(CURRENTYLY BROKEN) Add new skills, signatures and fixes
Introduce multiple new skill implementations and related updates: add AimLock, HealingChicken, HomingNades, HotBomb, Illusionist, MagneticDecoy, ThrowingKnife, Weightless and WildThrow; register skills and HUD/cooldown handling. Update ISkill enum to include new skills. Add SnapViewAngles signature to gamedata. Improve existing skills to handle bayonet (BladeMaster, Cutter, Disarmament, LongKnife) and fix iteration/null-check issues in FrozenDecoy. Make HealingSmoke tick interval configurable and extend its config. Update English and Polish language files with new skill strings and tweaks. Also sync server-side gamedata and language files.
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31 changed files with 1625 additions and 73 deletions
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@ -41,6 +41,7 @@ namespace src.player.skills
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CCSPlayerPawn playerPawn = new(entity.Handle);
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if (playerPawn == null || playerPawn.Controller?.Value == null)return;
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CCSPlayerController player = playerPawn.Controller.Value.As<CCSPlayerController>();
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if (player == null) return;
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