jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Grenadier.cs
2026-05-24 23:13:56 +02:00

40 lines
No EOL
1.6 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using static src.jRandomSkills;
namespace src.player.skills
{
public class Grenadier : ISkill
{
private const Skills skillName = Skills.Grenadier;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void EnableSkill(CCSPlayerController player)
{
if (!Instance.IsPlayerValid(player)) return;
SkillUtils.TryGiveWeapon(player, CsItem.HEGrenade);
}
public static void GrenadeThrown(EventGrenadeThrown @event)
{
var player = PlayerManager.GetPlayerEvent(@event.Userid);
var weapon = @event.Weapon;
if (weapon != "hegrenade" || !Instance.IsPlayerValid(player)) return;
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill == skillName)
player!.GiveNamedItem($"weapon_{weapon}");
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#4a6e21", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
{
}
}
}