v1.1.9
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parent
4b2bff91b1
commit
868372e6b7
124 changed files with 261 additions and 222 deletions
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@ -69,7 +69,7 @@ namespace src.player
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VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
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VirtualFunctions.CBaseTrigger_StartTouchFunc.Hook(OnTriggerEnter, HookMode.Post);
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VirtualFunctions.CBaseTrigger_EndTouchFunc.Hook(OnTriggerExit, HookMode.Post);
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VirtualFunctions.CBaseTrigger_EndTouchFunc.Hook(OnTriggerExit, HookMode.Pre);
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}
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private static HookResult PlayerMakeSound(UserMessage um)
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@ -261,6 +261,7 @@ namespace src.player
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private static HookResult OnTriggerEnter(DynamicHook hook)
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{
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Server.PrintToChatAll("Start");
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lock (setLock)
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{
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CBaseTrigger trigger = hook.GetParam<CBaseTrigger>(0);
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@ -275,6 +276,7 @@ namespace src.player
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private static HookResult OnTriggerExit(DynamicHook hook)
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{
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Server.PrintToChatAll("End");
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lock (setLock)
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{
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CBaseTrigger trigger = hook.GetParam<CBaseTrigger>(0);
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@ -576,10 +578,12 @@ namespace src.player
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Config.GameModes gameMode = (Config.GameModes)Config.LoadedConfig.GameMode;
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if (staticSkills.TryGetValue(player.SteamID, out var staticSkill))
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randomSkill = staticSkill;
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else if (gameMode == Config.GameModes.Normal || gameMode == Config.GameModes.NoRepeat)
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else if (gameMode == Config.GameModes.Normal || gameMode == Config.GameModes.FullRandom || gameMode == Config.GameModes.NoRepeat)
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{
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List<jSkill_SkillInfo> skillList = [.. SkillData.Skills];
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skillList.RemoveAll(s => s?.Skill == skillPlayer?.Skill || s?.Skill == skillPlayer?.SpecialSkill || s?.Skill == Skills.None);
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skillList.RemoveAll(s => s?.Skill == Skills.None);
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if (gameMode != Config.GameModes.FullRandom)
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skillList.RemoveAll(s => s?.Skill == skillPlayer?.Skill || s?.Skill == skillPlayer?.SpecialSkill);
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if (validPlayers.Count(p => p.Team == player.Team) == 1)
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{
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@ -701,10 +705,12 @@ namespace src.player
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Config.GameModes gameMode = (Config.GameModes)Config.LoadedConfig.GameMode;
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if (staticSkills.TryGetValue(player.SteamID, out var staticSkill))
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randomSkill = staticSkill;
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else if (gameMode == Config.GameModes.Normal || gameMode == Config.GameModes.NoRepeat)
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else if (gameMode == Config.GameModes.Normal || gameMode == Config.GameModes.FullRandom || gameMode == Config.GameModes.NoRepeat)
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{
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List<jSkill_SkillInfo> skillList = [.. SkillData.Skills];
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skillList.RemoveAll(s => s?.Skill == skillPlayer?.Skill || s?.Skill == skillPlayer?.SpecialSkill || s?.Skill == Skills.None);
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skillList.RemoveAll(s => s?.Skill == Skills.None);
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if (gameMode != Config.GameModes.FullRandom)
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skillList.RemoveAll(s => s?.Skill == skillPlayer?.Skill || s?.Skill == skillPlayer?.SpecialSkill);
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if (validPlayers.Count(p => p.Team == player.Team) == 1)
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{
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