v1.1.9
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4b2bff91b1
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868372e6b7
124 changed files with 261 additions and 222 deletions
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@ -32,6 +32,7 @@ namespace src.player.skills
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{
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid) continue;
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if (pawn.Health <= SkillsInfo.GetValue<int>(skillName, "MinHealth")) continue;
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SkillUtils.TakeHealth(pawn, SkillsInfo.GetValue<int>(skillName, "Damage"));
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}
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}
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@ -99,10 +100,11 @@ namespace src.player.skills
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SkillUtils.CloseMenu(player);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#902eff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, float cooldown = 1, int damage = 1) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#902eff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float cooldown = .85f, int damage = 1, int minHealth = 30) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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{
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public int Damage { get; set; } = damage;
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public float Cooldown { get; set; } = cooldown;
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public int MinHealth { get; set; } = minHealth;
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}
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}
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}
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