v1.1.9
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4b2bff91b1
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868372e6b7
124 changed files with 261 additions and 222 deletions
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@ -1,17 +1,17 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Timers;
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using CounterStrikeSharp.API.Modules.Utils;
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using static src.jRandomSkills;
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using System.Collections.Concurrent;
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using src.utils;
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using System.Collections.Concurrent;
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using static src.jRandomSkills;
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namespace src.player.skills
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{
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public class Darkness : ISkill
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{
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private const Skills skillName = Skills.Darkness;
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private static readonly ConcurrentDictionary<CCSPlayerController, List<CPostProcessingVolume>> defaultPostProcessings = [];
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private static readonly ConcurrentBag<CPostProcessingVolume> newPostProcessing = [];
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private static readonly ConcurrentDictionary<ulong, byte> playersInDark = [];
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private static readonly object setLock = new();
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public static void LoadSkill()
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@ -23,14 +23,13 @@ namespace src.player.skills
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{
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lock (setLock)
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{
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foreach (var player in defaultPostProcessings.Keys)
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DisableSkill(player);
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foreach (var postProcessing in newPostProcessing)
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if (postProcessing != null && postProcessing.IsValid)
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postProcessing.AcceptInput("Kill");
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newPostProcessing.Clear();
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foreach (var player in Utilities.GetPlayers())
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{
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if (playersInDark.ContainsKey(player.SteamID))
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DisableSkill(player);
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SkillUtils.CloseMenu(player);
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}
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playersInDark.Clear();
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}
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}
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@ -109,7 +108,7 @@ namespace src.player.skills
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}
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}
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private static void SetUpPostProcessing(CCSPlayerController player, bool dontCreateNew = false)
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private static void SetUpPostProcessing(CCSPlayerController player, bool turnOff = false)
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{
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if (player == null || !player.IsValid) return;
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var pawn = player.PlayerPawn.Value;
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@ -117,48 +116,45 @@ namespace src.player.skills
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lock (setLock)
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{
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if (!defaultPostProcessings.ContainsKey(player))
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defaultPostProcessings.TryAdd(player, []);
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int i = 0;
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foreach (var postProcessingVolume in pawn.CameraServices.PostProcessingVolumes)
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if (!turnOff)
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{
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if (postProcessingVolume == null || postProcessingVolume.Value == null)
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return;
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playersInDark.TryAdd(player.SteamID, 0);
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SkillUtils.ApplyScreenColor(player,
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r: SkillsInfo.GetValue<int>(skillName, "R"),
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g: SkillsInfo.GetValue<int>(skillName, "G"),
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b: SkillsInfo.GetValue<int>(skillName, "B"),
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a: SkillsInfo.GetValue<int>(skillName, "A"),
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duration: 100,
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holdTime: 3000);
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if (dontCreateNew)
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{
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if (defaultPostProcessings.TryGetValue(player, out var defaultList) && i < defaultList.Count)
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postProcessingVolume.Raw = defaultList[i].EntityHandle.Raw;
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}
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else
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{
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if (defaultPostProcessings.TryGetValue(player, out var defaultList))
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defaultList.Add(postProcessingVolume.Value);
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Instance.AddTimer(2.5f, () => {
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if (!playersInDark.ContainsKey(player.SteamID))
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return;
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var postProcessing = Utilities.CreateEntityByName<CPostProcessingVolume>("post_processing_volume");
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if (postProcessing == null) return;
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var brightness = SkillsInfo.GetValue<float>(skillName, "brightness");
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postProcessing.ExposureControl = true;
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postProcessing.MaxExposure = brightness;
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postProcessing.MinExposure = brightness;
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newPostProcessing.Add(postProcessing);
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postProcessingVolume.Raw = postProcessing.EntityHandle.Raw;
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}
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i++;
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if (player.IsValid && player.PawnIsAlive)
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SkillUtils.ApplyScreenColor(player,
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r: SkillsInfo.GetValue<int>(skillName, "R"),
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g: SkillsInfo.GetValue<int>(skillName, "G"),
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b: SkillsInfo.GetValue<int>(skillName, "B"),
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a: SkillsInfo.GetValue<int>(skillName, "A"),
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duration: 100,
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holdTime: 3000);
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}, TimerFlags.STOP_ON_MAPCHANGE | TimerFlags.REPEAT);
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}
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else
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{
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SkillUtils.ApplyScreenColor(player, r: 0, g: 0, b: 0, a: 0, duration: 200, holdTime: 0);
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playersInDark.TryRemove(player.SteamID, out _);
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}
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Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices");
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if (dontCreateNew)
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defaultPostProcessings.TryRemove(player, out _);
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}
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#383838", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float brightness = .01f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#383838", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int r = 0, int g = 0, int b = 0, int a = 230) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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{
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public float Brightness { get; set; } = brightness;
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public int R { get; set; } = r;
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public int G { get; set; } = g;
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public int B { get; set; } = b;
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public int A { get; set; } = a;
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}
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}
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}
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