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Author SHA1 Message Date
df4f39ffd3 release.sh: read the Forgejo token from ../../.forgejo-token when FORGEJO_TOKEN isn't set 2026-10-04 18:34:13 +01:00
941d1f29af setstaticskill, next: target by part of a name, @me, #userid, ...
Same rules as setskill, but only when one player matches. Bump to 1.2.4.b3-panorama5.
2026-10-03 00:18:05 +01:00
3 changed files with 21 additions and 11 deletions

View file

@ -228,6 +228,15 @@ namespace src.command
Reply("error_setskill"); Reply("error_setskill");
} }
// zio: one player for commands that take a single target (css_setstaticskill, css_next): the
// css_setskill rules, so part of a name works, but only when it picks out one player.
private static CCSPlayerController? GetSinglePlayerTarget(CCSPlayerController? caller, string arg)
{
if (string.IsNullOrEmpty(arg)) return null;
var targets = GetSetSkillTargets(caller, arg, _ => true);
return targets.Count == 1 ? targets[0] : null;
}
// zio: css_setskill targets. An exact name or SteamID64 as before, CSS's own selectors // zio: css_setskill targets. An exact name or SteamID64 as before, CSS's own selectors
// (@me, @all, @ct, @t, @alive, #userid, ...), or @random/@randomct/@randomt: one random // (@me, @all, @ct, @t, @alive, #userid, ...), or @random/@randomct/@randomt: one random
// alive player, drawn only from players the skill's team restriction allows. // alive player, drawn only from players the skill's team restriction allows.
@ -574,9 +583,7 @@ namespace src.command
{ {
Debug.WriteToDebug($"Player {player?.PlayerName} used the css_setstaticskill {command.ArgString} command."); Debug.WriteToDebug($"Player {player?.PlayerName} used the css_setstaticskill {command.ArgString} command.");
if (!string.IsNullOrEmpty(config.NormalCommands.SetStaticSkillCommand.Permissions) && !AdminManager.PlayerHasPermissions(player, config.NormalCommands.SetStaticSkillCommand.Permissions)) return; if (!string.IsNullOrEmpty(config.NormalCommands.SetStaticSkillCommand.Permissions) && !AdminManager.PlayerHasPermissions(player, config.NormalCommands.SetStaticSkillCommand.Permissions)) return;
var targetPlayer = Utilities.GetPlayers().FirstOrDefault(p => p != null && p.IsValid var targetPlayer = GetSinglePlayerTarget(player, command.GetArg(1));
&& (p.SteamID.ToString().Equals(command.GetArg(1), StringComparison.CurrentCultureIgnoreCase)
|| p.PlayerName.Equals(command.GetArg(1), StringComparison.OrdinalIgnoreCase)));
if (command.ArgCount < 2) if (command.ArgCount < 2)
{ {
@ -723,9 +730,7 @@ namespace src.command
if (!string.IsNullOrEmpty(playerString)) if (!string.IsNullOrEmpty(playerString))
{ {
targetPlayer = Utilities.GetPlayers().FirstOrDefault(p => p != null && p.IsValid targetPlayer = GetSinglePlayerTarget(player, playerString);
&& (p.SteamID.ToString().Equals(playerString, StringComparison.CurrentCultureIgnoreCase)
|| p.PlayerName.Equals(playerString, StringComparison.OrdinalIgnoreCase)));
if (targetPlayer == null) if (targetPlayer == null)
{ {

View file

@ -44,7 +44,7 @@ namespace src
public override string ModuleName => "[CS2] [ jRandomSkills ]"; public override string ModuleName => "[CS2] [ jRandomSkills ]";
public override string ModuleAuthor => "D3X (Original), Juzlus (Modifier), ByDexterTR (Contributor)"; public override string ModuleAuthor => "D3X (Original), Juzlus (Modifier), ByDexterTR (Contributor)";
public override string ModuleDescription => "Plugin adds random skills every round for CS2 by D3X. Modified by Juzlus."; public override string ModuleDescription => "Plugin adds random skills every round for CS2 by D3X. Modified by Juzlus.";
public override string ModuleVersion => "1.2.4.b3-panorama4"; public override string ModuleVersion => "1.2.4.b3-panorama5";
public override void Load(bool hotReload) public override void Load(bool hotReload)
{ {

View file

@ -29,8 +29,13 @@ set -euo pipefail
FORGEJO_URL="https://git.zio.sh" FORGEJO_URL="https://git.zio.sh"
OWNER="cs2" OWNER="cs2"
REPO="jRandomSkills" REPO="jRandomSkills"
# Placeholder - replace, or set FORGEJO_TOKEN in the environment instead. Needs write:repository. # Needs write:repository. Only uploading needs it; downloading from the public repo doesn't. From the
# Only uploading needs it; downloading from the public repo doesn't. Don't commit a real token. # environment, or else from .forgejo-token in the cs2/ folder above every plugin (outside their
# repos, mode 600). Don't commit a real token.
TOKEN_FILE="$(dirname "$(readlink -f "${BASH_SOURCE[0]}")")/../../.forgejo-token"
if [[ -z "${FORGEJO_TOKEN:-}" && -r "$TOKEN_FILE" ]]; then
FORGEJO_TOKEN="$(tr -d '[:space:]' < "$TOKEN_FILE")"
fi
FORGEJO_TOKEN="${FORGEJO_TOKEN:-CHANGE_ME_FORGEJO_TOKEN}" FORGEJO_TOKEN="${FORGEJO_TOKEN:-CHANGE_ME_FORGEJO_TOKEN}"
# CS2 client used to compile the Panorama layouts, and the Workshop Tools addon compiled into. # CS2 client used to compile the Panorama layouts, and the Workshop Tools addon compiled into.
@ -60,7 +65,7 @@ if [[ -z "$TAG" ]]; then
exit 1 exit 1
fi fi
if [[ "$FORGEJO_TOKEN" == "CHANGE_ME_FORGEJO_TOKEN" ]]; then if [[ "$FORGEJO_TOKEN" == "CHANGE_ME_FORGEJO_TOKEN" ]]; then
echo "Set FORGEJO_TOKEN (edit release.sh or export it) first." >&2 echo "Set FORGEJO_TOKEN (export it, or put it in $TOKEN_FILE) first." >&2
exit 1 exit 1
fi fi