feat: Panorama skill HUD and menu, CSS 1.0.375
- Skill card and W/S/E target menu drawn as CCSCustomHudLayout panels via PanoramaManager (panorama/ sources), replacing PrintToCenterHtml and WASDMenuAPI; WASDMenuAPI.dll dropped - Custom status lines (cooldowns, charges) overwrite the description on the card; Medic keeps its description with the charge count below - css_setoverride toggles a per-player cooldown bypass - YourSkillChatInfo also gates the round-start skill description in chat - Language: "[css_useSkill]" becomes the configured button name, "Press ... key" wording, welcome message trimmed to its first line - Build against CounterStrikeSharp.API 1.0.375
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commit
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37 changed files with 1076 additions and 415 deletions
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jRandomSkills - Server Files/plugins/jRandomSkills/MaxMind.Db.dll
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jRandomSkills - Server Files/plugins/jRandomSkills/MaxMind.Db.dll
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jRandomSkills - Server Files/plugins/jRandomSkills/Newtonsoft.Json.dll
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jRandomSkills - Server Files/plugins/jRandomSkills/Newtonsoft.Json.dll
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jRandomSkills - Server Files/plugins/jRandomSkills/PanoramaManager.dll
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jRandomSkills - Server Files/plugins/jRandomSkills/PanoramaManager.dll
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@ -6,7 +6,7 @@
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"aimbot_desc": "Jede Kugel, die du triffst, zählt als Kopfschuss",
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"aimlock": "Aim-Lock",
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"aimlock_desc": "Klicke [css_useSkill], um dein Visier auf den nächsten Gegner zu fixieren",
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"aimlock_desc": "Drücke [css_useSkill], um dein Visier auf den nächsten Gegner zu fixieren",
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"anomaly": "Anomalie",
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"anomaly_desc": "Drücke [css_useSkill], um einige Sekunden in der Zeit zurückzuspringen",
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@ -99,7 +99,7 @@
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"cutter_desc": "Sofortiger Tod mit einem Messer",
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"cypher": "Kamera",
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"cypher_desc": "Klicken Sie auf [css_useSkill], um eine Kamera zu erstellen/zu wechseln",
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"cypher_desc": "Drücken Sie [css_useSkill], um eine Kamera zu erstellen/zu wechseln",
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"cypher_nospace": "Die Kamera muss im rechten Winkel zur Wand positioniert werden",
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"darkness": "Dunkelheit",
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@ -156,7 +156,7 @@
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"empgrenade_enemy_info": "Eine EMP-Granate hat dein Radar und Fadenkreuz lahmgelegt.",
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"enemyspawn": "Feindes-Spawn",
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"enemyspawn_desc": "Klicke auf [css_useSkill], um zum Feindes-Spawn zu teleportieren",
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"enemyspawn_desc": "Drücke [css_useSkill], um zum Feindes-Spawn zu teleportieren",
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"expensiveammo": "Teure Munition",
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"expensiveammo_desc": "Ein ausgewählter Gegner muss für jeden Schuss bezahlen",
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@ -166,17 +166,17 @@
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"expensiveammo_select_info": "Wähle einen Spieler, dessen Munition teuer wird:",
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"explodingbarrel": "Explosives Fass",
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"explodingbarrel_desc": "Klicke auf [css_useSkill], um ein Fass zu platzieren, das beim Beschuss explodiert",
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"explodingbarrel_desc": "Drücke [css_useSkill], um ein Fass zu platzieren, das beim Beschuss explodiert",
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"explosiveshot": "Explosiver Schuss",
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"explosiveshot_desc": "Zufällige Chance, beim Schießen eine explosive Kugel abzufeuern",
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"explosiveshot_desc2": "Deine Chance, eine explosive Kugel abzufeuern: {0} %",
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"falconeye": "Falkenauge",
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"falconeye_desc": "Klicke auf [css_useSkill], um eine Vogelperspektive zu aktivieren",
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"falconeye_desc": "Drücke [css_useSkill], um eine Vogelperspektive zu aktivieren",
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"fastreload": "Schnellnachladen",
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"fastreload_desc": "Klicke auf [css_useSkill], um die Waffe, die du gerade hältst, nachzuladen",
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"fastreload_desc": "Drücke [css_useSkill], um die Waffe, die du gerade hältst, nachzuladen",
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"firerain": "Feuerregen",
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"firerain_desc": "Wirf einen Köder, um einen Regen aus Molotows auszulösen",
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@ -186,10 +186,10 @@
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"flash_desc2": "Dein Geschwindigkeitsmultiplikator beträgt: {0}x",
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"flashlight": "Taschenlampe",
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"flashlight_desc": "Klicke auf [css_useSkill], um die Taschenlampe ein- oder auszuschalten. Ihr Licht kann Gegner blenden",
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"flashlight_desc": "Drücke [css_useSkill], um die Taschenlampe ein- oder auszuschalten. Ihr Licht kann Gegner blenden",
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"fortnite": "Fortnite",
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"fortnite_desc": "Klicke auf [css_useSkill], um eine zerstörbare Barrikade zu erstellen",
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"fortnite_desc": "Drücke [css_useSkill], um eine zerstörbare Barrikade zu erstellen",
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"fragilebomb": "Fragile Bombe",
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"fragilebomb_desc": "Das Schießen auf die Bombe beschädigt sie",
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@ -232,7 +232,7 @@
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"glue_desc": "Deine Granaten haften an Wänden",
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"godmode": "Gott-Modus",
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"godmode_desc": "Klicke auf [css_useSkill], um für kurze Zeit unsterblich zu werden",
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"godmode_desc": "Drücke [css_useSkill], um für kurze Zeit unsterblich zu werden",
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"godmode_off": "Unsterblichkeit deaktiviert",
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"godmode_on": "Unsterblichkeit aktiviert",
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@ -271,14 +271,14 @@
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"hotbomb_disable_info": "Die Bombe ist nicht mehr heiß.",
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"iana": "Hologramm",
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"iana_desc": "Klicken Sie auf [css_useSkill], um Ihr Hologramm für einige Sekunden zu steuern",
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"iana_desc": "Drücken Sie [css_useSkill], um Ihr Hologramm für einige Sekunden zu steuern",
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"illiterate": "Analphabet",
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"illiterate_desc": "Solange du am Leben bist, können deine Feinde nichts lesen",
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"illiterate_alert": "Analphabet ist aktiv! Du kannst keine Nachrichten lesen, bis der Besitzer dieser Fähigkeit eliminiert ist",
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"illusionist": "Illusionist",
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"illusionist_desc": "Klicke [css_useSkill], um ein Abbild zu schicken, das geradeaus läuft",
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"illusionist_desc": "Drücke [css_useSkill], um ein Abbild zu schicken, das geradeaus läuft",
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"impostor": "Betrüger",
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"impostor_desc": "Du beginnst die Runde mit einem feindlichen Spielermodell",
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@ -366,7 +366,7 @@
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"magnifier_select_info": "Bildschirm des Spielers vergrößern:",
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"medic": "Sanitäter",
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"medic_desc": "Klicke auf [css_useSkill], um eine Heilungsladung zu verwenden, die 50 Gesundheitspunkte wiederherstellt",
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"medic_desc": "Drücke [css_useSkill], um eine Heilungsladung zu verwenden, die 50 Gesundheitspunkte wiederherstellt",
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"miner": "Bomben-Miner",
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"miner_desc": "Deine HE-Granate explodiert nur, wenn ein Gegner in der Nähe ist",
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@ -400,7 +400,7 @@
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"norecoil_desc": "Kein Rückstoß beim Schießen",
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"noclip": "NoClip",
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"noclip_desc": "Klicke auf [css_useSkill], um NoClip für kurze Zeit zu aktivieren",
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"noclip_desc": "Drücke [css_useSkill], um NoClip für kurze Zeit zu aktivieren",
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"oneshot": "One-Shot",
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"oneshot_desc": "Ein Treffer tötet einen Gegner sofort",
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@ -467,7 +467,7 @@
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"rambo_desc": "Du erhältst zu Beginn der Runde eine zufällige Menge an Gesundheit",
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"randomweapon": "Zufällige Waffe",
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"randomweapon_desc": "Klicke auf [css_useSkill], um eine zufällige Waffe zu erhalten",
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"randomweapon_desc": "Drücke [css_useSkill], um eine zufällige Waffe zu erhalten",
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"rezombie": "Re-Zombie",
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"rezombie_desc": "Nach dem Tod spawnst du als Zombie mit erhöhter Gesundheit und ohne Waffen",
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@ -479,10 +479,10 @@
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"regeneration_desc": "Du stellst alle paar Sekunden Gesundheit wieder her",
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"replicator": "Replikator",
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"replicator_desc": "Klicke auf [css_useSkill], um eine Replik zu erstellen, die bei Treffer Schaden verursacht",
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"replicator_desc": "Drücke [css_useSkill], um eine Replik zu erstellen, die bei Treffer Schaden verursacht",
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"retreat": "Rückzug",
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"retreat_desc": "Klicke auf [css_useSkill], um zum Spawn zurückzukehren",
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"retreat_desc": "Drücke [css_useSkill], um zum Spawn zurückzukehren",
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"returntosender": "Zurück zum Absender",
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"returntosender_desc": "Der erste Treffer eines Gegners schickt ihn zurück zu seinem Spawn",
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@ -525,7 +525,7 @@
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"sniperelite": "Sniper Elite",
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"sniperelite_customname": "Sniper-Elite-Skill",
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"sniperelite_desc": "Klicke auf [css_useSkill], um deine aktuelle Waffe gegen eine AWP auszutauschen",
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"sniperelite_desc": "Drücke [css_useSkill], um deine aktuelle Waffe gegen eine AWP auszutauschen",
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"soldier": "Soldat",
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"soldier_desc": "Du hast einen zufälligen Schadensmultiplikator",
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@ -535,13 +535,13 @@
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"soundmaker_desc": "Von Zeit zu Zeit hörst du die Schreie von Spielern",
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"spectator": "Zuschauer",
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"spectator_desc": "Klicke auf [css_useSkill], um einen zufälligen Gegner zu beobachten",
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"spectator_desc": "Drücke [css_useSkill], um einen zufälligen Gegner zu beobachten",
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"swapposition": "Positionstausch",
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"swapposition_desc": "Klicke auf [css_useSkill], um mit einem zufälligen Gegner die Plätze zu tauschen",
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"swapposition_desc": "Drücke [css_useSkill], um mit einem zufälligen Gegner die Plätze zu tauschen",
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"takeammo": "Munition nehmen",
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"takeammo_desc": "Klicke auf [css_useSkill], um das Magazin der aktiven Waffe eines zufälligen Gegners zu nehmen",
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"takeammo_desc": "Drücke [css_useSkill], um das Magazin der aktiven Waffe eines zufälligen Gegners zu nehmen",
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"takeammo_hud_info1": "Kein Spieler mit einem aktiven Magazin gefunden.",
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"takeammo_hud_info2": "Der Gegner hat keine Magazine.",
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"takeammo_enemy_info": "Du hast etwas Munition verloren.",
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@ -563,19 +563,19 @@
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"thief_incorrect_skill": "Diese Fähigkeit kann nicht ausgewählt werden!",
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"thirdeye": "Drittes Auge",
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"thirdeye_desc": "Klicke auf [css_useSkill], um die Third-Person-Ansicht zu aktivieren",
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"thirdeye_desc": "Drücke [css_useSkill], um die Third-Person-Ansicht zu aktivieren",
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"thorns": "Dornen",
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"thorns_desc": "Dein Gegner erhält einen Teil des Schadens, den er dir zugefügt hat",
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"throwingknife": "Wurfmesser",
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"throwingknife_desc": "Klicke [css_useSkill], um ein Messer zu werfen. Aber nimm dich vor anderen in Acht",
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"throwingknife_desc": "Drücke [css_useSkill], um ein Messer zu werfen. Aber nimm dich vor anderen in Acht",
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"toxicsmoke": "Giftiger Rauch",
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"toxicsmoke_desc": "Deine Rauchgranaten verursachen Schaden",
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"tripwire": "Stolperdraht",
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"tripwire_desc": "Klicke auf [css_useSkill], um einen Draht zwischen zwei Wänden zu spannen. Gegner, die ihn berühren, werden auf deinem Radar angezeigt",
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"tripwire_desc": "Drücke [css_useSkill], um einen Draht zwischen zwei Wänden zu spannen. Gegner, die ihn berühren, werden auf deinem Radar angezeigt",
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"tripwire_no_wall_info": "Auf beiden Seiten sind keine Wände nah genug.",
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"tripwire_placed_info": "Stolperdraht platziert.",
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"tripwire_triggered_info": "'{0}' hat deinen Stolperdraht ausgelöst.",
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@ -597,7 +597,7 @@
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"watchmaker_tt": "Rundenzeit um {0} Sekunden verlängert",
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"weaponsswap": "Waffenwechsel",
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"weaponsswap_desc": "Klicke auf [css_useSkill], um mit einem zufälligen Gegner die Waffen zu tauschen",
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"weaponsswap_desc": "Drücke [css_useSkill], um mit einem zufälligen Gegner die Waffen zu tauschen",
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"weaponsswap_hud_info2": "Du hast keine Waffe zum Tauschen",
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"weightless": "Schwerelosigkeit",
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@ -6,10 +6,10 @@
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"aimbot_desc": "Every bullet you hit counts as a headshot",
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"aimlock": "Aim Lock",
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"aimlock_desc": "Click [css_useSkill] to lock your aim on the nearest enemy",
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"aimlock_desc": "Press [css_useSkill] key to lock your aim on the nearest enemy",
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"anomaly": "Anomaly",
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"anomaly_desc": "Click [css_useSkill] to rewind a few seconds back in time",
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"anomaly_desc": "Press [css_useSkill] key to rewind a few seconds back in time",
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"antyflash": "Anti-Flash",
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"antyflash_desc": "You are immune to flashbangs, and your flashbangs last 7 seconds",
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"cutter_desc": "Instant kill with a knife",
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"cypher": "Cypher",
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"cypher_desc": "Click [css_useSkill] to create/switch to a camera",
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"cypher_desc": "Press [css_useSkill] key to create/switch to a camera",
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"cypher_nospace": "The camera must be positioned at right angles to the wall",
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"darkness": "Darkness",
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@ -149,7 +149,7 @@
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"empgrenade_enemy_info": "An EMP grenade knocked out your radar and crosshair.",
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"enemyspawn": "Enemy Spawn",
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"enemyspawn_desc": "Click [css_useSkill] to teleport to the enemy spawn",
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"enemyspawn_desc": "Press [css_useSkill] key to teleport to the enemy spawn",
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"expensiveammo": "Expensive Ammo",
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"expensiveammo_desc": "A chosen enemy has to pay for every shot",
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"expensiveammo_select_info": "Select a player whose ammo will become expensive:",
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"explodingbarrel": "Exploding Barrel",
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"explodingbarrel_desc": "Click [css_useSkill] to place a barrel that explodes when shot",
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"explodingbarrel_desc": "Press [css_useSkill] key to place a barrel that explodes when shot",
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"explosiveshot": "Explosive Shot",
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"explosiveshot_desc": "Random chance to fire an explosive bullet while shooting",
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"explosiveshot_desc2": "Your chance to fire an explosive bullet: {0}%",
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"falconeye": "Falcon Eye",
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"falconeye_desc": "Click [css_useSkill] to activate a bird's-eye view camera",
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"falconeye_desc": "Press [css_useSkill] key to activate a bird's-eye view camera",
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"fastreload": "Fastreload",
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"fastreload_desc": "Click [css_useSkill] to reload the weapon you are currently holding",
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"fastreload_desc": "Press [css_useSkill] key to reload the weapon you are currently holding",
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"firerain": "Fire Rain",
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"firerain_desc": "Throw a decoy to call down a rain of Molotovs",
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"flash_desc2": "Your speed multiplier is: {0}x",
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"flashlight": "Flashlight",
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"flashlight_desc": "Click [css_useSkill] to turn the flashlight on or off. Its light can blind enemies",
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"flashlight_desc": "Press [css_useSkill] key to turn the flashlight on or off. Its light can blind enemies",
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"fortnite": "Fortnite",
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"fortnite_desc": "Click [css_useSkill] to create a destructible barricade",
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"fortnite_desc": "Press [css_useSkill] key to create a destructible barricade",
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"fragilebomb": "Fragile Bomb",
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"fragilebomb_desc": "Shooting the bomb damages it",
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"glue_desc": "Your grenades stick to walls",
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"godmode": "God Mode",
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"godmode_desc": "Click [css_useSkill] to become immortal for a short time",
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"godmode_desc": "Press [css_useSkill] key to become immortal for a short time",
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"godmode_off": "Immortality disabled",
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"godmode_on": "Immortality enabled",
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"grapple": "Grapple Hook",
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"grapple_desc": "Press [css_useSkill] to fire a hook at the point you are aiming at and pull yourself there",
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"grapple_desc": "Press [css_useSkill] key to fire a hook at the point you are aiming at and pull yourself there",
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"grapple_no_anchor_info": "No surface to hook onto.",
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"grapple_pulling_info": "PULLING",
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"hotbomb_disable_info": "The bomb is no longer hot.",
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"iana": "Hologram",
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"iana_desc": "Click [css_useSkill] to control your hologram for a few seconds",
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"iana_desc": "Press [css_useSkill] key to control your hologram for a few seconds",
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"illiterate": "Illiterate",
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"illiterate_desc": "As long as you are alive, your enemies cannot read",
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"illiterate_alert": "Illiterate is active! You cannot read messages until the owner of this skill is eliminated",
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"illusionist": "Illusionist",
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"illusionist_desc": "Click [css_useSkill] to deploy a replica that walks straight ahead",
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"illusionist_desc": "Press [css_useSkill] key to deploy a replica that walks straight ahead",
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"impostor": "Impostor",
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"impostor_desc": "You start the round with an enemy player model",
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"magnifier_select_info": "Magnify player's screen:",
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"medic": "Medic",
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"medic_desc": "Click [css_useSkill] to use a healing charge that restores 50 health",
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"medic_desc": "Press [css_useSkill] key to use a healing charge that restores 50 health",
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"miner": "Bomb Miner",
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"miner_desc": "Your HE grenade only explode when there is an enemy nearby",
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"norecoil_desc": "No recoil while shooting",
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"noclip": "NoClip",
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"noclip_desc": "Click [css_useSkill] to enable noclip for a short time",
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"noclip_desc": "Press [css_useSkill] key to enable noclip for a short time",
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"oneshot": "One-Shot",
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"oneshot_desc": "Hitting an enemy instantly kills them",
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@ -467,7 +467,7 @@
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"rambo_desc": "You receive a random amount of health at the start of the round",
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"randomweapon": "Random Weapon",
|
||||
"randomweapon_desc": "Click [css_useSkill] to receive a random weapon",
|
||||
"randomweapon_desc": "Press [css_useSkill] key to receive a random weapon",
|
||||
|
||||
"rezombie": "Re-Zombie",
|
||||
"rezombie_desc": "After death, you respawn as a zombie with increased health and no weapons",
|
||||
|
|
@ -479,16 +479,16 @@
|
|||
"regeneration_desc": "You restore health every few seconds",
|
||||
|
||||
"replicator": "Replicator",
|
||||
"replicator_desc": "Click [css_useSkill] to create a replica that deals damage on hit",
|
||||
"replicator_desc": "Press [css_useSkill] key to create a replica that deals damage on hit",
|
||||
|
||||
"retreat": "Retreat",
|
||||
"retreat_desc": "Click [css_useSkill] to return to spawn",
|
||||
"retreat_desc": "Press [css_useSkill] key to return to spawn",
|
||||
|
||||
"returntosender": "Return to Sender",
|
||||
"returntosender_desc": "The first hit on an enemy sends them back to their spawn",
|
||||
|
||||
"rewind": "Rewind",
|
||||
"rewind_desc": "Click [css_useSkill] to drop a marker where you stand and return to it shortly after",
|
||||
"rewind_desc": "Press [css_useSkill] key to drop a marker where you stand and return to it shortly after",
|
||||
"rewind_pending_info": "RETURN: {0}",
|
||||
|
||||
"richboy": "Rich Boy",
|
||||
|
|
@ -525,7 +525,7 @@
|
|||
|
||||
"sniperelite": "Sniper Elite",
|
||||
"sniperelite_customname": "Sniper Elite Skill",
|
||||
"sniperelite_desc": "Click [css_useSkill] to swap your current weapon for an AWP",
|
||||
"sniperelite_desc": "Press [css_useSkill] key to swap your current weapon for an AWP",
|
||||
|
||||
"soldier": "Soldier",
|
||||
"soldier_desc": "You have a random damage multiplier",
|
||||
|
|
@ -535,19 +535,19 @@
|
|||
"soundmaker_desc": "Every now and then, you hear player screams",
|
||||
|
||||
"spectator": "Spectator",
|
||||
"spectator_desc": "Click [css_useSkill] to spectate a random enemy",
|
||||
"spectator_desc": "Press [css_useSkill] key to spectate a random enemy",
|
||||
|
||||
"swapposition": "Position Swap",
|
||||
"swapposition_desc": "Click [css_useSkill] to swap places with a random enemy",
|
||||
"swapposition_desc": "Press [css_useSkill] key to swap places with a random enemy",
|
||||
|
||||
"takeammo": "Take Ammo",
|
||||
"takeammo_desc": "Click [css_useSkill] to take the active weapon's magazine from a random enemy",
|
||||
"takeammo_desc": "Press [css_useSkill] key to take the active weapon's magazine from a random enemy",
|
||||
"takeammo_hud_info1": "No player with an active magazine was found.",
|
||||
"takeammo_hud_info2": "The enemy has no magazines.",
|
||||
"takeammo_enemy_info": "You lost some ammo.",
|
||||
|
||||
"teamteleport": "Team Teleport",
|
||||
"teamteleport_desc": "Press [css_useSkill] to teleport to the teammate you're looking at",
|
||||
"teamteleport_desc": "Press [css_useSkill] key to teleport to the teammate you're looking at",
|
||||
"teamteleport_noenemy": "No teammate found",
|
||||
"teamteleport_hud_info": "Found: {0}",
|
||||
|
||||
|
|
@ -563,19 +563,19 @@
|
|||
"thief_incorrect_skill": "This skill cannot be selected!",
|
||||
|
||||
"thirdeye": "Third Eye",
|
||||
"thirdeye_desc": "Click [css_useSkill] to activate third-person view",
|
||||
"thirdeye_desc": "Press [css_useSkill] key to activate third-person view",
|
||||
|
||||
"thorns": "Thorns",
|
||||
"thorns_desc": "Your opponent will receive a portion of the damage that they inflicted on you",
|
||||
|
||||
"throwingknife": "Throwing Knife",
|
||||
"throwingknife_desc": "Click [css_useSkill] to throw a knife. But watch out for others",
|
||||
"throwingknife_desc": "Press [css_useSkill] key to throw a knife. But watch out for others",
|
||||
|
||||
"toxicsmoke": "Toxic Smoke",
|
||||
"toxicsmoke_desc": "Your smoke grenades deal damage",
|
||||
|
||||
"tripwire": "Tripwire",
|
||||
"tripwire_desc": "Click [css_useSkill] to string a wire between two walls. Enemies who touch it appear on your radar",
|
||||
"tripwire_desc": "Press [css_useSkill] key to string a wire between two walls. Enemies who touch it appear on your radar",
|
||||
"tripwire_no_wall_info": "There are no walls close enough on both sides.",
|
||||
"tripwire_placed_info": "Tripwire placed.",
|
||||
"tripwire_triggered_info": "'{0}' triggered your tripwire.",
|
||||
|
|
@ -597,7 +597,7 @@
|
|||
"watchmaker_tt": "Round time extended by {0} seconds.",
|
||||
|
||||
"weaponsswap": "Weapon Swap",
|
||||
"weaponsswap_desc": "Click [css_useSkill] to swap weapons with a random enemy",
|
||||
"weaponsswap_desc": "Press [css_useSkill] key to swap weapons with a random enemy",
|
||||
"weaponsswap_hud_info2": "You have no weapon to swap",
|
||||
|
||||
"weightless": "Weightlessness",
|
||||
|
|
@ -616,7 +616,7 @@
|
|||
"your_skill": "Your current skill",
|
||||
"enemy_skill": "Enemy's skill",
|
||||
"observer_skill": "Player's skill",
|
||||
"welcome_message": "Welcome {PLAYER} to {SERVER_NAME}!\nCurrent jRandomSkills version: {VERSION} ({SKILLS_COUNT} skills).\n\nOriginally created by:\n{AUTHOR1}\nModified and improved by:\n{AUTHOR2}\nOfficial Discord: https://discord.gg/9H8EZYBpPF",
|
||||
"welcome_message": "Welcome {PLAYER} to {SERVER_NAME}!",
|
||||
"drawing_skill": "Drawing a skill",
|
||||
"disabled_weapon": "You cannot use this weapon",
|
||||
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
"aimbot_desc": "Chaque balle que vous touchez compte comme un headshot",
|
||||
|
||||
"aimlock": "Verrouillage de visée",
|
||||
"aimlock_desc": "Cliquez sur [css_useSkill] pour verrouiller votre visée sur l'ennemi le plus proche",
|
||||
"aimlock_desc": "Appuyez sur [css_useSkill] pour verrouiller votre visée sur l'ennemi le plus proche",
|
||||
|
||||
"anomaly": "Anomalie",
|
||||
"anomaly_desc": "Appuyez sur [css_useSkill] pour remonter de quelques secondes dans le temps",
|
||||
|
|
@ -99,7 +99,7 @@
|
|||
"cutter_desc": "Coup de couteau = mort instantanée",
|
||||
|
||||
"cypher": "Caméra",
|
||||
"cypher_desc": "Cliquez sur [css_useSkill] pour créer/passer à une caméra.",
|
||||
"cypher_desc": "Appuyez sur [css_useSkill] pour créer/passer à une caméra.",
|
||||
"cypher_nospace": "La caméra doit être positionnée à angle droit par rapport au mur",
|
||||
|
||||
"darkness": "Obscurité",
|
||||
|
|
@ -166,7 +166,7 @@
|
|||
"expensiveammo_select_info": "Sélectionnez un joueur dont les munitions deviendront coûteuses :",
|
||||
|
||||
"explodingbarrel": "Baril explosif",
|
||||
"explodingbarrel_desc": "Cliquez sur [css_useSkill] pour placer un baril qui explose lorsqu'il est touché",
|
||||
"explodingbarrel_desc": "Appuyez sur [css_useSkill] pour placer un baril qui explose lorsqu'il est touché",
|
||||
|
||||
"explosiveshot": "Tir Explosif",
|
||||
"explosiveshot_desc": "Chance aléatoire de tirer une balle explosive en tirant",
|
||||
|
|
@ -186,7 +186,7 @@
|
|||
"flash_desc2": "Votre multiplicateur de vitesse est : {0}x",
|
||||
|
||||
"flashlight": "Lampe torche",
|
||||
"flashlight_desc": "Cliquez sur [css_useSkill] pour allumer ou éteindre la lampe torche. Sa lumière peut aveugler les ennemis",
|
||||
"flashlight_desc": "Appuyez sur [css_useSkill] pour allumer ou éteindre la lampe torche. Sa lumière peut aveugler les ennemis",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Appuyez sur [css_useSkill] pour créer une barricade destructible",
|
||||
|
|
@ -271,14 +271,14 @@
|
|||
"hotbomb_disable_info": "La bombe ne brûle plus.",
|
||||
|
||||
"iana": "Hologramme",
|
||||
"iana_desc": "Cliquez sur [css_useSkill] pour contrôler votre hologramme pendant quelques secondes",
|
||||
"iana_desc": "Appuyez sur [css_useSkill] pour contrôler votre hologramme pendant quelques secondes",
|
||||
|
||||
"illiterate": "Illettré",
|
||||
"illiterate_desc": "Tant que vous êtes en vie, vos ennemis ne peuvent pas lire",
|
||||
"illiterate_alert": "Illettré est actif ! Vous ne pouvez pas lire les messages tant que le propriétaire de cette compétence n'est pas éliminé",
|
||||
|
||||
"illusionist": "Illusionniste",
|
||||
"illusionist_desc": "Cliquez sur [css_useSkill] pour déployer une réplique qui marche droit devant",
|
||||
"illusionist_desc": "Appuyez sur [css_useSkill] pour déployer une réplique qui marche droit devant",
|
||||
|
||||
"impostor": "Imposteur",
|
||||
"impostor_desc": "Vous commencez le round avec un modèle de joueur ennemi",
|
||||
|
|
@ -541,7 +541,7 @@
|
|||
"swapposition_desc": "Appuyez sur [css_useSkill] pour échanger de place avec un ennemi aléatoire",
|
||||
|
||||
"takeammo": "Prendre des munitions",
|
||||
"takeammo_desc": "Cliquez sur [css_useSkill] pour prendre le chargeur de l'arme active d'un ennemi aléatoire",
|
||||
"takeammo_desc": "Appuyez sur [css_useSkill] pour prendre le chargeur de l'arme active d'un ennemi aléatoire",
|
||||
"takeammo_hud_info1": "Aucun joueur avec un chargeur actif n'a été trouvé.",
|
||||
"takeammo_hud_info2": "L'ennemi n'a pas de chargeur.",
|
||||
"takeammo_enemy_info": "Vous avez perdu des munitions.",
|
||||
|
|
@ -569,13 +569,13 @@
|
|||
"thorns_desc": "Votre adversaire recevra une partie des dégâts qu’il vous a infligés",
|
||||
|
||||
"throwingknife": "Couteau de lancer",
|
||||
"throwingknife_desc": "Cliquez sur [css_useSkill] pour lancer un couteau. Mais attention aux autres",
|
||||
"throwingknife_desc": "Appuyez sur [css_useSkill] pour lancer un couteau. Mais attention aux autres",
|
||||
|
||||
"toxicsmoke": "Fumée Toxique",
|
||||
"toxicsmoke_desc": "Vos grenades fumigènes infligent des dégâts",
|
||||
|
||||
"tripwire": "Fil-piège",
|
||||
"tripwire_desc": "Cliquez sur [css_useSkill] pour tendre un fil entre deux murs. Les ennemis qui le touchent apparaissent sur votre radar",
|
||||
"tripwire_desc": "Appuyez sur [css_useSkill] pour tendre un fil entre deux murs. Les ennemis qui le touchent apparaissent sur votre radar",
|
||||
"tripwire_no_wall_info": "Aucun mur n'est suffisamment proche des deux côtés.",
|
||||
"tripwire_placed_info": "Fil-piège placé.",
|
||||
"tripwire_triggered_info": "'{0}' a déclenché votre fil-piège.",
|
||||
|
|
@ -616,7 +616,7 @@
|
|||
"your_skill": "Votre compétence",
|
||||
"enemy_skill": "Compétence de l’ennemi",
|
||||
"observer_skill": "Compétence du joueur",
|
||||
"welcome_message": "Bienvenue {PLAYER} sur {SERVER_NAME}!\nVersion actuelle de jRandomSkills : {VERSION} ({SKILLS_COUNT} compétences).\n\nCréé à l’origine par :\n{AUTHOR1}\nModifié et amélioré par :\n{AUTHOR2}\nDiscord officiel : https://discord.gg/9H8EZYBpPF",
|
||||
"welcome_message": "Bienvenue {PLAYER} sur {SERVER_NAME}!",
|
||||
"drawing_skill": "Attribution d’une compétence",
|
||||
"disabled_weapon": "Vous ne pouvez pas utiliser cette arme",
|
||||
|
||||
|
|
|
|||
|
|
@ -6,10 +6,10 @@
|
|||
"aimbot_desc": "Każdy twój trafiony pocisk liczy się jako strzał w głowę",
|
||||
|
||||
"aimlock": "Aim Lock",
|
||||
"aimlock_desc": "Kliknij [css_useSkill], aby wycelować na najbliższego wroga",
|
||||
"aimlock_desc": "Naciśnij [css_useSkill], aby wycelować na najbliższego wroga",
|
||||
|
||||
"anomaly": "Anomalia",
|
||||
"anomaly_desc": "Kliknij [css_useSkill], aby cofnąć się o kilka sekund w czasie",
|
||||
"anomaly_desc": "Naciśnij [css_useSkill], aby cofnąć się o kilka sekund w czasie",
|
||||
|
||||
"antyflash": "Anty Flash",
|
||||
"antyflash_desc": "Posiadasz odporność na flash'e, a twoje flash'e trwają 7 sekund",
|
||||
|
|
@ -99,7 +99,7 @@
|
|||
"cutter_desc": "Natychmiastowe zabójstwo nożem",
|
||||
|
||||
"cypher": "Kamera",
|
||||
"cypher_desc": "Kliknij [css_useSkill], aby utworzyć/przełączyć się na kamerę",
|
||||
"cypher_desc": "Naciśnij [css_useSkill], aby utworzyć/przełączyć się na kamerę",
|
||||
"cypher_nospace": "Kamera musi być ustawiona pod kątem prostym do ściany",
|
||||
|
||||
"darkness": "Mrok",
|
||||
|
|
@ -156,7 +156,7 @@
|
|||
"empgrenade_enemy_info": "Granat EMP wyłączył twój radar i celownik.",
|
||||
|
||||
"enemyspawn": "Resp Wroga",
|
||||
"enemyspawn_desc": "Kliknij [css_useSkill], aby teleportować się na resp wroga",
|
||||
"enemyspawn_desc": "Naciśnij [css_useSkill], aby teleportować się na resp wroga",
|
||||
|
||||
"expensiveammo": "Droga Amunicja",
|
||||
"expensiveammo_desc": "Wybrany przeciwnik musi płacić za każdy oddany strzał",
|
||||
|
|
@ -166,17 +166,17 @@
|
|||
"expensiveammo_select_info": "Wybierz gracza, którego amunicja stanie się droga:",
|
||||
|
||||
"explodingbarrel": "Wybuchowa Beczka",
|
||||
"explodingbarrel_desc": "Kliknij [css_useSkill], aby postawić beczkę, która wybucha po trafieniu",
|
||||
"explodingbarrel_desc": "Naciśnij [css_useSkill], aby postawić beczkę, która wybucha po trafieniu",
|
||||
|
||||
"explosiveshot": "Strzał Wybuchowy",
|
||||
"explosiveshot_desc": "Losowa szansa wystrzelenia pocisku wybuchowego podczas strzelania",
|
||||
"explosiveshot_desc2": "Twoja szansa na wystrzelenie pocisku wybuchowego: {0}%",
|
||||
|
||||
"falconeye": "Oko Sokoła",
|
||||
"falconeye_desc": "Kliknij [css_useSkill], aby aktywować kamerę z lotu ptaka",
|
||||
"falconeye_desc": "Naciśnij [css_useSkill], aby aktywować kamerę z lotu ptaka",
|
||||
|
||||
"fastreload": "Szybkie Rączki",
|
||||
"fastreload_desc": "Kliknij [css_useSkill], aby przeładować broń, którą obecnie trzymasz",
|
||||
"fastreload_desc": "Naciśnij [css_useSkill], aby przeładować broń, którą obecnie trzymasz",
|
||||
|
||||
"firerain": "Deszcz Ognia",
|
||||
"firerain_desc": "Rzuć wabik, aby przywołać deszcz koktajli Mołotowa",
|
||||
|
|
@ -186,10 +186,10 @@
|
|||
"flash_desc2": "Twój mnożnik prędkości to {0}x",
|
||||
|
||||
"flashlight": "Latarka",
|
||||
"flashlight_desc": "Kliknij [css_useSkill], aby włączyć lub wyłączyć latarkę. Jej światło może oślepić przeciwników",
|
||||
"flashlight_desc": "Naciśnij [css_useSkill], aby włączyć lub wyłączyć latarkę. Jej światło może oślepić przeciwników",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Kliknij [css_useSkill], aby stworzyć barykadę, którą można zniszczyć",
|
||||
"fortnite_desc": "Naciśnij [css_useSkill], aby stworzyć barykadę, którą można zniszczyć",
|
||||
|
||||
"fragilebomb": "Krucha Bomba",
|
||||
"fragilebomb_desc": "Strzelanie do bomby powoduje jej uszkodzenie",
|
||||
|
|
@ -232,7 +232,7 @@
|
|||
"glue_desc": "Twoje granaty przyklejają się do ścian",
|
||||
|
||||
"godmode": "Nieśmiertelność",
|
||||
"godmode_desc": "Kliknij [css_useSkill], aby stać się nieśmiertelnym na krótką chwilę",
|
||||
"godmode_desc": "Naciśnij [css_useSkill], aby stać się nieśmiertelnym na krótką chwilę",
|
||||
"godmode_off": "Nieśmiertelność wyłączona",
|
||||
"godmode_on": "Nieśmiertelność włączona",
|
||||
|
||||
|
|
@ -271,7 +271,7 @@
|
|||
"hotbomb_disable_info": "Bomba już nie parzy.",
|
||||
|
||||
"iana": "Hologram",
|
||||
"iana_desc": "Kliknij [css_useSkill], aby sterować hologramem przez kilka sekund",
|
||||
"iana_desc": "Naciśnij [css_useSkill], aby sterować hologramem przez kilka sekund",
|
||||
|
||||
"illiterate": "Analfabeta",
|
||||
"illiterate_desc": "Dopóki żyjesz, Twoi wrogowie nie potrafią czytać",
|
||||
|
|
@ -366,7 +366,7 @@
|
|||
"magnifier_select_info": "Powiększ ekran gracza:",
|
||||
|
||||
"medic": "Medyk",
|
||||
"medic_desc": "Kliknij [css_useSkill], aby użyć ładunku leczniczego, który przywraca 50 punktów zdrowia",
|
||||
"medic_desc": "Naciśnij [css_useSkill], aby użyć ładunku leczniczego, który przywraca 50 punktów zdrowia",
|
||||
|
||||
"miner": "Bomberman",
|
||||
"miner_desc": "Twoje granaty HE wybuchają tylko wtedy, gdy w pobliżu jest wróg",
|
||||
|
|
@ -400,7 +400,7 @@
|
|||
"norecoil_desc": "Brak odrzutu podczas strzelania",
|
||||
|
||||
"noclip": "NoClip",
|
||||
"noclip_desc": "Kliknij [css_useSkill], aby włączyć noclip na krótki czas",
|
||||
"noclip_desc": "Naciśnij [css_useSkill], aby włączyć noclip na krótki czas",
|
||||
|
||||
"oneshot": "Jednostrzałowiec",
|
||||
"oneshot_desc": "Po trafieniu natychmiast zabijasz przeciwnika",
|
||||
|
|
@ -467,7 +467,7 @@
|
|||
"rambo_desc": "Na początku rundy otrzymujesz losową ilość zdrowia",
|
||||
|
||||
"randomweapon": "Losowa Broń",
|
||||
"randomweapon_desc": "Kliknij [css_useSkill], aby otrzymać losową broń",
|
||||
"randomweapon_desc": "Naciśnij [css_useSkill], aby otrzymać losową broń",
|
||||
|
||||
"rezombie": "Re-Zombie",
|
||||
"rezombie_desc": "Po śmierci odradzasz się jako zombie z większym zdrowiem i bez broni",
|
||||
|
|
@ -479,10 +479,10 @@
|
|||
"regeneration_desc": "Co kilka sekund odnawiasz zdrowie",
|
||||
|
||||
"replicator": "Replikator",
|
||||
"replicator_desc": "Kliknij [css_useSkill], aby stworzyć swoją replikę, która zadaje obrażenia po trafieniu",
|
||||
"replicator_desc": "Naciśnij [css_useSkill], aby stworzyć swoją replikę, która zadaje obrażenia po trafieniu",
|
||||
|
||||
"retreat": "Odwrót",
|
||||
"retreat_desc": "Kliknij [css_useSkill], aby powrócić na resp",
|
||||
"retreat_desc": "Naciśnij [css_useSkill], aby powrócić na resp",
|
||||
|
||||
"returntosender": "Zwrot do Nadawcy",
|
||||
"returntosender_desc": "Pierwsze trafienie wroga powoduje, że wraca on na swój resp",
|
||||
|
|
@ -525,7 +525,7 @@
|
|||
|
||||
"sniperelite": "Papito",
|
||||
"sniperelite_customname": "Mityczna AWP",
|
||||
"sniperelite_desc": "Kliknij [css_useSkill], aby zamienić aktualną broń na AWP",
|
||||
"sniperelite_desc": "Naciśnij [css_useSkill], aby zamienić aktualną broń na AWP",
|
||||
|
||||
"soldier": "Żołnierz",
|
||||
"soldier_desc": "Masz losowy mnożnik obrażeń",
|
||||
|
|
@ -535,13 +535,13 @@
|
|||
"soundmaker_desc": "Co jakiś czas słyszysz krzyki graczy",
|
||||
|
||||
"spectator": "Obserwator",
|
||||
"spectator_desc": "Kliknij [css_useSkill], aby obserwować losowego przeciwnika",
|
||||
"spectator_desc": "Naciśnij [css_useSkill], aby obserwować losowego przeciwnika",
|
||||
|
||||
"swapposition": "Zamiana Miejsc",
|
||||
"swapposition_desc": "Kliknij [css_useSkill], aby zamienić się miejscami z losowym przeciwnikiem",
|
||||
"swapposition_desc": "Naciśnij [css_useSkill], aby zamienić się miejscami z losowym przeciwnikiem",
|
||||
|
||||
"takeammo": "Zabierz Amunicję",
|
||||
"takeammo_desc": "Kliknij [css_useSkill], aby zabrać magazynek aktywnej broni losowego przeciwnika",
|
||||
"takeammo_desc": "Naciśnij [css_useSkill], aby zabrać magazynek aktywnej broni losowego przeciwnika",
|
||||
"takeammo_hud_info1": "Nie znaleziono gracza z aktywnym magazynkiem.",
|
||||
"takeammo_hud_info2": "Przeciwnik nie ma magazynków.",
|
||||
"takeammo_enemy_info": "Straciłeś trochę amunicji.",
|
||||
|
|
@ -563,7 +563,7 @@
|
|||
"thief_incorrect_skill": "Tej umiejętności nie można wybrać!",
|
||||
|
||||
"thirdeye": "Trzecie Oko",
|
||||
"thirdeye_desc": "Kliknij [css_useSkill], aby aktywować trzecią osobę",
|
||||
"thirdeye_desc": "Naciśnij [css_useSkill], aby aktywować trzecią osobę",
|
||||
|
||||
"thorns": "Ciernie",
|
||||
"thorns_desc": "Twój przeciwnik otrzymuje część obrażeń, które zadał ci",
|
||||
|
|
@ -575,7 +575,7 @@
|
|||
"toxicsmoke_desc": "Twoje granaty dymny zadają obrażenia",
|
||||
|
||||
"tripwire": "Linka z Drutu",
|
||||
"tripwire_desc": "Kliknij [css_useSkill], aby rozciągnąć drut między dwiema ścianami. Wrogowie, którzy go dotkną, pojawią się na Twoim radarze",
|
||||
"tripwire_desc": "Naciśnij [css_useSkill], aby rozciągnąć drut między dwiema ścianami. Wrogowie, którzy go dotkną, pojawią się na Twoim radarze",
|
||||
"tripwire_no_wall_info": "Po obu stronach nie ma wystarczająco blisko położonych ścian.",
|
||||
"tripwire_placed_info": "Linka została rozstawiona.",
|
||||
"tripwire_triggered_info": "'{0}' uruchomił Twoją linkę.",
|
||||
|
|
@ -597,7 +597,7 @@
|
|||
"watchmaker_tt": "Czas rundy został wydłużony o {0} sekund",
|
||||
|
||||
"weaponsswap": "Zamiana Broni",
|
||||
"weaponsswap_desc": "Kliknij [css_useSkill], aby zamienić się bronią z losowym przeciwnikiem",
|
||||
"weaponsswap_desc": "Naciśnij [css_useSkill], aby zamienić się bronią z losowym przeciwnikiem",
|
||||
"weaponsswap_hud_info2": "Nie posiadasz broni na zamiane",
|
||||
|
||||
"weightless": "Nieważkość",
|
||||
|
|
@ -616,7 +616,7 @@
|
|||
"your_skill": "Twoja aktualna moc",
|
||||
"enemy_skill": "Supermoc przeciwnika",
|
||||
"observer_skill": "Moc gracza",
|
||||
"welcome_message": "Witaj {PLAYER} na serwerze {SERVER_NAME}!\nAktualna wersja jRandomSkills: {VERSION} ({SKILLS_COUNT} supermocy).\n\nPierwotnie plugin stworzona przez:\n{AUTHOR1}\nZmodyfikowany i ulepszony przez:\n{AUTHOR2}\nOficjalny discord: https://discord.gg/9H8EZYBpPF",
|
||||
"welcome_message": "Witaj {PLAYER} na serwerze {SERVER_NAME}!",
|
||||
"drawing_skill": "Losowanie mocy",
|
||||
"disabled_weapon": "Nie możesz używać tej broni",
|
||||
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
"aimbot_desc": "Toda bala que você acertar conta como um hs",
|
||||
|
||||
"aimlock": "Aim Lock",
|
||||
"aimlock_desc": "Clique em [css_useSkill] para travar a mira no inimigo mais próximo",
|
||||
"aimlock_desc": "Pressione [css_useSkill] para travar a mira no inimigo mais próximo",
|
||||
|
||||
"anomaly": "Máquina do Tempo",
|
||||
"anomaly_desc": "Pressione [css_useSkill] para voltar alguns segundos no tempo",
|
||||
|
|
@ -99,7 +99,7 @@
|
|||
"cutter_desc": "Você mata instantaneamente com a faca",
|
||||
|
||||
"cypher": "CFTV",
|
||||
"cypher_desc": "Clique em [css_useSkill] para criar/mudar para uma câmera",
|
||||
"cypher_desc": "Pressione [css_useSkill] para criar/mudar para uma câmera",
|
||||
"cypher_nospace": "A câmera deve ser posicionada em ângulo reto com a parede",
|
||||
|
||||
"darkness": "Escuridão",
|
||||
|
|
@ -156,7 +156,7 @@
|
|||
"empgrenade_enemy_info": "Uma granada EMP derrubou seu radar e sua mira.",
|
||||
|
||||
"enemyspawn": "Spawn Inimigo",
|
||||
"enemyspawn_desc": "Clique em [css_useSkill] para se teletransportar para a base inimiga",
|
||||
"enemyspawn_desc": "Pressione [css_useSkill] para se teletransportar para a base inimiga",
|
||||
|
||||
"expensiveammo": "Munição Cara",
|
||||
"expensiveammo_desc": "Um inimigo escolhido precisa pagar por cada disparo",
|
||||
|
|
@ -166,17 +166,17 @@
|
|||
"expensiveammo_select_info": "Selecione um jogador cuja munição ficará cara:",
|
||||
|
||||
"explodingbarrel": "Barril Explosivo",
|
||||
"explodingbarrel_desc": "Clique em [css_useSkill] para colocar um barril que explode quando atingido",
|
||||
"explodingbarrel_desc": "Pressione [css_useSkill] para colocar um barril que explode quando atingido",
|
||||
|
||||
"explosiveshot": "Tiro Explosivo",
|
||||
"explosiveshot_desc": "Chance aleatória de disparar uma bala explosiva enquanto atira",
|
||||
"explosiveshot_desc2": "Sua chance de disparar uma bala explosiva: {0}%",
|
||||
|
||||
"falconeye": "Olho de Águia",
|
||||
"falconeye_desc": "Clique em [css_useSkill] para ativar uma câmera 360 com visão aérea",
|
||||
"falconeye_desc": "Pressione [css_useSkill] para ativar uma câmera 360 com visão aérea",
|
||||
|
||||
"fastreload": "Recarga Rápida",
|
||||
"fastreload_desc": "Clique em [css_useSkill] para recarregar a arma que você está segurando",
|
||||
"fastreload_desc": "Pressione [css_useSkill] para recarregar a arma que você está segurando",
|
||||
|
||||
"firerain": "Chuva de Fogo",
|
||||
"firerain_desc": "Jogue uma isca para chamar uma chuva de Molotovs",
|
||||
|
|
@ -186,10 +186,10 @@
|
|||
"flash_desc2": "Seu multiplicador de velocidade é: {0}x",
|
||||
|
||||
"flashlight": "Lanterna",
|
||||
"flashlight_desc": "Clique em [css_useSkill] para ligar ou desligar a lanterna. Sua luz pode cegar os inimigos",
|
||||
"flashlight_desc": "Pressione [css_useSkill] para ligar ou desligar a lanterna. Sua luz pode cegar os inimigos",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Clique em [css_useSkill] para criar uma barreira destrutível",
|
||||
"fortnite_desc": "Pressione [css_useSkill] para criar uma barreira destrutível",
|
||||
|
||||
"fragilebomb": "Bomba Frágil",
|
||||
"fragilebomb_desc": "Atirar na bomba a danifica",
|
||||
|
|
@ -232,7 +232,7 @@
|
|||
"glue_desc": "Suas granadas grudam nas paredes",
|
||||
|
||||
"godmode": "Modo Deus",
|
||||
"godmode_desc": "Clique em [css_useSkill] para se tornar imortal por alguns segundos",
|
||||
"godmode_desc": "Pressione [css_useSkill] para se tornar imortal por alguns segundos",
|
||||
"godmode_off": "Imortalidade desativada",
|
||||
"godmode_on": "Imortalidade ativada",
|
||||
|
||||
|
|
@ -271,14 +271,14 @@
|
|||
"hotbomb_disable_info": "A bomba não está mais queimando.",
|
||||
|
||||
"iana": "Holograma",
|
||||
"iana_desc": "Clique em [css_useSkill] para controlar seu holograma por alguns segundos",
|
||||
"iana_desc": "Pressione [css_useSkill] para controlar seu holograma por alguns segundos",
|
||||
|
||||
"illiterate": "Analfabeto",
|
||||
"illiterate_desc": "Enquanto você estiver vivo, seus inimigos não conseguem ler",
|
||||
"illiterate_alert": "Analfabeto está ativo! Você não pode ler mensagens até que o proprietário desta habilidade seja eliminado",
|
||||
|
||||
"illusionist": "Ilusionista",
|
||||
"illusionist_desc": "Clique em [css_useSkill] para enviar uma réplica que caminha em frente",
|
||||
"illusionist_desc": "Pressione [css_useSkill] para enviar uma réplica que caminha em frente",
|
||||
|
||||
"impostor": "Impostor",
|
||||
"impostor_desc": "Você começa a rodada vestido do time inimigo",
|
||||
|
|
@ -366,7 +366,7 @@
|
|||
"magnifier_select_info": "Ampliar tela do jogador:",
|
||||
|
||||
"medic": "Médico",
|
||||
"medic_desc": "Clique em [css_useSkill] para usar uma injeção que restaura 50 de vida",
|
||||
"medic_desc": "Pressione [css_useSkill] para usar uma injeção que restaura 50 de vida",
|
||||
|
||||
"miner": "Mineiro de Bombas",
|
||||
"miner_desc": "Sua granada HE só explode quando há um inimigo por perto",
|
||||
|
|
@ -400,7 +400,7 @@
|
|||
"norecoil_desc": "Sem recoil ao atirar",
|
||||
|
||||
"noclip": "NoClip",
|
||||
"noclip_desc": "Clique em [css_useSkill] para ativar noclip por poucos segundos",
|
||||
"noclip_desc": "Pressione [css_useSkill] para ativar noclip por poucos segundos",
|
||||
|
||||
"oneshot": "Ignorante",
|
||||
"oneshot_desc": "Acertar um inimigo o mata instantaneamente",
|
||||
|
|
@ -467,7 +467,7 @@
|
|||
"rambo_desc": "Você recebe uma quantidade aleatória de vida no início da rodada",
|
||||
|
||||
"randomweapon": "Arma Aleatória",
|
||||
"randomweapon_desc": "Clique em [css_useSkill] para receber uma arma aleatória",
|
||||
"randomweapon_desc": "Pressione [css_useSkill] para receber uma arma aleatória",
|
||||
|
||||
"rezombie": "Walking Dead",
|
||||
"rezombie_desc": "Após morrer, você renasce como um zumbi com mais vida porém sem armas",
|
||||
|
|
@ -479,16 +479,16 @@
|
|||
"regeneration_desc": "Você restaura vida a cada poucos segundos",
|
||||
|
||||
"replicator": "Clone",
|
||||
"replicator_desc": "Clique em [css_useSkill] para criar um clone que causa dano ao ser atingido",
|
||||
"replicator_desc": "Pressione [css_useSkill] para criar um clone que causa dano ao ser atingido",
|
||||
|
||||
"retreat": "De Volta as Origens",
|
||||
"retreat_desc": "Clique em [css_useSkill] para retornar ao spawn",
|
||||
"retreat_desc": "Pressione [css_useSkill] para retornar ao spawn",
|
||||
|
||||
"returntosender": "Devolução ao Remetente",
|
||||
"returntosender_desc": "O primeiro tiro em um inimigo o envia de volta a sua base",
|
||||
|
||||
"rewind": "Retroceder",
|
||||
"rewind_desc": "Clique em [css_useSkill] para deixar uma marca aqui e voltar a ela logo depois",
|
||||
"rewind_desc": "Pressione [css_useSkill] para deixar uma marca aqui e voltar a ela logo depois",
|
||||
"rewind_pending_info": "RETORNO: {0}",
|
||||
|
||||
"richboy": "Filhinho de Papai",
|
||||
|
|
@ -524,7 +524,7 @@
|
|||
"smoker_desc": "Sis bombalarınız asla bitmez",
|
||||
|
||||
"sniperelite": "Sniper do BOPE",
|
||||
"sniperelite_desc": "Clique em [css_useSkill] para trocar sua arma atual por uma AWP",
|
||||
"sniperelite_desc": "Pressione [css_useSkill] para trocar sua arma atual por uma AWP",
|
||||
"sniperelite_customname": "Keskin Nişancı Elit Yeteneği",
|
||||
|
||||
"soldier": "Soldado",
|
||||
|
|
@ -535,13 +535,13 @@
|
|||
"soundmaker_desc": "De vez em quando, você ouve gritos de jogadores",
|
||||
|
||||
"spectator": "Espectador",
|
||||
"spectator_desc": "Clique em [css_useSkill] para ver a tela de um inimigo aleatório",
|
||||
"spectator_desc": "Pressione [css_useSkill] para ver a tela de um inimigo aleatório",
|
||||
|
||||
"swapposition": "Troca de Posição",
|
||||
"swapposition_desc": "Clique em [css_useSkill] para trocar de lugar com um inimigo aleatório",
|
||||
"swapposition_desc": "Pressione [css_useSkill] para trocar de lugar com um inimigo aleatório",
|
||||
|
||||
"takeammo": "Pegar Munição",
|
||||
"takeammo_desc": "Clique em [css_useSkill] para pegar o carregador da arma ativa de um inimigo aleatório",
|
||||
"takeammo_desc": "Pressione [css_useSkill] para pegar o carregador da arma ativa de um inimigo aleatório",
|
||||
"takeammo_hud_info1": "Nenhum jogador com um carregador ativo foi encontrado.",
|
||||
"takeammo_hud_info2": "O inimigo não possui carregadores.",
|
||||
"takeammo_enemy_info": "Você perdeu um pouco de munição.",
|
||||
|
|
@ -563,19 +563,19 @@
|
|||
"thief_incorrect_skill": "Esta habilidade não pode ser selecionada!",
|
||||
|
||||
"thirdeye": "Terceiro Olho",
|
||||
"thirdeye_desc": "Clique em [css_useSkill] para ativar a terceira pessoa",
|
||||
"thirdeye_desc": "Pressione [css_useSkill] para ativar a terceira pessoa",
|
||||
|
||||
"thorns": "Porco Espinho",
|
||||
"thorns_desc": "Seu oponente receberá uma parte do dano que causou a você",
|
||||
|
||||
"throwingknife": "Faca de Arremesso",
|
||||
"throwingknife_desc": "Clique em [css_useSkill] para lançar uma faca. Mas cuidado com os outros",
|
||||
"throwingknife_desc": "Pressione [css_useSkill] para lançar uma faca. Mas cuidado com os outros",
|
||||
|
||||
"toxicsmoke": "Smoke Tóxica",
|
||||
"toxicsmoke_desc": "Suas smokes causam dano",
|
||||
|
||||
"tripwire": "Fio de Armadilha",
|
||||
"tripwire_desc": "Clique em [css_useSkill] para estender um fio entre duas paredes. Inimigos que tocarem nele aparecerão no seu radar",
|
||||
"tripwire_desc": "Pressione [css_useSkill] para estender um fio entre duas paredes. Inimigos que tocarem nele aparecerão no seu radar",
|
||||
"tripwire_no_wall_info": "Não há paredes próximas o suficiente dos dois lados.",
|
||||
"tripwire_placed_info": "Fio de armadilha colocado.",
|
||||
"tripwire_triggered_info": "'{0}' acionou seu fio.",
|
||||
|
|
@ -597,7 +597,7 @@
|
|||
"watchmaker_tt": "Tempo da rodada estendido em {0} segundos.",
|
||||
|
||||
"weaponsswap": "Troca de Armas",
|
||||
"weaponsswap_desc": "Clique em [css_useSkill] para trocar armas com um inimigo aleatório",
|
||||
"weaponsswap_desc": "Pressione [css_useSkill] para trocar armas com um inimigo aleatório",
|
||||
"weaponsswap_hud_info2": "Você não tem arma para trocar",
|
||||
|
||||
"weightless": "Gravidade Zero",
|
||||
|
|
@ -616,7 +616,7 @@
|
|||
"your_skill": "Sua habilidade atual",
|
||||
"enemy_skill": "Habilidade do inimigo",
|
||||
"observer_skill": "Habilidade do jogador",
|
||||
"welcome_message": "Bem-vindo {PLAYER} ao {SERVER_NAME}!\nVersão atual do jRandomSkills: {VERSION} ({SKILLS_COUNT} habilidades).\n\nCriado originalmente por:\n{AUTHOR1}\nModificado e aprimorado por:\n{AUTHOR2}\nDiscord oficial: https://discord.gg/9H8EZYBpPF",
|
||||
"welcome_message": "Bem-vindo {PLAYER} ao {SERVER_NAME}!",
|
||||
"drawing_skill": "Sorteando uma habilidade",
|
||||
"disabled_weapon": "Você não pode usar esta arma",
|
||||
|
||||
|
|
|
|||
|
|
@ -616,7 +616,7 @@
|
|||
"your_skill": "Ваш текущий навык",
|
||||
"enemy_skill": "Навык врага",
|
||||
"observer_skill": "Навык игрока",
|
||||
"welcome_message": "Добро пожаловать {PLAYER} на {SERVER_NAME}!\nТекущая версия jRandomSkills: {VERSION} ({SKILLS_COUNT} навыков).\n\nОригинал создан:\n{AUTHOR1}\nМодифицирован и улучшен:\n{AUTHOR2}\nОфициальный Discord: https://discord.gg/9H8EZYBpPF",
|
||||
"welcome_message": "Добро пожаловать {PLAYER} на {SERVER_NAME}!",
|
||||
"drawing_skill": "Получение навыка",
|
||||
"disabled_weapon": "Вы не можете использовать это оружие",
|
||||
|
||||
|
|
|
|||
|
|
@ -616,7 +616,7 @@
|
|||
"your_skill": "Yeteneğin",
|
||||
"enemy_skill": "Düşmanın yeteneği",
|
||||
"observer_skill": "Yeteneği",
|
||||
"welcome_message": "{PLAYER}, {SERVER_NAME} sunucusuna hoş geldin!\nGüncel jRandomSkills versiyonu: {VERSION} ({SKILLS_COUNT} yetenek).\n\nOrijinal yapımcı:\n{AUTHOR1}\nGeliştiren:\n{AUTHOR2}\nResmi Discord: https://discord.gg/9H8EZYBpPF",
|
||||
"welcome_message": "{PLAYER}, {SERVER_NAME} sunucusuna hoş geldin!",
|
||||
"drawing_skill": "Yetenek çarkı dönüyor...",
|
||||
"disabled_weapon": "Bu silahı kullanamazsın",
|
||||
|
||||
|
|
|
|||
|
|
@ -6,10 +6,10 @@
|
|||
"aimbot_desc": "你击中的每颗子弹都算作爆头",
|
||||
|
||||
"aimlock": "自",
|
||||
"aimlock_desc": "点击 [css_useSkill] 瞄准距离最近的敌人",
|
||||
"aimlock_desc": "按 [css_useSkill] 瞄准距离最近的敌人",
|
||||
|
||||
"anomaly": "异常",
|
||||
"anomaly_desc": "点击 [css_useSkill] 回到几秒钟前",
|
||||
"anomaly_desc": "按 [css_useSkill] 回到几秒钟前",
|
||||
|
||||
"antyflash": "防闪",
|
||||
"antyflash_desc": "你对闪光弹免疫,你的闪光弹持续7秒",
|
||||
|
|
@ -93,7 +93,7 @@
|
|||
"cutter_desc": "用刀刀人可立即杀死敌人",
|
||||
|
||||
"cypher": "相机",
|
||||
"cypher_desc": "点击 [css_useSkill] 创建/切换摄像机",
|
||||
"cypher_desc": "按 [css_useSkill] 创建/切换摄像机",
|
||||
"cypher_nospace": "相机必须与墙壁呈直角放置",
|
||||
|
||||
"darkness": "黑暗",
|
||||
|
|
@ -143,7 +143,7 @@
|
|||
"empgrenade_enemy_info": "电磁脉冲手雷让你的雷达和准星失效了。",
|
||||
|
||||
"enemyspawn": "传送敌人出生点",
|
||||
"enemyspawn_desc": "点击 [css_useSkill] 传送到敌人出生点",
|
||||
"enemyspawn_desc": "按 [css_useSkill] 传送到敌人出生点",
|
||||
|
||||
"expensiveammo": "expensiveammo",
|
||||
"expensiveammo_desc": "expensiveammo_desc",
|
||||
|
|
@ -160,17 +160,17 @@
|
|||
"explosiveshot_desc2": "你发射爆炸子弹的几率是:{0}%",
|
||||
|
||||
"falconeye": "鹰眼",
|
||||
"falconeye_desc": "点击 [css_useSkill] 激活俯视视角",
|
||||
"falconeye_desc": "按 [css_useSkill] 激活俯视视角",
|
||||
|
||||
"fastreload": "快速装弹",
|
||||
"fastreload_desc": "点击 [css_useSkill] 重新装填你当前持有的武器",
|
||||
"fastreload_desc": "按 [css_useSkill] 重新装填你当前持有的武器",
|
||||
|
||||
"flash": "闪电",
|
||||
"flash_desc": "回合开始时获得随机玩家速度",
|
||||
"flash_desc2": "你的速度倍率是:{0}x",
|
||||
|
||||
"fortnite": "堡垒之夜玩家",
|
||||
"fortnite_desc": "点击[css_useSkill]创建可破坏路障",
|
||||
"fortnite_desc": "按[css_useSkill]创建可破坏路障",
|
||||
|
||||
"fragilebomb": "脆弱炸弹",
|
||||
"fragilebomb_desc": "射击炸弹会对其造成伤害",
|
||||
|
|
@ -213,7 +213,7 @@
|
|||
"glue_desc": "你的手榴弹会粘在墙上",
|
||||
|
||||
"godmode": "我就是神",
|
||||
"godmode_desc": "点击 [css_useSkill] 在短时间内变得无敌",
|
||||
"godmode_desc": "按 [css_useSkill] 在短时间内变得无敌",
|
||||
"godmode_off": "无敌状态已禁用",
|
||||
"godmode_on": "无敌状态已启用",
|
||||
|
||||
|
|
@ -249,14 +249,14 @@
|
|||
"hotbomb_disable_info": "炸弹不再烫手了。",
|
||||
|
||||
"iana": "全息图",
|
||||
"iana_desc": "点击 [css_useSkill] 可控制你的全息影像数秒",
|
||||
"iana_desc": "按 [css_useSkill] 可控制你的全息影像数秒",
|
||||
|
||||
"illiterate": "文盲",
|
||||
"illiterate_desc": "只要你还活着,你的敌人就无法阅读",
|
||||
"illiterate_alert": "文盲已激活!在该技能的拥有者被消灭之前,你无法阅读消息。",
|
||||
|
||||
"illusionist": "幻术师",
|
||||
"illusionist_desc": "点击 [css_useSkill] 部署一个直线行走的幻象",
|
||||
"illusionist_desc": "按 [css_useSkill] 部署一个直线行走的幻象",
|
||||
|
||||
"impostor": "间谍",
|
||||
"impostor_desc": "回合开始时你获得敌方玩家模型",
|
||||
|
|
@ -332,7 +332,7 @@
|
|||
"magnifier_select_info": "选择需要放大的玩家:",
|
||||
|
||||
"medic": "医疗兵",
|
||||
"medic_desc": "点击 [css_useSkill] 使用治疗装置恢复50点生命值",
|
||||
"medic_desc": "按 [css_useSkill] 使用治疗装置恢复50点生命值",
|
||||
|
||||
"miner": "炸弹矿工",
|
||||
"miner_desc": "你的高爆手雷仅在附近有敌人时才会爆炸",
|
||||
|
|
@ -370,7 +370,7 @@
|
|||
"norecoil_desc": "射击时无后坐力",
|
||||
|
||||
"noclip": "无碰撞",
|
||||
"noclip_desc": "点击 [css_useSkill] 在短时间内启用无碰撞模式",
|
||||
"noclip_desc": "按 [css_useSkill] 在短时间内启用无碰撞模式",
|
||||
|
||||
"oneshot": "一击必杀",
|
||||
"oneshot_desc": "击中敌人立即杀死他们",
|
||||
|
|
@ -437,7 +437,7 @@
|
|||
"rambo_desc": "回合开始时你获得随机数量的生命值",
|
||||
|
||||
"randomweapon": "随机武器",
|
||||
"randomweapon_desc": "点击 [css_useSkill] 获得随机武器",
|
||||
"randomweapon_desc": "按 [css_useSkill] 获得随机武器",
|
||||
|
||||
"rezombie": "重生僵尸",
|
||||
"rezombie_desc": "死亡后你将作为僵尸复活,拥有更多生命值但无武器",
|
||||
|
|
@ -449,10 +449,10 @@
|
|||
"regeneration_desc": "每隔几秒恢复生命值",
|
||||
|
||||
"replicator": "复制者",
|
||||
"replicator_desc": "点击 [css_useSkill] 创建一个造成伤害的复制体",
|
||||
"replicator_desc": "按 [css_useSkill] 创建一个造成伤害的复制体",
|
||||
|
||||
"retreat": "撤退",
|
||||
"retreat_desc": "点击 [css_useSkill] 返回出生点",
|
||||
"retreat_desc": "按 [css_useSkill] 返回出生点",
|
||||
|
||||
"returntosender": "发送他们房子!!!",
|
||||
"returntosender_desc": "首次击中敌人会将其送回出生点",
|
||||
|
|
@ -495,7 +495,7 @@
|
|||
|
||||
"sniperelite": "狙击精英",
|
||||
"sniperelite_customname": "狙击精英技能",
|
||||
"sniperelite_desc": "点击 [css_useSkill] 将当前武器替换为AWP",
|
||||
"sniperelite_desc": "按 [css_useSkill] 将当前武器替换为AWP",
|
||||
|
||||
"soldier": "士兵",
|
||||
"soldier_desc": "你有随机伤害倍率",
|
||||
|
|
@ -505,10 +505,10 @@
|
|||
"soundmaker_desc": "你会不时听到玩家的惨叫声",
|
||||
|
||||
"spectator": "观察者",
|
||||
"spectator_desc": "点击 [css_useSkill] 旁观一个随机敌人",
|
||||
"spectator_desc": "按 [css_useSkill] 旁观一个随机敌人",
|
||||
|
||||
"swapposition": "位置交换",
|
||||
"swapposition_desc": "点击 [css_useSkill] 与随机敌人交换位置",
|
||||
"swapposition_desc": "按 [css_useSkill] 与随机敌人交换位置",
|
||||
|
||||
"teleporter": "传送者",
|
||||
"teleporter_desc": "你与被击中的敌人交换位置",
|
||||
|
|
@ -521,13 +521,13 @@
|
|||
"thief_incorrect_skill": "此技能无法选择!",
|
||||
|
||||
"thirdeye": "第三只眼",
|
||||
"thirdeye_desc": "点击 [css_useSkill] 激活第三人称视角",
|
||||
"thirdeye_desc": "按 [css_useSkill] 激活第三人称视角",
|
||||
|
||||
"thorns": "荊棘",
|
||||
"thorns_desc": "你的对手将承受其对你造成伤害的一部分",
|
||||
|
||||
"throwingknife": "投掷飞刀",
|
||||
"throwingknife_desc": "点击 [css_useSkill] 扔出飞刀。但要小心其他人",
|
||||
"throwingknife_desc": "按 [css_useSkill] 扔出飞刀。但要小心其他人",
|
||||
|
||||
"toxicsmoke": "毒烟",
|
||||
"toxicsmoke_desc": "你的烟雾弹会造成伤害",
|
||||
|
|
@ -555,7 +555,7 @@
|
|||
"watchmaker_tt": "回合时间延长了 {0} 秒。",
|
||||
|
||||
"weaponsswap": "武器交换",
|
||||
"weaponsswap_desc": "点击 [css_useSkill] 与随机敌人交换武器",
|
||||
"weaponsswap_desc": "按 [css_useSkill] 与随机敌人交换武器",
|
||||
"weaponsswap_hud_info2": "你没有可交换的武器",
|
||||
|
||||
"weightless": "失重",
|
||||
|
|
@ -574,7 +574,7 @@
|
|||
"your_skill": "你当前的技能",
|
||||
"enemy_skill": "敌人的技能",
|
||||
"observer_skill": "玩家的技能",
|
||||
"welcome_message": "欢迎 {PLAYER} 来到 {SERVER_NAME}!\n当前 jRandomSkills 版本:{VERSION}({SKILLS_COUNT} 个技能)。\n\n最初由以下人员创建:\n{AUTHOR1}\n由以下人员修改和改进:\n{AUTHOR2}\n官方Discord:https://discord.gg/9H8EZYBpPF",
|
||||
"welcome_message": "欢迎 {PLAYER} 来到 {SERVER_NAME}!",
|
||||
"drawing_skill": "抽取技能",
|
||||
"disabled_weapon": "你无法使用这把武器",
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue