jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Noclip.cs
2025-09-23 04:53:25 +02:00

152 lines
No EOL
6.5 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static jRandomSkills.jRandomSkills;
using System.Collections.Concurrent;
namespace jRandomSkills
{
public class Noclip : ISkill
{
private const Skills skillName = Skills.Noclip;
private static readonly ConcurrentDictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = [];
private static readonly object setLock = new();
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
lock (setLock)
SkillPlayerInfo.Clear();
}
public static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
UpdateHUD(player, skillInfo);
}
}
public static void EnableSkill(CCSPlayerController player)
{
SkillPlayerInfo.TryAdd(player.SteamID, new PlayerSkillInfo
{
SteamID = player.SteamID,
CanUse = true,
IsFlying = false,
Cooldown = DateTime.MinValue,
LastPosition = null,
});
}
public static void DisableSkill(CCSPlayerController player)
{
SkillPlayerInfo.TryRemove(player.SteamID, out _);
SkillUtils.ResetPrintHTML(player);
}
private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
{
float cooldown = 0;
float flying = 0;
if (skillInfo != null)
{
float time = (int)Math.Ceiling((skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue<float>(skillName, "cooldown")) - DateTime.Now).TotalSeconds);
cooldown = Math.Max(time, 0);
float flyingTime = (int)(skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue<float>(skillName, "duration")) - DateTime.Now).TotalMilliseconds;
flying = Math.Max(flyingTime, 0);
if (cooldown == 0 && skillInfo?.CanUse == false)
skillInfo.CanUse = true;
}
var playerInfo = Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player?.SteamID);
if (playerInfo == null) return;
if (cooldown == 0)
{
playerInfo.PrintHTML = null;
return;
}
playerInfo.PrintHTML =
skillInfo?.IsFlying == true
? $"{player.GetTranslation("active_hud_info", $"<font color='#00FF00'>{Math.Round(flying / 100, 2)}</font>")}"
: $"{player.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}";
}
public static void UseSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
var duration = SkillsInfo.GetValue<float>(skillName, "duration");
if (playerPawn?.CBodyComponent == null) return;
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
if (!player.IsValid || !player.PawnIsAlive) return;
if (skillInfo.CanUse)
{
skillInfo.CanUse = false;
skillInfo.IsFlying = true;
skillInfo.Cooldown = DateTime.Now;
skillInfo.LastPosition = playerPawn.AbsOrigin == null ? null : new Vector(playerPawn.AbsOrigin.X, playerPawn.AbsOrigin.Y, playerPawn.AbsOrigin.Z);
playerPawn.ActualMoveType = MoveType_t.MOVETYPE_NOCLIP;
Instance.AddTimer(duration, () => {
if (playerPawn == null || !playerPawn.IsValid || !skillInfo.IsFlying) return;
skillInfo.IsFlying = false;
playerPawn.ActualMoveType = MoveType_t.MOVETYPE_WALK;
});
Instance.AddTimer(duration + 4, () => {
if (playerPawn == null || !playerPawn.IsValid || !player.PawnIsAlive || skillInfo.IsFlying) return;
if (skillInfo.LastPosition == null || playerPawn.AbsOrigin == null) return;
skillInfo.IsFlying = false;
var diff = Math.Abs(playerPawn.AbsOrigin.Z - skillInfo.LastPosition.Z);
if (diff > 3000 && playerPawn.AbsOrigin.Z < skillInfo.LastPosition.Z)
playerPawn.Teleport(skillInfo.LastPosition, null, new Vector(0,0,0));
});
}
else if (skillInfo.IsFlying)
{
skillInfo.IsFlying = false;
playerPawn.ActualMoveType = MoveType_t.MOVETYPE_WALK;
Instance.AddTimer(4, () => {
if (playerPawn == null || !playerPawn.IsValid || !player.PawnIsAlive || skillInfo.IsFlying) return;
if (skillInfo.LastPosition == null || playerPawn.AbsOrigin == null) return;
skillInfo.IsFlying = false;
var diff = Math.Abs(playerPawn.AbsOrigin.Z - skillInfo.LastPosition.Z);
if (diff > 3000 && playerPawn.AbsOrigin.Z < skillInfo.LastPosition.Z)
playerPawn.Teleport(skillInfo.LastPosition, null, new Vector(0, 0, 0));
});
}
}
}
public class PlayerSkillInfo
{
public ulong SteamID { get; set; }
public bool CanUse { get; set; }
public bool IsFlying { get; set; }
public DateTime Cooldown { get; set; }
public Vector? LastPosition { get; set; }
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#44ebd4", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, float cooldown = 30f, float duration = 2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public float Cooldown { get; set; } = cooldown;
public float Duration { get; set; } = duration;
}
}
}