jRandomSkills/jRandomSkills - SRC Files/src/player/skills/RobinHood.cs
2026-09-01 15:37:13 +03:00

59 lines
No EOL
2.8 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using static src.jRandomSkills;
namespace src.player.skills
{
public class RobinHood : ISkill
{
private const Skills skillName = Skills.RobinHood;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
private static int GetMaxMoney() => SkillUtils.CvarValue("mp_maxmoney", 16000);
public static void PlayerHurt(EventPlayerHurt @event)
{
var victim = PlayerManager.GetPlayerEvent(@event.Userid);
var attacker = PlayerManager.GetPlayerEvent(@event.Attacker);
if (!Instance.IsPlayerValid(attacker) || victim == null || !victim.IsValid || attacker == victim) return;
var attackerInfo = PlayerManager.GetPlayerByIndex(attacker!.Index);
if (attackerInfo?.Skill != skillName) return;
int damage = SkillUtils.CapToVictimHealth(victim, @event.DmgHealth);
int moneyToSteal = damage * SkillsInfo.GetValue<int>(skillName, "moneyMultiplier");
StealMoney(victim!, attacker!, moneyToSteal);
}
private static void StealMoney(CCSPlayerController victim, CCSPlayerController attacker, int money)
{
var victimMoneyServices = victim?.InGameMoneyServices;
var attackerMoneyServices = attacker?.InGameMoneyServices;
if (victimMoneyServices == null || attackerMoneyServices == null) return;
int maxMoney = GetMaxMoney();
int headroom = Math.Max(maxMoney - attackerMoneyServices.Account, 0);
int transfer = Math.Min(money, victimMoneyServices.Account);
transfer = Math.Min(transfer, headroom);
if (transfer <= 0) return;
victimMoneyServices.Account -= transfer;
Utilities.SetStateChanged(victim!, "CCSPlayerController", "m_pInGameMoneyServices");
attackerMoneyServices.Account += transfer;
Utilities.SetStateChanged(attacker!, "CCSPlayerController", "m_pInGameMoneyServices");
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#119125", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, int moneyMultiplier = 35) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
{
public int MoneyMultiplier { get; set; } = moneyMultiplier;
}
}
}