jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Nightmare.cs
2026-07-30 01:15:32 +03:00

247 lines
10 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
namespace src.player.skills
{
public class Nightmare : ISkill
{
private const Skills skillName = Skills.Nightmare;
private static readonly ConcurrentDictionary<uint, uint> playersToTarget = [];
private static readonly ConcurrentDictionary<uint, uint> targetVolumes = [];
private static readonly object setLock = new();
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
jRandomSkills.Instance.AddToManifest(SkillsInfo.GetValue<string>(skillName, "postProcessing"));
}
public static void PlayerDisconnect(uint playerIndex)
{
lock (setLock)
{
RemoveVolume(playerIndex);
playersToTarget.TryRemove(playerIndex, out _);
foreach (var kvp in playersToTarget)
if (kvp.Value == playerIndex)
playersToTarget.TryRemove(kvp.Key, out _);
}
}
public static void NewRound()
{
lock (setLock)
{
foreach (var targetIndex in targetVolumes.Keys.ToArray())
RemoveVolume(targetIndex);
foreach (var player in PlayerManager.GetTickPlayers())
SkillUtils.CloseMenu(player);
targetVolumes.Clear();
playersToTarget.Clear();
}
}
public static void OnTick()
{
if (Server.TickCount % 32 != 0) return;
foreach (var player in PlayerManager.GetTickPlayers())
{
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo == null || playerInfo.Skill != skillName) continue;
if (!SkillUtils.HasMenu(player)) continue;
var enemies = GetSelectableEnemies(player);
ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
SkillUtils.UpdateMenu(player, menuItems);
}
}
public static void EnableSkill(CCSPlayerController player)
{
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo == null) return;
playerInfo.SkillUsed = false;
var playerEvent = PlayerManager.GetPlayerFromEvent(player);
if (playerEvent == null || !playerEvent.IsValid) return;
var enemies = GetSelectableEnemies(player);
if (enemies.Length > 0)
{
ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
SkillUtils.CreateMenu(player, menuItems);
}
else
playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void TypeSkill(CCSPlayerController player, string[] commands)
{
if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill != skillName) return;
var playerEvent = PlayerManager.GetPlayerFromEvent(player);
if (playerEvent == null || !playerEvent.IsValid) return;
if (playerInfo.SkillUsed)
{
playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("areareaper_used_info")}");
return;
}
if (!uint.TryParse(commands[0], out uint enemyIndex))
{
playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex);
if (enemy == null || !enemy.IsValid)
{
playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
lock (setLock)
{
if (!ApplyVolume(player.Index, enemy))
{
playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
playersToTarget[player.Index] = enemy.Index;
}
playerInfo.SkillUsed = true;
var enemyEvent = PlayerManager.GetPlayerFromEvent(enemy);
playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("nightmare_player_info", enemy.PlayerName));
if (enemyEvent != null && enemyEvent.IsValid)
enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("nightmare_enemy_info"));
}
public static void DisableSkill(CCSPlayerController player)
{
if (player == null || !player.IsValid) return;
lock (setLock)
{
if (playersToTarget.TryRemove(player.Index, out uint targetIndex))
{
RemoveVolume(targetIndex);
var target = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)targetIndex));
if (target != null && target.IsValid && target.PawnIsAlive && !SkillUtils.IsFreezeTime())
target.PrintToChat($" {ChatColors.Green}" + target.GetTranslation("nightmare_disable_info"));
}
SkillUtils.CloseMenu(player);
}
}
public static void PlayerDeath(EventPlayerDeath @event)
{
var player = @event.Userid;
if (player == null || !player.IsValid) return;
lock (setLock)
RemoveVolume(player.Index);
}
public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
{
if (targetVolumes.IsEmpty) return;
foreach (var (info, viewer) in infoList)
{
if (viewer == null || !viewer.IsValid) continue;
foreach (var kvp in targetVolumes)
{
if (kvp.Key == viewer.Index) continue;
if (info.TransmitEntities.Contains(kvp.Value))
info.TransmitEntities.Remove(kvp.Value);
}
}
}
private static bool ApplyVolume(uint ownerIndex, CCSPlayerController target)
{
RemoveVolume(target.Index);
var targetPawn = target.PlayerPawn?.Value;
if (targetPawn == null || !targetPawn.IsValid || targetPawn.AbsOrigin == null) return false;
if (EntityManager.OverBudget()) return false;
var volume = Utilities.CreateEntityByName<CPostProcessingVolume>("post_processing_volume");
if (volume == null || !volume.IsValid || volume.Entity == null) return false;
var keys = new CEntityKeyValues();
try
{
keys.SetString("targetname", $"Nightmare_{target.Index}");
keys.SetString("postprocessing", SkillsInfo.GetValue<string>(skillName, "postProcessing"));
keys.SetBool("master", true);
keys.SetBool("enableexposure", true);
keys.SetFloat("fadetime", SkillsInfo.GetValue<float>(skillName, "fadeTime"));
keys.SetFloat("minexposure", SkillsInfo.GetValue<float>(skillName, "minExposure"));
keys.SetFloat("maxexposure", SkillsInfo.GetValue<float>(skillName, "maxExposure"));
keys.SetFloat("exposurespeedup", 1f);
keys.SetFloat("exposurespeeddown", 1f);
keys.SetBool("startdisabled", false);
keys.SetInt("spawnflags", 4097);
keys.SetVector("origin", targetPawn.AbsOrigin);
volume.DispatchSpawn(keys);
}
finally
{
keys.Dispose();
}
if (!volume.IsValid) return false;
volume.AcceptInput("SetParent", targetPawn, null, "!activator");
EntityManager.RegisterExisting(volume, ownerIndex, "post_processing_volume");
targetVolumes[target.Index] = volume.Index;
return true;
}
private static void RemoveVolume(uint targetIndex)
{
if (!targetVolumes.TryRemove(targetIndex, out uint volumeIndex)) return;
EntityManager.DestroyEntity(volumeIndex);
}
private static CCSPlayerController[] GetSelectableEnemies(CCSPlayerController player)
{
return [.. PlayerManager.GetTickPlayers()
.Where(p => p != null && p.IsValid)
.Select(PlayerManager.GetPlayerEvent)
.Where(p => p != null && p.IsValid && p.Team != player.Team && p.PlayerPawn?.Value != null
&& p.PlayerPawn.Value.IsValid && p.PlayerPawn.Value.Health > 0 && !p.IsHLTV
&& p.Team != CsTeam.Spectator && p.Team != CsTeam.None)
.Select(p => p!)];
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#5b2c6f", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Rare, string postProcessing = "lighting/postprocessing/effects/death_cam_phase1_low_violence.vpost", float fadeTime = .25f, float minExposure = .5f, float maxExposure = 2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
{
public string PostProcessing { get; set; } = postProcessing;
public float FadeTime { get; set; } = fadeTime;
public float MinExposure { get; set; } = minExposure;
public float MaxExposure { get; set; } = maxExposure;
}
}
}