chore: update contributors and thanks
This commit is contained in:
parent
437c02194a
commit
22aa67d9f5
2 changed files with 50 additions and 0 deletions
25
README.md
25
README.md
|
|
@ -383,6 +383,31 @@ This plugin uses content from the following projects:
|
|||
|
||||
## 📋 Changelog
|
||||
|
||||
<details>
|
||||
<summary><b>v1.2.3.b1</b></summary>
|
||||
|
||||
- #### General (Performance and Stability)
|
||||
- ###### `CServerSideClient.ForceFullUpdate` now bails on a null client handle.
|
||||
- ###### Added a per-tick player/bomb cache.
|
||||
- ###### Migrated 82 skills from per-skill `Utilities.GetPlayers()` to the one shared per-tick scan, and the HUD loop reuses it. Much lower per-tick cost at high player counts (verified 10v10).
|
||||
- ###### Print a single notice when the RayTrace is not installed.
|
||||
|
||||
- #### Skill improvements:
|
||||
- ###### Second Chance / Phoenix / Re-Zombie:
|
||||
- ###### Intercept the lethal hit before it is applied. Previously they reacted after the death was already committed, so one-shots, fall damage and skill-based kills were missed.
|
||||
- ###### Killer Flash:
|
||||
- ###### Kills through real damage instead of forcing a suicide, so revive skills can intercept.
|
||||
- ###### Baseball:
|
||||
- ###### Fixed a rare server crash from decoy grenades (decoy's entity index could be reused by another entity).
|
||||
- ###### Aimbot:
|
||||
- ###### Guard the hit-group native pointer before writing (avoids writing to freed/null memory).
|
||||
- ###### Wallhack:
|
||||
- ###### Detach the glow when the target dies or disconnects.
|
||||
- ###### Spectator / Cypher / FalconEye / ThirdEye:
|
||||
- ###### null-guard the camera SceneNode walk and re-validate the target before teleport/parent.
|
||||
|
||||
</details>
|
||||
|
||||
<details>
|
||||
<summary><b>v1.2.2.b9</b></summary>
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue