jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Aimbot.cs
2026-05-24 23:13:56 +02:00

74 lines
No EOL
3.1 KiB
C#

using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
using System.Runtime.InteropServices;
using System.Collections.Concurrent;
using src.utils;
using CounterStrikeSharp.API;
namespace src.player.skills
{
public class Aimbot : ISkill
{
private const Skills skillName = Skills.Aimbot;
private static readonly ConcurrentDictionary<nint, int> hitGroups = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void OnTakeDamage(DynamicHook h)
{
CEntityInstance param = h.GetParam<CEntityInstance>(0);
CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
if (param == null || !param.IsValid || param2 == null || param2.Handle == nint.Zero) return;
if (param2.Attacker == null || !param2.Attacker.IsValid || param2.Attacker.Value == null) return;
var attackerEnt = param2.Attacker.Value;
if (attackerEnt == null || !attackerEnt.IsValid) return;
var attackerPawn = attackerEnt.As<CCSPlayerPawn>();
if (attackerPawn == null || !attackerPawn.IsValid) return;
var attackerController = attackerPawn.Controller.Value;
if (attackerController == null || !attackerController.IsValid) return;
var attacker = PlayerManager.GetPlayerEvent(attackerController.As<CCSPlayerController>())!;
var playerInfo = PlayerManager.GetPlayerByIndex(attacker.Index);
if (playerInfo == null) return;
int offset = GameData.GetOffset("CTakeDamageInfo_HitGroup");
if (offset <= 0) return;
nint hitGroupPointer = Marshal.ReadIntPtr(param2.Handle, offset);
if (hitGroupPointer == nint.Zero) return;
nint hitGroupOffset = Marshal.ReadIntPtr(hitGroupPointer, 16);
if (hitGroupOffset == nint.Zero) return;
if (playerInfo.Skill == skillName)
{
hitGroups.TryAdd(hitGroupOffset, Marshal.ReadInt32(hitGroupOffset, 56));
Marshal.WriteInt32(hitGroupOffset, 56, (int)HitGroup_t.HITGROUP_HEAD);
}
else if (hitGroups.TryGetValue(hitGroupOffset, out var hitGroup))
Marshal.WriteInt32(hitGroupOffset, 56, hitGroup);
}
public static void DisableSkill(CCSPlayerController _)
{
foreach (var hit in hitGroups)
{
if (hit.Key != nint.Zero)
Marshal.WriteInt32(hit.Key, 56, hit.Value);
}
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff0000", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
{
}
}
}