jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Impostor.cs
2025-08-21 02:12:25 +02:00

79 lines
No EOL
2.9 KiB
C#

using System.Drawing;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Impostor : ISkill
{
private static Skills skillName = Skills.Impostor;
private static readonly string defaultCTModel = "characters/models/ctm_sas/ctm_sas.vmdl";
private static readonly string defaultTModel = "characters/models/tm_phoenix_heavy/tm_phoenix_heavy.vmdl";
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
SkillUtils.RegisterSkill(skillName, "#99140B");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
string model = GetEnemyModel(player);
SetPlayerModel(player, model);
}
}
});
return HookResult.Continue;
});
}
public static void EnableSkill(CCSPlayerController player)
{
string model = GetEnemyModel(player);
SetPlayerModel(player, model);
}
public static void DisableSkill(CCSPlayerController player)
{
SetPlayerModel(player, player.Team == CsTeam.Terrorist ? defaultTModel : defaultCTModel);
}
private static string GetEnemyModel(CCSPlayerController player)
{
CCSPlayerController[] models = Utilities.GetPlayers().FindAll(p => p.IsValid && p.PawnIsAlive && p.Team != player.Team).ToArray();
if (models.Length > 0)
{
string modelName = models[Instance.Random.Next(models.Length)].PlayerPawn.Value.CBodyComponent.SceneNode.GetSkeletonInstance().ModelState.ModelName;
if (modelName != null) return modelName;
}
return player.Team == CsTeam.CounterTerrorist ? defaultTModel : defaultCTModel;
}
private static void SetPlayerModel(CCSPlayerController player, string model)
{
var pawn = player.PlayerPawn?.Value;
if (pawn == null) return;
Server.NextFrame(() =>
{
pawn.SetModel(model);
var originalRender = pawn.Render;
pawn.Render = Color.FromArgb(255, originalRender.R, originalRender.G, originalRender.B);
});
}
}
}