jRandomSkills/jRandomSkills - SRC Files/src/player/skills/RadarHack.cs
2026-05-24 23:13:56 +02:00

63 lines
No EOL
2.4 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using static src.jRandomSkills;
namespace src.player.skills
{
public class RadarHack : ISkill
{
private const Skills skillName = Skills.RadarHack;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
var playerEvent = PlayerManager.GetPlayerEvent(player);
if (!Instance.IsPlayerValid(playerEvent)) continue;
var playerInfo = PlayerManager.GetPlayerByIndex(playerEvent!.Index);
if (playerInfo?.Skill == skillName)
SetEnemiesVisibleOnRadar(player);
}
}
private static void SetEnemiesVisibleOnRadar(CCSPlayerController player)
{
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null) return;
int playerIndex = (int)player.Index - 1;
foreach (var enemy in Utilities.GetPlayers().FindAll(p => p.Team != player.Team))
{
var enemyEvent = PlayerManager.GetPlayerEvent(enemy);
if (enemyEvent == null || !enemyEvent.IsValid) continue;
var enemyPawn = enemyEvent.PlayerPawn.Value;
if (enemyPawn == null) continue;
enemyPawn.EntitySpottedState.SpottedByMask[0] |= (1u << (int)(playerIndex % 32));
}
var bombEntities = Utilities.FindAllEntitiesByDesignerName<CC4>("weapon_c4").ToList();
if (bombEntities.Count != 0)
{
var bomb = bombEntities.FirstOrDefault();
if (bomb != null && bomb.IsValid)
bomb.EntitySpottedState.SpottedByMask[0] |= (1u << (int)(playerIndex % 32));
}
}
public class SkillConfig : SkillsInfo.DefaultSkillInfo
{
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#2effcb", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = utils.Rarity.Common) : base(skill, active, color, onlyTeam, needsTeammates)
{
}
}
}
}