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Author SHA1 Message Date
df4f39ffd3 release.sh: read the Forgejo token from ../../.forgejo-token when FORGEJO_TOKEN isn't set 2026-10-04 18:34:13 +01:00
941d1f29af setstaticskill, next: target by part of a name, @me, #userid, ...
Same rules as setskill, but only when one player matches. Bump to 1.2.4.b3-panorama5.
2026-10-03 00:18:05 +01:00
75f4788236 setoverride: same targets as setskill (@me, @all, @ct, @t, @random, ...)
Several targets are all set to one state: on if any is off, otherwise off.
Bump to 1.2.4.b3-panorama4.
2026-10-03 00:03:22 +01:00
b16e6fb213 setskill: @me/@all/@ct/@t/@random/@randomct/@randomt targets, respect team-only skills
css_setskill takes CSS's target selectors plus @random, @randomct and @randomt
(one random alive player the skill is allowed for). Players on the wrong team
for a team-only skill (e.g. ChillOut) are skipped and keep their skill.
Bump ModuleVersion to 1.2.4.b3-panorama3.
2026-09-29 23:30:53 +01:00
5 changed files with 130 additions and 66 deletions

View file

@ -2,6 +2,7 @@ using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Commands.Targeting;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Utils;
using src.menu;
@ -115,14 +116,14 @@ namespace src.command
if (command.ArgCount < 2)
{
Reply("Usage: css_setoverride <name or steamid64>");
Reply("Usage: css_setoverride <name, steamid64, @me, @all, @ct, @t, @random, ...>");
return;
}
var targetPlayer = Utilities.GetPlayers().FirstOrDefault(p => p != null && p.IsValid
&& (p.SteamID.ToString().Equals(command.GetArg(1), StringComparison.CurrentCultureIgnoreCase)
|| p.PlayerName.Equals(command.GetArg(1), StringComparison.OrdinalIgnoreCase)));
if (targetPlayer == null)
// zio: same targets as css_setskill. Several targets are all set to one state:
// on if any of them is off, otherwise off.
var targets = GetSetSkillTargets(player, command.GetArg(1), _ => true);
if (targets.Count == 0)
{
Reply(player == null
? Localization.GetTranslationWithoutIlliterate("player_not_found_setskill")
@ -130,37 +131,28 @@ namespace src.command
return;
}
bool enabled = CooldownOverride.Toggle(targetPlayer);
Reply($"Cooldown override {(enabled ? $"{ChatColors.Lime}ON" : $"{ChatColors.LightRed}OFF")}{ChatColors.Default} for {ChatColors.LightRed}\u202A{targetPlayer.PlayerName}\u202C");
bool enabled = targets.Any(p => !CooldownOverride.IsSet(p));
foreach (var targetPlayer in targets)
CooldownOverride.Set(targetPlayer, enabled);
string who = targets.Count == 1 ? targets[0].PlayerName : $"{targets.Count} players";
Reply($"Cooldown override {(enabled ? $"{ChatColors.Lime}ON" : $"{ChatColors.LightRed}OFF")}{ChatColors.Default} for {ChatColors.LightRed}\u202A{who}\u202C");
}
private static void Command_SetSkill(CCSPlayerController? player, CommandInfo command)
{
Debug.WriteToDebug($"Player {player?.PlayerName} used the css_setskill {command.ArgString} command.");
if (!string.IsNullOrEmpty(config.NormalCommands.SetSkillCommand.Permissions) && !AdminManager.PlayerHasPermissions(player, config.NormalCommands.SetSkillCommand.Permissions)) return;
var targetPlayer = Utilities.GetPlayers().FirstOrDefault(p => p != null && p.IsValid
&& (p.SteamID.ToString().Equals(command.GetArg(1), StringComparison.CurrentCultureIgnoreCase)
|| p.PlayerName.Equals(command.GetArg(1), StringComparison.OrdinalIgnoreCase)));
void Reply(string key)
{
if (player == null) Server.PrintToConsole(Localization.GetTranslationWithoutIlliterate(key));
else SkillUtils.PrintToChat(player, player.GetTranslationWithoutIlliterate(key));
}
if (command.ArgCount < 2)
{
if (player == null)
{
Server.PrintToConsole(Localization.GetTranslationWithoutIlliterate("correct_form_setskill"));
return;
}
SkillUtils.PrintToChat(player, player.GetTranslationWithoutIlliterate("correct_form_setskill"));
return;
}
if (targetPlayer == null)
{
if (player == null)
{
Server.PrintToConsole(Localization.GetTranslationWithoutIlliterate("player_not_found_setskill"));
return;
}
SkillUtils.PrintToChat(player, player.GetTranslationWithoutIlliterate("player_not_found_setskill"));
Reply("correct_form_setskill");
return;
}
@ -169,45 +161,114 @@ namespace src.command
if (skill == null)
{
if (player == null)
{
Server.PrintToConsole(Localization.GetTranslationWithoutIlliterate("skill_not_found_setskill"));
return;
}
SkillUtils.PrintToChat(player, player.GetTranslationWithoutIlliterate("skill_not_found_setskill"));
Reply("skill_not_found_setskill");
return;
}
var skillPlayer = PlayerManager.GetPlayerByIndex(targetPlayer.Index);
if (skillPlayer != null)
// zio: team-only skills (e.g. ChillOut for CTs) are never given to the other team; those players keep their skill.
int onlyTeam = SkillsInfo.GetValue<int>(skill.Skill, "onlyTeam");
bool TeamAllowed(CCSPlayerController p) => onlyTeam == 0 || (int)p.Team == onlyTeam;
var targets = GetSetSkillTargets(player, command.GetArg(1), TeamAllowed);
if (targets.Count == 0)
{
Reply("player_not_found_setskill");
return;
}
var done = new List<CCSPlayerController>();
var wrongTeam = new List<CCSPlayerController>();
foreach (var targetPlayer in targets)
{
if (!TeamAllowed(targetPlayer))
{
wrongTeam.Add(targetPlayer);
continue;
}
var skillPlayer = PlayerManager.GetPlayerByIndex(targetPlayer.Index);
if (skillPlayer == null) continue;
Instance.SkillAction(skillPlayer.Skill.ToString(), "DisableSkill", [targetPlayer]);
skillPlayer.Skill = skill.Skill;
skillPlayer.SpecialSkill = Skills.None;
Instance.SkillAction(skill.Skill.ToString(), "EnableSkill", [targetPlayer]);
Event.UpdateSkillHudExpired(skillPlayer, skill.Skill);
done.Add(targetPlayer);
}
if (player == null)
{
Server.PrintToConsole(Localization.GetTranslationWithoutIlliterate("done_setskill"));
return;
}
string teamName = onlyTeam == (int)CsTeam.Terrorist ? "T" : "CT";
if (player == null)
{
if (done.Count > 0)
Server.PrintToConsole($"{Localization.GetTranslationWithoutIlliterate("done_setskill")}: {skill.Skill} -> {string.Join(", ", done.Select(p => p.PlayerName))}");
if (wrongTeam.Count > 0)
Server.PrintToConsole($"{skill.Skill} is {teamName}-only, skipped: {string.Join(", ", wrongTeam.Select(p => p.PlayerName))}");
if (done.Count == 0 && wrongTeam.Count == 0)
Server.PrintToConsole(Localization.GetTranslationWithoutIlliterate("error_setskill"));
return;
}
SkillUtils.PrintToChat(player, $"{player.GetTranslationWithoutIlliterate("done_setskill")}: {ChatColors.LightRed}{player.GetSkillName(skill.Skill)} {ChatColors.Lime}{player.GetTranslationWithoutIlliterate("for_setskill")} {ChatColors.LightRed}\u202A{targetPlayer.PlayerName}\u202C");
if (done.Count > 0)
{
string who = done.Count == 1 ? done[0].PlayerName : $"{done.Count} players";
SkillUtils.PrintToChat(player, $"{player.GetTranslationWithoutIlliterate("done_setskill")}: {ChatColors.LightRed}{player.GetSkillName(skill.Skill)} {ChatColors.Lime}{player.GetTranslationWithoutIlliterate("for_setskill")} {ChatColors.LightRed}\u202A{who}\u202C");
if (skill.Display)
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skill.Skill)}{ChatColors.Lime}: {player.GetSkillDescription(skill.Skill)}", border: "b");
}
else
{
if (player == null)
{
Server.PrintToConsole(Localization.GetTranslationWithoutIlliterate("error_setskill"));
return;
}
SkillUtils.PrintToChat(player, player.GetTranslationWithoutIlliterate("error_setskill"));
if (wrongTeam.Count > 0)
{
string who = wrongTeam.Count == 1 ? wrongTeam[0].PlayerName : $"{wrongTeam.Count} players";
SkillUtils.PrintToChat(player, $"{ChatColors.LightRed}{player.GetSkillName(skill.Skill)}{ChatColors.Default} is {teamName}-only, not given to {ChatColors.LightRed}\u202A{who}\u202C");
}
if (done.Count == 0 && wrongTeam.Count == 0)
Reply("error_setskill");
}
// zio: one player for commands that take a single target (css_setstaticskill, css_next): the
// css_setskill rules, so part of a name works, but only when it picks out one player.
private static CCSPlayerController? GetSinglePlayerTarget(CCSPlayerController? caller, string arg)
{
if (string.IsNullOrEmpty(arg)) return null;
var targets = GetSetSkillTargets(caller, arg, _ => true);
return targets.Count == 1 ? targets[0] : null;
}
// zio: css_setskill targets. An exact name or SteamID64 as before, CSS's own selectors
// (@me, @all, @ct, @t, @alive, #userid, ...), or @random/@randomct/@randomt: one random
// alive player, drawn only from players the skill's team restriction allows.
private static List<CCSPlayerController> GetSetSkillTargets(CCSPlayerController? caller, string arg, Func<CCSPlayerController, bool> teamAllowed)
{
var players = Utilities.GetPlayers().Where(p => p != null && p.IsValid && !p.IsHLTV).ToList();
CsTeam? randomTeam = arg.ToLowerInvariant() switch
{
"@random" => CsTeam.None,
"@randomct" => CsTeam.CounterTerrorist,
"@randomt" => CsTeam.Terrorist,
_ => null
};
if (randomTeam != null)
{
var pool = players.Where(p => (p.Team == CsTeam.Terrorist || p.Team == CsTeam.CounterTerrorist)
&& (randomTeam == CsTeam.None || p.Team == randomTeam)
&& p.PawnIsAlive && teamAllowed(p)).ToList();
return pool.Count == 0 ? [] : [pool[Random.Shared.Next(pool.Count)]];
}
var exact = players.FirstOrDefault(p => p.SteamID.ToString().Equals(arg, StringComparison.CurrentCultureIgnoreCase)
|| p.PlayerName.Equals(arg, StringComparison.OrdinalIgnoreCase));
if (exact != null) return [exact];
var matched = new Target(arg).GetTarget(caller).Players.Where(p => p != null && p.IsValid && !p.IsHLTV).ToList();
if (arg.StartsWith('@'))
return [.. matched.Where(p => p.Team == CsTeam.Terrorist || p.Team == CsTeam.CounterTerrorist)];
// A partial name only counts when it matches one player, so a typo can't hit several.
return matched.Count == 1 ? matched : [];
}
[CommandHelper(minArgs: 0, whoCanExecute: CommandUsage.CLIENT_ONLY)]
@ -522,9 +583,7 @@ namespace src.command
{
Debug.WriteToDebug($"Player {player?.PlayerName} used the css_setstaticskill {command.ArgString} command.");
if (!string.IsNullOrEmpty(config.NormalCommands.SetStaticSkillCommand.Permissions) && !AdminManager.PlayerHasPermissions(player, config.NormalCommands.SetStaticSkillCommand.Permissions)) return;
var targetPlayer = Utilities.GetPlayers().FirstOrDefault(p => p != null && p.IsValid
&& (p.SteamID.ToString().Equals(command.GetArg(1), StringComparison.CurrentCultureIgnoreCase)
|| p.PlayerName.Equals(command.GetArg(1), StringComparison.OrdinalIgnoreCase)));
var targetPlayer = GetSinglePlayerTarget(player, command.GetArg(1));
if (command.ArgCount < 2)
{
@ -671,9 +730,7 @@ namespace src.command
if (!string.IsNullOrEmpty(playerString))
{
targetPlayer = Utilities.GetPlayers().FirstOrDefault(p => p != null && p.IsValid
&& (p.SteamID.ToString().Equals(playerString, StringComparison.CurrentCultureIgnoreCase)
|| p.PlayerName.Equals(playerString, StringComparison.OrdinalIgnoreCase)));
targetPlayer = GetSinglePlayerTarget(player, playerString);
if (targetPlayer == null)
{

View file

@ -44,7 +44,7 @@ namespace src
public override string ModuleName => "[CS2] [ jRandomSkills ]";
public override string ModuleAuthor => "D3X (Original), Juzlus (Modifier), ByDexterTR (Contributor)";
public override string ModuleDescription => "Plugin adds random skills every round for CS2 by D3X. Modified by Juzlus.";
public override string ModuleVersion => "1.2.4.b3-panorama2";
public override string ModuleVersion => "1.2.4.b3-panorama5";
public override void Load(bool hotReload)
{

View file

@ -633,7 +633,7 @@
"skill_not_found_setskill": "No such CHATCOLORS.REDskill found",
"player_not_found_setskill": "No such CHATCOLORS.REDplayer found",
"correct_form_setskill": "Correct usage: CHATCOLORS.RED!setskill <nickname> <skill>",
"correct_form_setskill": "Correct usage: CHATCOLORS.RED!setskill <nickname/@me/@all/@ct/@t/@random/@randomct/@randomt> <skill>",
"correct_form_setscore": "Correct usage: CHATCOLORS.RED!setscore <CT> <TT>",
"done_setskill": "skill set",
"error_setskill": "Failed to set CHATCOLORS.REDskill",

View file

@ -15,14 +15,16 @@ namespace src.utils
private static readonly HashSet<ulong> _players = [];
private static readonly ConcurrentDictionary<Type, FieldInfo[]> _stateFields = new();
// Toggles the override and returns the new state.
public static bool Toggle(CCSPlayerController player)
// Sets the override for one player.
public static void Set(CCSPlayerController player, bool enabled)
{
if (_players.Remove(Key(player))) return false;
_players.Add(Key(player));
return true;
if (enabled) _players.Add(Key(player));
else _players.Remove(Key(player));
}
// The player's own setting, without following a bot takeover like Has does.
public static bool IsSet(CCSPlayerController player) => _players.Contains(Key(player));
// A bot a human has taken over counts as that human, since skills run on the bot's controller.
public static bool Has(CCSPlayerController? player)
{

View file

@ -29,8 +29,13 @@ set -euo pipefail
FORGEJO_URL="https://git.zio.sh"
OWNER="cs2"
REPO="jRandomSkills"
# Placeholder - replace, or set FORGEJO_TOKEN in the environment instead. Needs write:repository.
# Only uploading needs it; downloading from the public repo doesn't. Don't commit a real token.
# Needs write:repository. Only uploading needs it; downloading from the public repo doesn't. From the
# environment, or else from .forgejo-token in the cs2/ folder above every plugin (outside their
# repos, mode 600). Don't commit a real token.
TOKEN_FILE="$(dirname "$(readlink -f "${BASH_SOURCE[0]}")")/../../.forgejo-token"
if [[ -z "${FORGEJO_TOKEN:-}" && -r "$TOKEN_FILE" ]]; then
FORGEJO_TOKEN="$(tr -d '[:space:]' < "$TOKEN_FILE")"
fi
FORGEJO_TOKEN="${FORGEJO_TOKEN:-CHANGE_ME_FORGEJO_TOKEN}"
# CS2 client used to compile the Panorama layouts, and the Workshop Tools addon compiled into.
@ -60,7 +65,7 @@ if [[ -z "$TAG" ]]; then
exit 1
fi
if [[ "$FORGEJO_TOKEN" == "CHANGE_ME_FORGEJO_TOKEN" ]]; then
echo "Set FORGEJO_TOKEN (edit release.sh or export it) first." >&2
echo "Set FORGEJO_TOKEN (export it, or put it in $TOKEN_FILE) first." >&2
exit 1
fi