v1.1.5
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96 changed files with 1279 additions and 413 deletions
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@ -1,33 +1,47 @@
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using CounterStrikeSharp.API.Modules.Utils;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using MaxMind.Db;
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using Newtonsoft.Json;
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using System.Text.Json;
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using System.Net;
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namespace jRandomSkills.src.utils
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{
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public static class Localization
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{
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private static readonly string path = Path.Combine(jRandomSkills.Instance.ModuleDirectory, "lang");
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private static readonly string languagesFolderPath = Path.Combine(jRandomSkills.Instance.ModuleDirectory, "languages");
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private static readonly Dictionary<string, Dictionary<string, string>> _translations = [];
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private static string langCode = "pl";
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private static readonly string playersLanguageFileName = "playersLanguage.json";
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private static readonly string configsFolderPath = Path.Combine(jRandomSkills.Instance.ModuleDirectory, "configs");
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private static Dictionary<ulong, string> _playersLanguage = [];
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private static readonly string geoliteFilePath = Path.Combine(jRandomSkills.Instance.ModuleDirectory, "packages", "GeoLite2-Country.mmdb");
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public static readonly string[] chinaIsoCodes = ["CN", "TW", "HK", "MO", "SG"];
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public static readonly string[] portugalIsoCodes = ["PT", "BR", "AO", "CV", "GW", "MZ", "ST", "TL"];
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private static string defaultLangCode = "en";
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public static void Load()
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{
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_translations.Clear();
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_playersLanguage.Clear();
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SetLangCode();
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LoadAllLanguages();
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LoadPlayersLanguage();
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}
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private static void SetLangCode()
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{
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langCode = Config.LoadedConfig.Settings.LangCode;
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defaultLangCode = Config.LoadedConfig.Settings.LangCode;
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}
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private static void LoadAllLanguages()
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{
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if (!Directory.Exists(path))
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if (!Directory.Exists(languagesFolderPath))
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return;
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foreach (var file in Directory.GetFiles(path, "*.json"))
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foreach (var file in Directory.GetFiles(languagesFolderPath, "*.json"))
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LoadLanguage(file);
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}
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@ -44,8 +58,54 @@ namespace jRandomSkills.src.utils
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_translations[code] = translations;
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}
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public static string GetTranslation(string key, params object[] args)
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public static bool HasTranslation(string code)
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{
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return _translations.ContainsKey(code);
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}
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public static string GetSkillName(this CCSPlayerController player, Skills skill)
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{
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string langCode = GetLangCode(player);
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return GetTranslation(skill.ToString().ToLower(), langCode);
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}
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public static string GetSkillDescription(this CCSPlayerController player, Skills skill)
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{
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string langCode = GetLangCode(player);
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return GetTranslation($"{skill.ToString().ToLower()}_desc", langCode);
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}
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public static void PrintTranslationToChatAll(string message, string[]? key, params object[][]? args)
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{
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foreach (var player in Utilities.GetPlayers().Where(p => !p.IsBot))
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{
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string langCode = GetLangCode(player);
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if (key == null)
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{
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player.PrintToChat(message);
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return;
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}
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List<string> translations = [];
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for (int i = 0; i < key.Length; i++)
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{
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object[] currentArgs = (args != null && i < args.Length) ? args[i] : [];
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string translation = GetTranslation(key[i], langCode, currentArgs);
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translations.Add(translation);
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}
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player.PrintToChat(string.Format(message, translations.ToArray()));
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}
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}
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public static string GetTranslation(this CCSPlayerController player, string key, params object[] args)
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{
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string langCode = GetLangCode(player);
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return GetTranslation(key, langCode, args);
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}
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public static string GetTranslation(string key, string? langCode = null, params object[] args)
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{
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langCode ??= defaultLangCode;
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if (_translations.TryGetValue(langCode, out var langDict) && langDict.TryGetValue(key, out var translation))
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if (args.Length != 0 && args[0].ToString() == "welcome")
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return translation;
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@ -59,5 +119,84 @@ namespace jRandomSkills.src.utils
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return key;
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}
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private static string GetLangCode(CCSPlayerController? player)
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{
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if (player == null || !player.IsValid) return defaultLangCode;
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string? fileLangCode = GetLangCodeFromFile(player.SteamID);
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if (!string.IsNullOrEmpty(fileLangCode))
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return fileLangCode;
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string? geoliteLandCode = GetLangCodeFromDatabase(GetPlayerIP(player)) ?? defaultLangCode;
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ChangePlayerLanguage(player, geoliteLandCode);
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return geoliteLandCode;
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}
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private static string? GetPlayerIP(CCSPlayerController? player)
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{
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if (player == null) return null;
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var playerIP = player.IpAddress;
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if (playerIP == null) return null;
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string[] parts = playerIP.Split(':');
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return parts.Length > 1 ? parts[0] : playerIP;
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}
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private static string? GetLangCodeFromDatabase(string? playerIP)
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{
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if (string.IsNullOrEmpty(playerIP)) return null;
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if (!File.Exists(geoliteFilePath)) return null;
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using var reader = new Reader(geoliteFilePath);
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var ip = IPAddress.Parse(playerIP);
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var data = reader.Find<Dictionary<string, object>>(ip);
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if (data == null || data.Count == 0) return null;
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if (data.TryGetValue("country", out var _country) && _country is Dictionary<string, object> country)
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if (country.TryGetValue("iso_code", out var _isoCode) && _isoCode is string isoCode)
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{
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if (portugalIsoCodes.Contains(isoCode))
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isoCode = "pt-br";
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if (chinaIsoCodes.Contains(isoCode))
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isoCode = "zh";
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isoCode = isoCode.ToLower();
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if (_translations.ContainsKey(isoCode))
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return isoCode;
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}
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return null;
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}
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private static void LoadPlayersLanguage()
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{
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string filePath = Path.Combine(configsFolderPath, playersLanguageFileName);
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if (!File.Exists(filePath))
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return;
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var jsonText = File.ReadAllText(filePath);
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_playersLanguage = JsonConvert.DeserializeObject<Dictionary<ulong, string>>(jsonText) ?? [];
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}
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private static void SavePlayersLanguage()
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{
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Directory.CreateDirectory(configsFolderPath);
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string filePath = Path.Combine(configsFolderPath, playersLanguageFileName);
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var json = JsonConvert.SerializeObject(_playersLanguage);
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if (json != null)
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File.WriteAllText(filePath, json);
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}
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private static string? GetLangCodeFromFile(ulong? playerSteamID)
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{
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if (playerSteamID == null || playerSteamID == 0) return null;
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if (_playersLanguage.TryGetValue((ulong)playerSteamID, out var langCode))
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return langCode;
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return null;
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}
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public static void ChangePlayerLanguage(CCSPlayerController? player, string language)
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{
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if (player == null || !player.IsValid) return;
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_playersLanguage[player.SteamID] = language;
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SavePlayersLanguage();
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}
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}
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}
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