v1.2.3.b6
New skills (9) - Bounty: put a cash price on an enemy's head, the killer collects it. - EmpGrenade: grenade victims lose radar and crosshair for a while. - GravityDecoy: the decoy alters gravity for everyone in its radius. - Heavyweight: immune to push and slow effects from other skills. - Nemesis: the marked player takes extra damage from everyone. - Punisher: banks part of the damage you take and releases it on your next hit. - Rewind: drop a marker and teleport back to it shortly after. - TrueArmor: armor absorbs part of incoming damage instead of health. - Voodoo: the marked enemy shares the damage you take. Shared systems - DecoyRing: reusable ground ring so decoy skills show their real area of effect. Adopted by FireRain, FrozenDecoy, GravityDecoy and MagneticDecoy. - WeaponPool: single cached weapon classification (rifle/pistol/grenade) with a normalizing lookup, backed by the new config Weapons section. Replaces the duplicated hardcoded arrays in Assassin, Chicken, Ghost, NoNades, PrimaryBan, RandomWeapon, SniperElite and WeaponsSwap. [because of compatibility with WeaponRestrict] - HUD suppression registry in SkillUtils: crosshair and radar hiding is now refcounted per owner, so overlapping skills (Glitch, Jammer, EmpGrenade) cannot restore each other's state early. - SkillUtils.ResolveHiddenPawns: shared invisible-pawn resolution for C4Camouflage, Ghost and Ninja. - Config gained a Weapons section with automatic migration for existing installs, plus a per-skill DisableOnPistolRound switch honoured by both the round draw and css_setskill. Sound - Volume rebalance - Add SkillUtils.EmitSoundToPlayer with a private RecipientFilter. A null filter had been broadcasting every skill sound to all clients. Migrated 16 call sites: Poison, DemonEye, ToxicSmoke, CarefulBullets, Thorns, HotBomb, LastGasp, LongKnife, Nightmare, Jester, Tripwire, Medic, HealingSmoke, Rewind, Watchmaker. - New effects: LongKnife knife-hit feedback (Weapon_Knife.Hit.Heavy/Light), Grapple hook impact, Fortnite barricade placement, Ricochet bounce, Nightmare cursed tone, Replicator/Illusionist spawn, PsychicDefusing defuse cue, TakeAmmo pickup, Tripwire and Jammer trigger tones. - 29 skills gained a configurable SoundVolume, LongKnife also HitSoundVolume. - Grapple: emit the hook impact at the hook entity instead of at the owner so the enemy team can locate it. - PawelJumper: the engine already plays the first jump, only extra jumps emit. Models and visuals - Grapple: real hook model with configurable hookScale and hookEmbed so the hook sits in the surface it hit. - Pilot: glowing exhaust trail parented to the pawn, active only while airborne. Performance - SkillsInfo.GetValue now resolves through a ConcurrentDictionary cache instead of reflecting on every call; invalidated on config reload. - HUD render cache keyed on player, config, description flag and the three source lines; identical frames skip the rebuild. - Glaz.CheckTransmit: hoist smoke index resolution out of the per-viewer loop and build the pawn-owner map lazily. - playersSkills switched from ConcurrentBag to HashSet<Skills>, turning the NoRepeat filter from an O(n) scan into a set lookup. Fixes - NoRepeat could hand a player two or three skills in one round because the history bag was never deduplicated; the HashSet rewrite closes it. - SniperElite: restore the saved weapon after the halftime team swap instead of dropping it on the pistol round. - Illiterate: the holder alert now reaches chat and is exempt from its own scrambler via PrintToChat(ignoreIlliterate). - EntityManager.DestroyBeam: zero out width and render colour before the kill so beams cannot linger visibly, with a next-frame Remove fallback. - Ricochet: drop all 18 diagnostic Trace calls and the Trace helper; the skill measured stable over 48h and the tracing dominated the debug log. Debug - Tag round start, round end and freeze-time-end lines with [WARMUP] so warmup load is separable from live rounds.
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93 changed files with 3414 additions and 329 deletions
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@ -22,6 +22,54 @@
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"DisableHUDOnDeathPermission": "@jRandomSkills/death",
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"DisableSkillsOnRoundEnd": false,
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"CurseSkillPerPlayer": null,
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"Weapons": {
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"Rifle": [
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"weapon_ak47",
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"weapon_m4a1",
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"weapon_m4a1_silencer",
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"weapon_famas",
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"weapon_galilar",
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"weapon_aug",
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"weapon_sg556",
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"weapon_mp9",
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"weapon_mac10",
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"weapon_bizon",
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"weapon_mp7",
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"weapon_ump45",
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"weapon_p90",
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"weapon_mp5sd",
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"weapon_ssg08",
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"weapon_awp",
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"weapon_scar20",
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"weapon_g3sg1",
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"weapon_nova",
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"weapon_xm1014",
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"weapon_mag7",
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"weapon_sawedoff",
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"weapon_m249",
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"weapon_negev"
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],
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"Pistol": [
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"weapon_deagle",
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"weapon_revolver",
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"weapon_glock",
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"weapon_usp_silencer",
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"weapon_cz75a",
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"weapon_fiveseven",
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"weapon_p250",
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"weapon_tec9",
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"weapon_elite",
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"weapon_hkp2000"
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],
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"Grenade": [
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"weapon_hegrenade",
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"weapon_flashbang",
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"weapon_smokegrenade",
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"weapon_molotov",
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"weapon_incgrenade",
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"weapon_decoy"
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]
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},
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"LanguageSystem": {
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"DefaultLangCode": "en",
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"DisableGeoLite": false,
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@ -60,6 +60,13 @@
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"blastshot": "Explosivschuss",
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"blastshot_desc": "Drücke Attack2 mit der MP5, um eine HE-Granate abzufeuern",
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"bounty": "Kopfgeld",
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"bounty_desc": "Setze ein Kopfgeld auf einen Gegner aus; wer ihn tötet, bekommt das Geld",
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"bounty_select_info": "Wähle einen Spieler:",
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"bounty_player_info": "Du hast {1}$ Kopfgeld auf '{0}' ausgesetzt.",
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"bounty_enemy_info": "Auf deinen Kopf wurden {0}$ ausgesetzt.",
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"bounty_claimed_info": "Du hast '{0}' getötet und {1}$ kassiert.",
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"bunnyhop": "Hase",
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"bunnyhop_desc": "Du erhältst automatisch bunnyhop",
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@ -144,6 +151,10 @@
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"dwarf_desc": "Zufällige Charaktergröße zu Beginn der Runde",
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"dwarf_desc2": "Dein Größenmultiplikator beträgt: {0}x",
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"empgrenade": "EMP-Granate",
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"empgrenade_desc": "Wer von deiner Granate getroffen wird, verliert kurzzeitig Radar und Fadenkreuz",
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"empgrenade_enemy_info": "Eine EMP-Granate hat dein Radar und Fadenkreuz lahmgelegt.",
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"enemyspawn": "Feindes-Spawn",
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"enemyspawn_desc": "Klicke auf [css_useSkill], um zum Feindes-Spawn zu teleportieren",
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@ -230,6 +241,9 @@
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"grapple_no_anchor_info": "Keine Oberfläche zum Einhaken.",
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"grapple_pulling_info": "ZUG",
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"gravitydecoy": "Schwerkraft-Ablenker",
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"gravitydecoy_desc": "Dein Ablenkungsköder verändert die Schwerkraft aller in der Nähe",
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"grenadier": "Grenadier",
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"grenadier_desc": "Du hast unendlich viele Granaten",
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@ -239,6 +253,9 @@
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"healingchicken": "Heilendes Huhn",
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"healingchicken_desc": "Deine Hühner heilen dich, solange du in ihrer Nähe bist",
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"heavyweight": "Schwergewicht",
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"heavyweight_desc": "Fähigkeiten, die dich stoßen oder verlangsamen, wirken nicht auf dich",
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"hermit": "Einsiedler",
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"hermit_desc": "Durch das Töten von Gegnern werden Munition und ein Teil der Gesundheit wiederhergestellt",
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@ -360,6 +377,12 @@
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"bankrupt_player_info": "Der Spieler ‚{0}‘ ist bankrott.",
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"bankrupt_select_info": "Wähle einen Spieler aus, der bankrott gehen soll:",
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"nemesis": "Nemesis",
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"nemesis_desc": "Der von dir markierte Spieler erleidet zusätzlichen Schaden",
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"nemesis_select_info": "Wähle einen Spieler:",
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"nemesis_player_info": "Du hast '{0}' markiert.",
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"nemesis_enemy_info": "Du wurdest als Nemesis markiert und erleidest jetzt von allen zusätzlichen Schaden.",
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"nightmare": "Albtraum",
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"nightmare_desc": "Lass einen ausgewählten Gegner eine schreckliche Vision erleben",
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"nightmare_disable_info": "Der Albtraum ist vorbei.",
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@ -423,6 +446,10 @@
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"prosthesis": "Prothese",
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"prosthesis_desc": "Arme und Beine sind kugelsicher",
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"punisher": "Bestrafer",
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"punisher_desc": "Du sammelst einen Teil des erlittenen Schadens und legst ihn auf deinen nächsten Treffer",
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"punisher_released_info": "Du hast {0} zusätzlichen Schaden verursacht und ebenso viel Leben erhalten.",
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"push": "Pusher",
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"push_desc": "Du hast eine zufällige Chance, einen Gegner zurückzustoßen, wenn du ihn triffst",
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"push_desc2": "Deine Chancen, den Gegner zurückzustoßen, betragen: {0} %",
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@ -460,6 +487,10 @@
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"returntosender": "Zurück zum Absender",
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"returntosender_desc": "Der erste Treffer eines Gegners schickt ihn zurück zu seinem Spawn",
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"rewind": "Rückspulen",
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"rewind_desc": "Drücke [css_useSkill], um hier eine Marke zu setzen und kurz darauf dorthin zurückzukehren",
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"rewind_pending_info": "RÜCKKEHR: {0}",
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"richboy": "Rich Boy",
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"richboy_desc": "Du erhältst zu Beginn der Runde einen zufälligen Geldbetrag",
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@ -549,6 +580,14 @@
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"tripwire_placed_info": "Stolperdraht platziert.",
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"tripwire_triggered_info": "'{0}' hat deinen Stolperdraht ausgelöst.",
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"truearmor": "Echte Rüstung",
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"truearmor_desc": "Ein Teil des Schadens geht auf deine Rüstung statt auf dein Leben",
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"voodoo": "Voodoo",
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"voodoo_desc": "Der markierte Gegner erleidet einen Teil des Schadens, den du erleidest",
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"voodoo_select_info": "Wähle einen Spieler:",
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"voodoo_player_info": "Du hast '{0}' an deinen Voodoo gebunden.",
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"wallhack": "Wallhack",
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"wallhack_desc": "Du kannst Feinde durch Wände hindurch sehen",
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@ -60,6 +60,13 @@
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"blastshot": "Blast Shot",
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"blastshot_desc": "Press Attack2 with the MP5 to fire an HE grenade",
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"bounty": "Bounty",
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"bounty_desc": "Put a price on an enemy's head; whoever kills them takes the money",
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"bounty_select_info": "Choose a player:",
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"bounty_player_info": "You put a {1}$ bounty on '{0}'.",
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"bounty_enemy_info": "A {0}$ bounty was placed on your head.",
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"bounty_claimed_info": "You killed '{0}' and claimed {1}$.",
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"bunnyhop": "Bunny",
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"bunnyhop_desc": "You get auto \"BunnyHop\"",
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@ -137,6 +144,10 @@
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"dwarf_desc": "Random character size at the start of the round",
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"dwarf_desc2": "Your size multiplier is: {0}x",
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"empgrenade": "EMP Grenade",
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"empgrenade_desc": "Anyone hurt by your grenade loses their radar and crosshair for a while",
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"empgrenade_enemy_info": "An EMP grenade knocked out your radar and crosshair.",
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"enemyspawn": "Enemy Spawn",
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"enemyspawn_desc": "Click [css_useSkill] to teleport to the enemy spawn",
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@ -223,6 +234,9 @@
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"grapple_no_anchor_info": "No surface to hook onto.",
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"grapple_pulling_info": "PULLING",
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"gravitydecoy": "Gravity Decoy",
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"gravitydecoy_desc": "Your decoy changes the gravity of everyone nearby",
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"grenadier": "Grenadier",
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"grenadier_desc": "You have infinite hegrenade",
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@ -232,6 +246,9 @@
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"healingsmoke": "Healing Smoke",
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"healingsmoke_desc": "Your smoke grenades heal",
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"heavyweight": "Heavyweight",
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"heavyweight_desc": "Skills that push or slow you down have no effect on you",
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"hermit": "Hermit",
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"hermit_desc": "Killing restores ammo and a portion of health",
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"demoneye": "Demon Eye",
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"demoneye_desc": "You deal damage to every enemy you are looking at",
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"nemesis": "Nemesis",
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"nemesis_desc": "The player you mark takes extra damage",
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"nemesis_select_info": "Choose a player:",
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"nemesis_player_info": "You marked '{0}'.",
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"nemesis_enemy_info": "You have been marked as a nemesis, you now take extra damage from everyone.",
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"nightmare": "Nightmare",
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"nightmare_desc": "Force a chosen enemy to experience a terrifying vision",
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"nightmare_disable_info": "The nightmare has faded.",
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"prosthesis": "Prosthesis",
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"prosthesis_desc": "Arms and legs are bulletproof",
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"punisher": "Punisher",
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"punisher_desc": "You bank part of the damage you take and add it to your next hit",
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"punisher_released_info": "You dealt {0} extra damage and healed for the same amount.",
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"push": "Pusher",
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"push_desc": "You have a random chance to push an enemy back when hitting them",
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"push_desc2": "Your chances of pushing back the enemy are: {0}%",
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"returntosender": "Return to Sender",
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"returntosender_desc": "The first hit on an enemy sends them back to their spawn",
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"rewind": "Rewind",
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"rewind_desc": "Click [css_useSkill] to drop a marker where you stand and return to it shortly after",
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"rewind_pending_info": "RETURN: {0}",
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"richboy": "Rich Boy",
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"richboy_desc": "You receive a random amount of money at the start of the round",
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"tripwire_placed_info": "Tripwire placed.",
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"tripwire_triggered_info": "'{0}' triggered your tripwire.",
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"truearmor": "True Armor",
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"truearmor_desc": "Part of the damage you take is paid by your armor instead of your health",
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"voodoo": "Voodoo",
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"voodoo_desc": "The enemy you mark also takes part of the damage you take",
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"voodoo_select_info": "Choose a player:",
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"voodoo_player_info": "You bound '{0}' to your voodoo.",
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"wallhack": "Wallhack",
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"wallhack_desc": "You can see enemies through walls",
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"blastshot": "Tir explosif",
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"blastshot_desc": "Appuyez sur Attack2 avec le MP5 pour tirer une grenade HE",
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"bounty": "Prime",
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"bounty_desc": "Mets une prime sur la tête d'un ennemi ; celui qui le tue empoche l'argent",
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"bounty_select_info": "Choisis un joueur :",
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"bounty_player_info": "Tu as mis une prime de {1}$ sur '{0}'.",
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"bounty_enemy_info": "Une prime de {0}$ a été mise sur ta tête.",
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"bounty_claimed_info": "Tu as tué '{0}' et empoché {1}$.",
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"bunnyhop": "Lapin",
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"bunnyhop_desc": "Vous obtenez l’auto « BunnyHop »",
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"dwarf_desc": "Taille du personnage aléatoire au début du round",
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"dwarf_desc2": "Votre multiplicateur de taille est : {0}x",
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"empgrenade": "Grenade EMP",
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"empgrenade_desc": "Ceux que ta grenade blesse perdent leur radar et leur viseur un moment",
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"empgrenade_enemy_info": "Une grenade EMP a coupé ton radar et ton viseur.",
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"enemyspawn": "Spawn Ennemi",
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"enemyspawn_desc": "Appuyez sur [css_useSkill] pour vous téléporter au spawn ennemi",
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"grapple_no_anchor_info": "Aucune surface pour accrocher le grappin.",
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"grapple_pulling_info": "TRACTION",
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"gravitydecoy": "Leurre gravitationnel",
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"gravitydecoy_desc": "Ton leurre modifie la gravité de tous ceux qui sont à proximité",
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"grenadier": "Grenadier",
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"grenadier_desc": "Tu as des grenades HE infinies",
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"healingchicken": "Poulet guérisseur",
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"healingchicken_desc": "Vos poulets vous soignent lorsque vous êtes à proximité",
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"heavyweight": "Poids lourd",
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"heavyweight_desc": "Les compétences qui te poussent ou te ralentissent n'ont aucun effet sur toi",
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"hermit": "Ermite",
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"hermit_desc": "Tuer restaure des munitions et une partie de vos PV",
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"bankrupt_player_info": "Le joueur « {0} » est en faillite.",
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"bankrupt_select_info": "Mettre un joueur en faillite :",
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"nemesis": "Némésis",
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"nemesis_desc": "Le joueur que tu marques subit des dégâts supplémentaires",
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"nemesis_select_info": "Choisis un joueur :",
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"nemesis_player_info": "Tu as marqué '{0}'.",
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"nemesis_enemy_info": "Vous avez été marqué comme némésis, vous subissez désormais des dégâts supplémentaires de la part de tous.",
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"nightmare": "Cauchemar",
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"nightmare_desc": "Faites subir une vision terrifiante à un ennemi choisi",
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"nightmare_disable_info": "Le cauchemar s'est dissipé.",
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"prosthesis": "Prothèses",
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"prosthesis_desc": "Les bras et les jambes sont pare-balles",
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"punisher": "Punisseur",
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"punisher_desc": "Tu accumules une partie des dégâts subis et l'ajoutes à ton prochain tir",
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"punisher_released_info": "Tu as infligé {0} dégâts en plus et récupéré autant de vie.",
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"push": "Pousseur",
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"push_desc": "Vous avez une chance aléatoire de repousser un ennemi en le touchant",
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"push_desc2": "Votre chance de repousser l’ennemi est : {0}%",
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"returntosender": "Retour à l’Expéditeur",
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"returntosender_desc": "Le premier coup porté à un ennemi le renvoie à son spawn",
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"rewind": "Rembobinage",
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"rewind_desc": "Appuie sur [css_useSkill] pour poser un repère ici et y revenir peu après",
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"rewind_pending_info": "RETOUR : {0}",
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"richboy": "Gosse de Riche",
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"richboy_desc": "Vous recevez une somme d’argent aléatoire au début du round",
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|
||||
|
|
@ -549,6 +580,14 @@
|
|||
"tripwire_placed_info": "Fil-piège placé.",
|
||||
"tripwire_triggered_info": "'{0}' a déclenché votre fil-piège.",
|
||||
|
||||
"truearmor": "Vraie armure",
|
||||
"truearmor_desc": "Une partie des dégâts est absorbée par ton armure au lieu de ta vie",
|
||||
|
||||
"voodoo": "Vaudou",
|
||||
"voodoo_desc": "L'ennemi que tu marques subit aussi une partie des dégâts que tu reçois",
|
||||
"voodoo_select_info": "Choisis un joueur :",
|
||||
"voodoo_player_info": "Tu as lié '{0}' à ton vaudou.",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "Vous pouvez voir les ennemis à travers les murs",
|
||||
|
||||
|
|
|
|||
|
|
@ -60,6 +60,13 @@
|
|||
"blastshot": "Mocne Uderzenie",
|
||||
"blastshot_desc": "Naciśnij Attack2 na MP5, aby wystrzelić granat HE",
|
||||
|
||||
"bounty": "Nagroda",
|
||||
"bounty_desc": "Wyznacz nagrodę za głowę wroga; kto go zabije, dostaje pieniądze",
|
||||
"bounty_select_info": "Wybierz gracza:",
|
||||
"bounty_player_info": "Wyznaczyłeś nagrodę {1}$ za '{0}'.",
|
||||
"bounty_enemy_info": "Za twoją głowę wyznaczono {0}$.",
|
||||
"bounty_claimed_info": "Zabiłeś '{0}' i zgarnąłeś {1}$.",
|
||||
|
||||
"bunnyhop": "Królik",
|
||||
"bunnyhop_desc": "Otrzymujesz auto \"BunnyHopa\"",
|
||||
|
||||
|
|
@ -144,6 +151,10 @@
|
|||
"dwarf_desc": "Losowa wielkość postaci na początku rundy",
|
||||
"dwarf_desc2": "Twój mnożnik wielkości to {0}x",
|
||||
|
||||
"empgrenade": "Granat EMP",
|
||||
"empgrenade_desc": "Kto oberwie twoim granatem, na chwilę traci radar i celownik",
|
||||
"empgrenade_enemy_info": "Granat EMP wyłączył twój radar i celownik.",
|
||||
|
||||
"enemyspawn": "Resp Wroga",
|
||||
"enemyspawn_desc": "Kliknij [css_useSkill], aby teleportować się na resp wroga",
|
||||
|
||||
|
|
@ -230,6 +241,9 @@
|
|||
"grapple_no_anchor_info": "Brak powierzchni do zaczepienia haka.",
|
||||
"grapple_pulling_info": "PRZYCIĄGANIE",
|
||||
|
||||
"gravitydecoy": "Grawitacyjna wabik",
|
||||
"gravitydecoy_desc": "Twój wabik zmienia grawitację wszystkich w pobliżu",
|
||||
|
||||
"grenadier": "Granatnik",
|
||||
"grenadier_desc": "Masz nieskończone granaty odłamkowe",
|
||||
|
||||
|
|
@ -239,6 +253,9 @@
|
|||
"healingchicken": "Lecząca Kura",
|
||||
"healingchicken_desc": "Twoje kury leczą Cię, gdy jesteś w pobliżu",
|
||||
|
||||
"heavyweight": "Waga ciężka",
|
||||
"heavyweight_desc": "Umiejętności, które cię popychają lub spowalniają, nie działają na ciebie",
|
||||
|
||||
"hermit": "Pustelnik",
|
||||
"hermit_desc": "Zabijanie przywraca amunicję i część zdrowia",
|
||||
|
||||
|
|
@ -360,6 +377,12 @@
|
|||
"moneyswap_player_info": "Wymieniłeś swoje pieniądze z graczem '{0}'.",
|
||||
"moneyswap_select_info": "Zamień się kasą z graczem:",
|
||||
|
||||
"nemesis": "Nemezis",
|
||||
"nemesis_desc": "Oznaczony gracz otrzymuje dodatkowe obrażenia",
|
||||
"nemesis_select_info": "Wybierz gracza:",
|
||||
"nemesis_player_info": "Oznaczyłeś '{0}'.",
|
||||
"nemesis_enemy_info": "Zostałeś oznaczony jako nemezis, teraz otrzymujesz dodatkowe obrażenia od wszystkich.",
|
||||
|
||||
"nightmare": "Koszmar",
|
||||
"nightmare_desc": "Wywołaj u wybranego przeciwnika przerażającą wizję",
|
||||
"nightmare_disable_info": "Koszmar minął.",
|
||||
|
|
@ -423,6 +446,10 @@
|
|||
"prosthesis": "Proteza",
|
||||
"prosthesis_desc": "Ramiona i nogi są kuloodporne",
|
||||
|
||||
"punisher": "Karzyciel",
|
||||
"punisher_desc": "Gromadzisz część otrzymanych obrażeń i dodajesz je do następnego trafienia",
|
||||
"punisher_released_info": "Zadałeś {0} dodatkowych obrażeń i odzyskałeś tyle samo życia.",
|
||||
|
||||
"push": "Odpychacz",
|
||||
"push_desc": "Masz losową szansę na odepchnięcie wroga po trafieniu go",
|
||||
"push_desc2": "Twoje szanse na odepchnięcie wroga to: {0}%",
|
||||
|
|
@ -460,6 +487,10 @@
|
|||
"returntosender": "Zwrot do Nadawcy",
|
||||
"returntosender_desc": "Pierwsze trafienie wroga powoduje, że wraca on na swój resp",
|
||||
|
||||
"rewind": "Przewijanie",
|
||||
"rewind_desc": "Naciśnij [css_useSkill], aby zostawić znacznik i wkrótce do niego wrócić",
|
||||
"rewind_pending_info": "POWRÓT: {0}",
|
||||
|
||||
"richboy": "Bogacz",
|
||||
"richboy_desc": "Na początku rundy otrzymujesz losową kwotę gotówki",
|
||||
|
||||
|
|
@ -549,6 +580,14 @@
|
|||
"tripwire_placed_info": "Linka została rozstawiona.",
|
||||
"tripwire_triggered_info": "'{0}' uruchomił Twoją linkę.",
|
||||
|
||||
"truearmor": "Prawdziwy pancerz",
|
||||
"truearmor_desc": "Część obrażeń pokrywa twój pancerz zamiast zdrowia",
|
||||
|
||||
"voodoo": "Voodoo",
|
||||
"voodoo_desc": "Oznaczony wróg również otrzymuje część obrażeń, które ty dostajesz",
|
||||
"voodoo_select_info": "Wybierz gracza:",
|
||||
"voodoo_player_info": "Związałeś '{0}' swoim voodoo.",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "Widzisz wrogów przez ściany",
|
||||
|
||||
|
|
|
|||
|
|
@ -60,6 +60,13 @@
|
|||
"blastshot": "Tiro Explosivo",
|
||||
"blastshot_desc": "Pressione Attack2 com a MP5 para disparar uma granada HE",
|
||||
|
||||
"bounty": "Recompensa",
|
||||
"bounty_desc": "Coloque um preço na cabeça de um inimigo; quem o matar leva o dinheiro",
|
||||
"bounty_select_info": "Escolha um jogador:",
|
||||
"bounty_player_info": "Você colocou {1}$ de recompensa em '{0}'.",
|
||||
"bounty_enemy_info": "Puseram {0}$ de recompensa na sua cabeça.",
|
||||
"bounty_claimed_info": "Você matou '{0}' e levou {1}$.",
|
||||
|
||||
"bunnyhop": "Coelho",
|
||||
"bunnyhop_desc": "Você ganha \"BunnyHop\" automático",
|
||||
|
||||
|
|
@ -144,6 +151,10 @@
|
|||
"dwarf_desc": "Sua altura agora é aleatória",
|
||||
"dwarf_desc2": "Seu multiplicador de altura é: {0}x",
|
||||
|
||||
"empgrenade": "Granada EMP",
|
||||
"empgrenade_desc": "Quem se ferir com sua granada perde o radar e a mira por um tempo",
|
||||
"empgrenade_enemy_info": "Uma granada EMP derrubou seu radar e sua mira.",
|
||||
|
||||
"enemyspawn": "Spawn Inimigo",
|
||||
"enemyspawn_desc": "Clique em [css_useSkill] para se teletransportar para a base inimiga",
|
||||
|
||||
|
|
@ -230,6 +241,9 @@
|
|||
"grapple_no_anchor_info": "Nenhuma superfície para prender o gancho.",
|
||||
"grapple_pulling_info": "PUXANDO",
|
||||
|
||||
"gravitydecoy": "Chamariz Gravitacional",
|
||||
"gravitydecoy_desc": "Seu chamariz muda a gravidade de todos que estão por perto",
|
||||
|
||||
"grenadier": "Bomberman",
|
||||
"grenadier_desc": "Você tem HEs infinitas",
|
||||
|
||||
|
|
@ -239,6 +253,9 @@
|
|||
"healingchicken": "Galinha Curadora",
|
||||
"healingchicken_desc": "Suas galinhas curam você enquanto você estiver por perto",
|
||||
|
||||
"heavyweight": "Peso Pesado",
|
||||
"heavyweight_desc": "Habilidades que empurram ou te deixam lento não fazem efeito em você",
|
||||
|
||||
"hermit": "Sanguessuga",
|
||||
"hermit_desc": "Matar restaura munição e uma parte da sua vida",
|
||||
|
||||
|
|
@ -360,6 +377,12 @@
|
|||
"moneyswap_player_info": "Você trocou dinheiro com o jogador '{0}'.",
|
||||
"moneyswap_select_info": "Trocar dinheiro c/ jogador:",
|
||||
|
||||
"nemesis": "Nêmesis",
|
||||
"nemesis_desc": "O jogador que você marcar recebe dano extra",
|
||||
"nemesis_select_info": "Escolha um jogador:",
|
||||
"nemesis_player_info": "Você marcou '{0}'.",
|
||||
"nemesis_enemy_info": "Você foi marcado como nêmesis, agora recebe dano extra de todos.",
|
||||
|
||||
"nightmare": "Pesadelo",
|
||||
"nightmare_desc": "Faça um inimigo escolhido ter uma visão aterrorizante",
|
||||
"nightmare_disable_info": "O pesadelo desapareceu.",
|
||||
|
|
@ -423,6 +446,10 @@
|
|||
"prosthesis": "Prótese",
|
||||
"prosthesis_desc": "Braços e pernas são à prova de balas",
|
||||
|
||||
"punisher": "Punidor",
|
||||
"punisher_desc": "Você guarda parte do dano recebido e soma no seu próximo tiro",
|
||||
"punisher_released_info": "Você causou {0} de dano extra e recuperou a mesma vida.",
|
||||
|
||||
"push": "Empurrão",
|
||||
"push_desc": "Você tem uma chance aleatória de empurrar um inimigo ao acertá-lo",
|
||||
"push_desc2": "Suas chances de empurrar o inimigo são: {0}%",
|
||||
|
|
@ -460,6 +487,10 @@
|
|||
"returntosender": "Devolução ao Remetente",
|
||||
"returntosender_desc": "O primeiro tiro em um inimigo o envia de volta a sua base",
|
||||
|
||||
"rewind": "Retroceder",
|
||||
"rewind_desc": "Clique em [css_useSkill] para deixar uma marca aqui e voltar a ela logo depois",
|
||||
"rewind_pending_info": "RETORNO: {0}",
|
||||
|
||||
"richboy": "Filhinho de Papai",
|
||||
"richboy_desc": "Você recebe uma quantidade aleatória de dinheiro no início da rodada",
|
||||
|
||||
|
|
@ -549,6 +580,14 @@
|
|||
"tripwire_placed_info": "Fio de armadilha colocado.",
|
||||
"tripwire_triggered_info": "'{0}' acionou seu fio.",
|
||||
|
||||
"truearmor": "Armadura Real",
|
||||
"truearmor_desc": "Parte do dano que você recebe sai do colete em vez da vida",
|
||||
|
||||
"voodoo": "Vodu",
|
||||
"voodoo_desc": "O inimigo que você marcar também recebe parte do dano que você leva",
|
||||
"voodoo_select_info": "Escolha um jogador:",
|
||||
"voodoo_player_info": "Você ligou '{0}' ao seu vodu.",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "Você pode ver inimigos através das paredes",
|
||||
|
||||
|
|
|
|||
|
|
@ -60,6 +60,13 @@
|
|||
"blastshot": "Взрывной выстрел",
|
||||
"blastshot_desc": "Нажмите Attack2 на MP5, чтобы выстрелить гранатой HE",
|
||||
|
||||
"bounty": "Награда",
|
||||
"bounty_desc": "Назначь награду за голову врага; тот, кто убьёт его, получит деньги",
|
||||
"bounty_select_info": "Выберите игрока:",
|
||||
"bounty_player_info": "Вы назначили награду {1}$ за '{0}'.",
|
||||
"bounty_enemy_info": "За вашу голову назначили {0}$.",
|
||||
"bounty_claimed_info": "Вы убили '{0}' и получили {1}$.",
|
||||
|
||||
"bunnyhop": "Заяц",
|
||||
"bunnyhop_desc": "Вы получаете автоматический «БанниХоп»",
|
||||
|
||||
|
|
@ -144,6 +151,10 @@
|
|||
"dwarf_desc": "Случайный размер персонажа в начале раунда",
|
||||
"dwarf_desc2": "Ваш множитель размера: {0}x",
|
||||
|
||||
"empgrenade": "ЭМИ-граната",
|
||||
"empgrenade_desc": "Тот, кто пострадал от вашей гранаты, на время теряет радар и прицел",
|
||||
"empgrenade_enemy_info": "ЭМИ-граната вывела из строя ваш радар и прицел.",
|
||||
|
||||
"enemyspawn": "Спавн врагов",
|
||||
"enemyspawn_desc": "Нажмите [css_useSkill], чтобы телепортироваться на спавн врагов",
|
||||
|
||||
|
|
@ -230,6 +241,9 @@
|
|||
"grapple_no_anchor_info": "Нет поверхности для зацепа.",
|
||||
"grapple_pulling_info": "ПРИТЯГИВАНИЕ",
|
||||
|
||||
"gravitydecoy": "Гравитационная обманка",
|
||||
"gravitydecoy_desc": "Ваша обманка меняет гравитацию всех, кто рядом",
|
||||
|
||||
"grenadier": "Гренадёр",
|
||||
"grenadier_desc": "У вас бесконечные осколочные гранаты",
|
||||
|
||||
|
|
@ -239,6 +253,9 @@
|
|||
"healingsmoke": "Лечащий дым",
|
||||
"healingsmoke_desc": "Ваши дымовые гранаты лечат",
|
||||
|
||||
"heavyweight": "Тяжеловес",
|
||||
"heavyweight_desc": "Способности, которые толкают или замедляют, на вас не действуют",
|
||||
|
||||
"hermit": "Отшельник",
|
||||
"hermit_desc": "Убийства восстанавливают боеприпасы и часть здоровья",
|
||||
|
||||
|
|
@ -360,6 +377,12 @@
|
|||
"moneyswap_player_info": "Вы обменялись деньгами с игроком '{0}'.",
|
||||
"moneyswap_select_info": "Обменять деньги с игроком:",
|
||||
|
||||
"nemesis": "Немезида",
|
||||
"nemesis_desc": "Отмеченный вами игрок получает больше урона",
|
||||
"nemesis_select_info": "Выберите игрока:",
|
||||
"nemesis_player_info": "Вы отметили '{0}'.",
|
||||
"nemesis_enemy_info": "Вы отмечены как немезида и теперь получаете больше урона от всех.",
|
||||
|
||||
"nightmare": "Кошмар",
|
||||
"nightmare_desc": "Заставьте выбранного противника увидеть кошмарное видение",
|
||||
"nightmare_disable_info": "Кошмар рассеялся.",
|
||||
|
|
@ -423,6 +446,10 @@
|
|||
"prosthesis": "Протез",
|
||||
"prosthesis_desc": "Руки и ноги защищены от пуль",
|
||||
|
||||
"punisher": "Каратель",
|
||||
"punisher_desc": "Вы копите часть полученного урона и добавляете его к следующему попаданию",
|
||||
"punisher_released_info": "Вы нанесли {0} дополнительного урона и восстановили столько же здоровья.",
|
||||
|
||||
"push": "Толкач",
|
||||
"push_desc": "Есть шанс оттолкнуть врага назад при попадании",
|
||||
"push_desc2": "Ваш шанс оттолкнуть врага: {0}%",
|
||||
|
|
@ -460,6 +487,10 @@
|
|||
"returntosender": "Вернуть отправителю",
|
||||
"returntosender_desc": "Первое попадание по врагу отправляет его обратно на спавн",
|
||||
|
||||
"rewind": "Перемотка",
|
||||
"rewind_desc": "Нажмите [css_useSkill], чтобы оставить метку здесь и вскоре вернуться к ней",
|
||||
"rewind_pending_info": "ВОЗВРАТ: {0}",
|
||||
|
||||
"richboy": "Богач",
|
||||
"richboy_desc": "Вы получаете случайную сумму денег в начале раунда",
|
||||
|
||||
|
|
@ -549,6 +580,14 @@
|
|||
"tripwire_placed_info": "Растяжка установлена.",
|
||||
"tripwire_triggered_info": "'{0}' задел вашу растяжку.",
|
||||
|
||||
"truearmor": "Настоящая броня",
|
||||
"truearmor_desc": "Часть урона принимает броня, а не здоровье",
|
||||
|
||||
"voodoo": "Вуду",
|
||||
"voodoo_desc": "Отмеченный враг тоже получает часть урона, который получаете вы",
|
||||
"voodoo_select_info": "Выберите игрока:",
|
||||
"voodoo_player_info": "Вы привязали '{0}' к своему вуду.",
|
||||
|
||||
"wallhack": "Воллхак",
|
||||
"wallhack_desc": "Вы видите врагов сквозь стены",
|
||||
|
||||
|
|
|
|||
|
|
@ -60,6 +60,13 @@
|
|||
"blastshot": "Patlama Atışı",
|
||||
"blastshot_desc": "MP5 ile sağ tıklayarak el bombası fırlat",
|
||||
|
||||
"bounty": "Ödül Avı",
|
||||
"bounty_desc": "Bir düşmana ödül koy, onu öldüren parayı alır",
|
||||
"bounty_select_info": "Birini seçin:",
|
||||
"bounty_player_info": "'{0}' için {1}$ ödül koydun.",
|
||||
"bounty_enemy_info": "Başına {0}$ ödül kondu.",
|
||||
"bounty_claimed_info": "'{0}' oyuncusunu öldürdün ve {1}$ kazandın.",
|
||||
|
||||
"bunnyhop": "Tavşan",
|
||||
"bunnyhop_desc": "Otomatik BunnyHop yaparsın",
|
||||
|
||||
|
|
@ -137,6 +144,10 @@
|
|||
"dwarf_desc": "Rastgele karakter boyutu",
|
||||
"dwarf_desc2": "Boyutun: {0}x",
|
||||
|
||||
"empgrenade": "EMP Bombası",
|
||||
"empgrenade_desc": "El bomban, hasar verdiğin düşmanın radarını ve nişangahını kapatır",
|
||||
"empgrenade_enemy_info": "Radarın ve nişangahın kapandı.",
|
||||
|
||||
"enemyspawn": "Base Baskını",
|
||||
"enemyspawn_desc": "[css_useSkill] tuşuna basarak düşman doğma noktasına ışınlan",
|
||||
|
||||
|
|
@ -223,6 +234,9 @@
|
|||
"grapple_no_anchor_info": "Kanca atılacak yüzey yok",
|
||||
"grapple_pulling_info": "ÇEKİLİYOR",
|
||||
|
||||
"gravitydecoy": "Yerçekimi Yanıltıcısı",
|
||||
"gravitydecoy_desc": "Yanıltıcı bomban yakındaki herkesin yerçekimini değiştirir",
|
||||
|
||||
"grenadier": "Bombacı",
|
||||
"grenadier_desc": "El bomban sınırsız",
|
||||
|
||||
|
|
@ -232,6 +246,9 @@
|
|||
"healingsmoke": "Şifalı Sis",
|
||||
"healingsmoke_desc": "Sis bomban iyileştirir",
|
||||
|
||||
"heavyweight": "Ağır Sıklet",
|
||||
"heavyweight_desc": "Seni iten ve yavaşlatan yetenekler işlemez",
|
||||
|
||||
"hermit": "Münzevi",
|
||||
"hermit_desc": "Birini öldürünce mermin ve canın yenilenir",
|
||||
|
||||
|
|
@ -360,6 +377,12 @@
|
|||
"demoneye": "Şeytani Göz",
|
||||
"demoneye_desc": "Baktığın tüm düşmana hasar verirsin",
|
||||
|
||||
"nemesis": "Ezeli Rakip",
|
||||
"nemesis_desc": "İşaretlediğin düşman herkesten daha fazla hasar alır",
|
||||
"nemesis_select_info": "Birini seçin:",
|
||||
"nemesis_player_info": "'{0}' artık herkesten daha fazla hasar alacak.",
|
||||
"nemesis_enemy_info": "İşaretlendin, artık herkesten daha fazla hasar alıyorsun.",
|
||||
|
||||
"nightmare": "Kabus",
|
||||
"nightmare_desc": "Seçtiğin rakibe kabus gördür",
|
||||
"nightmare_disable_info": "Kabus sona erdi.",
|
||||
|
|
@ -423,6 +446,10 @@
|
|||
"prosthesis": "Protez",
|
||||
"prosthesis_desc": "Kolların ve bacakların kurşun geçirmez",
|
||||
|
||||
"punisher": "İntikam",
|
||||
"punisher_desc": "Aldığın hasarı biriktirir, sonraki vuruşunda geri verirsin",
|
||||
"punisher_released_info": "{0} ekstra hasar verdin ve o kadar can kazandın.",
|
||||
|
||||
"push": "İtici",
|
||||
"push_desc": "Düşmana vurduğunda onu geri itme şansın olur",
|
||||
"push_desc2": "Geri itme şansın: %{0}",
|
||||
|
|
@ -460,6 +487,10 @@
|
|||
"returntosender": "İade",
|
||||
"returntosender_desc": "Düşmana ilk vuruşun onu kendi başlangıcına ışınlar",
|
||||
|
||||
"rewind": "Geri Sarma",
|
||||
"rewind_desc": "[css_useSkill] tuşuna basarak iz bırak, birazdan oraya geri dön",
|
||||
"rewind_pending_info": "DÖNÜŞ: {0}",
|
||||
|
||||
"richboy": "Zengin Çocuk",
|
||||
"richboy_desc": "Rastgele miktarda paran olur",
|
||||
|
||||
|
|
@ -549,6 +580,14 @@
|
|||
"tripwire_placed_info": "Tel gerildi.",
|
||||
"tripwire_triggered_info": "'{0}' teline takıldı.",
|
||||
|
||||
"truearmor": "Gerçek Zırh",
|
||||
"truearmor_desc": "Aldığın hasarın bir kısmını canın yerine zırhın karşılar",
|
||||
|
||||
"voodoo": "Vudu",
|
||||
"voodoo_desc": "Aldığın hasarın bir kısmını işaretlediğin düşman da alır",
|
||||
"voodoo_select_info": "Birini seçin:",
|
||||
"voodoo_player_info": "'{0}' oyuncusunu kendine bağladın.",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "Düşmanları duvar arkasından görürsün",
|
||||
|
||||
|
|
|
|||
|
|
@ -54,6 +54,13 @@
|
|||
"blademaster": "我的刀能档子弹!",
|
||||
"blademaster_desc": "持刀时,你有很高几率格挡子弹",
|
||||
|
||||
"bounty": "悬赏",
|
||||
"bounty_desc": "对一名敌人悬赏,击杀他的人可以获得赏金",
|
||||
"bounty_select_info": "选择一名玩家:",
|
||||
"bounty_player_info": "你对 '{0}' 悬赏了 {1}$。",
|
||||
"bounty_enemy_info": "有人对你悬赏了 {0}$。",
|
||||
"bounty_claimed_info": "你击杀了 '{0}',获得 {1}$。",
|
||||
|
||||
"bunnyhop": "连跳大佬",
|
||||
"bunnyhop_desc": "你获得自动连跳的能力",
|
||||
|
||||
|
|
@ -131,6 +138,10 @@
|
|||
"dwarf_desc": "回合开始时获得随机角色大小",
|
||||
"dwarf_desc2": "你的体型倍率是:{0}x",
|
||||
|
||||
"empgrenade": "电磁脉冲手雷",
|
||||
"empgrenade_desc": "被你的手雷伤到的人会暂时失去雷达和准星",
|
||||
"empgrenade_enemy_info": "电磁脉冲手雷让你的雷达和准星失效了。",
|
||||
|
||||
"enemyspawn": "传送敌人出生点",
|
||||
"enemyspawn_desc": "点击 [css_useSkill] 传送到敌人出生点",
|
||||
|
||||
|
|
@ -211,12 +222,18 @@
|
|||
"grapple_no_anchor_info": "没有可以钩住的表面。",
|
||||
"grapple_pulling_info": "拉动中",
|
||||
|
||||
"gravitydecoy": "重力诱饵",
|
||||
"gravitydecoy_desc": "你的诱饵会改变附近所有人的重力",
|
||||
|
||||
"grenadier": "投弹手",
|
||||
"grenadier_desc": "你拥有无限高爆手雷",
|
||||
|
||||
"healingsmoke": "治疗烟雾",
|
||||
"healingsmoke_desc": "你的烟雾弹会治疗",
|
||||
|
||||
"heavyweight": "重量级",
|
||||
"heavyweight_desc": "推开你或让你减速的技能对你无效",
|
||||
|
||||
"hermit": "隐士",
|
||||
"hermit_desc": "击杀敌人会恢复弹药和部分生命值",
|
||||
|
||||
|
|
@ -330,6 +347,12 @@
|
|||
"deathbomb_desc": "你死亡时会爆炸,杀死附近的玩家",
|
||||
"deathbomb_explosion": "砰!",
|
||||
|
||||
"nemesis": "宿敌",
|
||||
"nemesis_desc": "被你标记的玩家会受到额外伤害",
|
||||
"nemesis_select_info": "选择一名玩家:",
|
||||
"nemesis_player_info": "你标记了 '{0}'。",
|
||||
"nemesis_enemy_info": "你被标记为宿敌,现在会受到所有人的额外伤害。",
|
||||
|
||||
"nightmare": "nightmare",
|
||||
"nightmare_desc": "nightmare_desc",
|
||||
"nightmare_disable_info": "nightmare_disable_info",
|
||||
|
|
@ -393,6 +416,10 @@
|
|||
"prosthesis": "假肢",
|
||||
"prosthesis_desc": "手臂和腿部防弹",
|
||||
|
||||
"punisher": "惩罚者",
|
||||
"punisher_desc": "你会积攒受到伤害的一部分,并加到下一次命中上",
|
||||
"punisher_released_info": "你造成了 {0} 点额外伤害,并回复了同样的生命值。",
|
||||
|
||||
"push": "推力者",
|
||||
"push_desc": "你有随机几率在击中敌人时将其推回",
|
||||
"push_desc2": "你击退敌人的几率为:{0}%",
|
||||
|
|
@ -430,6 +457,10 @@
|
|||
"returntosender": "发送他们房子!!!",
|
||||
"returntosender_desc": "首次击中敌人会将其送回出生点",
|
||||
|
||||
"rewind": "回溯",
|
||||
"rewind_desc": "按 [css_useSkill] 在原地留下标记,稍后回到那里",
|
||||
"rewind_pending_info": "回溯:{0}",
|
||||
|
||||
"richboy": "富少",
|
||||
"richboy_desc": "回合开始时你获得随机数量的钱",
|
||||
|
||||
|
|
@ -507,6 +538,14 @@
|
|||
"tripwire_placed_info": "tripwire_placed_info",
|
||||
"tripwire_triggered_info": "tripwire_triggered_info: {0}",
|
||||
|
||||
"truearmor": "真实护甲",
|
||||
"truearmor_desc": "你受到的一部分伤害由护甲承担,而不是生命值",
|
||||
|
||||
"voodoo": "巫毒",
|
||||
"voodoo_desc": "被你标记的敌人也会受到你所受伤害的一部分",
|
||||
"voodoo_select_info": "选择一名玩家:",
|
||||
"voodoo_player_info": "你把 '{0}' 绑到了你的巫毒上。",
|
||||
|
||||
"wallhack": "透视",
|
||||
"wallhack_desc": "你可以通过墙壁看到敌人",
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue