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{ {
"none": "无", "none": "无",
"none_desc": "你没有任何技能", "none_desc": "你没有任何技能",
"aimbot": "自动瞄准", "aimbot": "自动瞄准",
"aimbot_desc": "你击中的每颗子弹都算作爆头", "aimbot_desc": "你击中的每颗子弹都算作爆头",
"aimlock": "自瞄锁定", "anomaly": "异常",
"aimlock_desc": "点击 [css_useSkill] 锁定距离最近的敌人", "anomaly_desc": "你会倒退几秒钟的时间",
"anomaly": "异常", "antyflash": "防闪",
"anomaly_desc": "你会倒退几秒钟的时间", "antyflash_desc": "你对闪光弹免疫,你的闪光弹持续7秒",
"antyflash": "防闪", "antyhead": "铁头",
"antyflash_desc": "你对闪光弹免疫,你的闪光弹持续7秒", "antyhead_desc": "你不会受到爆头伤害",
"antyhead": "铁头", "areareaper": "区域收割者",
"antyhead_desc": "你不会受到爆头伤害", "areareaper_desc": "你可以选择一个包点进行禁用",
"areareaper_incorrect_site": "未找到此炸弹点。",
"areareaper": "区域收割者", "areareaper_no_site": "未找到任何炸弹点。",
"areareaper_desc": "你可以选择一个炸弹点进行禁用", "areareaper_select_info": "选择你想禁用的炸弹点:",
"areareaper_incorrect_site": "未找到此炸弹点。", "areareaper_site_disabled": "炸弹点 {0} 已被禁用 - 无法在此放置炸弹!",
"areareaper_no_site": "未找到任何炸弹点。", "areareaper_used_info": "你的能力已被使用。",
"areareaper_select_info": "选择你想禁用的炸弹点:",
"areareaper_site_disabled": "炸弹点 {0} 已被禁用 - 无法在此放置炸弹!", "armored": "覆甲",
"areareaper_used_info": "你的能力已被使用。", "armored_desc": "你收到伤害的倍率随机(开局随机一个倍率)",
"areareaper_bombsite_disabled": "该炸弹安置点已被禁用!", "armored_desc2": "你的受到伤害倍率是:{0}x",
"armored": "装甲", "assassin": "刺客",
"armored_desc": "你有随机受到伤害的倍率", "assassin_desc": "从背后攻击敌人时造成更高的伤害",
"armored_desc2": "你的受到伤害倍率是:{0}x",
"astronaut": "宇航员",
"assassin": "刺客", "astronaut_desc": "回合开始时你会获得随机重力值",
"assassin_desc": "从背后攻击敌人时造成更高的伤害", "astronaut_desc2": "你的随机重力是:{0}x",
"astronaut": "宇航员", "bankrupt": "破产",
"astronaut_desc": "回合开始时你会获得随机重力值", "bankrupt_desc": "选择一个玩家让他失去所有钱",
"astronaut_desc2": "你的随机重力是:{0}x", "bankrupt_enemy_info": "你破产了。",
"bankrupt_player_info": "玩家“{0}”已破产。",
"bankrupt": "破产", "bankrupt_select_info": "选择玩家破产:",
"bankrupt_desc": "选择一个会失去所有金钱的玩家",
"bankrupt_enemy_info": "你破产了。", "baseball": "棒球手",
"bankrupt_player_info": "玩家“{0}”已破产。", "baseball_desc": "你的诱饵弹会在墙壁上快速反弹并在砸到敌人时将其杀死",
"bankrupt_select_info": "选择玩家破产:",
"behind": "背身",
"baseball": "棒球手", "behind_desc": "你有随机几率在击中敌人时使其旋转180度",
"baseball_desc": "你的诱饵弹会在墙壁上反弹并在击中敌人时立即杀死", "behind_desc2": "你击中敌人使其旋转的几率是:{0}%",
"behind": "敌人旋转", "blademaster": "我的刀能档子弹!",
"behind_desc": "你有随机几率在击中敌人时使其旋转180度", "blademaster_desc": "持刀时,你有很高几率格挡子弹",
"behind_desc2": "你击中敌人使其旋转的几率是:{0}%",
"bunnyhop": "连跳大佬",
"blademaster": "刀锋大师", "bunnyhop_desc": "你获得自动连跳的能力",
"blademaster_desc": "持刀时,你有很高几率格挡子弹",
"c4camouflage": "C4伪装",
"bunnyhop": "兔子", "c4camouflage_desc": "你持有炸弹时隐形",
"bunnyhop_desc": "你获得自动“兔子跳”",
"catapult": "飞起来!",
"c4camouflage": "C4伪装", "catapult_desc": "你有随机几率将敌人向上弹射",
"c4camouflage_desc": "你持有炸弹时隐形", "catapult_desc2": "你击中敌人将其弹射的几率是:{0}%",
"carefulbullets": "谨慎的子弹", "chicken": "小鸡",
"carefulbullets_desc": "选择一名球员,每当他投篮未中时就会受到伤害", "chicken_desc": "你获得小鸡模型 + 移动速度提高10% - 50生命值",
"carefulbullets_enemy_info": "从现在起,不准确将带来切实的伤害。",
"carefulbullets_player_info": "'{0}' 现在必须更加谨慎。", "chillout": "悠闲",
"carefulbullets_select_info": "不准确会伤害玩家:", "chillout_desc": "放置炸弹需要更长的时间",
"catapult": "弹射", "cutter": "剑圣",
"catapult_desc": "你有随机几率将敌人向上弹射", "cutter_desc": "用刀刀人可立即杀死敌人",
"catapult_desc2": "你击中敌人将其弹射的几率是:{0}%",
"darkness": "黑暗",
"chicken": "鸡", "darkness_desc": "对选定的敌人施加黑暗效果",
"chicken_desc": "你获得鸡模型 + 移动速度提高10% - 50生命值", "darkness_enemy_info": "让灯光熄灭。",
"darkness_player_info": "黑暗笼罩了玩家 '{0}'。",
"chillout": "悠闲", "darkness_select_info": "选择你想施加黑暗效果的玩家:",
"chillout_desc": "放置炸弹需要显著更长的时间",
"deactivator": "禁用者",
"cutter": "切割者", "deactivator_desc": "选择一个玩家以禁用其技能",
"cutter_desc": "用刀可立即杀死敌人", "deactivator_enemy_info": "你的技能已被禁用。",
"deactivator_player_info": "玩家 '{0}' 的技能已被禁用。",
"cypher": "相机", "deactivator_select_info": "选择你想禁用其技能的玩家:",
"cypher_desc": "点击 [css_useSkill] 创建/切换摄像机",
"cypher_nospace": "相机必须与墙壁呈直角放置", "deaf": "聋子",
"deaf_desc": "选择一个玩家以静音其所有声音",
"darkness": "黑暗", "deaf_enemy_info": "你的耳机已退出游戏。",
"darkness_desc": "对选定的敌人施加黑暗效果", "deaf_player_info": "玩家 '{0}' 的声音已被禁用。",
"darkness_enemy_info": "让灯光熄灭。", "deaf_select_info": "选择你想静音其所有声音的玩家:",
"darkness_player_info": "黑暗笼罩了玩家 '{0}'。",
"darkness_select_info": "选择你想施加黑暗效果的玩家:", "disarmament": "除你武器!",
"disarmament_desc": "你有随机几率在击中敌人时使其丢下武器",
"deactivator": "禁用者", "disarmament_desc2": "你使敌人解除武装的几率是:{0}%",
"deactivator_desc": "选择一个玩家以禁用其技能",
"deactivator_enemy_info": "你的技能已被禁用。", "distancer": "测距仪",
"deactivator_player_info": "玩家 '{0}' 的技能已被禁用。", "distancer_desc": "你可以看到与最近敌人的距离",
"deactivator_select_info": "选择你想禁用其技能的玩家:",
"dash": "冲刺",
"deaf": "聾病", "dash_desc": "执行第二次跳跃来进行冲刺",
"deaf_desc": "选择一个玩家以静音其所有声音",
"deaf_enemy_info": "你的耳机已退出游戏。", "dracula": "吸血鬼",
"deaf_player_info": "玩家 '{0}' 的声音已被禁用。", "dracula_desc": "击中敌人会根据造成的伤害百分比恢复你的生命值",
"deaf_select_info": "选择你想静音其所有声音的玩家:",
"duplicator": "复制者",
"disarmament": "解除武装", "duplicator_desc": "选择一个玩家以复制其技能",
"disarmament_desc": "你有随机几率在击中敌人时使其丢下武器", "duplicator_player_info": "玩家 '{0}' 的技能已被复制。",
"disarmament_desc2": "你使敌人解除武装的几率是:{0}%", "duplicator_select_info": "选择你想复制其技能的玩家:",
"distancer": "测距仪", "dwarf": "小矮人",
"distancer_desc": "你可以看到与最近敌人的距离", "dwarf_desc": "回合开始时获得随机角色大小",
"dwarf_desc2": "你的体型倍率是:{0}x",
"dash": "冲刺",
"dash_desc": "执行第二次跳跃来进行冲刺", "enemyspawn": "传送敌人出生点",
"enemyspawn_desc": "点击 [css_useSkill] 传送到敌人出生点",
"dracula": "德古拉",
"dracula_desc": "击中敌人会根据造成的伤害百分比恢复你的生命值", "explosiveshot": "爆炸射击",
"explosiveshot_desc": "射击时有随机几率发射爆炸子弹",
"duplicator": "复制者", "explosiveshot_desc2": "你发射爆炸子弹的几率是:{0}%",
"duplicator_desc": "选择一个玩家以复制其技能",
"duplicator_player_info": "玩家 '{0}' 的技能已被复制。", "falconeye": "鹰眼",
"duplicator_select_info": "选择你想复制其技能的玩家:", "falconeye_desc": "点击 [css_useSkill] 激活俯视视角",
"dwarf": "矮人", "fastreload": "快速装弹",
"dwarf_desc": "回合开始时获得随机角色大小", "fastreload_desc": "点击 [css_useSkill] 重新装填你当前持有的武器",
"dwarf_desc2": "你的体型倍率是:{0}x",
"flash": "闪电",
"enemyspawn": "敌人出生点", "flash_desc": "回合开始时获得随机玩家速度",
"enemyspawn_desc": "点击 [css_useSkill] 传送到敌人出生点", "flash_desc2": "你的速度倍率是:{0}x",
"explosiveshot": "爆炸射击", "fortnite": "堡垒之夜玩家",
"explosiveshot_desc": "射击时有随机几率发射爆炸子弹", "fortnite_desc": "点击[css_useSkill]创建可破坏路障",
"explosiveshot_desc2": "你发射爆炸子弹的几率是:{0}%",
"fragilebomb": "脆弱炸弹",
"falconeye": "鹰眼", "fragilebomb_desc": "射击炸弹会对其造成伤害",
"falconeye_desc": "点击 [css_useSkill] 激活鸟瞰视角摄像头", "fragilebomb_bomb_health": "炸弹生命值",
"fastreload": "快速装弹", "friendlyfire": "奶妈",
"fastreload_desc": "点击 [css_useSkill] 重新装填你当前持有的武器", "friendlyfire_desc": "射击队友会治愈他们",
"flash": "闪电", "frozendecoy": "冰冻诱饵",
"flash_desc": "回合开始时获得随机玩家速度", "frozendecoy_desc": "你的诱饵弹会冻结附近的所有玩家",
"flash_desc2": "你的速度倍率是:{0}x",
"gambler": "赌徒",
"fortnite": "堡垒之夜", "gambler_desc": "从提供的列表中选择一个技能。",
"fortnite_desc": "点击[css_useSkill]创建可破坏路障", "gambler_select_info": "选择你的技能:",
"gambler_more": "#00FF00|刷新 ${0}",
"fragilebomb": "脆弱炸弹",
"fragilebomb_desc": "射击炸弹会对其造成伤害", "ghost": "幽灵",
"fragilebomb_bomb_health": "炸弹生命值", "ghost_desc": "你完全隐形,但是只能用刀",
"friendlyfire": "友军火力", "glaz": "烟雾头盔",
"friendlyfire_desc": "射击队友会治愈他们", "glaz_desc": "你可以看透烟雾弹",
"frozendecoy": "冰冻诱饵", "glitch": "故障",
"frozendecoy_desc": "你的诱饵弹会冻结附近的所有玩家", "glitch_desc": "禁用选定敌人的雷达",
"glitch_enemy_info": "你的雷达已被禁用。",
"gambler": "赌徒", "glitch_player_info": "玩家 '{0}' 的雷达已被禁用。",
"gambler_desc": "从提供的列表中选择一个技能。", "glitch_select_info": "选择你想禁用其雷达的玩家:",
"gambler_select_info": "选择你的技能:",
"gambler_more": "#00FF00|刷新 ${0}", "glue": "黏性",
"gambler_no_money": "钱不够。", "glue_desc": "你的手榴弹会粘在墙上",
"ghost": "幽灵", "godmode": "我就是神",
"ghost_desc": "你完全隐形", "godmode_desc": "点击 [css_useSkill] 在短时间内变得无敌",
"godmode_off": "无敌状态已禁用",
"glaz": "格拉兹", "godmode_on": "无敌状态已启用",
"glaz_desc": "你无法看到烟雾弹",
"grenadier": "投弹手",
"glitch": "故障", "grenadier_desc": "你拥有无限高爆手雷",
"glitch_desc": "禁用选定敌人的雷达",
"glitch_enemy_info": "你的雷达已被禁用。", "healingsmoke": "治疗烟雾",
"glitch_player_info": "玩家 '{0}' 的雷达已被禁用。", "healingsmoke_desc": "你的烟雾弹会治疗",
"glitch_select_info": "选择你想禁用其雷达的玩家:",
"hermit": "隐士",
"glue": "粘胶", "hermit_desc": "击杀敌人会恢复弹药和部分生命值",
"glue_desc": "你的手榴弹会粘在墙上",
"holyhandgrenade": "神圣手榴弹",
"godmode": "神模式", "holyhandgrenade_desc": "你的高爆手榴弹造成双倍伤害并拥有双倍范围",
"godmode_desc": "点击 [css_useSkill] 在短时间内变得无敌",
"godmode_off": "无敌状态已禁用", "impostor": "间谍",
"godmode_on": "无敌状态已启用", "impostor_desc": "回合开始时你获得敌方玩家模型",
"grenadier": "掷弹兵", "infiniteammo": "无限弹药",
"grenadier_desc": "你拥有无限高爆手雷", "infiniteammo_desc": "你为所有武器获得无限弹药",
"healingsmoke": "治疗烟雾", "jackal": "追踪者",
"healingsmoke_desc": "你的烟雾弹会治疗", "jackal_desc": "每个对手都会留下痕迹",
"hermit": "隐士", "jammer": "干扰器",
"hermit_desc": "击杀敌人会恢复弹药和部分生命值", "jammer_desc": "选择一个玩家以禁用其准星",
"jammer_enemy_info": "你的准星已被禁用。",
"holyhandgrenade": "神圣手榴弹", "jammer_player_info": "玩家 '{0}' 的准星已被禁用。",
"holyhandgrenade_desc": "你的高爆手榴弹造成双倍伤害并拥有双倍范围", "jammer_select_info": "选择你想禁用其准星的玩家:",
"homingnades": "追踪手雷", "jester": "小丑",
"homingnades_desc": "你的手雷(烟雾弹除外)会自动追踪敌人", "jester_desc": "在小丑模式下,你不能造成或受到任何伤害。此模式每隔几秒会变化。",
"jester_mode": "小丑模式",
"hotbomb": "烫手山芋", "jester_on": "开",
"hotbomb_desc": "只要你还活着,炸弹就会对携带者造成伤害", "jester_off": "关",
"hotbomb_hint": "小心,炸弹很烫!",
"jumpban": "瘸子",
"iana": "全息图", "jumpban_desc": "选择一个玩家使其无法跳跃",
"iana_desc": "点击 [css_useSkill] 可控制你的全息影像数秒", "jumpban_enemy_info": "有人切断了你的腿。",
"jumpban_player_info": "玩家 '{0}' 现在无法跳跃。",
"illiterate": "文盲", "jumpban_select_info": "选择无法跳跃的玩家:",
"illiterate_desc": "只要你还活着,你的敌人就无法阅读信息",
"jumpingjack": "开合跳",
"illusionist": "幻術师", "jumpingjack_desc": "跳跃会恢复生命值",
"illusionist_desc": "点击 [css_useSkill] 部署一个直线行走的幻象",
"killerflash": "致命闪光",
"impostor": "冒名顶替者", "killerflash_desc": "任何被你的闪光弹完全致盲的人都会死亡(包括你自己)",
"impostor_desc": "回合开始时你获得敌方玩家模型",
"lifeswap": "生命交换",
"infiniteammo": "无限弹药", "lifeswap_desc": "选择一个玩家以交换生命值",
"infiniteammo_desc": "你为所有武器获得无限弹药", "lifeswap_enemy_info": "有人借走了你的生命值。",
"lifeswap_player_info": "你与玩家 '{0}' 交换了生命值。",
"jackal": "追踪者", "lifeswap_select_info": "选择你想与之交换生命值的玩家:",
"jackal_desc": "每个对手都会留下痕迹",
"longknife": "剑气攻击",
"jammer": "干扰器", "longknife_desc": "刀具攻击造成的伤害无视距离",
"jammer_desc": "选择一个玩家以禁用其准星",
"jammer_enemy_info": "你的准星已被禁用。", "longzeus": "电击狙",
"jammer_player_info": "玩家 '{0}' 的准星已被禁用。", "longzeus_desc": "电击枪无论距离多远都能造成伤害",
"jammer_select_info": "选择你想禁用其准星的玩家:",
"magnifier": "伸脖子",
"jester": "小丑", "magnifier_desc": "强制敌方屏幕放大,缩小其视野范围",
"jester_desc": "在小丑模式下,你不能造成或受到任何伤害。此模式每隔几秒会变化。", "magnifier_enemy_info": "你的视野已被扭曲!",
"jester_mode": "小丑模式", "magnifier_player_info": "玩家'{0}'已被强制进入放大模式。",
"jester_on": "开", "magnifier_select_info": "选择需要放大的玩家:",
"jester_off": "关",
"medic": "医疗兵",
"jumpban": "无腿", "medic_desc": "点击 [css_useSkill] 使用治疗装置恢复50点生命值",
"jumpban_desc": "选择一个玩家使其无法跳跃",
"jumpban_enemy_info": "有人切断了你的腿。", "moneyswap": "税务员",
"jumpban_player_info": "玩家 '{0}' 现在无法跳跃。", "moneyswap_desc": "选择一个玩家以交换金钱",
"jumpban_select_info": "选择无法跳跃的玩家:", "moneyswap_enemy_info": "税务局找上你了。",
"moneyswap_player_info": "你与玩家 '{0}' 交换了金钱。",
"jumpingjack": "跳跃杰克", "moneyswap_select_info": "选择你想与之交换金钱的玩家:",
"jumpingjack_desc": "跳跃会恢复生命值",
"muhammed": "穆罕默德",
"killerflash": "致命闪光", "muhammed_desc": "你死亡时会爆炸,杀死附近的玩家",
"killerflash_desc": "任何被你的闪光弹完全致盲的人都会死亡(包括你自己)", "muhammed_explosion": "真主至大!!!",
"lifeswap": "生命交换", "ninja": "忍者",
"lifeswap_desc": "选择一个玩家以交换生命值", "ninja_desc": "站立不动增加33%隐形,蹲下增加33%,持刀增加33%",
"lifeswap_enemy_info": "有人借走了你的生命值。",
"lifeswap_player_info": "你与玩家 '{0}' 交换了生命值。", "nonades": "手雷免疫者",
"lifeswap_select_info": "选择你想与之交换生命值的玩家:", "nonades_desc": "手榴弹对你不造成伤害",
"longknife": "长刀", "norecoil": "专注",
"longknife_desc": "刀具攻击造成的伤害与距离无关", "norecoil_desc": "射击时无后坐力",
"longzeus": "长宙斯", "noclip": "无碰撞",
"longzeus_desc": "宙斯电击枪无论距离多远都能造成伤害", "noclip_desc": "点击 [css_useSkill] 在短时间内启用无碰撞模式",
"magneticdecoy": "磁性诱饵", "oneshot": "一击必杀",
"magneticdecoy_desc": "你的诱饵弹会将附近的玩家吸引到自己身边", "oneshot_desc": "击中敌人立即杀死他们",
"magneto": "万磁王", "onlyhead": "金刚“身”",
"magneto_desc": "所有敌方手雷都会被你弹开", "onlyhead_desc": "你只会在头部受到伤害",
"magnifier": "放大镜", "paweljumper": "左脚踩右脚",
"magnifier_desc": "强制敌方屏幕放大,缩小其视野范围", "paweljumper_desc": "你将获得随机数量的额外跳跃机会",
"magnifier_enemy_info": "你的视野已被扭曲!", "paweljumper_desc2": "你获得 {0} 次额外跳跃",
"magnifier_player_info": "玩家'{0}'已被强制进入放大模式。",
"magnifier_select_info": "选择需要放大的玩家:", "phoenix": "凤凰",
"phoenix_desc": "你有随机几率在死亡后复活",
"medic": "医务兵", "phoenix_desc2": "你死亡后复活的几率是:{0}%",
"medic_desc": "点击 [css_useSkill] 使用治疗装置恢复50点生命值", "phoenix_respawn": "你因 CHATCOLORS.RED凤凰 的力量从灰烬中重生",
"miner": "炸弹矿工", "psychicdefusing": "心灵感应拆弹",
"miner_desc": "你的高爆手雷仅在附近有敌人时才会爆炸", "psychicdefusing_desc": "当你靠近炸弹时,你开始拆除它",
"psychicdefusing_hud_info": "拆除还剩 {0} 秒",
"moneyswap": "税务员",
"moneyswap_desc": "选择一个玩家以交换金钱", "pilot": "飞行员",
"moneyswap_enemy_info": "税务局找上你了。", "pilot_desc": "在有限时间内飞行。按住 [USE - E] 飞行",
"moneyswap_player_info": "你与玩家 '{0}' 交换了金钱。", "pilot_hud_info": "燃料",
"moneyswap_select_info": "选择你想与之交换金钱的玩家:",
"planter": "自由下包者",
"deathbomb": "死亡炸弹", "planter_desc": "你可以在任何地方放置炸弹,引爆时间为60秒。",
"deathbomb_desc": "你死亡时会爆炸,杀死附近的玩家",
"deathbomb_explosion": "砰!", "poison": "毒药",
"poison_desc": "选择一个玩家,每隔几秒受到伤害",
"ninja": "忍者", "poison_enemy_info": "你被毒害了。",
"ninja_desc": "站立不动增加33%隐形,蹲下增加33%,持刀增加33%", "poison_player_info": "玩家 '{0}' 已被毒害。",
"poison_select_info": "选择每隔几秒将受到伤害的玩家:",
"nonades": "无手榴弹",
"nonades_desc": "手榴弹对你不造成伤害", "primaryban": "手枪局",
"primaryban_desc": "选择一个玩家使其无法使用步枪",
"norecoil": "专注", "primaryban_enemy_info": "你无法再使用步枪。",
"norecoil_desc": "射击时无后坐力", "primaryban_player_info": "玩家 '{0}' 无法再使用步枪。",
"primaryban_select_info": "选择禁止使用步枪的玩家:",
"noclip": "无碰撞",
"noclip_desc": "点击 [css_useSkill] 在短时间内启用无碰撞模式", "prosthesis": "假肢",
"prosthesis_desc": "手臂和腿部防弹",
"oneshot": "一击必杀",
"oneshot_desc": "击中敌人立即杀死他们", "push": "推力者",
"push_desc": "你有随机几率在击中敌人时将其推回",
"onlyhead": "仅头部", "push_desc2": "你击退敌人的几率为:{0}%",
"onlyhead_desc": "你只会在头部受到伤害",
"pyro": "火男",
"paweljumper": "帕维尔跳跃者", "pyro_desc": "燃烧瓶会恢复生命值",
"paweljumper_desc": "你将获得随机数量的额外跳跃机会",
"paweljumper_desc2": "你获得 {0} 次额外跳跃", "quickshot": "快速射击",
"quickshot_desc": "你的子弹射击速度加快",
"phoenix": "凤凰",
"phoenix_desc": "你有随机几率在死亡后复活", "radarhack": "雷达外挂",
"phoenix_desc2": "你死亡后复活的几率是:{0}%", "radarhack_desc": "雷达上可以看到敌人",
"phoenix_respawn": "你因 CHATCOLORS.RED凤凰 的力量从灰烬中重生",
"rambo": "兰博",
"psychicdefusing": "心灵拆弹", "rambo_desc": "回合开始时你获得随机数量的生命值",
"psychicdefusing_desc": "当你靠近炸弹时,你开始拆除它",
"psychicdefusing_hud_info": "拆除还剩 {0} 秒", "randomweapon": "随机武器",
"randomweapon_desc": "点击 [css_useSkill] 获得随机武器",
"pilot": "飞行员",
"pilot_desc": "限时飞行。双击跳跃键开始飞行", "rezombie": "重生僵尸",
"pilot_hud_info": "燃料", "rezombie_desc": "死亡后你将作为僵尸复活,拥有更多生命值但无武器",
"planter": "自由种植者", "reactivearmor": "反应装甲",
"planter_desc": "你可以在任何地方放置炸弹,引爆时间为60秒。", "reactivearmor_desc": "装甲吸收首次受到的伤害",
"planter_planting": "安放炸弹中 ({0})...",
"regeneration": "再生",
"poison": "毒药", "regeneration_desc": "每隔几秒恢复生命值",
"poison_desc": "选择一个玩家,每隔几秒受到伤害",
"poison_enemy_info": "你被毒害了。", "replicator": "复制者",
"poison_player_info": "玩家 '{0}' 已被毒害。", "replicator_desc": "点击 [css_useSkill] 创建一个造成伤害的复制体",
"poison_select_info": "选择每隔几秒将受到伤害的玩家:",
"retreat": "撤退",
"primaryban": "无步枪", "retreat_desc": "点击 [css_useSkill] 返回出生点",
"primaryban_desc": "选择一个玩家使其无法使用步枪",
"primaryban_enemy_info": "你无法再使用步枪。", "returntosender": "发送他们房子!!!",
"primaryban_player_info": "玩家 '{0}' 无法再使用步枪。", "returntosender_desc": "首次击中敌人会将其送回出生点",
"primaryban_select_info": "选择禁止使用步枪的玩家:",
"richboy": "富少",
"prosthesis": "假肢", "richboy_desc": "回合开始时你获得随机数量的钱",
"prosthesis_desc": "手臂和腿部防弹",
"robinhood": "罗宾汉",
"push": "推力者", "robinhood_desc": "对敌人造成伤害会偷取他们的钱",
"push_desc": "你有随机几率在击中敌人时将其推回",
"push_desc2": "你击退敌人的几率为:{0}%", "rubber": "橡胶子弹",
"rubber_desc": "你的子弹会显著减慢玩家速度",
"pyro": "火焰兵",
"pyro_desc": "燃烧瓶会恢复生命值", "saper": "工兵",
"saper_desc": "你可以更快地放置和拆除炸弹",
"quickshot": "快速射击",
"quickshot_desc": "所有子弹射击速度极快", "secondlife": "第二次机会",
"secondlife_desc": "死亡后你会以相同生命值复活",
"radarhack": "雷达外挂",
"radarhack_desc": "雷达上可以看到敌人", "shade": "阴影",
"shade_desc": "你存在随机几率将被击中的敌人传送至其身后",
"rambo": "兰博", "shade_desc2": "你传送至击中敌人身后的概率为:{0}%",
"rambo_desc": "回合开始时你获得随机数量的生命值", "shade_nospace": "无可用空间",
"randomweapon": "随机武器", "shortbomb": "短引信",
"randomweapon_desc": "点击 [css_useSkill] 获得随机武器", "shortbomb_desc": "炸弹爆炸速度快得多",
"rezombie": "重生僵尸", "silent": "无声",
"rezombie_desc": "死亡后你将作为僵尸复活,拥有更多生命值但无武器", "silent_desc": "你的脚步和跳跃对其他玩家无声",
"reactivearmor": "反应装甲", "sniperelite": "狙击精英",
"reactivearmor_desc": "装甲吸收首次受到的伤害", "sniperelite_desc": "点击 [css_useSkill] 将当前武器替换为AWP",
"regeneration": "再生", "soldier": "士兵",
"regeneration_desc": "每隔几秒恢复生命值", "soldier_desc": "你有随机伤害倍率",
"soldier_desc2": "你的伤害倍率是:{0}x",
"replicator": "复制者",
"replicator_desc": "点击 [css_useSkill] 创建一个造成伤害的复制体", "soundmaker": "声音制造者",
"soundmaker_desc": "点击 [css_useSkill] 让每个敌人触发一个声音",
"retreat": "撤退",
"retreat_desc": "点击 [css_useSkill] 返回出生点", "spectator": "观察者",
"spectator_desc": "点击 [css_useSkill] 旁观一个随机敌人",
"returntosender": "退货",
"returntosender_desc": "首次击中敌人会将其送回出生点", "swapposition": "位置交换",
"swapposition_desc": "点击 [css_useSkill] 与随机敌人交换位置",
"richboy": "富少",
"richboy_desc": "回合开始时你获得随机数量的钱", "teleporter": "传送者",
"teleporter_desc": "你与被击中的敌人交换位置",
"robinhood": "罗宾汉",
"robinhood_desc": "对敌人造成伤害会偷取他们的钱", "thief": "小偷",
"thief_desc": "你可以从选定玩家那里偷取技能",
"rubber": "橡胶子弹", "thief_enemy_info": "你的技能被偷走了。",
"rubber_desc": "你的子弹会显著减慢玩家速度", "thief_player_info": "玩家 '{0}' 的技能被偷走了。",
"thief_select_info": "选择你想偷取其技能的玩家:",
"saper": "工兵", "thief_incorrect_skill": "此技能无法选择!",
"saper_desc": "你可以更快地放置和拆除炸弹",
"thirdeye": "第三只眼",
"secondlife": "第二次机会", "thirdeye_desc": "点击 [css_useSkill] 激活第三人称视角",
"secondlife_desc": "死亡后你会以相同生命值复活",
"thorns": "荊棘",
"shade": "阴影", "thorns_desc": "你的对手将承受其对你造成伤害的一部分",
"shade_desc": "你存在随机几率将被击中的敌人传送至其身后",
"shade_desc2": "你传送至击中敌人身后的概率为:{0}%", "toxicsmoke": "毒烟",
"shade_nospace": "无可用空间", "toxicsmoke_desc": "你的烟雾弹会造成伤害",
"shortbomb": "短引信", "wallhack": "透视",
"shortbomb_desc": "炸弹爆炸速度快得多", "wallhack_desc": "你可以通过墙壁看到敌人",
"silent": "无声", "watchmaker": "钟表匠",
"silent_desc": "你的脚步和跳跃对其他玩家无声", "watchmaker_desc": "每次投掷手榴弹都会改变回合时间",
"watchmaker_ct": "回合时间缩短了 {0} 秒。",
"smoker": "烟雾使者", "watchmaker_tt": "回合时间延长了 {0} 秒。",
"smoker_desc": "你的烟雾弹永远用不完",
"weaponsswap": "武器交换",
"sniperelite": "狙击精英", "weaponsswap_desc": "点击 [css_useSkill] 与随机敌人交换武器",
"sniperelite_customname": "狙击精英技能", "weaponsswap_hud_info2": "你没有可交换的武器",
"sniperelite_desc": "点击 [css_useSkill] 将当前武器替换为AWP",
"zeus": "宙斯",
"soldier": "士兵", "zeus_desc": "电击枪立即充能",
"soldier_desc": "你有随机伤害倍率",
"soldier_desc2": "你的伤害倍率是:{0}x", "your_skill": "你当前的技能",
"enemy_skill": "敌人的技能",
"soundmaker": "声音制造者", "observer_skill": "玩家的技能",
"soundmaker_desc": "点击 [css_useSkill] 为每个敌人触发一个声音", "welcome_message": "欢迎 {PLAYER} 来到 {SERVER_NAME}!\n当前 jRandomSkills 版本:{VERSION}({SKILLS_COUNT} 个技能)。\n\n最初由以下人员创建:\n{AUTHOR1}\n由以下人员修改和改进:\n{AUTHOR2}\n官方Discord:https://discord.gg/9H8EZYBpPF",
"drawing_skill": "抽取技能",
"spectator": "观察者", "disabled_weapon": "你无法使用这把武器",
"spectator_desc": "点击 [css_useSkill] 观察一个随机敌人",
"hud_info": "再等 {0} 秒",
"swapposition": "位置交换", "hud_info_no_enemy": "未找到敌人",
"swapposition_desc": "点击 [css_useSkill] 与随机敌人交换位置", "active_hud_info": "还剩 {0} 毫秒有效",
"teleporter": "传送者", "skills_menu": "技能列表",
"teleporter_desc": "击中敌人后你有机会与其交换位置", "no_player": "未找到匹配的玩家。",
"teleporter_desc2": "击中后交换位置的概率为:{0}%", "duplicate_player": "找到多个同名玩家。",
"selectplayerskill_command": "输入 /t",
"thief": "小偷", "selectplayerskill_incorrect_enemy_index": "未找到可供选择的玩家。",
"thief_desc": "你可以从选定玩家那里偷取技能",
"thief_enemy_info": "你的技能被偷走了。", "skill_not_found_setskill": "未找到 CHATCOLORS.RED 技能",
"thief_player_info": "玩家 '{0}' 的技能被偷走了。", "player_not_found_setskill": "未找到 CHATCOLORS.RED 玩家",
"thief_select_info": "选择你想偷取其技能的玩家:", "correct_form_setskill": "正确用法:CHATCOLORS.RED!setskill <昵称> <技能>",
"thief_incorrect_skill": "此技能无法选择!", "correct_form_setscore": "正确用法:CHATCOLORS.RED!setscore <CT> <TT>",
"done_setskill": "技能已设置",
"thirdeye": "第三只眼", "error_setskill": "无法设置 CHATCOLORS.RED 技能",
"thirdeye_desc": "点击 [css_useSkill] 激活第三人称视角", "for_setskill": "为",
"thorns": "荊棘", "invalid_map": "地图名称输入错误!",
"thorns_desc": "你的對手將承受其對你造成傷害的一部分", "loading_map": "正在加载新地图",
"throwingknife": "投掷飞刀", "pause": "比赛已暂停。",
"throwingknife_desc": "点击 [css_useSkill] 扔出飞刀。但要小心其他人", "unpause": "比赛已恢复。",
"healed": "你已被治疗。",
"toxicsmoke": "毒烟", "game_start": "游戏开始!",
"toxicsmoke_desc": "你的烟雾弹会造成伤害", "reload": "语言和配置已重新加载。",
"hud_on": "HUD已启用。",
"wallhack": "透视", "hud_off": "HUD已禁用。",
"wallhack_desc": "你可以通过墙壁看到敌人",
"vote_started": "投票开始:'{0}'",
"watchmaker": "钟表匠", "vote_timeout": "投票'{0}'超时!",
"watchmaker_desc": "每次投掷手榴弹都会改变回合时间", "vote_wait": "您需要等待才能开始另一轮投票!",
"watchmaker_ct": "回合时间缩短了 {0} 秒。", "vote_same_wait": "您需要等待才能再次发起相同投票!",
"watchmaker_tt": "回合时间延长了 {0} 秒。", "vote_not_enough_players": "投票人数不足!",
"vote_alredy_voted": "您已投票!",
"weaponsswap": "武器交换", "vote_vote": "投票",
"weaponsswap_desc": "点击 [css_useSkill] 与随机敌人交换武器",
"weaponsswap_hud_info2": "你没有可交换的武器", "bombsite_a": "炸弹安放区A",
"bombsite_b": "炸弹安放区B",
"weightless": "失重状态",
"weightless_desc": "你的手雷不受重力影响,且飞行速度更快", "teammate_skills": "你队友的技能",
"summary_start": "=============上一回合总结==============",
"wildthrow": "乱扔手雷", "summary_end": "=======================================",
"wildthrow_desc": "选择一名丢雷会遇到麻烦的玩家",
"wildthrow_player_info": "玩家 '{0}' 已经忘记了所有投掷角度", "menu_controlls_scroll": "W/S - 滚动",
"wildthrow_select_info": "选择一名玩家:", "menu_controlls_padding": " | ",
"menu_controlls_select": "E - 选择"
"zeus": "宙斯",
"zeus_desc": "宙斯x27立即充能",
"your_skill": "你当前的技能",
"enemy_skill": "敌人的技能",
"observer_skill": "玩家的技能",
"welcome_message": "欢迎 {PLAYER} 来到 {SERVER_NAME}!\n当前 jRandomSkills 版本:{VERSION}({SKILLS_COUNT} 个技能)。\n\n最初由以下人员创建:\n{AUTHOR1}\n由以下人员修改和改进:\n{AUTHOR2}\n官方Discord:https://discord.gg/9H8EZYBpPF",
"drawing_skill": "抽取技能",
"disabled_weapon": "你无法使用这把武器",
"hud_info": "再等 {0} 秒",
"hud_info_no_enemy": "未找到敌人",
"active_hud_info": "还剩 {0} 毫秒有效",
"skills_menu": "技能列表",
"no_player": "未找到匹配的玩家。",
"duplicate_player": "找到多个同名玩家。",
"selectplayerskill_command": "输入 /t",
"selectplayerskill_incorrect_enemy_index": "未找到可供选择的玩家。",
"skill_not_found_setskill": "未找到 CHATCOLORS.RED 技能",
"player_not_found_setskill": "未找到 CHATCOLORS.RED 玩家",
"correct_form_setskill": "正确用法:CHATCOLORS.RED!setskill <昵称> <技能>",
"correct_form_setscore": "正确用法:CHATCOLORS.RED!setscore <CT> <TT>",
"done_setskill": "技能已设置",
"error_setskill": "无法设置 CHATCOLORS.RED 技能",
"for_setskill": "为",
"invalid_map": "地图名称输入错误!",
"loading_map": "正在加载新地图",
"pause": "比赛已暂停。",
"unpause": "比赛已恢复。",
"healed": "你已被治疗。",
"game_start": "游戏开始!",
"reload": "语言和配置已重新加载。",
"hud_on": "HUD已启用。",
"hud_off": "HUD已禁用。",
"vote_started": "投票开始:'{0}'",
"vote_timeout": "投票'{0}'超时!",
"vote_wait": "您需要等待才能开始另一轮投票!",
"vote_same_wait": "您需要等待才能再次发起相同投票!",
"vote_not_enough_players": "投票人数不足!",
"vote_alredy_voted": "您已投票!",
"vote_vote": "投票",
"bombsite_a": "爆轰区A",
"bombsite_b": "爆轰区B",
"bombplanted": "炸弹已安装完毕{0}秒后引爆",
"teammate_skills": "你队友的技能",
"summary": "上一回合总结",
"menu_controlls_scroll": "W/S - 滚动",
"menu_controlls_padding": " | ",
"menu_controlls_select": "E - 选择"
} }