jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Darkness.cs
2025-10-16 19:12:57 +02:00

164 lines
No EOL
7.1 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using static src.jRandomSkills;
using System.Collections.Concurrent;
using src.utils;
namespace src.player.skills
{
public class Darkness : ISkill
{
private const Skills skillName = Skills.Darkness;
private static readonly ConcurrentDictionary<CCSPlayerController, List<CPostProcessingVolume>> defaultPostProcessings = [];
private static readonly ConcurrentBag<CPostProcessingVolume> newPostProcessing = [];
private static readonly object setLock = new();
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
lock (setLock)
{
foreach (var player in defaultPostProcessings.Keys)
DisableSkill(player);
foreach (var postProcessing in newPostProcessing)
if (postProcessing != null && postProcessing.IsValid)
postProcessing.AcceptInput("Kill");
newPostProcessing.Clear();
foreach (var player in Utilities.GetPlayers())
SkillUtils.CloseMenu(player);
}
}
public static void PlayerDeath(EventPlayerDeath @event)
{
var player = @event.Userid;
if (player == null) return;
DisableSkill(player);
}
public static void OnTick()
{
if (Server.TickCount % 32 != 0) return;
foreach (var player in Utilities.GetPlayers())
{
if (!SkillUtils.HasMenu(player)) continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo == null || playerInfo.Skill != skillName) continue;
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
SkillUtils.UpdateMenu(player, menuItems);
}
}
public static void TypeSkill(CCSPlayerController player, string[] commands)
{
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
if (playerInfo.SkillUsed)
{
player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}");
return;
}
string enemyId = commands[0];
var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Team != player.Team && p.Index.ToString() == enemyId);
if (enemy == null)
{
player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
SetUpPostProcessing(enemy);
playerInfo.SkillUsed = true;
player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("darkness_player_info", enemy.PlayerName));
enemy.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("darkness_enemy_info"));
}
public static void EnableSkill(CCSPlayerController player)
{
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo == null) return;
playerInfo.SkillUsed = false;
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
if (enemies.Length > 0)
{
ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
SkillUtils.CreateMenu(player, menuItems);
}
else
player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void DisableSkill(CCSPlayerController player)
{
lock (setLock)
{
SetUpPostProcessing(player, true);
SkillUtils.CloseMenu(player);
}
}
private static void SetUpPostProcessing(CCSPlayerController player, bool dontCreateNew = false)
{
if (player == null || !player.IsValid) return;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.CameraServices == null) return;
lock (setLock)
{
if (!defaultPostProcessings.ContainsKey(player))
defaultPostProcessings.TryAdd(player, []);
int i = 0;
foreach (var postProcessingVolume in pawn.CameraServices.PostProcessingVolumes)
{
if (postProcessingVolume == null || postProcessingVolume.Value == null)
return;
if (dontCreateNew)
{
if (defaultPostProcessings.TryGetValue(player, out var defaultList) && i < defaultList.Count)
postProcessingVolume.Raw = defaultList[i].EntityHandle.Raw;
}
else
{
if (defaultPostProcessings.TryGetValue(player, out var defaultList))
defaultList.Add(postProcessingVolume.Value);
var postProcessing = Utilities.CreateEntityByName<CPostProcessingVolume>("post_processing_volume");
if (postProcessing == null) return;
var brightness = SkillsInfo.GetValue<float>(skillName, "brightness");
postProcessing.ExposureControl = true;
postProcessing.MaxExposure = brightness;
postProcessing.MinExposure = brightness;
newPostProcessing.Add(postProcessing);
postProcessingVolume.Raw = postProcessing.EntityHandle.Raw;
}
i++;
}
Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices");
if (dontCreateNew)
defaultPostProcessings.TryRemove(player, out _);
}
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#383838", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float brightness = .01f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public float Brightness { get; set; } = brightness;
}
}
}