Add validation for non-empty values for the skills: Silent and Flash.
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parent
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3 changed files with 2 additions and 2 deletions
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@ -44,7 +44,7 @@ namespace jRandomSkills
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if (userIndex == 0) return HookResult.Continue;
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if (userIndex == 0) return HookResult.Continue;
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if (!Instance.footstepSoundEvents.Contains(soundevent)) return HookResult.Continue;
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if (!Instance.footstepSoundEvents.Contains(soundevent)) return HookResult.Continue;
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var player = Utilities.GetPlayers().FirstOrDefault(p => p.Pawn.Value.Index == userIndex);
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var player = Utilities.GetPlayers().FirstOrDefault(p => p.Pawn?.Value != null && p.Pawn.Value.IsValid && p.Pawn.Value.Index == userIndex);
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if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
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if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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@ -24,7 +24,7 @@ namespace jRandomSkills
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if (!Instance.footstepSoundEvents.Contains(soundevent) && !Instance.silentSoundEvents.Contains(soundevent))
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if (!Instance.footstepSoundEvents.Contains(soundevent) && !Instance.silentSoundEvents.Contains(soundevent))
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return HookResult.Continue;
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return HookResult.Continue;
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var player = Utilities.GetPlayers().FirstOrDefault(p => p.Pawn.Value.Index == userIndex);
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var player = Utilities.GetPlayers().FirstOrDefault(p => p.Pawn?.Value != null && p.Pawn.Value.IsValid && p.Pawn.Value.Index == userIndex);
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if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
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if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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