jRandomSkills/jRandomSkills - SRC Files/src/player/skills/HolyHandGrenade.cs
2026-04-26 10:36:05 +02:00

54 lines
No EOL
2.3 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using static src.jRandomSkills;
namespace src.player.skills
{
public class HolyHandGrenade : ISkill
{
private const Skills skillName = Skills.HolyHandGrenade;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void OnEntitySpawned(CEntityInstance @event)
{
var name = @event.DesignerName;
if (!name.EndsWith("hegrenade_projectile"))
return;
Server.NextFrame(() =>
{
if (@event == null || !@event.IsValid) return;
var hegrenade = @event.As<CHEGrenadeProjectile>();
if (hegrenade == null || !hegrenade.IsValid) return;
var playerPawn = hegrenade.Thrower.Value;
if (playerPawn == null || !playerPawn.IsValid) return;
var player = Utilities.GetPlayers().FirstOrDefault(p => p.PlayerPawn.Index == playerPawn.Index);
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
if (playerInfo?.Skill != skillName) return;
hegrenade.Damage *= SkillsInfo.GetValue<float>(skillName, "damageMultiplier");
hegrenade.DmgRadius *= SkillsInfo.GetValue<float>(skillName, "damageRadiusMultiplier");
});
}
public static void EnableSkill(CCSPlayerController player)
{
SkillUtils.TryGiveWeapon(player, CsItem.HEGrenade);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffdd00", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float damageMultiplier = 2f, float damageRadiusMultiplier = 2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float DamageMultiplier { get; set; } = damageMultiplier;
public float DamageRadiusMultiplier { get; set; } = damageRadiusMultiplier;
}
}
}