Refactored command handling to improve player and skill lookup logic, replaced some list operations with direct queries, and updated method signatures for clarity and null safety. The vote system was reworked to support more robust vote tracking, cooldowns, and localized chat messages. Language files were updated to add new vote-related translations. Various code style and nullability improvements were made throughout the plugin.
123 lines
No EOL
5.3 KiB
C#
123 lines
No EOL
5.3 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using jRandomSkills.src.utils;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class Deactivator : ISkill
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{
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private const Skills skillName = Skills.Deactivator;
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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Instance.AddTimer(0.1f, () =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) continue;
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EnableSkill(player);
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}
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});
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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DisableSkill(player);
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}
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return HookResult.Continue;
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});
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}
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public static void TypeSkill(CCSPlayerController player, string[] commands)
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{
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if (player == null) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return;
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn?.CBodyComponent == null) return;
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if (!player.IsValid || !player.PawnIsAlive) return;
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string enemyId = commands[0];
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var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Team != player.Team && p.Index.ToString() == enemyId);
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if (enemy == null)
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{
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player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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DeacitvateSkill(player, enemy);
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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SkillUtils.PrintToChat(player, Localization.GetTranslation("deactivator") + ":", false);
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player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("deactivator_select_info")}");
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var enemies = Utilities.GetPlayers().Where(p => p.Team != player.Team && p.IsValid && !p.IsBot).ToArray();
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if (enemies.Length > 0)
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{
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foreach (var enemy in enemies)
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{
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var enemyInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
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if (enemyInfo == null) continue;
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var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
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if (skillData == null) continue;
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player.PrintToChat($" {ChatColors.Green}⠀⠀⠀[{ChatColors.Red}{enemy.Index}{ChatColors.Green}] {enemy.PlayerName}: {ChatColors.Red}{skillData.Name}");
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}
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}
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else
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player.PrintToChat($" {ChatColors.Red}⠀⠀⠀{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
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player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("selectplayerskill_command")} {ChatColors.Red}index");
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo == null) return;
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playerInfo.SpecialSkill = Skills.None;
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}
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private static void DeacitvateSkill(CCSPlayerController player, CCSPlayerController enemy)
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{
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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var enemyInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
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if (playerInfo != null)
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{
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playerInfo.Skill = Skills.None;
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playerInfo.SpecialSkill = skillName;
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player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("deactivator_player_info", enemy.PlayerName));
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}
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if (enemyInfo != null)
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{
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Instance.SkillAction(enemyInfo.Skill.ToString(), "DisableSkill", [enemy]);
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enemyInfo.SpecialSkill = enemyInfo.Skill;
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enemyInfo.Skill = Skills.None;
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enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("deactivator_enemy_info"));
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}
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#919191", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
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{
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}
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}
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} |