109 lines
No EOL
4.6 KiB
C#
109 lines
No EOL
4.6 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Utils;
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using CS2TraceRay.Class;
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using CS2TraceRay.Enum;
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using CS2TraceRay.Struct;
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using src.utils;
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using System.Drawing;
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using System.Numerics;
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using static src.jRandomSkills;
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using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
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namespace src.player.skills
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{
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public class LongZeus : ISkill
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{
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private const Skills skillName = Skills.LongZeus;
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public unsafe static void WeaponFire(EventWeaponFire @event)
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{
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var player = @event.Userid;
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if (!Instance.IsPlayerValid(player)) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
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if (playerInfo?.Skill != skillName) return;
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var pawn = player!.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null || pawn.WeaponServices == null) return;
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var activeWeapon = pawn.WeaponServices.ActiveWeapon.Value;
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if (activeWeapon == null || !activeWeapon.IsValid || activeWeapon.DesignerName != "weapon_taser") return;
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Vector eyePos = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + pawn.ViewOffset.Z);
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Vector endPos = eyePos + SkillUtils.GetForwardVector(pawn.EyeAngles) * SkillsInfo.GetValue<float>(skillName, "maxDistance");
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Ray ray = new(Vector3.Zero);
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CTraceFilter filter = new(pawn.Index, pawn.Index)
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{
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m_nObjectSetMask = 0xf,
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m_nCollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER_MOVEMENT,
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m_nInteractsWith = pawn.GetInteractsWith(),
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m_nInteractsExclude = 0,
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m_nBits = 11,
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m_bIterateEntities = true,
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m_bHitTriggers = false,
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m_nInteractsAs = 0x40000
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};
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filter.m_nHierarchyIds[0] = pawn.GetHierarchyId();
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filter.m_nHierarchyIds[1] = 0;
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CGameTrace trace = TraceRay.TraceHull(eyePos, endPos, filter, ray);
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if (Config.LoadedConfig.CS2TraceRayDebug)
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{
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CreateLine(eyePos, endPos, Color.FromArgb(255, 255, 255, 0));
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CreateLine(new Vector(trace.StartPos.X, trace.StartPos.Y, trace.StartPos.Z), new Vector(trace.EndPos.X, trace.EndPos.Y, trace.EndPos.Z), Color.FromArgb(255, 255, 0, 0));
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CreateLine(new Vector(trace.StartPos.X, trace.StartPos.Y, trace.StartPos.Z), new Vector(trace.Position.X, trace.Position.Y, trace.Position.Z), Color.FromArgb(255, 0, 0, 255));
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if (trace.DidHit())
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{
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var val = Activator.CreateInstance(typeof(CBaseEntity), trace.HitEntity) as CBaseEntity;
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player.PrintToChat($"Hit: {trace.DidHit()}, Entity: {(val == null ? "null" : val.DesignerName)}, Solid: {trace.AllSolid}, Contents: {(Contents)trace.Contents}");
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}
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else
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player.PrintToChat($"Hit: {trace.DidHit()}, Entity: {trace.HitEntity}, Solid: {trace.AllSolid}, Contents: {(Contents)trace.Contents}");
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}
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if (!trace.HitPlayer(out CCSPlayerController? target) || target == null)
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return;
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if (target.Handle == player.Handle) return;
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SkillUtils.TakeHealth(target.PlayerPawn.Value, 9999);
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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SkillUtils.TryGiveWeapon(player, CsItem.Zeus);
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}
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private static void CreateLine(Vector start, Vector end, Color color)
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{
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CBeam beam = Utilities.CreateEntityByName<CBeam>("beam")!;
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if (beam == null) return;
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beam.Render = color;
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beam.Width = 2.0f;
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beam.EndWidth = 2.0f;
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beam.Teleport(start);
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beam.EndPos.X = end.X;
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beam.EndPos.Y = end.Y;
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beam.EndPos.Z = end.Z;
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beam.DispatchSpawn();
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beam.AcceptInput("FollowEntity", beam, null!, "");
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#6effc7", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float maxDistance = 4096f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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{
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public float MaxDistance { get; set; } = maxDistance;
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}
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}
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} |