v1.1.0
This commit is contained in:
parent
6b8988ade4
commit
26cb787b57
125 changed files with 9157 additions and 1940 deletions
122
jRandomSkills - SRC Files/src/player/skills/ThirdEye.cs
Normal file
122
jRandomSkills - SRC Files/src/player/skills/ThirdEye.cs
Normal file
|
|
@ -0,0 +1,122 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using jRandomSkills.src.player;
|
||||
using System.Drawing;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class ThirdEye : ISkill
|
||||
{
|
||||
private const Skills skillName = Skills.ThirdEye;
|
||||
private static bool blocked = false;
|
||||
private static float distance = Config.GetValue<float>(skillName, "distance");
|
||||
private static Dictionary<ulong, (uint, CDynamicProp)> cameras = new Dictionary<ulong, (uint, CDynamicProp)>();
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
|
||||
{
|
||||
blocked = true;
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
if (cameras.TryGetValue(player.SteamID, out _))
|
||||
DisableSkill(player);
|
||||
|
||||
foreach (var camera in cameras)
|
||||
camera.Value.Item2.Remove();
|
||||
cameras.Clear();
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
blocked = false;
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterListener<Listeners.OnTick>(OnTick);
|
||||
}
|
||||
|
||||
public static void UseSkill(CCSPlayerController player)
|
||||
{
|
||||
var playerPawn = player.PlayerPawn.Value;
|
||||
if (playerPawn?.CBodyComponent == null || blocked) return;
|
||||
ChangeCamera(player);
|
||||
}
|
||||
|
||||
public static void DisableSkill(CCSPlayerController player)
|
||||
{
|
||||
ChangeCamera(player, true);
|
||||
}
|
||||
|
||||
private static void OnTick()
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
if (cameras.TryGetValue(player.SteamID, out var cameraInfo) && cameraInfo.Item2.IsValid)
|
||||
{
|
||||
var pawn = player.PlayerPawn.Value;
|
||||
if (pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||
{
|
||||
ChangeCamera(player, true);
|
||||
continue;
|
||||
}
|
||||
var pos = pawn.AbsOrigin - SkillUtils.GetForwardVector(pawn.EyeAngles) * distance;
|
||||
pos.Z += pawn.ViewOffset.Z;
|
||||
cameraInfo.Item2.Teleport(pos, pawn.V_angle);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ChangeCamera(CCSPlayerController player, bool forceToDefault = false)
|
||||
{
|
||||
uint orginalCameraRaw;
|
||||
uint newCameraRaw;
|
||||
var pawn = player.PlayerPawn.Value;
|
||||
if (cameras.TryGetValue(player.SteamID, out var cameraInfo) && cameraInfo.Item2.IsValid)
|
||||
{
|
||||
orginalCameraRaw = cameraInfo.Item1;
|
||||
newCameraRaw = cameraInfo.Item2.EntityHandle.Raw;
|
||||
} else
|
||||
{
|
||||
orginalCameraRaw = pawn!.CameraServices!.ViewEntity.Raw;
|
||||
newCameraRaw = CreateCamera(player);
|
||||
}
|
||||
|
||||
if (newCameraRaw == 0)
|
||||
return;
|
||||
|
||||
if (forceToDefault)
|
||||
pawn!.CameraServices!.ViewEntity.Raw = orginalCameraRaw;
|
||||
else
|
||||
pawn!.CameraServices!.ViewEntity.Raw =
|
||||
pawn.CameraServices!.ViewEntity!.Raw == orginalCameraRaw
|
||||
? newCameraRaw
|
||||
: orginalCameraRaw;
|
||||
Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices");
|
||||
}
|
||||
|
||||
private static uint CreateCamera(CCSPlayerController player)
|
||||
{
|
||||
var camera = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
|
||||
if (camera == null || !camera.IsValid) return 0;
|
||||
|
||||
var pawn = player.PlayerPawn.Value;
|
||||
camera.Render = Color.FromArgb(0, 255, 255, 255);
|
||||
camera.Teleport(pawn!.AbsOrigin, pawn.EyeAngles);
|
||||
camera.DispatchSpawn();
|
||||
cameras[player.SteamID] = (pawn.CameraServices!.ViewEntity.Raw, camera);
|
||||
return camera.EntityHandle.Raw;
|
||||
}
|
||||
|
||||
public class SkillConfig : Config.DefaultSkillInfo
|
||||
{
|
||||
public float Distance { get; set; }
|
||||
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#1b04cc", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float distance = 100f) : base(skill, active, color, onlyTeam, needsTeammates)
|
||||
{
|
||||
Distance = distance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue