jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Cutter.cs
2025-09-24 03:18:32 +02:00

36 lines
No EOL
1.3 KiB
C#

using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using static src.jRandomSkills;
namespace src.player.skills
{
public class Cutter : ISkill
{
private const Skills skillName = Skills.Cutter;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void PlayerHurt(EventPlayerHurt @event)
{
var damage = @event.DmgHealth;
var attacker = @event.Attacker;
var victim = @event.Userid;
var weapon = @event.Weapon;
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID);
if (playerInfo?.Skill != skillName) return;
if (weapon == "knife")
SkillUtils.TakeHealth(victim!.PlayerPawn.Value, 9999);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#88a31a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
}
}
}