1478 lines
82 KiB
Markdown
1478 lines
82 KiB
Markdown
<img width="2200px" src="/jRandomSkills - SRC Files/src/icons/jRandomSkills.png">
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<div align="center">
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<a href="https://GitHub.com/Juzlus/jRandomSkills/releases/"><img alt="GitHub release" src="https://img.shields.io/github/release/Juzlus/jRandomSkills.svg?style=social&logo=github"></a>
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<a href="https://GitHub.com/Juzlus/jRandomSkills/commit/"><img alt="GitHub latest commit" src="https://img.shields.io/github/last-commit/Juzlus/jRandomSkills.svg?style=social&logo=github"></a>
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<a href="https://GitHub.com/Juzlus/jRandomSkills/releases/"><img alt="Github all releases" src="https://img.shields.io/github/downloads/Juzlus/jRandomSkills/total.svg?style=social&logo=github"></a>
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<a href="https://GitHub.com/Juzlus/jRandomSkills/stargazers/"><img alt="GitHub stars" src="https://img.shields.io/github/stars/Juzlus/jRandomSkills.svg?style=social"></a>
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<a href="https://discord.gg/9H8EZYBpPF"><img alt="Discord server" src="https://img.shields.io/discord/1409498685859037227?label=Discord&logo=discord&logoColor=white"></a>
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</div>
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## 📌
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> [!NOTE]
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> This repository is a fork of the [project](https://github.com/jakubbartosik/dRandomSkills) created by [Jakub Bartosik (D3X)](https://github.com/jakubbartosik).
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## 💡 About
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jRandomSkills is a plugin for CounterStrike 2 that brings chaos and fun to gameplay! In each round, you randomly receive one of the unique skills - from invisibility and explosive shots to camera manipulation. Surprise your opponents, take control of the match, and discover dozens of creative abilities that transform the game's dynamics!
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#### Choose language:
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<a href="./README-PL.md">
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<img width="50px" src="https://upload.wikimedia.org/wikipedia/en/thumb/1/12/Flag_of_Poland.svg/1920px-Flag_of_Poland.svg.png">
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</a>
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<a href="./README.md">
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<img width="50px" src="https://upload.wikimedia.org/wikipedia/commons/thumb/a/a5/Flag_of_the_United_Kingdom_%281-2%29.svg/1920px-Flag_of_the_United_Kingdom_%281-2%29.svg.png">
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</a>
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## 💬 Available languages
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- **English**
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- **Polish**
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- **French** [by: [@felyjyn](https://github.com/felyjyn)]
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- **Portuguese (Brazilian)** [by: [@vinicius-trev](https://github.com/vinicius-trev)]
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- **German** [by: [@Enrory](https://github.com/Enrory)]
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- **Turkish** [by: [@brkvlr](https://github.com/brkvlr), [@ByDexterTR](https://github.com/ByDexterTR)]
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- **Russian** [by: [@213sdfsdgf](https://github.com/213sdfsdgf)]
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- **Simplified Chinese** [by: [@Ericzzrbb](https://github.com/Ericzzrbb)]
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## 🖼️ Preview
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## 🌐 Test Server
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Join the 3v3 test server and try out the jRandomSkills plugin:
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- **Address**: `jRandomSkills@pukawka.pl`
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- **Password**: `public`
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- **Opening Hours**: `22:00-17:00 UTC`
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- **Connect URL**: `steam://connect/51.38.122.215:27215/public`
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- **Connect**: `connect 51.38.122.215:27215; password public`
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Buying a server on pukawka? Use my [referral code](https://pukawka.pl/pp,juzlus.html).
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## ✨ Current Skills (124)
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<details>
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<summary>The table below lists all available skills in the game, along with their descriptions.</summary>
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| Name | Description | Cooldown / Range |
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| - | - | - |
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| Aimbot | Every bullet you hit counts as a headshot | - |
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| Aim Lock | Click [css_useSkill] to lock your aim on the nearest enemy | 20 s |
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| Anomaly | Click [css_useSkill] to rewind a few seconds back in time | 15 s |
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| Anti-Flash | You are immune to flashbangs, and your flashbangs last 7 seconds | - |
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| Iron Head | You take no damage from headshots | - |
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| Zone Reaper | You can choose a bomb site to deactivate | - |
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| Armored | You have a random damage taken multiplier | (0.65 - 0.85)x |
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| Assassin | You deal increased damage to enemies from behind | - |
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| Astronaut | You receive a random gravity value at the start of the round | (0.1 - 0.7)x |
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| Bankrupt | Choose the player who will lose all their money | - |
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| Baseball Player | Your decoy bounces off walls and instantly kills an enemy on impact | - |
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| Enemy Spin | You have a random chance to turn an enemy 180° when hitting them | (20 - 40)% |
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| Blademaster | While holding a knife, you have a high chance to deflect a shot | - |
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| Bunny | You get auto "BunnyHop" | - |
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| C4 Camouflage | You are invisible while holding the bomb | - |
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| Careful Bullets | Select a player who takes damage for every missed shot | - |
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| Catapult | You have a random chance to launch an enemy upwards | (20 - 40)% |
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| Chicken | You get a chicken model + 10% faster movement - 50 HP | - |
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| Chillout | Planting the bomb takes significantly longer | - |
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| Cutter | Instant kill with a knife | - |
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| Cypher | Click [css_useSkill] to create/switch to a camera | 30 s |
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| Darkness | Applies a darkness effect to a chosen enemy | - |
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| Deactivator | Choose a player whose skill you want to disable | - |
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| Deaf | Choose a player to mute all sounds for | - |
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| Death Bomb | You explode upon death, killing nearby players | - |
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| Disarmament | You have a random chance to make an enemy drop their weapon on hit | (20 - 35)% |
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| Rangefinder | You can see the distance to the nearest enemy | - |
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| Dash | Perform a second jump to dash | - |
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| Dracula | Hitting an enemy restores health equal to a percentage of the damage dealt | - |
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| Duplicator | Choose a player to copy their skill | - |
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| Dwarf | Random character size at the start of the round | (60 - 95)% |
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| Enemy Spawn | Click [css_useSkill] to teleport to the enemy spawn | 15 s |
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| Explosive Shot | Random chance to fire an explosive bullet while shooting | (15 - 30)% |
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| Falcon Eye | Click [css_useSkill] to activate a bird's-eye view camera| - |
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| Fastreload | Click [css_useSkill] to reload the weapon you are currently holding | - |
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| Flash | Random player speed at the beginning of the round | (1.2 - 3.0)x |
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| Fortnite | Click [css_useSkill] to create a destructible barricade | 2 s |
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| Fragile Bomb | Shooting the bomb damages it | - |
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| Friendly Fire | Shooting teammates heals them | - |
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| Freezing Decoy | Your decoy freezes all nearby players | - |
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| Gambler | Select a skill from the list provided | - |
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| Ghost | You are completely invisible | - |
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| Glaz | You can see through smoke grenades | - |
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| Glitch | Disables the radar for a chosen enemy | - |
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| Glue | Your grenades stick to walls | - |
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| God Mode | Click [css_useSkill] to become immortal for a short time | 30 s |
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| Grenadier | You have infinite hegranade | - |
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| Healing Smoke | Your smoke grenades heal | - |
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| Hermit | Killing restores ammo and a portion of health | - |
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| Holy Hand Grenade | Your HE grenades deal double damage and have double range| - |
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| Homing Grenades | Your grenades (except smokes) are attracted to enemies | - |
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| Hot Bomb | As long as you are alive, the bomb deals damage to its carrier | - |
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| Hologram | Click [css_useSkill] to control your hologram for a few seconds | 30 s |
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| Illiterate | As long as you are alive, your enemies cannot read | - |
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| Illusionist | Click [css_useSkill] to deploy a replica that walks straight ahead | 30 s |
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| Impostor | You start the round with an enemy player model | - |
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| Infinite Ammo | You receive infinite ammo for all your weapons | - |
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| Tracker | Choose a player who will leave a trail behind them | - |
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| Jammer | Choose a player to disable their crosshair | - |
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| Jester | In jester mode, you cannot get or take any damage. This mode changes every few seconds | (10 - 25) s |
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| Legless | Choose a player who cannot jump | - |
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| Jumping Jack | Jumping restores health | - |
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| Killer Flash | Anyone fully blinded by your flashbang dies (including you) | - |
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| Life Swap | Choose a player to swap health with | - |
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| Long Knife | A primary knife attack deals damage regardless of distance | - |
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| Long Zeus | Zeus deals damage regardless of distance | - |
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| Magnetic Decoy | Your decoy attracts nearby players towards itself | - |
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| Magneto | All enemy grenades are repelled away from you | - |
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| Magnifier | Forces the enemy's screen to zoom in, reducing their field of view | - |
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| Medic | Click [css_useSkill] to use a healing charge that restores 50 health | 1 s |
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| Bomb Miner | Your HE grenade only explode when there is an enemy nearby | - |
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| Taxman | Choose a player to swap money with | - |
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| Ninja | Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33% | - |
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| No-Nades | Grenades deal no damage to you | - |
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| Focus | No recoil while shooting | - |
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| NoClip | Click [css_useSkill] to enable noclip for a short time | 30 s |
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| One-Shot | Hitting an enemy instantly kills them | - |
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| Head Only | You only take damage to the head | - |
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| Pawel Jumper | You get an extra jump | - |
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| Phoenix | You have a random chance to respawn after death | (20 - 40)% |
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| Psychic Defusing | When you are near the bomb, you start defusing it | 10 s |
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| Pilot | Fly for a limited time. Hold [USE - E] to fly | - |
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| Free Planter | You can plant the bomb anywhere, with a detonation time of 60 seconds | - |
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| Poison | Choose a player who will take damage every few seconds | - |
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| No Rifles | Choose a player who cannot use rifles | - |
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| Prosthesis | Arms and legs are bulletproof | - |
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| Pusher | You have a random chance to push an enemy back when hitting them | 100% |
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| Pyro | Molotov restores health | - |
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| Rapid Fire | All bullets are fired very quickly | - |
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| Radar Hack | Enemies are visible on the radar | - |
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| Rambo | You receive a random amount of health at the start of the round | +(50 - 501) HP |
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| Random Weapon | Click [css_useSkill] to receive a random weapon | 15 s |
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| Re-Zombie | After death, you respawn as a zombie with increased health and no weapons | - |
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| Reactive Armor | Armor absorbs the first damage taken | 15 s |
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| Regeneration | You restore health every few seconds | - |
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| Replicator | Click [css_useSkill] to create a replica that deals damage on hit | 15 s |
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| Retreat | Click [css_useSkill] to return to spawn | 15 s |
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| Return to Sender | The first hit on an enemy sends them back to their spawn | - |
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| Rich Boy | You receive a random amount of money at the start of the round | (5000 - 15000)$ |
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| Robin Hood | Dealing damage to an enemy steals their money | - |
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| Rubber Bullets | Your bullets significantly slow down players | - |
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| Sapper | You can plant and defuse bombs faster | - |
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| Second Chance | After death, you respawn with the same amount of health | - |
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| Shade | You teleport behind the back of a hit enemy | - |
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| Short Fuse | The bomb explodes much faster | - |
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| Silent | Your footsteps and jumps are silent to other players | - |
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| Smoker | Your smoke grenades never run out | - |
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| Sniper Elite | Click [css_useSkill] to swap your current weapon for an AWP | 0 s |
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| Soldier | You have a random damage multiplier | (1.15 - 1.35)x |
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| Soundmaker |Every now and then, you hear player screams | 2 s |
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| Spectator | Click [css_useSkill] to spectate a random enemy | 0 s |
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| Position Swap | Click [css_useSkill] to swap places with a random enemy | 30 s |
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| Teleporter | You swap places with the hit enemy | - |
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| Thief | You can steal a skill from a chosen player | - |
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| Third Eye | Click [css_useSkill] to activate third-person view | 0 s |
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| Thorns | Your opponent will receive a portion of the damage that they inflicted on you | - |
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| Throwing Knife | Click [css_useSkill] to throw a knife. But watch out for others | - |
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| Toxic Smoke | Your smoke grenades deal damage | - |
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| Wallhack | You can see enemies through walls | - |
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| Watchmaker | Every grenade throw alters the round time | - |
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| Weapon Swap | Click [css_useSkill] to swap weapons with a random enemy | 30 s |
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| Weightlessness | Your grenades are not affected by gravity and fly faster | - |
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| Wild Throws | Choose a player who will have trouble throwing grenades | - |
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| Zeus | Zeus x27 instantly recharges | - |
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</details>
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## 💻 Installation
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1. install / buy a **CS2 server**.
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- Good tutorial on how to create your own CS2 server [[Video]](https://www.youtube.com/watch?v=1ZrEn0CiMi4&ab_channel=TroubleChute), [[Website]](https://hub.tcno.co/games/cs2/dedicated_server/).
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2. Install **Metamod**.
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- Download [Metamod:Source 2.x](https://www.sourcemm.net/downloads.php/?branch=master)
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- Extract it to the `C2Server/game/csgo/` folder.
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- Edit the `gameinfo.gi` file by adding a new line
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```json
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Game_LowViolence csgo_lv // Perfect World content override
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Game csgo/addons/metamod // <-- Line to add
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Game csgo
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```
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3. Install **CounterStrikeSharp**.
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- Download [CounterStrikeSharp-With-Runtime](https://github.com/roflmuffin/CounterStrikeSharp/releases).
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- Extract it to the `C2Server/game/csgo/` folder.
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4. Install **Ray-Trace**
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- Download [RayTrace-CSS-API](https://github.com/FUNPLAY-pro-CS2/Ray-Trace/releases)
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- Extract folder `conterstrikesharp` to the `CS2Server/game/csgo/addons/` folder.
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- Download [RayTrace-MM](https://github.com/FUNPLAY-pro-CS2/Ray-Trace/releases)
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- Extract it to the `CS2Server/game/csgo/addons/` folder.
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5. Install **jRandomSkills**
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- Download [jRandomSkills](https://github.com/Juzlus/jRandomSkills/releases)
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## </> Server Commands
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> [!TIP]
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> **Bind to use skills:** `bind x css_useSkill`
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<details>
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<summary>The table below lists all available commands in the game, along with their descriptions.</summary>
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| Command | Example | Description | Permissions |
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| - | - | - | - |
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| `!setskill <playerName/steamID> <skill>` | `!setskill Juzlus Aimbot` | Giving skill to a player | `@jRandomSkills/admin` |
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| `!lang <IsoCode>` | `!lang en` | Change the language | - |
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| `!skills` | `!skills` | List of skills | - |
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| `!map <mapName>` | `!map de_nuke` | Change map | `@jRandomSkills/admin` |
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| `!map <mapWorkshopId>` | `!map 3332005394` | Change map from workshop | `@jRandomSkills/admin` |
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| `!start` | `!start` | Start game with conditions: `mp_forcecamera 0, mp_freezetime 15, mp_overtime_enable 1, sv_cheats 0` | `@jRandomSkills/admin` |
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| `!start sv` | `!start sv` | Start the game with conditions: `mp_forcecamera 0, mp_freezetime 0, mp_overtime_enable 1, sv_cheats 1` | `@jRandomSkills/admin` |
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| `!console <command>` | `!console sv_cheats 1` | Run a command on the server | `@jRandomSkills/owner` |
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| `!swap` | `!swap` | Switch sides | `@jRandomSkills/admin` |
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| `!shuffle` | `!shuffle` | Randomly assign players to teams | `@jRandomSkills/admin` |
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| `!pause` | `!pause` | Pause the game | `@jRandomSkills/admin` |
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| `!heal` | `!heal` | Restore 100 health points | `@jRandomSkills/admin` |
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| `!hud` | `!hud` | Enable/Disable hud | - |
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| `!setscore <CT> <TT>` | `!setscore 10 7` | Set the game score | `@jRandomSkills/owner` |
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| `!setstaticskill <playerName/steamID> <skill>` | `!setstaticskill Juzlus Aimbot` | Giving a player a permanent skill | `@jRandomSkills/admin` |
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| `!setstaticskill <playerName/steamID> None` | `!setstaticskill Juzlus None` | Back to normal | `@jRandomSkills/admin` |
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| `!botplace [slot] [godmode]` | `!botplace 2 1` | Teleport a bot to your location | `@jRandomSkills/admin` |
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| `!next_skill <name/steamID> [idx]` | `!next_skill Juzlus` | Switch skill for a player (next, previous -1, or specific idx) | `@jRandomSkills/admin` |
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| `!plantedbomb [time]` | `!plantedbomb 35` | Spawn a planted C4 bomb at your position with custom or default (40s) detonation time | `@jRandomSkills/admin` |
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| `!sethealth <amount>` | `!sethealth 150` | Set a specific health amount for yourself | `@jRandomSkills/admin` |
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| `!reload` | `!reload` | Reload translations | - |
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_Most commands require permissions, which must be set in the file: `game/csgo/addons/counterstrikesharp/configs/admins.json`_
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</details>
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## 🔑 Permissions
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To grant administrative permissions in CounterStrikeSharp:
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1. In the **`game/csgo/addons/counterstrikesharp/configs/`** folder, create a file named **`admins.json`**.
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2. Add the following content to it:
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```json
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{
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"Juzlus": {
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"identity": "STEAM_0:0:94913632",
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"flags": ["@jRandomSkills/admin", "@jRandomSkills/owner"]
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}
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}
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```
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You can find your `steamID` using the [steamidfinder](www.steamidfinder.com) website.
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3. Save the file and restart the server to apply the changes.
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## ⚙️ Configuration
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All skills can be customized in the **`config.cfg`** / **`skillsInfo.json`** file located in the **`game/csgo/addons/counterstrikesharp/plugins/jRandomSkills/configs/`** folder.
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- ##### config.json
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```json
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{
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"Settings": {
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"GameMode": 3, // Game mode:
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// 0 - Random skills for each player (It can't be the same twice in a row)
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// 1 - Same skills for the whole team
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// 2 - Same skills for all players
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// 3 - Random skills for each player (It can't be the same until the map changes)
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// 4 - Random skills for each player (Full random)
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// 5 - Debug: Skills are assigned in turn
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"YourSkillChatInfo": true, // Show your skill in chat
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"KillerSkillChatInfo": true, // Show killer's skill in chat
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"TeamMateSkillChatInfo": true, // Show allies' skills in chat
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"SummaryAfterTheRound": true, // Show summary of the last round
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"EnableBotSkills": true, // Enable skills for bots
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"EnableBotKickDebug": false, // Kick a random bot every 45s (for debug/testing)
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"DebugMode": false, // Save debug logs (player events and plugin activity) to the Debug folder
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"PerfMode": false, // Save performance measurements to the logs folder
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"AlternativeSkillButton": null, // Possible buttons:
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// null, "Attack", "Jump", "Duck", "Forward", "Back",
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// "Use", "Cancel", "Left", "Right", "Moveleft",
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// "Moveright", "Attack2", "Run", "Reload", "Alt1",
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// "Alt2", "Speed", "Walk", "Zoom", "Weapon1",
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// "Weapon2", "Bullrush", "Grenade1", "Grenade2",
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// "Attack3", "Scoreboard", "Inspect"
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"SkillTimeBeforeStart": 7.0, // How many seconds before freeze time ends should skills
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// drawing be completed? (freezetime - SkillTimeBeforeStart)
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"SkillHudDuration": -1.0, // How long should the HUD be visible for?
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"SkillDescriptionDuration": 7.0, // How long should the skill description be visible for?
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"DisplayAlwaysDescription":false,// Always display skill description (SkillDescriptionDuration = 9999)
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"DisableSpectateHUD": false, // Disable HTML HUD when spectating
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"EnableFlashingHtmlHudFix": false,// Enable FlashingHtmlHudFix
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"TraceRayBeam": false, // Enable trail visibility for 'Long Knife', 'Long Zeus'
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"DisableHUDOnDeathPermission": "@jRandomSkills/death", // Disable the HUD after death for players with this permission
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"DisableSkillsOnRoundEnd": false,// Disable all skills at the end of the round (when the summary is visible)
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"LanguageSystem": {
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"DefaultLangCode": "en", // Default language: en, pl, fr, pt-br, zh
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"DisableGeoLite": false, // Disable player language search by geolocation GeoLite2 (MaxMind)
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"LanguageInfos": [...] // Setting to change ISO languages to translations
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},
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"HtmlHudCustomisation": { // Settings for changing colours and font sizes
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... // xxxl: 64px, xxl: 40px, xl: 32px
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} // l: 24px, ml: 20px, m: 18px
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... // sm: 16px, s: 12px, xs: 8px
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},
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```
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- ##### skillsInfo.json
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```json
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[
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{
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"NeedsTeammates": false, // Requires other players on the team
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"DisableOnFreezeTime": false, // Disable the skill during freeze time
|
||
"OnlyTeam": 0, // Skill availability:
|
||
// 0 - Everyone
|
||
// 2 - Terrorist
|
||
// 3 - CounterTerrorist
|
||
"Color": "#ff0000", // Skill color
|
||
"Active": true, // Enabled on startup
|
||
"Name": "Aimbot", // Skill name
|
||
"HudDuration": null, // Overrides the global SkillHudDuration for this skill.
|
||
// null = use SkillHudDuration from config.json,
|
||
// -1 = never hide the HUD,
|
||
// >= 0 = display duration in seconds.
|
||
"DescriptionHudDuration":null,// Overrides the global DescriptionHudDuration for this skill.
|
||
// null = use DescriptionHudDuration from config.json,
|
||
// -1 = never hide the description,
|
||
// >= 0 = display duration in seconds.
|
||
"RequiredPermission": "", // Required permission
|
||
"MaxPerServer": -1, // Maximum number of players allowed to have
|
||
// this skill on the server (-1 for unlimited)
|
||
"Rarity": "Common" // Rarity tier of the skill:
|
||
// Common (70x), Uncommon (14x),
|
||
// Rare (10x), Epic (5x), Legendary (1x)
|
||
},
|
||
...
|
||
]
|
||
```
|
||
|
||
- ##### playersLanguage.json
|
||
```json
|
||
{
|
||
"76561198150092992": "en", // "SteamID": "name of the translation file"
|
||
...
|
||
}
|
||
```
|
||
|
||
## 🔗 Credits
|
||
This plugin uses content from the following projects:
|
||
- [dRandomSkills](https://github.com/jakubbartosik/dRandomSkills) by [Jakub Bartosik (D3X)](https://github.com/jakubbartosik) - Random skills system
|
||
- [CS2TraceRay](https://github.com/schwarper/CS2TraceRay) by [schwarper](https://github.com/schwarper) - Old Trace Ray system
|
||
- [Ray-Trace](https://github.com/FUNPLAY-pro-CS2/Ray-Trace) by [SlynxCZ](https://github.com/SlynxCZ) - New Trace Ray system
|
||
- [CS2FlashingHtmlHudFix](https://github.com/girlglock/CS2FlashingHtmlHudFix) by [girlglock](https://github.com/girlglock) - A fix for window flickering
|
||
- [ChaseMod](https://github.com/ipsvn/ChaseMod/blob/master/Utils/Memory/CCSMatch.cs) by [ipsvn](https://github.com/ipsvn) - Round score management
|
||
- [WASDMenuAPI](https://github.com/Interesting-exe/WASDMenuAPI) by [Interesting-exe](https://github.com/Interesting-exe) - API to easily create WASD menus
|
||
- [GeoLocationLanguageManagerPlugin](https://github.com/aprox2/GeoLocationLanguageManagerPlugin) by [aprox2](https://github.com/aprox2) - Geolocation language manager
|
||
- [GeoLite2](https://dev.maxmind.com/geoip/geolite2-free-geolocation-data) by [MaxMind](https://www.maxmind.com/) - Geolocation data
|
||
- [CServerSideClient](https://discord.com/channels/1160907911501991946/1508172390863994910/1508180670659166348) by [SLAYER](https://github.com/zakriamansoor47)
|
||
|
||
## ❤️ Special thanks
|
||
<div align="center">
|
||
|
||
<table>
|
||
<tr><td align="center"><a href="https://github.com/Juzlus"><img src="https://avatars.githubusercontent.com/u/41649887?v=4&s=75" width="75" height="75" style="border-radius:50%" alt="Juzlus"/><br/><sub><b>Juzlus</b></sub></a></td><td align="center"><a href="https://github.com/vinicius-trev"><img src="https://avatars.githubusercontent.com/u/36710856?v=4&s=75" width="75" height="75" style="border-radius:50%" alt="vinicius-trev"/><br/><sub><b>vinicius-trev</b></sub></a></td><td align="center"><a href="https://github.com/apps/github-actions"><img src="https://avatars.githubusercontent.com/in/15368?v=4&s=75" width="75" height="75" style="border-radius:50%" alt="github-actions[bot]"/><br/><sub><b>github-actions[bot]</b></sub></a></td><td align="center"><a href="https://github.com/ByDexterTR"><img src="https://avatars.githubusercontent.com/u/46813962?v=4&s=75" width="75" height="75" style="border-radius:50%" alt="ByDexterTR"/><br/><sub><b>ByDexterTR</b></sub></a></td><td align="center"><a href="https://github.com/jakubbartosik"><img src="https://avatars.githubusercontent.com/u/87545618?v=4&s=75" width="75" height="75" style="border-radius:50%" alt="jakubbartosik"/><br/><sub><b>jakubbartosik</b></sub></a></td><td align="center"><a href="https://github.com/Ericzzrbb"><img src="https://avatars.githubusercontent.com/u/108861549?v=4&s=75" width="75" height="75" style="border-radius:50%" alt="Ericzzrbb"/><br/><sub><b>Ericzzrbb</b></sub></a></td></tr>
|
||
<tr><td align="center"><a href="https://github.com/brkvlr"><img src="https://avatars.githubusercontent.com/u/50466021?v=4&s=75" width="75" height="75" style="border-radius:50%" alt="brkvlr"/><br/><sub><b>brkvlr</b></sub></a></td><td align="center"><a href="https://github.com/vladimir214sd"><img src="https://avatars.githubusercontent.com/u/159032035?v=4&s=75" width="75" height="75" style="border-radius:50%" alt="vladimir214sd"/><br/><sub><b>vladimir214sd</b></sub></a></td><td align="center"><a href="https://github.com/felyjyn"><img src="https://avatars.githubusercontent.com/u/25257673?v=4&s=75" width="75" height="75" style="border-radius:50%" alt="felyjyn"/><br/><sub><b>felyjyn</b></sub></a></td><td align="center"><a href="https://github.com/Enrory"><img src="https://avatars.githubusercontent.com/u/29148418?v=4&s=75" width="75" height="75" style="border-radius:50%" alt="Enrory"/><br/><sub><b>Enrory</b></sub></a></td><td align="center"><a href="https://github.com/213sdfsdgf"><img src="https://avatars.githubusercontent.com/u/144595146?v=4&s=75" width="75" height="75" style="border-radius:50%" alt="213sdfsdgf"/><br/><sub><b>213sdfsdgf</b></sub></a></td></tr>
|
||
</table>
|
||
|
||
<sub>If you are a <a href="https://github.com/Juzlus/jRandomSkills/graphs/contributors">contributor</a> and want your profile removed from this list, please contact me.</sub>
|
||
|
||
</div>
|
||
ㅤ
|
||
<div align="center">
|
||
|
||
<table>
|
||
<tr><td align="center"><img src="https://raw.githubusercontent.com/Juzlus/jRandomSkills/main/.github/avatars/discord_7ee4547c02f2.png" width="75" height="75" style="border-radius:50%" alt="Ryuu Jin"/><br/><sub><b>Ryuu Jin</b></sub></td><td align="center"><img src="https://raw.githubusercontent.com/Juzlus/jRandomSkills/main/.github/avatars/discord_f7017ab921b5.png" width="75" height="75" style="border-radius:50%" alt="cj☭"/><br/><sub><b>cj☭</b></sub></td><td align="center"><img src="https://raw.githubusercontent.com/Juzlus/jRandomSkills/main/.github/avatars/discord_20f902436962.png" width="75" height="75" style="border-radius:50%" alt="k4chen"/><br/><sub><b>k4chen</b></sub></td><td align="center"><img src="https://raw.githubusercontent.com/Juzlus/jRandomSkills/main/.github/avatars/discord_a3b321b84dc6.png" width="75" height="75" style="border-radius:50%" alt="luno"/><br/><sub><b>luno</b></sub></td></tr>
|
||
</table>
|
||
|
||
<sub>If you are on this list and want your profile removed, please contact me.</sub>
|
||
|
||
</div>
|
||
|
||
## 📋 Changelog
|
||
|
||
<details>
|
||
<summary><b>v1.2.2.b8</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Added per-skill HUD duration override. Skills can now define their own `HudDuration` / `DescriptionHudDuration` in `skillsInfo.json`, allowing specific skills to keep their HUD visible permanently (`-1`) or use a custom duration instead of the global `SkillHudDuration` setting.
|
||
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.2.2.b7</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Updated the gamedata signatures for the latest CS2 update (build 24134959) and bumped CounterStrikeSharp to 1.0.371. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Fixed a NullReferenceException thrown on weapon pickup when the weapon data pointed at freed schema memory. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### FullFoceUpdate has been changed to an optional setting in the configuration. Enabling it reduces the risk of PVS errors, but places a significant load on the server (disabled by default). [by: [@Juzlus](https://github.com/Juzlus)]
|
||
|
||
- #### Skill improvements:
|
||
- ###### Ghost:
|
||
- ###### Can now plant the C4. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Free Planter / Short Bomb:
|
||
- ###### The on-screen bomb countdown now matches the configured detonation time (`mp_c4timer` is set at round start instead of only the blow time being overridden after the plant). [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Rich Boy:
|
||
- ###### The money bonus now respects `mp_maxmoney` instead of being capped at a hardcoded 16000. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Second Chance:
|
||
- ###### Now reliably respawns at base on a lethal hit, including fall damage (the revive moved to a pre-damage hook so the death is cancelled before it is committed). [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Shadow:
|
||
- ###### Fixed a false "no suitable area" when teleporting behind a target at close range. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Radar Hack:
|
||
- ###### Now reveals enemies only to the skill holder instead of the holder's whole team, and no longer reveals invisible or camouflaged enemies. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### C4 Camouflage:
|
||
- ###### The disguised bomb carrier no longer appears on the enemy radar. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Hot Bomb:
|
||
- ###### The "hot bomb" hint no longer shows in a round where nobody has the skill. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Jester:
|
||
- ###### Fixes crashes that occur when a skill is being disabled. [by: [@Juzlus](https://github.com/Juzlus)]
|
||
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.2.2.b6</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Performance: much faster round changes - only skills that were actually active in the previous round are reset, instead of every loaded skill (`DisableAll` dropped from ~89ms to ~5ms on a full server). [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Performance & memory: removed per-tick LINQ and skill-name allocations in the tick loop, made HUD skill lookups O(1), and moved translation color/button substitutions to load time. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### `ForceFullUpdate` now creates the network service once per broadcast, and the round-start view-angle guard only skips a genuine (0, 0, 0) spawn placeholder instead of over-skipping valid angles. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Debug logging is only installed when `DebugMode` is enabled and writes through a single reused writer instead of reopening the file for every line. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Player skill state unified to a single collection (removed a duplicate list), closing a rare desync/race on player disconnect. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Gamedata signatures are now resolved lazily and in isolation, so one broken signature after a CS2 update no longer takes down the whole utility layer. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Hardened many tick/transmit code paths against invalid player handles to prevent rare crashes. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### The skill description HUD honours "always show" / `-1` duration consistently across every assignment path. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
|
||
- #### Skill improvements:
|
||
- ###### Jester (Joker):
|
||
- ###### Fixed the no-damage effect leaking onto a player after their skill was changed mid-round (e.g. stolen by Thief or removed by Deactivator) - the internal state is now cleared when the skill is disabled. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Jackal:
|
||
- ###### Fixed trail entities piling up over a round - the previous trail is now removed before a new one is spawned. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Falcon Eye / Third Eye / Spectator:
|
||
- ###### Camera state is now fully cleared when the skill is disabled. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.2.2.b5</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Fixed players' view angle snapping to look at (0, 0, 0) at round start (ForceFullUpdate was re-applying a zeroed view angle). [by: [@ByDexterTR](https://github.com/ByDexterTR)] and Juzlus].
|
||
- ###### Stability: skills are now correctly disabled and cleaned up on attacker-less deaths (fall damage, drowning, world). [by: [@ByDexterTR](https://github.com/ByDexterTR)]].
|
||
- ###### Performance: the end-of-round skill summary now runs in a single timer instead of one per player, and skips players who disconnect during the delay. [by: [@ByDexterTR](https://github.com/ByDexterTR)]].
|
||
|
||
- #### Skill improvements:
|
||
- ###### Re-Zombie:
|
||
- ###### Fixed the player dying instead of respawning with full zombie health. [by: [@ByDexterTR](https://github.com/ByDexterTR)]].
|
||
- ###### Jester:
|
||
- ###### Armor no longer drains while the skill is active. [by: [@ByDexterTR](https://github.com/ByDexterTR)]].
|
||
- ###### Soundmaker / Anomaly:
|
||
- ###### Updated the description. [by: [@ByDexterTR](https://github.com/ByDexterTR)]].
|
||
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.2.2.b4</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Updated the GitHub source code to implement the changes introduced in merge request (https://github.com/Juzlus/jRandomSkills/pull/32).
|
||
|
||
- #### Skill improvements:
|
||
- ###### Ninja:
|
||
- ###### Removed debug chat messages that were used for testing.
|
||
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.2.2.b3</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Updated Chinese language translation by [by: [@Ericzzrbb](https://github.com/Ericzzrbb)].
|
||
- ###### Fixed a bug where a player could be given multiple skills at once while the HUD displayed only one (the player list was never cleared on map change and had no duplicate protection on join). [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Fixed skill names and descriptions showing the raw translation key on Turkish servers (culture-sensitive lowercasing) - affected skills starting with "I" (e.g. Illiterate, Impostor, InfiniteAmmo, Iana). [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### RayTrace-based skills and the skill-use button no longer throw when the RayTrace module is not installed - they now degrade gracefully instead of crashing. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Fixed the skill-use button (when bound to Use/E) blocking option selection inside WSAD target menus. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Performance: cached reflection lookups in `SkillAction` and `SkillsInfo.GetValue`, and de-duplicated the repeated event-dispatch logic on hot paths (OnTick, OnTakeDamage, etc.). [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Stability: removed dead methods that threw `NotImplementedException`, hardened team-score handling, and reset all skill state on round start / map change. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Build: post-build copy paths now follow the active `$(Configuration)` and `$(TargetFramework)`. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Added new Turkish translation strings for the skill notifications listed below. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Fixed bot-related messages so they now display correctly in the chat of the controlling player.
|
||
- ###### When a player takes control of a bot, all active skill effects affecting that bot are now correctly transferred to the controlling player.
|
||
- ###### Prevented bots from automatically using skills while being controlled by a player.
|
||
|
||
- #### Skill improvements:
|
||
- ###### Wallhack:
|
||
- ###### Fixed enemy outlines briefly flashing for everyone when the skill holder dies. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Area Reaper:
|
||
- ###### Teammates (CT) are now notified which bombsite (A/B) was sealed. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Wild Throw:
|
||
- ###### Now notifies the targeted player, consistent with other targeted skills. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Careful Bullets / Darkness / Deaf / Glitch / Jammer / Jump Ban / Magnifier / Poison / Primary Ban / Wild Throw:
|
||
- ###### The targeted player is now notified when the effect ends after the skill holder dies. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
|
||
- ###### Careful Bullets:
|
||
- ###### Added damage-taken sound effects when missing a shot
|
||
- ###### C4 Camouflage / Ninja:
|
||
- ###### Fixed a bug where dying with invisibility active and taking control of a bot would grant invisibility to the bot as well.
|
||
- ###### Poison:
|
||
- ###### Added damage-taken sound effects.
|
||
- ###### Primary Ban:
|
||
- ###### Changed mechanic to directly block shooting weapons instead of forcing a weapon switch to the knife.
|
||
- ###### Hot Bomb:
|
||
- ###### Replaced the bomb-burning sound effects.
|
||
- ###### Added a notification when the burning effect ends and the bomb returns to its normal color.
|
||
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.2.2.b2</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Updated CSS dependency to version 1.0.369.
|
||
- ###### Upgraded the project from .NET 8.0 to .NET 10.0.
|
||
- ###### Updated Turkish language translation by [@ByDexterTR](https://github.com/ByDexterTR)].
|
||
- ###### Added Russian language translation by [@213sdfsdgf](https://github.com/213sdfsdgf)].
|
||
- ###### Fixed an issue with incorrect display of Arabic nicknames.
|
||
- ###### Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash.
|
||
- ###### Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to [@vladimir214sd](https://github.com/vladimir214sd)).
|
||
- ###### Added new signatures to gamedata.
|
||
- ###### Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.).
|
||
|
||
- #### Skill improvements:
|
||
- ###### Re-Zombie:
|
||
- ###### Fixed weapon switching issues when a player is holding a Zeus and a knife.
|
||
- ###### Weapons are now removed for bots in zombie mode.
|
||
- ###### Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
|
||
- ###### Ghost:
|
||
- ###### Blocked the ability to use the Zeus.
|
||
- ###### Blocked the ability to use the SG556 (`weapon_sg556`).
|
||
- ###### Thorns:
|
||
- ###### Added a configurable maximum health limit (37 HP) for the damage that can be reflected.
|
||
- ###### Second Life:
|
||
- ###### Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
|
||
- ###### Phoenix:
|
||
- ###### Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
|
||
- ###### Chicken:
|
||
- ###### Blocked the ability to use the SG556 (`weapon_sg556`).
|
||
- ###### Wallhack:
|
||
- ###### Fixed a bug that caused temporary enemy highlighting right after death.
|
||
- ###### Cypher:
|
||
- ###### Added camera position persistence.
|
||
- ###### God Mode:
|
||
- ###### Fixed an issue with permanent immortality triggering after reaching exactly 0 HP.
|
||
- ###### Weapons Swap:
|
||
- ###### The ammo count is now also transferred when weapons are swapped.
|
||
- ###### Muhammed:
|
||
- ###### Renamed the skill to "DeathBomb".
|
||
- ###### Spectator:
|
||
- ###### Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated.
|
||
- ###### Friendly Fire:
|
||
- ###### The skill now works even when the server's mp_friendlyfire setting is set to 0.
|
||
- ###### Baseball:
|
||
- ###### Disabled teammate killing.
|
||
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.2.2.b1</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Updated project dependencies.
|
||
- ###### Implemented `EntityManager` for automated entity cleanup and memory management.
|
||
- ###### Added configuration to enable or disable skills for bots.
|
||
- ###### Stability and performance improvements.
|
||
|
||
- #### Skill improvements:
|
||
- ###### Invisibility-based skills: Now visible to teammates and spectators.
|
||
- ###### Fortnite:
|
||
- ###### Fixed an issue with indestructible barricades after player death.
|
||
- ###### Wallhack:
|
||
- ###### Improved detection logic for invisible players.
|
||
- ###### Soundmaker / Jackal / Spectator:
|
||
- ###### Updated to correctly work with invisible players.
|
||
- ###### And more...
|
||
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.2.1.b9</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Added Crash Handler to improve server stability (Thanks to cj for help).
|
||
- ###### Added Skill Rarity (added rarity levels to skills).
|
||
- ###### Added 'MaxPerServer' limit (limits how many people can use the same skill).
|
||
- ###### Replaced model "ghost_speaker.vmd" with "spray_plane.vmdl".
|
||
|
||
- #### Skill improvements:
|
||
- ###### Focus:
|
||
- ###### Fixed and improved recoil control.
|
||
- ###### ReZombie / Phoenix:
|
||
- ###### Blocked respawn exploit when changing teams.
|
||
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.2.1.b8</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Replaced [CS2TraceRay](https://github.com/schwarper/CS2TraceRay) with [RayTraceApi](https://github.com/FUNPLAY-pro-CS2/Ray-Trace).
|
||
- ###### Updated CounterStrikeSharp to the latest version.
|
||
- ###### New command for skill testing: `css_next_skill <(null)/index>`.
|
||
- ###### Updated gamedata signatures.
|
||
- ###### Replaced CS2TraceRay with `RayTraceApi`.
|
||
- ###### Replaced direct object references with entity indices to improve memory safety.
|
||
- ###### Fixed agent model paths.
|
||
- ###### Skills are now automatically disabled when a player leaves the server.
|
||
- ###### Added null-pointer checks for improved stability.
|
||
|
||
- #### Skill improvements:
|
||
- ###### AimLock:
|
||
- ###### Aiming at the opponent's head has been improved.
|
||
- ###### Anomaly / Behind / Cypher / Push / SwapPosition / Teleporter:
|
||
- ###### Improved camera positioning during teleportation.
|
||
- ###### CarefulBullets / ExplosiveShot / FragileBomb:
|
||
- ###### Redesigned logic due to changes in the `OnTakeDamage` event.
|
||
- ###### FriendlyFire:
|
||
- ###### Fixed skill functionality when friendly fire is disabled on the server (Casual mode).
|
||
- ###### Hologram:
|
||
- ###### Blocked weapon dropping and picking up while in hologram form.
|
||
- ###### Illiterate:
|
||
- ###### Fixed a bug with correct text display.
|
||
- ###### Tracker:
|
||
- ###### Fixed issues related to timers.
|
||
- ###### Ninja:
|
||
- ###### Fixed a bug where the initial invisibility state never update.
|
||
- ###### NoRecoil / QuickShot:
|
||
- ###### Updated to match the new `AimPunchServices` structure.
|
||
- ###### Noclip / Shade / Iana:
|
||
- ###### Migrated to `TraceHullShape` for more accurate collision detection.
|
||
- ###### ReZombie:
|
||
- ###### Disabled weapon usage in zombie mode and increased HP to 500.
|
||
|
||
- #### Known Issues:
|
||
- ###### LongKnife:
|
||
- ###### Right-click detection is currently broken on Linux (despite valid signatures).
|
||
- ###### Illusionist:
|
||
- ###### T-Pose bug: After adding animgraph_2, the character models don't have any animations built in. So, for now, there isn't really any way to do this without adding your own from the Workshop.
|
||
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.2.1.b7</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Bumped module version to **1.2.1.b7**.
|
||
- ###### Implemented **HTMLEncoder** for improved message security and protection.
|
||
- ###### Updated `SkillAction` to return the invoked method result (`object?`) or `null` if not found.
|
||
- ###### Reworked player event dispatching to call `SkillAction` **once per distinct active skill**, reducing redundant invocations.
|
||
- ###### Switched timing logic to use `Server.CurrentTime` instead of `EngineTime`.
|
||
- ###### Added startup console information and an automated **version check** on plugin load.
|
||
- ###### Implemented **automatic copying** of gamedata, DLLs, and language files during the build process (by @vinicius-trev).
|
||
- ###### Updated core dependencies: `CounterStrikeSharp.API` to **1.0.364** and `MaxMind.Db` to **5.0.0** (by @vinicius-trev).
|
||
- ###### Added **geolocation support** for Turkey (`tr`) and Czechia (`cz`).
|
||
- ###### Added **Turkish (`tr`)** language support (by @brkvlr) and improved **Portuguese-Brazil (`pt-br`)** translations (by @vinicius-trev).
|
||
- ###### If a translation is missing, the system now **falls back to English text** instead of displaying the raw translation key.
|
||
- ###### **SkillUtils:** Fixed spawn point selection bugs, memory referencing issues, and added `maxHealth` parameter support for `AddHealth`.
|
||
- ###### Fixed an issue where the **E key** (interact/defuse) was interrupted by skill usage; players can now defuse and interact with objects without interference.
|
||
- ###### Vote system timer now correctly resets after each vote.
|
||
|
||
- #### Skill improvements:
|
||
- ##### Pilot (Rework):
|
||
- ###### Completely rewritten jump and fuel logic. Flight now requires a **double-click** of the jump key to activate.
|
||
- ##### Jester (Rework):
|
||
- ###### Refactored to a **per-player system** with improved timer stability. The Jester timer now **resets** when the player attempts to plant or defuse the bomb.
|
||
- ##### Noclip (Rework):
|
||
- ###### Total rework of the movement logic; improved collision detection to **prevent getting stuck** in objects and ensured smoother flight.
|
||
- ##### Ghost / C4 Camouflage / Ninja:
|
||
- ###### **Observers can now see invisible players.**
|
||
- ###### Improved bomb hiding function and fixed console spam issues.
|
||
- ##### Retreat / Enemy Spawn:
|
||
- ###### Fixed an error with incorrect spawn point interpretation.
|
||
- ##### Teleporter:
|
||
- ###### The mechanic has been changed to a **percentage chance** of swapping places with an enemy, rather than a guaranteed 100%.
|
||
- ##### Gambler:
|
||
- ###### Fixed a bug that allowed the skill to be refreshed without having the required money.
|
||
- ##### Shade:
|
||
- ###### Fixed issues related to teleportation logic.
|
||
- ##### Muhammed:
|
||
- ###### Blocked skill usage during team switching to prevent exploits.
|
||
- ##### Baseball:
|
||
- ###### Decoy grenades now have the same collision as players (**PlayerClip**).
|
||
- ##### Sniper Elite:
|
||
- ###### Major refactoring and **fix for server crashes** related to weapon swapping.
|
||
- ##### Replicator:
|
||
- ###### Added **crouching animations** for replicas to match player movement.
|
||
- ##### Blade Master / Cutter / Disarmament / Long Knife / Long Zeus / Killer Flash:
|
||
- ###### Improved handling for **Bayonet** weapon types.
|
||
- ###### Added **friendlyFire** configuration options for `LongKnife`, `LongZeus`, and `KillerFlash`.
|
||
- ##### Planter / Short Bomb / Chill Out:
|
||
- ###### Notifications now reach all valid players regardless of life status; added `BombAbortPlant` support.
|
||
- ##### Area Reaper:
|
||
- ###### Added a message while being on a disabled bombsite.
|
||
- ##### Wallhack:
|
||
- ###### Glow is now correctly disabled for dead players.
|
||
- ##### Sound Maker (Rework):
|
||
- ###### Reworked to automatically play a sound every 2 seconds (audible only for the player with skill).
|
||
|
||
- #### New skills:
|
||
- ##### Aim Lock:
|
||
- ###### Lock your aim on the nearest enemy for a limited duration.
|
||
- ##### Homing Nades:
|
||
- ###### Your grenades (except smokes) are attracted to nearby enemies.
|
||
- ##### Magneto:
|
||
- ###### Pushes incoming enemy grenades away from the player.
|
||
- ##### Miner:
|
||
- ###### Deploys HE grenades that only detonate when an enemy is within range.
|
||
- ##### Illiterate:
|
||
- ###### While the user is alive, enemies are unable to read chat or HUD information.
|
||
- ##### Hot Bomb:
|
||
- ###### The C4 deals constant damage to the carrier as long as the skill owner is alive.
|
||
- ##### Illusionist:
|
||
- ###### Deploys a replica that walks straight ahead to distract enemies.
|
||
- ##### Magnetic Decoy:
|
||
- ###### Decoy grenades attract nearby players towards the center of the decoy.
|
||
- ##### Throwing Knife:
|
||
- ###### Adds the ability to throw a lethal knife at enemies.
|
||
- ##### Weightless:
|
||
- ###### Grenades fly faster and are no longer affected by gravity.
|
||
- ##### Wild Throw:
|
||
- ###### Causes a selected player to "forget their lineups," resulting in randomized grenade trajectories.
|
||
- ##### Smoker:
|
||
- ###### Your smoke grenades never run out.
|
||
|
||
- #### New commands:
|
||
- ###### `css_bot_place <slot : int> <godmode : bool>` - Teleports a bot to the player's position with optional godmode.
|
||
- ###### `!sethealth <health : int>` - Admin command for health management and testing.
|
||
- ###### `!plantedbomb <seconds : float>` - Command for testing bomb-related states and logic.
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.2.0</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Renamed the plugin from `!jRandomSkills` to `jRandomSkills`.
|
||
- ###### Fixed a typo in permissions from `@jRandmosSkills` to `@jRandomSkills`.
|
||
- ###### Disabled `DebugMode` by default in the config. (by: [@vinicius-trev](https://github.com/vinicius-trev))
|
||
- ###### Updated GeoLite dependencies. (by: [@vinicius-trev](https://github.com/vinicius-trev))
|
||
- ###### Improved `pt-br` language translations. (by: [@vinicius-trev](https://github.com/vinicius-trev))
|
||
- ###### Added German language support. (by: [@Enrory](https://github.com/Enrory))
|
||
- ###### Fixed language detection based on ISO codes.
|
||
- ###### Fixed incorrect references to language files.
|
||
|
||
- #### Skill improvements:
|
||
- ##### Enemy Spawn:
|
||
- ###### Fixed an error with incorrect spawn point interpretation.
|
||
- ##### Cypher:
|
||
- ###### Improved camera positioning.
|
||
- ###### Restricted camera placement to walls only.
|
||
- ###### Key stability fixes.
|
||
- ##### Darkness / Hologram:
|
||
- ###### Added additional validation.
|
||
- ###### Fixed an issue with an infinite timer.
|
||
- ##### Jackal:
|
||
- ###### Minor optimization and fixed a bug where tracks were visible to everyone.
|
||
- ##### C4 Camouflage / Ghost / Ninja:
|
||
- ###### Improved bomb hiding function.
|
||
- ###### Fixed console spam issues.
|
||
- ##### AntyHead / BladeMaster / Jester / NoNades / OnlyHead / Posthesis / Pyro / Reactive Armor:
|
||
- ###### Fixed the health restoration function.
|
||
- ##### NoNades:
|
||
- ###### Added immunity to Decoy grenades.
|
||
- ##### RichBoy:
|
||
- ###### Fixed a bug where all money was removed after a round.
|
||
- ###### Money is deducted based on spending, where the final amount cannot be less than $3,000.
|
||
- ##### Dash:
|
||
- ###### Added `anyDirection` options to the configuration, which define whether a dash can be performed in any direction or only forwards.
|
||
- ##### BunnyHop / Dash / Pawel Jumper:
|
||
- ###### Improved jump logic.
|
||
- ###### Skills can now be triggered using the mouse scroll wheel.
|
||
- ##### Jumping Jack / Legless:
|
||
- ###### The ConVar `sv_legacy_jump` has been set to `1` to enable jump detection.
|
||
- ##### Long Zeus / Long Knife:
|
||
- ###### Shots are now calculated based on hitboxes instead of collisions.
|
||
- ###### Fixed RayTrace functionality.
|
||
- ##### Shade:
|
||
- ###### Fixed RayTrace functionality.
|
||
- ##### Planter / Short Bomb:
|
||
- ###### Added a notification message when the bomb is planted.
|
||
- ##### Sniper Elite:
|
||
- ###### General refactoring.
|
||
- ###### Fixed an issue where weapons were not swapped correctly.
|
||
- ###### Fixed a weapon duplication bug.
|
||
- ##### Toxic Smoke:
|
||
- ###### Skill is now enabled only for Linux systems.
|
||
- ##### Watchmaker:
|
||
- ###### Removed the round timer from the center HUD.
|
||
- ###### Round timer now updates for everyone after throwing utilities.
|
||
|
||
- #### New skills:
|
||
- ##### Careful Bullets:
|
||
- ###### Select a player who loses HP for every missed shot at another player.
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.1.9f</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Updated dependencies to the latest version (CSS v1.0.361).
|
||
- ###### Updated WSADMenu compatibility to the latest CSS version.
|
||
|
||
- #### Skill improvements:
|
||
- ###### Earthquake:
|
||
- ###### Temporarily disabled.
|
||
|
||
- ###### Cypher:
|
||
- ###### Temporarily disabled.
|
||
- ###### Improved camera positioning.
|
||
|
||
- ###### Hologram:
|
||
- ###### Temporarily disabled.
|
||
- ###### Replica can now receive headshot damage.
|
||
|
||
- ###### Toxic Smoke:
|
||
- ###### Changed distance calculation for triggers.
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.1.9e</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Improved display of text frame / content.
|
||
- ###### Added customisation options for chat message appearance.
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.1.9d</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Updated the appearance of chat messages.
|
||
|
||
- #### Skill improvements:
|
||
- ###### C4Camouflage:
|
||
- ###### Ghost:
|
||
- ###### Ninja:
|
||
- ###### Now the entire model is hidden instead of just the weapon and setting the model's transparency.
|
||
|
||
- ###### ReZombie:
|
||
- ###### Increased zombie health from 200 HP to 250 HP.
|
||
|
||
- ###### Replicator:
|
||
- ###### ncreased damage dealt by replicas: Your team: 10 HP; Enemy team: 20 HP
|
||
- ###### Added the option to customize replica damage in `skillsInfo.json`.
|
||
|
||
- ###### ToxicSmoke:
|
||
- ###### Skill temporarily disabled to test trigger logic.
|
||
|
||
- ###### Watchmaker:
|
||
- ###### Reduced time change from 10 seconds to 7 seconds.
|
||
|
||
- #### New skills:
|
||
- ###### Cypher:
|
||
- ###### Click [css_useSkill] to create/switch to a camera.
|
||
|
||
- ###### Hologram:
|
||
- ###### Click [css_useSkill] to control your hologram for a few seconds (the hologram cannot shoot).
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.1.9c</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Updated dependency to the latest version.
|
||
- ###### Added a new game mode, ‘FullRandom,’ which randomly assigns skills each round (skills may be repeated).
|
||
- ###### Added the `requiredPermission` option to every skill config, defining the permission required for a player to receive that skill.
|
||
|
||
- #### Skill improvements:
|
||
- ###### Gambler:
|
||
- ###### Added text notification when the player has no money.
|
||
|
||
- ###### Darkness:
|
||
- ###### Removed the old post-processing logic (did not work on every map).
|
||
- ###### Added UTIL_ScreenFade for a more reliable and consistent darkness effect.
|
||
|
||
- ###### Distancer:
|
||
- ###### Limited the maximum display distance to 3000 units.
|
||
|
||
- ###### Fortnite:
|
||
- ###### mproved the placement angle of barricades.
|
||
|
||
- ###### Jackal:
|
||
- ###### Reworked the bean trail logic to a particle system for better performance.
|
||
|
||
- ###### Poison:
|
||
- ###### Slightly increased the poison tick speed.
|
||
- ###### Added a minimum health threshold (30 HP) below which poison no longer works (configurable).
|
||
|
||
- ###### Spectator:
|
||
- ###### Fixed an issue with the camera after death.
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.1.9b</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Updated dependency to the latest version.
|
||
- ###### Fixed an issue with empty permissions for commands.
|
||
- ###### Added `SkillHudExpired` option to the config file that controls how long (in seconds) the central HUD is visible.
|
||
- ###### Added logic for trigger enter / exit handling.
|
||
- ###### Automatic case adjustment for the `AlternativeSkillButton` option in the config.
|
||
- ###### Fixed an issue with automatic language detection.
|
||
- ###### Attempt to fix model resizing issue.
|
||
|
||
- #### Skill improvements:
|
||
- ###### Bankrupt:
|
||
- ###### Darkness:
|
||
- ###### Deactivator:
|
||
- ###### Deaf:
|
||
- ###### Glitch:
|
||
- ###### Jammer:
|
||
- ###### JumpBan:
|
||
- ###### LifeSwap:
|
||
- ###### Magnifier:
|
||
- ###### MoneySwap:
|
||
- ###### Poison:
|
||
- ###### PrimaryBan:
|
||
- ###### Thief:
|
||
- ###### Fixed message being shown in the other player's language.
|
||
|
||
- ###### C4Camouflage:
|
||
- ###### Ghost:
|
||
- ###### Glaz:
|
||
- ###### Jackal:
|
||
- ###### Ninja:
|
||
- ###### Wallhack:
|
||
- ###### Possible fix for missing entity when showing the entity again.
|
||
|
||
- ###### AreaReaper:
|
||
- ###### Fixed incorrect bomb placement order.
|
||
|
||
- ###### Gambler:
|
||
- ###### Fixed issue where players could reroll their skill even without money.
|
||
|
||
- ###### SoundMaker:
|
||
- ###### Added separate sounds for both teams (configurable).
|
||
|
||
- ###### ToxicSmoke:
|
||
- ###### Updated logic to use triggers (offset not found for Windows system).
|
||
|
||
- ###### Watchmaker:
|
||
- ###### Added a sound when the time updates (configurable).
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.1.9a</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Update the dependency to the latest version.
|
||
- ###### Signature update (jRandomSkills.gamedata.json).
|
||
- ###### FlashingHtmlHudFix is disabled during warm-up.
|
||
- ###### Fixed incorrect debug text display when using the command.
|
||
- ###### Improved the functionality of the !map command.
|
||
- ###### Added the `YourSkillChatInfo` option to the configuration to disable the description of your skill in chat.
|
||
- ###### Disabling player skill when changing maps.
|
||
- #### Skill improvements:
|
||
- ##### Third Eye:
|
||
- ###### Model added to camera.
|
||
- ##### Spectator:
|
||
- ###### Model added to camera.
|
||
- ##### Falcon Eye:
|
||
- ###### Model added to camera.
|
||
- ##### Jackal:
|
||
- ###### Temporarily disabled for rewrite.
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.1.8</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Added `DisableHUDOnDeathPermission` options to the config, to disable the HUD after death for players with this specific permission.
|
||
- ###### Added `DisableSkillsOnRoundEnd` option to the config, to disable all skills at the end of the round (when the summary is visible).
|
||
- ###### The permission `@jRandomSkills/root` has been changed to `@jRandomSkills/owner` to prevent domain issues.
|
||
- ###### Added `!hud` command to toggle the HUD on/off (When the HUD is off, the WSAD Menu will not appear).
|
||
- ###### Disabling first skill if two skills are drawn during the first round.
|
||
- ###### The `!reload` command also refreshes the skill activity status.
|
||
- #### Skill improvements:
|
||
- ##### Replicator:
|
||
- ###### Fixed a bug causing server crashes after a bomb explosion.
|
||
- ###### Replica collisions are now more accurate.
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.1.7</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Update the dependency to the latest version.
|
||
- ###### Information about skills is available in `skillsInfo.json` instead of `config.json`.
|
||
- ###### Added the `jRandomSkills.gamedata.json` file.
|
||
- ###### Added the option to disable a specific power during freeze time (Disabled by default: Position Swap, Retreat, Replicator, Poison, Planter, Pilot, Noclip, Medic, God Mode, Fortnite, Enemy Spawn, Anomaly).
|
||
- ###### Added `LanguageSystem` options to the config for detailed language assignment management.
|
||
- ###### The `StartGameCommand` command now includes a changeable start parameter in config.
|
||
- ###### Added `DisplayAlwaysDescription` option to the config to show the description all the time.
|
||
- ###### Added `HtmlHudCustomisation` options to config for setting colours and font size.
|
||
- ###### Can be set to empty text: your_skill/drawing_skill/observer_skill/XXX_select_info.
|
||
- ###### Option to set the obtained value in the name/description of the skill (`{0}`).
|
||
- ###### Fixed skill cooldown time display (Rounding up).
|
||
- ###### The `!reload` command now refreshes all parameters from the all configs.
|
||
- ###### Most of the collection has been replaced with safe-threading to avoid server crashes (idea by: @ebat_kopat777).
|
||
- #### Skill improvements:
|
||
- ##### Long Knife:
|
||
- ###### A secondary knife attack also deals damage.
|
||
- ###### Fixed a mistake where the player's skill was shown as `None` after death.
|
||
- ##### Wallhack:
|
||
- ###### Glows are created just once, instead of being created again for each player.
|
||
- ###### Fixed a mistake where the player's skill was shown as `None` after death.
|
||
- ##### Jackal:
|
||
- ###### Fixed a mistake where the player's skill was shown as `None` after death.
|
||
- ##### Position Swap:
|
||
- ###### Added a configurable cooldown at the start of the round.
|
||
- ##### Spectator:
|
||
- ###### The method used to attach the camera has changed.
|
||
- ##### NoClip:
|
||
- ###### Return to the last place where you used skill if you fall below 3,000 units.
|
||
- ###### Added an option to disable the noclip when it is active.
|
||
- ##### Ninja:
|
||
- ###### Fixed an issue with weapons not being visible after death.
|
||
- ##### Muhammed:
|
||
- ###### The message at the explosion is configurable (in languages/).
|
||
- ###### Fixed a bug with the grenade not detonating.
|
||
- ##### Ghost:
|
||
- ###### Fixed an issue with weapons not being visible after death.
|
||
- ##### Explosive Shot:
|
||
- ###### Fixed a bug with the grenade not detonating.
|
||
- ##### Enemy Spawn:
|
||
- ###### Added a configurable cooldown at the start of the round.
|
||
- ##### Disarmament:
|
||
- ###### Back to dropping weapons instead of changing to slot3.
|
||
- ###### The chance of dropping weapons has been reduced: (20-50)% → (20-35)%
|
||
- ##### Chicken:
|
||
- ###### The method used to attach the chicken has changed.
|
||
- ###### Player with skill can see a model of your chicken.
|
||
- ###### Fixed hitboxes after returning to normal model.
|
||
- ###### Fixed a bug that added extra health after deactivating skill.
|
||
- ##### C4 Camouflage:
|
||
- ###### Fixed an issue with weapons not being visible after death.
|
||
- ##### Blade Master:
|
||
- ###### Movement speed with a knife has been reduced by 10% (configurable).
|
||
- ##### AntyFlash:
|
||
- ###### Added the option in config to change the flash duration of your flashes.
|
||
- ##### Jester:
|
||
- ###### Fixed an issue where you could take damage from other skills or bombs.
|
||
- ###### Fixed a bug where the player was always purple.
|
||
- ##### Shade:
|
||
- ###### Added an option to set the chance of teleportation after hitting an enemy in the config.
|
||
- ##### Impostor:
|
||
- ###### Setting the player model after deactivating the skill.
|
||
- ###### The default model for terrorists has been changed.
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.1.6</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Added French language (by [@felyjyn](https://github.com/felyjyn)).
|
||
- #### Skill improvements:
|
||
- ##### Dash:
|
||
- ###### Added the ability to dash in any direction.
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.1.5</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Update the dependency to the latest version.
|
||
- ###### Added language recognition based on geolocation (MaxMind GeoLite2).
|
||
- ###### Each player can choose a different language.
|
||
- ###### Directory names have been changed.
|
||
- ###### Automatic config refresh has been removed.
|
||
- ###### Added the `FlashingHtmlHudFix` option to the config.
|
||
- ###### Added the `CS2TraceRayDebug` option to the config, showing the "bullet" path for the LongKnife and LongZeus skills.
|
||
- ###### Added the `DisableSpectateHUD` option to the config, allowing the HTML HUD to be disabled for spectators.
|
||
- ###### The name of the project has been changed from `jRandomSkills` to `!jRandomSkills` to allow other plugins to load into memory later.
|
||
- ###### Added the command `!lang en` to change the language
|
||
- ###### Added the `!reload` command to reload translations.
|
||
- ###### Restrictions on welcome messages removed.
|
||
- #### Skill improvements:
|
||
- ##### Weapon Swap:
|
||
- ###### Fixed a bug with bomb duplication on the HUD.
|
||
- ##### Thief:
|
||
- ###### The ability to steal skill that is unavailable to your team has been blocked.
|
||
- ###### The HTML Menu is disabled when no players are found.
|
||
- ##### Sniper Elite:
|
||
- ###### Fixed all bugs and enabled the skill.
|
||
- ##### Second Chance:
|
||
- ###### Return to original health when skill are deactivated.
|
||
- ##### Planter:
|
||
- ###### Planting a bomb during freezing has been blocked.
|
||
- ##### Jackal:
|
||
- ###### Added 'null' check.
|
||
- ##### Astronaut:
|
||
- ###### Fixed gravity scale not showing on HTML.
|
||
- ##### Duplicator:
|
||
- ###### The HTML Menu is disabled when no players are found.
|
||
- ##### Deactivator:
|
||
- ###### The HTML Menu is disabled when no players are found.
|
||
- #### New skills:
|
||
- ##### Grenadier:
|
||
- ###### You have infinite hegranade.
|
||
- ##### Dash:
|
||
- ###### Perform a second jump to dash.
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.1.4</b></summary>
|
||
|
||
- #### General:
|
||
- ###### The `SkillTimeBeforeStart` option has been added to the config file, which specifies how many seconds before the end of freeze time the skills drawing should stop.
|
||
- ###### The `SkillDescriptionDuration` option has been added to the config file, which specifies how many seconds the skill description HTML message should be visible.
|
||
- ###### Skills are no longer disabled at the end of the round.
|
||
- ###### The logic for granting skills has been changed.
|
||
- ###### Nicknames that are too long are shortened when spectating players.
|
||
- ###### The player selection has been changed via the Chat Menu to the WSAD Menu.
|
||
- ###### Skill descriptions added at the start of the round using PrintToCenterHtml.
|
||
- ###### Skill descriptions with player selection have been shortened.
|
||
- ###### Fixed a problem where the css_setskill and css_setstaticskill commands could not be executed from the server.
|
||
- ###### The parameters of the `!start` command have been changed.
|
||
- #### Skill improvements:
|
||
- ##### Legless:
|
||
- ###### Legless's skill completely disables Bunny's skill.
|
||
- ##### Rich Boy:
|
||
- ###### The cap has been set at $16,000.
|
||
- ##### Pilot:
|
||
- ###### The jetpack has been redesigned.
|
||
- ###### The amount of fuel has been increased.
|
||
- ###### From now on, the amount of fuel is always visible.
|
||
- ###### It is no longer possible to use a jetpack while defusing a bomb.
|
||
- ##### Explosive Shot:
|
||
- ###### The damage and range of attack have increased a little.
|
||
- ##### Flash:
|
||
- ###### Fixed a bug causing players to be launched upwards on stairs/ramps.
|
||
- ##### Magnifier:
|
||
- ###### Unnecessary Server.PrintToChatAll have been removed.
|
||
- ##### Weapon Swap:
|
||
- ###### Fixed a bug with the option to change weapons with a dead player.
|
||
- ##### Dwarf:
|
||
- ###### Fixed a bug with unchanged hitboxes.
|
||
- ##### Chicken:
|
||
- ###### Fixed a bug with unchanged hitboxes.
|
||
- #### New skills:
|
||
- ##### Jester:
|
||
- ###### In jester mode, you cannot get or take any damage. This mode changes every few seconds.
|
||
- ##### Gambler:
|
||
- ###### Select a skill from the list provided.
|
||
- ##### Bankrupt:
|
||
- ###### Choose the player who will lose all their money.
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.1.3</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Added `AlternativeSkillButton` options to the config file so that the player button can be used to activate skills.
|
||
- ###### Spectators are no longer selected when choosing a specific player when using a skill.
|
||
- #### Skill improvements:
|
||
- ##### Jackal:
|
||
- ###### Now, all opponents are leaving a trail, not just the selected ones.
|
||
- ##### Darkness:
|
||
- ###### All postprocessing volumes are replaced instead of just the first one.
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.1.2</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Skills disabled during warm-up.
|
||
- ###### Added general validation for undefined values.
|
||
- ###### Added command usage and map changes to debug log.
|
||
- ###### The `!setstaticskill` command has been added, which permanently assigns a specific skill to a player.
|
||
- ###### Commands can have custom permissions set in the config file.
|
||
- ###### New game mode: Skills can't be repeated until the map changes (Set as default).
|
||
- ###### Added a voting system for commands such as: `!start`, `!map`, `!swap`, `!shuffle`, `!pause`, `!setscore` (configurable)
|
||
- ###### Added the ability to search for players by steamID for the !setskill command.
|
||
- #### Skill improvements:
|
||
- ##### Pawel Jumper:
|
||
- ###### Gives a random number of extra jumps instead of just one.
|
||
- ###### Added to config: minimum and maximum number of extra jumps.
|
||
- ##### Chicken:
|
||
- ###### The chicken is invisible to the player with skill.
|
||
- ##### Fortnite:
|
||
- ###### The barricade now has 115 HP instead of disappearing after one shot.
|
||
- ###### Added to config: hp barricade and barricade model.
|
||
- ##### Glaz:
|
||
- ###### Players observing you also cannot see smoke grenades.
|
||
- ##### Wallhack:
|
||
- ###### Players observing you can also see through walls.
|
||
- ##### Rubber Bullets:
|
||
- ###### Fixed an error with adding an existing key.
|
||
- ##### Ninja:
|
||
- ###### Weapon transmit has been disabled, so charms and name tags are not visible.
|
||
- ##### Ghost:
|
||
- ###### Weapon transmit has been disabled, so charms and name tags are not visible.
|
||
- ##### C4 Camouflage:
|
||
- ###### Weapon transmit has been disabled, so charms and name tags are not visible.
|
||
- #### New skills:
|
||
- ##### Magnifier:
|
||
- ###### Forces the enemy's screen to zoom in, reducing their field of view.
|
||
- ##### Thorns:
|
||
- ###### Your opponent will receive a portion of the damage that they inflicted on you.
|
||
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.1.1</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Added validation for undefined values for the skills: Silent and Flash.
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.1.0</b></summary>
|
||
|
||
- #### General:
|
||
- ###### Added Brazilian Portuguese language (Grok AI).
|
||
- ###### Added Chinese language (Grok AI).
|
||
- ###### Added game modes.
|
||
- ###### Added configuration for each skill.
|
||
- ###### Added Debug Mode.
|
||
- ###### Added weapon receiving for skills associated with them (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)).
|
||
- ###### Introduced general fixes and resolved bugs.
|
||
- #### New skills:
|
||
- ##### Anomaly:
|
||
- ###### You rewind a few seconds back in time. Cooldown: 15 s.
|
||
- ##### Zone Reaper:
|
||
- ###### You can choose a bomb site to deactivate.
|
||
- ##### Assassin:
|
||
- ###### You deal increased damage to enemies from behind.
|
||
- ##### Baseball Player:
|
||
- ###### Your decoy bounces off walls and instantly kills an enemy on impact.
|
||
- ##### Blademaster:
|
||
- ###### While holding a knife, you have a high chance to deflect a shot.
|
||
- ##### C4 Camouflage:
|
||
- ###### You are invisible while holding the bomb.
|
||
- ##### Chillout:
|
||
- ###### Planting the bomb takes significantly longer.
|
||
- ##### Cutter:
|
||
- ###### Instant kill with a knife.
|
||
- ##### Darkness:
|
||
- ###### Applies a darkness effect to a chosen enemy.
|
||
- ##### Deactivator:
|
||
- ###### Choose a player whose skill you want to disable.
|
||
- ##### Deaf:
|
||
- ###### Choose a player to mute all sounds for.
|
||
- ##### Rangefinder:
|
||
- ###### You can see the distance to the nearest enemy.
|
||
- ##### Duplicator:
|
||
- ###### Choose a player to copy their skill.
|
||
- ##### Explosive Shot:
|
||
- ###### Random chance to fire an explosive bullet while shooting. Chance: (15 - 30)%.
|
||
- ##### Falcon Eye:
|
||
- ###### Click [css_useSkill] to activate a bird's-eye view camera.
|
||
- ##### Fastreload:
|
||
- ###### Click [css_useSkill] to reload the weapon you are currently holding.
|
||
- ##### Fortnite:
|
||
- ###### Click [css_useSkill] to create a destructible barricade. Cooldown: 2 s.
|
||
- ##### Fragile Bomb:
|
||
- ###### Shooting the bomb damages it.
|
||
- ##### Friendly Fire:
|
||
- ###### Shooting teammates heals them.
|
||
- ##### Glaz:
|
||
- ###### You can see through smoke grenades.
|
||
- ##### Glitch (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)):
|
||
- ###### Disables the radar for a chosen enemy.
|
||
- ##### Glue (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)):
|
||
- ###### Your grenades stick to walls.
|
||
- ##### Healing Smoke:
|
||
- ###### Your smoke grenades heal.
|
||
- ##### Hermit (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)):
|
||
- ###### Killing restores ammo and a portion of health.
|
||
- ##### Holy Hand Grenade:
|
||
- ###### Your HE grenades deal double damage and have double range.
|
||
- ##### Tracker:
|
||
- ###### Choose a player who will leave a trail behind them.
|
||
- ##### Jammer (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)):
|
||
- ###### Choose a player to disable their crosshair.
|
||
- ##### Legless:
|
||
- ###### Choose a player who cannot jump.
|
||
- ##### Jumping Jack:
|
||
- ###### Jumping restores health.
|
||
- ##### Life Swap:
|
||
- ###### Choose a player to swap health with.
|
||
- ##### Long Knife:
|
||
- ###### A primary knife attack deals damage regardless of distance.
|
||
- ##### Long Zeus:
|
||
- ###### Zeus deals damage regardless of distance.
|
||
- ##### Taxman:
|
||
- ###### Choose a player to swap money with.
|
||
- ##### Ninja:
|
||
- ###### Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33%.
|
||
- ##### No-Nades:
|
||
- ###### Grenades deal no damage to you.
|
||
- ##### Focus (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)):
|
||
- ###### No recoil while shooting.
|
||
- ##### NoClip:
|
||
- ###### Click [css_useSkill] to enable noclip for a short time. Cooldown: 30 s.
|
||
- ##### Head Only:
|
||
- ###### You only take damage to the head.
|
||
- ##### Poison:
|
||
- ###### Choose a player who will take damage every few seconds.
|
||
- ##### No Rifles:
|
||
- ###### Choose a player who cannot use rifles.
|
||
- ##### Prosthesis:
|
||
- ###### Arms and legs are bulletproof.
|
||
- ##### Psychic Defusing:
|
||
- ###### When you are near the bomb, you start defusing it. Cooldown: 10 s.
|
||
- ##### Pusher:
|
||
- ###### You have a random chance to push an enemy back when hitting them. Chance: 100%.
|
||
- ##### Pyro:
|
||
- ###### Molotov restores health.
|
||
- ##### Reactive Armor:
|
||
- ###### Armor absorbs the first damage taken. Cooldown: 15 s.
|
||
- ##### Regeneration:
|
||
- ###### You restore health every few seconds.
|
||
- ##### Replicator:
|
||
- ###### Click [css_useSkill] to create a replica that deals damage on hit. Cooldown: 15 s.
|
||
- ##### Return to Sender:
|
||
- ###### The first hit on an enemy sends them back to their spawn.
|
||
- ##### Re-Zombie:
|
||
- ###### After death, you respawn as a zombie with increased health and no weapons.
|
||
- ##### Robin Hood (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)):
|
||
- ###### Dealing damage to an enemy steals their money.
|
||
- ##### Rubber Bullets (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)):
|
||
- ###### Your bullets significantly slow down players.
|
||
- ##### Second Chance:
|
||
- ###### After death, you respawn with the same amount of health.
|
||
- ##### Short Fuse (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)):
|
||
- ###### The bomb explodes much faster.
|
||
- ##### Sniper Elite:
|
||
- ###### Click [css_useSkill] to swap your current weapon for an AWP.
|
||
- ##### Soundmaker:
|
||
- ###### Click [css_useSkill] to trigger a sound for every enemy. Cooldown: 5 s.
|
||
- ##### Spectator:
|
||
- ###### Click [css_useSkill] to spectate a random enemy.
|
||
- ##### Thief:
|
||
- ###### You can steal a skill from a chosen player.
|
||
- ##### Third Eye:
|
||
- ###### Click [css_useSkill] to activate third-person view.
|
||
- ##### Toxic Smoke:
|
||
- ###### Your smoke grenades deal damage.
|
||
- ##### Wallhack:
|
||
- ###### You can see enemies through walls.
|
||
- ##### Watchmaker:
|
||
- ###### Every grenade throw alters the round time.
|
||
- #### Skill improvements:
|
||
- ###### Improved skill descriptions.
|
||
- ###### Fixed all noticeable bugs.
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.0.3</b></summary>
|
||
|
||
- #### General:
|
||
- ###### English language added.
|
||
- ###### Added welcome message.
|
||
- ###### Added summary of last round.
|
||
- ###### Added preview of spectated player's skills.
|
||
- ###### Blocked the possibility of having the same skill twice in a row.
|
||
- ###### Added simple configuration for each skill.
|
||
- ###### Reworked all skills so they can be manipulated at any time (Fixed setskill command)
|
||
- ###### Changed activation of skills to bind css_useSkill
|
||
- #### New skills:
|
||
- ##### Freezing Decoy
|
||
- ###### Your decoy freezes all nearby players.
|
||
- ##### Soldier:
|
||
- ###### You have a random damage multiplier (1.15 - 1.35)x.
|
||
- ##### Tank:
|
||
- ###### You have a random received damage multiplier (0.65 - 0.85)x.
|
||
- ##### Aimbot:
|
||
- ###### Each bullet you hit is counted as a head.
|
||
- ##### Retreat:
|
||
- ###### Return to spawn. Click [css_useSkill], cooldown 15s.
|
||
- ##### Enemy Respawn:
|
||
- ###### Teleport to enemy spawn. Click [css_useSkill], cooldown 15s.
|
||
- ##### Zeus:
|
||
- ###### Zeus x27 instant reload.
|
||
- ##### Radar Hack:
|
||
- ###### You see enemies on radar.
|
||
- ##### Quick-Shot:
|
||
- ###### No cooldown when shooting.
|
||
- ##### Planter:
|
||
- ###### You can plant a bomb anywhere, bomb detonation time is 60s.
|
||
- ##### Silent:
|
||
- ###### Your steps and jumps are unheard by OTHER players.
|
||
- ##### Deadly Flash:
|
||
- ###### Anyone completely blinded by your grenade dies (including you).
|
||
- ##### Time Slow:
|
||
- ###### Time slowdown for everyone for 6 seconds. Click [css_useSkill], cooldown 30s.
|
||
- ##### God Mode:
|
||
- ###### You are immortal for 2 seconds. Click [css_useSkill], cooldown 30s.
|
||
- ##### Random Weapon:
|
||
- ###### You are given a random weapon. Click [css_useSkill], cooldown 15s.
|
||
- ##### Weapon Swap:
|
||
- ###### You swap weapons with a random enemy. Click [css_useSkill], cooldown 30s.
|
||
- #### Skill improvements:
|
||
- ##### Sapper:
|
||
- ###### Fixed bug with instantly planting a bomb as anyone on the server had the skill ‘Sapper’.
|
||
- ##### Ghost:
|
||
- ###### Fixed being invisible after death.
|
||
- ###### Minor fixes for the rest of the powers.
|
||
</details>
|
||
|
||
<details>
|
||
<summary><b>v1.0.2</b></summary>
|
||
|
||
- #### New skills:
|
||
- ##### Dwarf:
|
||
- ###### Random character size range (60% - 95%).
|
||
- ##### Swapper:
|
||
- ###### Swap places with a random enemy when clicking the [css_useSkill] button. Cooldown is 30s.
|
||
- #### Skill improvements:
|
||
- ##### Anti-Flash:
|
||
- ###### Added: Your flash takes longer (7s).
|
||
- ##### Astronaut:
|
||
- ###### Changed: Gravity multiplier from (0.2 - 0.7) to (0.1 - 0.7).
|
||
- ###### Added: Player can now see their gravity multiplier in chat.
|
||
- ##### Dracula:
|
||
- ###### Changed: Dracula can now have excess health from now on.
|
||
- ##### Ghost:
|
||
- ###### Added: Blocking the use of weapons other than a knife.
|
||
- ###### Added: Any weapon picked up by a ghost becomes invisible.
|
||
- ##### Flash:
|
||
- ###### Fixed not getting speed.
|
||
- ###### Changed: Speed multiplier from (1.2 - 2.5) to (1.2 - 3.0).
|
||
- ###### Added: Player can now see their speed multiplier in chat.
|
||
- ##### Catapult:
|
||
- ###### Added: Random toss chances (20% - 40%).
|
||
- ###### Added: The player now sees their chances in chat.
|
||
- ##### Chicken:
|
||
- ###### Fixed not getting the chicken model.
|
||
- ###### Added: Blocking the use of weapons other than a knife or gun.
|
||
- ###### Added: Chicken can only have 50 hp.
|
||
- ##### Medic:
|
||
- ###### Fixed not getting first aid kits.
|
||
- ###### Changed: From now on everyone loses first aid kits at the end of the round.
|
||
- ##### Infinite Ammo:
|
||
- ###### Added: From now on, grenades are also infinite.
|
||
- ##### Enemy Rotation:
|
||
- ###### Added: Random chance of enemy rotation (20% - 40%).
|
||
- ###### Added: Player can now see their chances in chat.
|
||
- ##### Phoenix:
|
||
- ###### Fixed not being reborn after death.
|
||
- ###### Added: Random revival chances (20% - 40%).
|
||
- ###### Added: Player can now see their chances in chat.
|
||
- ##### Pilot:
|
||
- ###### Changed: The description of this skill has been improved.
|
||
- ##### Rambo:
|
||
- ###### Fixed not getting extra health.
|
||
- ##### Disarmament:
|
||
- ###### Added: Random chances to throw away enemy weapons after hit (20% - 40%).
|
||
- ###### Added: Player can now see their chances in chat.
|
||
- ###### Changed: Now only active enemy weapon is thrown (Knife throwing bug fixed).
|
||
- ##### Eliminator -> Sapper:
|
||
- ###### Changed: Renamed the power from ‘Eliminator’ to ‘Sapper’.
|
||
- ##### Teleporter:
|
||
- ###### Fixed a bug where only the player with the skill was being teleported.
|
||
</details>
|
||
|
||
## 💝 Donate
|
||
<span>
|
||
<a href="https://www.buymeacoffee.com/juzlus" target="_blank" alt="buymeacoffee" style="width: 40%; text-decoration: none; margin-right: 20px;">
|
||
<img src="https://www.codehim.com/wp-content/uploads/2022/09/bmc-button-640x180.png" style="height: 60px;">
|
||
</a>
|
||
<a>⠀</a>
|
||
<a href="https://buycoffee.to/juzlus" target="_blank" alt="buycoffee" style="text-decoration: none; width: 40%; background-color: rgb(0, 169, 98);border-radius: 10px;">
|
||
<img src="https://buycoffee.to/btn/buycoffeeto-btn-primary.svg" style="height: 60px">
|
||
</a>
|
||
</span>
|
||
|
||
## 📝 Contact
|
||
|
||
If you have a question, please write to juzlus.biznes@gmail.com or [jRandomSkills Discord](https://discord.gg/9H8EZYBpPF).
|