Commit graph

39 commits

Author SHA1 Message Date
7810c6e302 chore: version 1.2.4.b2-panorama1, drop WASDMenuAPI project
- ModuleVersion 1.2.4.b2-panorama1; the startup version check and its download link now use
  git.zio.sh/cs2/jRandomSkills releases instead of upstream's GitHub
- updater.json lists the release
- Remove the unused WASDMenuAPI project from the solution and repo, and its README credit
2026-09-24 21:37:07 +01:00
Juzlus
c58bff7150 Update readme & Rework NoRecoil 2026-09-17 22:54:05 +02:00
Juzlus
75b8bec7e1 Update markdown 2026-09-08 03:34:40 +02:00
Juzlus
7ad753e3b5 Update markdown 2026-08-28 05:36:02 +02:00
Juzlus
8c7445cc03 Update markdown 2026-08-22 04:06:54 +02:00
Juzlus
ef8b8e595f Update readme & Polish translations 2026-08-18 00:39:00 +02:00
Juzlus
f430a2ced4 Update readme 2026-08-06 15:00:28 +02:00
Juzlus
89922b683b Merge branch 'main' of https://github.com/Juzlus/jRandomSkills 2026-08-06 14:57:50 +02:00
Juzlus
f91c024d54 Update en.md 2026-08-06 14:57:41 +02:00
github-actions[bot]
de0ff39742 chore: update contributors and thanks 2026-08-06 12:56:39 +00:00
Juzlus
34198e9f95 Update readme 2026-08-06 14:56:01 +02:00
Juzlus
82d1de87d5 Update readme 2026-08-03 22:45:21 +02:00
Juzlus
94ba41f8cb Update markdown & translate curse_limit_info 2026-08-01 21:23:57 +02:00
Juzlus
9857be3236 v1.2.3.b3 - HUD auto-hide
Added automatic HUD hiding to prevent conflicts with other plugins using the center HUD system.
2026-08-01 21:11:59 +02:00
Juzlus
ade49a1963 Update readme 2026-07-31 20:35:08 +02:00
ByDexter
98f6e65b01 1.2.3.b2 2026-07-30 01:15:32 +03:00
Juzlus
1f4aae0204 Update readme and ModuleVersion to v1.2.2.b9 2026-07-23 01:59:01 +02:00
Juzlus
6551020774 Update markdown 2026-07-14 01:08:33 +02:00
github-actions[bot]
03bbe6ca98 chore: update contributors and thanks 2026-07-12 22:43:36 +00:00
Juzlus
e490b7f3df Add optional full force client update path
- Updated markdown files.
- Added FullForceUpdate as an optional feature.
- Jester: Fixes crashes that occur when a skill is being disabled.
2026-07-13 00:28:30 +02:00
Juzlus
0bfc31c059 Update readme files 2026-07-07 01:45:02 +02:00
Juzlus
47985cdfef v1.2.2.b5
Fixed conflicts with the merge https://github.com/Juzlus/jRandomSkills/pull/33

- #### General:
    - ###### Fixed players' view angle snapping to look at (0, 0, 0) at round start (ForceFullUpdate was re-applying a zeroed view angle). [by: @ByDexterTR and @Juzlus].
    - ###### Stability: skills are now correctly disabled and cleaned up on attacker-less deaths (fall damage, drowning, world). [by: @ByDexterTR].
    - ###### Performance: the end-of-round skill summary now runs in a single timer instead of one per player, and skips players who disconnect during the delay. [by: @ByDexterTR].

- #### Skill improvements:
    - ###### Re-Zombie:
        - ###### Fixed the player dying instead of respawning with full zombie health. [by: @ByDexterTR].
    - ###### Jester:
        - ###### Armor no longer drains while the skill is active. [by: @ByDexterTR].
    - ###### Soundmaker / Anomaly:
        - ###### Updated the description. [by: @ByDexterTR].
2026-06-30 07:06:10 +02:00
Juzlus
f97911d67c Update update_thanks.yml 2026-06-29 18:28:51 +02:00
Juzlus
42e5453fd4 v1.2.2.b4
- #### General:
    - ###### Updated the GitHub source code to implement the changes introduced in merge request (https://github.com/Juzlus/jRandomSkills/pull/32).

- #### Skill improvements:
    - ###### Ninja:
        - ###### Removed debug chat messages that were used for testing.
2026-06-29 16:10:59 +02:00
Juzlus
ed0bf15b29 Merge branch 'main' of https://github.com/Juzlus/jRandomSkills 2026-06-29 06:20:11 +02:00
Juzlus
8db8d658a7 readme 2026-06-29 06:20:05 +02:00
github-actions[bot]
30fc6fd9df chore: update contributors and thanks 2026-06-29 04:15:15 +00:00
Juzlus
2ae293d1aa v1.2.2.b3
## 📋 Changelog

- #### General:
    - ###### Updated Chinese language translation by [by: [@Ericzzrbb](hhttps://github.com/Ericzzrbb)].
    - ###### Fixed a bug where a player could be given multiple skills at once while the HUD displayed only one (the player list was never cleared on map change and had no duplicate protection on join). [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Fixed skill names and descriptions showing the raw translation key on Turkish servers (culture-sensitive lowercasing) - affected skills starting with "I" (e.g. Illiterate, Impostor, InfiniteAmmo, Iana). [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### RayTrace-based skills and the skill-use button no longer throw when the RayTrace module is not installed - they now degrade gracefully instead of crashing. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Fixed the skill-use button (when bound to Use/E) blocking option selection inside WSAD target menus. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Performance: cached reflection lookups in `SkillAction` and `SkillsInfo.GetValue`, and de-duplicated the repeated event-dispatch logic on hot paths (OnTick, OnTakeDamage, etc.). [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Stability: removed dead methods that threw `NotImplementedException`, hardened team-score handling, and reset all skill state on round start / map change. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Build: post-build copy paths now follow the active `$(Configuration)` and `$(TargetFramework)`. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Added new Turkish translation strings for the skill notifications listed below. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Fixed bot-related messages so they now display correctly in the chat of the controlling player.
    - ###### When a player takes control of a bot, all active skill effects affecting that bot are now correctly transferred to the controlling player.
    - ###### Prevented bots from automatically using skills while being controlled by a player.

- #### Skill improvements:
    - ###### Wallhack:
        - ###### Fixed enemy outlines briefly flashing for everyone when the skill holder dies. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Area Reaper:
        - ###### Teammates (CT) are now notified which bombsite (A/B) was sealed. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Wild Throw:
        - ###### Now notifies the targeted player, consistent with other targeted skills. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Careful Bullets / Darkness / Deaf / Glitch / Jammer / Jump Ban / Magnifier / Poison / Primary Ban / Wild Throw:
        - ###### The targeted player is now notified when the effect ends after the skill holder dies. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Careful Bullets:
        - ###### Added damage-taken sound effects when missing a shot
    - ###### C4 Camouflage / Ninja:
        - ###### Fixed a bug where dying with invisibility active and taking control of a bot would grant invisibility to the bot as well.
    - ###### Poison:
        - ###### Added damage-taken sound effects.
    - ###### Primary Ban:
        - ###### Changed mechanic to directly block shooting weapons instead of forcing a weapon switch to the knife.
    - ###### Hot Bomb:
        - ###### Replaced the bomb-burning sound effects.
        - ###### Added a notification when the burning effect ends and the bomb returns to its normal color.
2026-06-29 06:12:53 +02:00
Juzlus
ddd1be923a Readme 2026-06-10 15:02:09 +02:00
Juzlus
d668d82861 Update update_thanks.yml 2026-06-10 14:53:24 +02:00
Juzlus
231171c9ba readme 2026-06-10 14:50:52 +02:00
Juzlus
e653712012 update readme 2026-06-10 14:42:00 +02:00
Juzlus
4860e117c7 update readme 2026-06-10 14:30:13 +02:00
Juzlus
2b77b04008 update update_thanks 2026-06-10 14:20:22 +02:00
Juzlus
9985961c79 Update update_thanks.py 2026-06-10 14:10:53 +02:00
Juzlus
abe5e3ff56 Update update_thanks.yml 2026-06-10 14:02:06 +02:00
Juzlus
12df88ac02 Update update_thanks.yml 2026-06-10 14:00:02 +02:00
Juzlus
ed59dfba7e Move GitHub assets into .github directory 2026-06-10 13:56:13 +02:00
Juzlus
91761f7376 v1.2.2.b2
## GENERAL
- Updated CSS to version 1.0.369.
- Upgraded the project from .NET 8.0 to .NET 10.0.
- Updated Turkish language translation by @ByDexterTR.
- Added Russian language translation by @213sdfsdgf.
- Fixed an issue with incorrect display of Arabic nicknames.
- Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash.
- Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd).
- Added new signatures to gamedata.
- Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.).

## SKILL IMPROVEMENTS
- Re-Zombie:
  -- Fixed weapon switching issues when a player is holding a Zeus and a knife.
  -- Weapons are now removed for bots in zombie mode.
- Ghost:
  -- Blocked the ability to use the Zeus.
- Thorns:
  -- Added a configurable maximum health limit (37 HP) for the damage that can be reflected.
- Second Life / Phoenix / Re-Zombie:
  -- Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
- Ghost / Chicken:
  -- Blocked the ability to use the SG556 (`weapon_sg556`).
- Wallhack:
  -- Fixed a bug that caused temporary enemy highlighting right after death.
- Cypher:
  -- Added camera position persistence.
- God Mode:
  -- Fixed an issue with permanent immortality triggering after reaching exactly 0 HP.
- Weapons Swap:
  -- The ammo count is now also transferred when weapons are swapped.
- Muhammed:
  -- Renamed the skill to "DeathBomb".
- Spectator:
  -- Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated.
- Friendly Fire:
  -- The skill now works even when the server's mp_friendlyfire setting is set to 0.
- Baseball:
  -- Disabled teammate killing.
2026-06-10 13:47:34 +02:00