247 lines
10 KiB
C#
247 lines
10 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using System.Collections.Concurrent;
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namespace src.player.skills
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{
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public class Nightmare : ISkill
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{
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private const Skills skillName = Skills.Nightmare;
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private static readonly ConcurrentDictionary<uint, uint> playersToTarget = [];
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private static readonly ConcurrentDictionary<uint, uint> targetVolumes = [];
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private static readonly object setLock = new();
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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jRandomSkills.Instance.AddToManifest(SkillsInfo.GetValue<string>(skillName, "postProcessing"));
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}
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public static void PlayerDisconnect(uint playerIndex)
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{
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lock (setLock)
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{
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RemoveVolume(playerIndex);
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playersToTarget.TryRemove(playerIndex, out _);
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foreach (var kvp in playersToTarget)
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if (kvp.Value == playerIndex)
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playersToTarget.TryRemove(kvp.Key, out _);
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}
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}
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public static void NewRound()
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{
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lock (setLock)
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{
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foreach (var targetIndex in targetVolumes.Keys.ToArray())
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RemoveVolume(targetIndex);
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foreach (var player in PlayerManager.GetTickPlayers())
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SkillUtils.CloseMenu(player);
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targetVolumes.Clear();
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playersToTarget.Clear();
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}
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}
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public static void OnTick()
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{
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if (Server.TickCount % 32 != 0) return;
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foreach (var player in PlayerManager.GetTickPlayers())
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{
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo == null || playerInfo.Skill != skillName) continue;
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if (!SkillUtils.HasMenu(player)) continue;
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var enemies = GetSelectableEnemies(player);
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ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
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SkillUtils.UpdateMenu(player, menuItems);
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}
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo == null) return;
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playerInfo.SkillUsed = false;
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var playerEvent = PlayerManager.GetPlayerFromEvent(player);
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if (playerEvent == null || !playerEvent.IsValid) return;
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var enemies = GetSelectableEnemies(player);
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if (enemies.Length > 0)
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{
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ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
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SkillUtils.CreateMenu(player, menuItems);
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}
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else
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playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
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}
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public static void TypeSkill(CCSPlayerController player, string[] commands)
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{
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if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo?.Skill != skillName) return;
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var playerEvent = PlayerManager.GetPlayerFromEvent(player);
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if (playerEvent == null || !playerEvent.IsValid) return;
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if (playerInfo.SkillUsed)
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{
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playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("areareaper_used_info")}");
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return;
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}
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if (!uint.TryParse(commands[0], out uint enemyIndex))
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{
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex);
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if (enemy == null || !enemy.IsValid)
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{
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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lock (setLock)
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{
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if (!ApplyVolume(player.Index, enemy))
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{
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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playersToTarget[player.Index] = enemy.Index;
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}
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playerInfo.SkillUsed = true;
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var enemyEvent = PlayerManager.GetPlayerFromEvent(enemy);
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playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("nightmare_player_info", enemy.PlayerName));
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if (enemyEvent != null && enemyEvent.IsValid)
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enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("nightmare_enemy_info"));
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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if (player == null || !player.IsValid) return;
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lock (setLock)
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{
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if (playersToTarget.TryRemove(player.Index, out uint targetIndex))
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{
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RemoveVolume(targetIndex);
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var target = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)targetIndex));
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if (target != null && target.IsValid && target.PawnIsAlive && !SkillUtils.IsFreezeTime())
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target.PrintToChat($" {ChatColors.Green}" + target.GetTranslation("nightmare_disable_info"));
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}
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SkillUtils.CloseMenu(player);
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}
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}
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public static void PlayerDeath(EventPlayerDeath @event)
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{
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var player = @event.Userid;
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if (player == null || !player.IsValid) return;
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lock (setLock)
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RemoveVolume(player.Index);
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}
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public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
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{
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if (targetVolumes.IsEmpty) return;
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foreach (var (info, viewer) in infoList)
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{
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if (viewer == null || !viewer.IsValid) continue;
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foreach (var kvp in targetVolumes)
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{
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if (kvp.Key == viewer.Index) continue;
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if (info.TransmitEntities.Contains(kvp.Value))
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info.TransmitEntities.Remove(kvp.Value);
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}
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}
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}
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private static bool ApplyVolume(uint ownerIndex, CCSPlayerController target)
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{
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RemoveVolume(target.Index);
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var targetPawn = target.PlayerPawn?.Value;
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if (targetPawn == null || !targetPawn.IsValid || targetPawn.AbsOrigin == null) return false;
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if (EntityManager.OverBudget()) return false;
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var volume = Utilities.CreateEntityByName<CPostProcessingVolume>("post_processing_volume");
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if (volume == null || !volume.IsValid || volume.Entity == null) return false;
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var keys = new CEntityKeyValues();
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try
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{
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keys.SetString("targetname", $"Nightmare_{target.Index}");
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keys.SetString("postprocessing", SkillsInfo.GetValue<string>(skillName, "postProcessing"));
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keys.SetBool("master", true);
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keys.SetBool("enableexposure", true);
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keys.SetFloat("fadetime", SkillsInfo.GetValue<float>(skillName, "fadeTime"));
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keys.SetFloat("minexposure", SkillsInfo.GetValue<float>(skillName, "minExposure"));
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keys.SetFloat("maxexposure", SkillsInfo.GetValue<float>(skillName, "maxExposure"));
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keys.SetFloat("exposurespeedup", 1f);
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keys.SetFloat("exposurespeeddown", 1f);
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keys.SetBool("startdisabled", false);
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keys.SetInt("spawnflags", 4097);
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keys.SetVector("origin", targetPawn.AbsOrigin);
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volume.DispatchSpawn(keys);
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}
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finally
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{
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keys.Dispose();
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}
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if (!volume.IsValid) return false;
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volume.AcceptInput("SetParent", targetPawn, null, "!activator");
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EntityManager.RegisterExisting(volume, ownerIndex, "post_processing_volume");
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targetVolumes[target.Index] = volume.Index;
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return true;
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}
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private static void RemoveVolume(uint targetIndex)
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{
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if (!targetVolumes.TryRemove(targetIndex, out uint volumeIndex)) return;
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EntityManager.DestroyEntity(volumeIndex);
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}
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private static CCSPlayerController[] GetSelectableEnemies(CCSPlayerController player)
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{
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return [.. PlayerManager.GetTickPlayers()
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.Where(p => p != null && p.IsValid)
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.Select(PlayerManager.GetPlayerEvent)
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.Where(p => p != null && p.IsValid && p.Team != player.Team && p.PlayerPawn?.Value != null
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&& p.PlayerPawn.Value.IsValid && p.PlayerPawn.Value.Health > 0 && !p.IsHLTV
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&& p.Team != CsTeam.Spectator && p.Team != CsTeam.None)
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.Select(p => p!)];
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#5b2c6f", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Rare, string postProcessing = "lighting/postprocessing/effects/death_cam_phase1_low_violence.vpost", float fadeTime = .25f, float minExposure = .5f, float maxExposure = 2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
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{
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public string PostProcessing { get; set; } = postProcessing;
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public float FadeTime { get; set; } = fadeTime;
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public float MinExposure { get; set; } = minExposure;
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public float MaxExposure { get; set; } = maxExposure;
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}
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}
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}
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