v1.1.5
This commit is contained in:
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714624d96a
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96 changed files with 1279 additions and 413 deletions
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{
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"none": "None",
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"none_desc": "You have no skill",
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"aimbot": "Aimbot",
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"aimbot_desc": "Every bullet you hit counts as a headshot",
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"anomaly": "Anomaly",
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"anomaly_desc": "You rewind a few seconds back in time",
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"antyflash": "Anti-Flash",
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"antyflash_desc": "You are immune to flashbangs, and your flashbangs last 7 seconds",
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"antyhead": "Iron Head",
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"antyhead_desc": "You take no damage from headshots",
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"areareaper": "Zone Reaper",
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"areareaper_desc": "You can choose a bomb site to deactivate",
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"areareaper_incorrect_site": "No such bomb site found.",
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"areareaper_no_site": "No bomb sites found.",
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"areareaper_select_info": "Select site to deactivate:",
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"areareaper_site_disabled": "Bomb site {0} has been deactivated - no bombs can be planted there!",
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"areareaper_used_info": "Your skill has already been used.",
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"armored": "Armored",
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"armored_desc": "You have a random damage taken multiplier",
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"armored_desc2": "Your damage taken multiplier is: {0}x",
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"assassin": "Assassin",
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"assassin_desc": "You deal increased damage to enemies from behind",
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"astronaut": "Astronaut",
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"astronaut_desc": "You receive a random gravity value at the start of the round",
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"astronaut_desc2": "Your random gravity is: {0}x",
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"moneyswap": "Taxman",
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"moneyswap_desc": "Choose a player to swap money with",
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"moneyswap_enemy_info": "The tax office got you.",
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"moneyswap_player_info": "You swapped money with player '{0}'.",
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"moneyswap_select_info": "Swap money with player:",
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"baseball": "Baseball Player",
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"baseball_desc": "Your decoy bounces off walls and instantly kills an enemy on impact",
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"behind": "Enemy Spin",
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"behind_desc": "You have a random chance to turn an enemy 180 degrees when hitting them",
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"behind_desc2": "Your chance to turn an enemy on hit is: {0}%",
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"blademaster": "Blademaster",
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"blademaster_desc": "While holding a knife, you have a high chance to deflect a shot",
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"bunnyhop": "Bunny",
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"bunnyhop_desc": "You get auto \"BunnyHop\"",
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"c4camouflage": "C4 Camouflage",
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"c4camouflage_desc": "You are invisible while holding the bomb",
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"catapult": "Catapult",
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"catapult_desc": "You have a random chance to launch an enemy upwards",
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"catapult_desc2": "Your chance to launch an enemy on hit is: {0}%",
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"chicken": "Chicken",
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"chicken_desc": "You get a chicken model + 10% faster movement - 50 HP",
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"chillout": "Chillout",
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"chillout_desc": "Planting the bomb takes significantly longer",
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"cutter": "Cutter",
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"cutter_desc": "Instant kill with a knife",
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"darkness": "Darkness",
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"darkness_desc": "Applies a darkness effect to a chosen enemy",
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"darkness_enemy_info": "Let the lights go out.",
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"darkness_player_info": "Darkness has overtaken player '{0}'.",
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"darkness_select_info": "Select player for darkness:",
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"deactivator": "Deactivator",
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"deactivator_desc": "Choose a player whose skill you want to disable",
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"deactivator_enemy_info": "Your skill has been disabled.",
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"deactivator_player_info": "Player '{0}'s skill has been disabled.",
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"deactivator_select_info": "Disable a player's skill:",
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"deaf": "Deaf",
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"deaf_desc": "Choose a player to mute all sounds for",
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"deaf_enemy_info": "Your headphones have left the game.",
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"deaf_player_info": "Sound has been disabled for player '{0}'.",
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"deaf_select_info": "Mute all sounds for player:",
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"disarmament": "Disarmament",
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"disarmament_desc": "You have a random chance to make an enemy drop their weapon on hit",
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"disarmament_desc2": "Your chance to disarm an enemy is: {0}%",
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"distancer": "Rangefinder",
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"distancer_desc": "You can see the distance to the nearest enemy",
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"dracula": "Dracula",
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"dracula_desc": "Hitting an enemy restores health equal to a percentage of the damage dealt",
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"duplicator": "Duplicator",
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"duplicator_desc": "Choose a player to copy their skill",
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"duplicator_player_info": "Player '{0}'s skill has been copied.",
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"duplicator_select_info": "Copy a player's skill:",
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"dwarf": "Dwarf",
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"dwarf_desc": "Random character size at the start of the round",
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"dwarf_desc2": "Your size multiplier is: {0}x",
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"enemyspawn": "Enemy Spawn",
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"enemyspawn_desc": "Click [css_useSkill] to teleport to the enemy spawn",
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"explosiveshot": "Explosive Shot",
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"explosiveshot_desc": "Random chance to fire an explosive bullet while shooting",
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"explosiveshot_desc2": "Your chance to fire an explosive bullet: {0}%",
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"falconeye": "Falcon Eye",
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"falconeye_desc": "Click [css_useSkill] to activate a bird's-eye view camera",
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"fastreload": "Fastreload",
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"fastreload_desc": "Click [css_useSkill] to reload the weapon you are currently holding",
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"flash": "Flash",
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"flash_desc": "Random player speed at the beginning of the round",
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"flash_desc2": "Your speed multiplier is: {0}x",
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"fortnite": "Fortnite",
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"fortnite_desc": "Click [css_useSkill] to create a destructible barricade",
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"fragilebomb": "Fragile Bomb",
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"fragilebomb_desc": "Shooting the bomb damages it",
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"fragilebomb_bomb_health": "Bomb health",
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"friendlyfire": "Friendly Fire",
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"friendlyfire_desc": "Shooting teammates heals them",
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"frozendecoy": "Freezing Decoy",
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"frozendecoy_desc": "Your decoy freezes all nearby players",
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"gambler": "Gambler",
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"gambler_desc": "Select a skill from the list provided.",
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"gambler_select_info": "Select your skill:",
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"gambler_more": "#00FF00|Refresh for ${0}",
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"ghost": "Ghost",
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"ghost_desc": "You are completely invisible",
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"glaz": "Glaz",
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"glaz_desc": "You can see through smoke grenades",
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"glitch": "Glitch",
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"glitch_desc": "Disables the radar for a chosen enemy",
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"glitch_enemy_info": "Your radar has been disabled.",
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"glitch_player_info": "Player '{0}'s radar has been disabled.",
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"glitch_select_info": "Turn off player's radar:",
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"glue": "Glue",
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"glue_desc": "Your grenades stick to walls",
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"godmode": "God Mode",
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"godmode_desc": "Click [css_useSkill] to become immortal for a short time",
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"godmode_off": "Immortality disabled",
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"godmode_on": "Immortality enabled",
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"healingsmoke": "Healing Smoke",
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"healingsmoke_desc": "Your smoke grenades heal",
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"hermit": "Hermit",
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"hermit_desc": "Killing restores ammo and a portion of health",
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"holyhandgrenade": "Holy Hand Grenade",
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"holyhandgrenade_desc": "Your HE grenades deal double damage and have double range",
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"impostor": "Impostor",
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"impostor_desc": "You start the round with an enemy player model",
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"infiniteammo": "Infinite Ammo",
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"infiniteammo_desc": "You receive infinite ammo for all your weapons",
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"jackal": "Tracker",
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"jackal_desc": "Every opponent leaves a trail behind them",
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"jammer": "Jammer",
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"jammer_desc": "Choose a player to disable their crosshair",
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"jammer_enemy_info": "Your crosshair has been disabled.",
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"jammer_player_info": "Player '{0}'s crosshair has been disabled.",
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"jammer_select_info": "Disable player's crosshair:",
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"jester": "Jester",
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"jester_desc": "In jester mode, you cannot get or take any damage. This mode changes every few seconds.",
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"jester_mode": "Jester Mode",
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"jester_on": "ON",
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"jester_off": "OFF",
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"jumpban": "Legless",
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"jumpban_desc": "Choose a player who cannot jump",
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"jumpban_enemy_info": "Someone cut off your legs.",
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"jumpban_player_info": "Player '{0}' can no longer jump.",
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"jumpban_select_info": "Ban player from jumping:",
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"jumpingjack": "Jumping Jack",
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"jumpingjack_desc": "Jumping restores health",
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"killerflash": "Killer Flash",
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"killerflash_desc": "Anyone fully blinded by your flashbang dies (including you)",
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"lifeswap": "Life Swap",
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"lifeswap_desc": "Choose a player to swap health with",
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"lifeswap_enemy_info": "Someone borrowed your health.",
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"lifeswap_player_info": "You swapped health with player '{0}'.",
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"lifeswap_select_info": "Swap health with player:",
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"longknife": "Long Knife",
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"longknife_desc": "A primary knife attack deals damage regardless of distance",
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"longzeus": "Long Zeus",
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"longzeus_desc": "Zeus deals damage regardless of distance",
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"magnifier": "Magnifier",
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"magnifier_desc": "Forces the enemy's screen to zoom in, reducing their field of view",
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"magnifier_enemy_info": "Your field of view has been distorted!",
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"magnifier_player_info": "Player '{0}' has been forced into zoom mode.",
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"magnifier_select_info": "Magnify player's screen:",
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"medic": "Medic",
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"medic_desc": "Click [css_useSkill] to use a healing charge that restores 50 health",
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"bankrupt": "Bankrupt",
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"bankrupt_desc": "Choose the player who will lose all their money",
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"bankrupt_enemy_info": "You have gone bankrupt.",
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"bankrupt_player_info": "Player '{0}' has gone bankrupt.",
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"bankrupt_select_info": "Pick a player to go bankrupt:",
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"muhammed": "Muhammed",
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"muhammed_desc": "You explode upon death, killing nearby players",
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"ninja": "Ninja",
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"ninja_desc": "Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33%",
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"nonades": "No-Nades",
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"nonades_desc": "Grenades deal no damage to you",
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"norecoil": "Focus",
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"norecoil_desc": "No recoil while shooting",
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"noclip": "NoClip",
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"noclip_desc": "Click [css_useSkill] to enable noclip for a short time",
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"oneshot": "One-Shot",
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"oneshot_desc": "Hitting an enemy instantly kills them",
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"onlyhead": "Head Only",
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"onlyhead_desc": "You only take damage to the head",
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"paweljumper": "Pawel Jumper",
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"paweljumper_desc": "You get a random number of extra jumps",
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"paweljumper_desc2": "You get {0} extra jumps",
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"phoenix": "Phoenix",
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"phoenix_desc": "You have a random chance to respawn after death",
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"phoenix_desc2": "Your chance to respawn after death: {0}%",
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"phoenix_respawn": "You have been resurrected from the ashes thanks to the power of: CHATCOLORS.REDPhoenix",
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"psychicdefusing": "Psychic Defusing",
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"psychicdefusing_desc": "When you are near the bomb, you start defusing it",
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"psychicdefusing_hud_info": "{0} seconds remaining to defuse",
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"pilot": "Pilot",
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"pilot_desc": "Fly for a limited time. Hold [USE - E] to fly",
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"pilot_hud_info": "Fuel",
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"planter": "Free Planter",
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"planter_desc": "You can plant the bomb anywhere, with a detonation time of 60 seconds.",
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"poison": "Poison",
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"poison_desc": "Choose a player who will take damage every few seconds",
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"poison_enemy_info": "You have been poisoned.",
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"poison_player_info": "Player '{0}' has been poisoned.",
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"poison_select_info": "Poison a player:",
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"primaryban": "No Rifles",
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"primaryban_desc": "Choose a player who cannot use rifles",
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"primaryban_enemy_info": "You can no longer use rifles.",
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"primaryban_player_info": "Player '{0}' can no longer use rifles.",
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"primaryban_select_info": "Ban rifles for player:",
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"prosthesis": "Prosthesis",
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"prosthesis_desc": "Arms and legs are bulletproof",
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"push": "Pusher",
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"push_desc": "You have a random chance to push an enemy back when hitting them",
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"push_desc2": "Your chances of pushing back the enemy are: {0}%",
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"pyro": "Pyro",
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"pyro_desc": "Molotov restores health",
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"quickshot": "Rapid Fire",
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"quickshot_desc": "All bullets are fired very quickly",
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"radarhack": "Radar Hack",
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"radarhack_desc": "Enemies are visible on the radar",
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"rambo": "Rambo",
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"rambo_desc": "You receive a random amount of health at the start of the round",
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"randomweapon": "Random Weapon",
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"randomweapon_desc": "Click [css_useSkill] to receive a random weapon",
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"rezombie": "Re-Zombie",
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"rezombie_desc": "After death, you respawn as a zombie with increased health and no weapons",
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"reactivearmor": "Reactive Armor",
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"reactivearmor_desc": "Armor absorbs the first damage taken",
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"regeneration": "Regeneration",
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"regeneration_desc": "You restore health every few seconds",
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"replicator": "Replicator",
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"replicator_desc": "Click [css_useSkill] to create a replica that deals damage on hit",
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"retreat": "Retreat",
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"retreat_desc": "Click [css_useSkill] to return to spawn",
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"returntosender": "Return to Sender",
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"returntosender_desc": "The first hit on an enemy sends them back to their spawn",
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"richboy": "Rich Boy",
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"richboy_desc": "You receive a random amount of money at the start of the round",
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"robinhood": "Robin Hood",
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"robinhood_desc": "Dealing damage to an enemy steals their money",
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"rubber": "Rubber Bullets",
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"rubber_desc": "Your bullets significantly slow down players",
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"saper": "Sapper",
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"saper_desc": "You can plant and defuse bombs faster",
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"secondlife": "Second Chance",
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"secondlife_desc": "After death, you respawn with the same amount of health",
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"shade": "Shade",
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"shade_desc": "You teleport behind the back of a hit enemy",
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"shade_nospace": "No space available",
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"shortbomb": "Short Fuse",
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"shortbomb_desc": "The bomb explodes much faster",
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"silent": "Silent",
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"silent_desc": "Your footsteps and jumps are silent to OTHER players",
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"sniperelite": "Sniper Elite",
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"sniperelite_desc": "Click [css_useSkill] to swap your current weapon for an AWP",
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"soldier": "Soldier",
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"soldier_desc": "You have a random damage multiplier",
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"soldier_desc2": "Your damage multiplier is: {0}x",
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"soundmaker": "Soundmaker",
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"soundmaker_desc": "Click [css_useSkill] to trigger a sound for every enemy",
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"spectator": "Spectator",
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"spectator_desc": "Click [css_useSkill] to spectate a random enemy",
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"swapposition": "Position Swap",
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"swapposition_desc": "Click [css_useSkill] to swap places with a random enemy",
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"teleporter": "Teleporter",
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"teleporter_desc": "You swap places with the hit enemy",
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"thief": "Thief",
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"thief_desc": "You can steal a skill from a chosen player",
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"thief_enemy_info": "Your skill has been stolen.",
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"thief_player_info": "Player '{0}'s skill has been stolen.",
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"thief_select_info": "Steal a player's skill:",
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"thirdeye": "Third Eye",
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"thirdeye_desc": "Click [css_useSkill] to activate third-person view",
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"thorns": "Thorns",
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"thorns_desc": "Your opponent will receive a portion of the damage that they inflicted on you",
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"toxicsmoke": "Toxic Smoke",
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"toxicsmoke_desc": "Your smoke grenades deal damage",
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"wallhack": "Wallhack",
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"wallhack_desc": "You can see enemies through walls",
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"watchmaker": "Watchmaker",
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"watchmaker_desc": "Every grenade throw alters the round time",
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"watchmaker_ct": "Round time shortened by {0} seconds.",
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"watchmaker_tt": "Round time extended by {0} seconds.",
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"weaponsswap": "Weapon Swap",
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"weaponsswap_desc": "Click [css_useSkill] to swap weapons with a random enemy",
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"weaponsswap_hud_info2": "You have no weapon to swap",
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"zeus": "Zeus",
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"zeus_desc": "Zeus x27 instantly recharges",
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"your_skill": "Your current skill",
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"enemy_skill": "Enemy's skill",
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"observer_skill": "Player's skill",
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"welcome_message": "Welcome {PLAYER} to {SERVER_NAME}!\nCurrent jRandomSkills version: {VERSION} ({SKILLS_COUNT} skills).\n\nOriginally created by:\n{AUTHOR1}\nModified and improved by:\n{AUTHOR2}\nOfficial Discord: https://discord.gg/9H8EZYBpPF",
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"drawing_skill": "Drawing a skill",
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"disabled_weapon": "You cannot use this weapon",
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"hud_info": "Wait another {0} seconds",
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"hud_info_no_enemy": "No enemy found",
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"active_hud_info": "Active for another {0} milliseconds",
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"skills_menu": "skill List",
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"no_player": "No matching player found.",
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"duplicate_player": "More than one player found with the same name.",
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"selectplayerskill_command": "Type /t",
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"selectplayerskill_incorrect_enemy_index": "No players were found to select.",
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|
||||
"skill_not_found_setskill": "No such CHATCOLORS.REDskill found",
|
||||
"player_not_found_setskill": "No such CHATCOLORS.REDplayer found",
|
||||
"correct_form_setskill": "Correct usage: CHATCOLORS.RED!setskill <nickname> <skill>",
|
||||
"correct_form_setscore": "Correct usage: CHATCOLORS.RED!setscore <CT> <TT>",
|
||||
"done_setskill": "skill set",
|
||||
"error_setskill": "Failed to set CHATCOLORS.REDskill",
|
||||
"for_setskill": "for",
|
||||
|
||||
"invalid_map": "Map name entered incorrectly!",
|
||||
"loading_map": "Loading a new map",
|
||||
|
||||
"pause": "Match has been paused.",
|
||||
"unpause": "Match has been resumed.",
|
||||
"healed": "You have been healed.",
|
||||
"game_start": "Game started!",
|
||||
|
||||
"vote_started": "Vote started: '{0}'",
|
||||
"vote_timeout": "Vote '{0}' timed out!",
|
||||
"vote_wait": "You need to wait before starting another vote!",
|
||||
"vote_same_wait": "You need to wait before starting the same vote again!",
|
||||
"vote_not_enough_players": "Not enough players to start a vote!",
|
||||
"vote_alredy_voted": "You have already voted!",
|
||||
"vote_vote": "Vote",
|
||||
|
||||
"bombsite_a": "Bombsite A",
|
||||
"bombsite_b": "Bombsite B",
|
||||
|
||||
"teammate_skills": "Your teammates' skills",
|
||||
"summary_start": "======SUMMARY=OF=THE=LAST=ROUND======",
|
||||
"summary_end": "=======================================",
|
||||
|
||||
"menu_controlls": "<font class='fontSize-m' color='cyan'>W/S - Scroll</font> <font class='fontSize-m' color='white'> | </font> <font class='fontSize-m' color='green'>E - Select</font> <br>"
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue