- Curses are now tracked at all times and cleared when a player leaves, so a curse can no longer stick to whoever joins into that player slot afterwards - Wallhack and Nightmare no longer shows up for the whole server during the round start skill reveal - One skill throwing during round cleanup no longer cancels the rest of the cleanup or leaves entity kills suppressed for the rest of the map - Fixed the TakeAmmo crash on map change while restoring weapon reserve ammo - Friendly fire reduction now applies to BlastShot, DeathBomb, ExplodingBarrel, ExplosiveShot and ToxicSmoke - FireRain molotovs now land around the decoy instead of on nearby rooftops, and the fire keeps its owner and team so friendly fire rules apply to it - Teammates can no longer shoot the chickens spawned by HealingChicken - Fortnite wall now spawns with its model and health set up front, so it takes the configured amount of damage instead of breaking on the first bullet - JetKick, CarefulBullets and WildThrow now clean up after their target disconnects
265 lines
11 KiB
C#
265 lines
11 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.utils;
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using src.utils;
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using System.Collections.Concurrent;
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using static src.jRandomSkills;
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namespace src.player.skills
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{
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public class CarefulBullets : ISkill
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{
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private const Skills skillName = Skills.CarefulBullets;
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private static readonly ConcurrentDictionary<uint, byte> targetPlayers = [];
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private static readonly ConcurrentDictionary<uint, bool> lastShot = [];
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private static readonly ConcurrentDictionary<uint, int> hitPlayer = [];
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private static readonly ConcurrentDictionary<uint, uint> playersToTarget = [];
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private static readonly ConcurrentDictionary<uint, uint> targetToPlayer = [];
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private static readonly object setLock = new();
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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lock (setLock)
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{
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foreach (var player in PlayerManager.GetTickPlayers())
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{
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DisableSkill(player);
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SkillUtils.CloseMenu(player);
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}
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targetPlayers.Clear();
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lastShot.Clear();
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hitPlayer.Clear();
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playersToTarget.Clear();
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targetToPlayer.Clear();
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}
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}
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public static void OnTick()
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{
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if (Server.TickCount % 32 != 0) return;
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foreach (var player in PlayerManager.GetTickPlayers())
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{
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo == null || playerInfo.Skill != skillName) continue;
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if (!SkillUtils.HasMenu(player)) continue;
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var enemies = SkillUtils.GetSelectableEnemies(player, true);
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ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
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SkillUtils.UpdateMenu(player, menuItems);
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}
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}
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public static void TypeSkill(CCSPlayerController player, string[] commands)
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{
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if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo?.Skill != skillName) return;
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var playerEvent = PlayerManager.GetPlayerFromEvent(player);
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if (playerEvent == null || !playerEvent.IsValid) return;
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if (playerInfo.SkillUsed)
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{
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playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("areareaper_used_info")}");
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return;
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}
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string enemyId = commands[0];
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if (!uint.TryParse(enemyId, out uint enemyIndex))
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{
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex);
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if (enemy == null)
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{
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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targetPlayers.TryAdd(enemy.Index, 0);
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playersToTarget[player.Index] = enemy.Index;
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targetToPlayer[enemy.Index] = player.Index;
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playerInfo.SkillUsed = true;
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var enemyEvent = PlayerManager.GetPlayerFromEvent(enemy);
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if (enemyEvent == null || !enemyEvent.IsValid) return;
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playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("carefulbullets_player_info", enemy.PlayerName));
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enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("carefulbullets_enemy_info"));
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo == null) return;
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playerInfo.SkillUsed = false;
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var playerEvent = PlayerManager.GetPlayerFromEvent(player);
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if (playerEvent == null || !playerEvent.IsValid) return;
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var enemies = SkillUtils.GetSelectableEnemies(player, true);
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if (enemies.Length > 0)
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{
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ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
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SkillUtils.CreateMenu(player, menuItems);
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}
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else
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playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
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}
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public static void BulletImpact(EventBulletImpact @event)
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{
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var eventPlayer = @event.Userid;
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if (eventPlayer == null || !eventPlayer.IsValid) return;
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var player = PlayerManager.GetPlayerEvent(@event.Userid);
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if (player == null || !player.IsValid) return;
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn == null || !playerPawn.IsValid) return;
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if (!targetPlayers.ContainsKey(player.Index) || player.LifeState != (byte)LifeState_t.LIFE_ALIVE)
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return;
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uint playerIndex = player.Index;
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int impactTick = Server.TickCount;
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Server.NextFrame(() =>
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{
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if (player == null || !player.IsValid) return;
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if (playerPawn == null || !playerPawn.IsValid) return;
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bool ishitPlayer = hitPlayer.TryGetValue(playerIndex, out int tick) && tick + 1 >= impactTick;
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if (!lastShot.ContainsKey(playerIndex))
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{
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lastShot.TryAdd(playerIndex, ishitPlayer);
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Instance.AddTickTimer(1, () =>
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{
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if (lastShot.TryRemove(playerIndex, out bool didHit) && !didHit)
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{
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eventPlayer.ExecuteClientCommand($"play player/player_damagebody_0{Instance.Random.Next(4, 8)}");
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SkillUtils.TakeHealth(playerPawn, SkillsInfo.GetValue<int>(skillName, "damageAfterMiss"), GetSkillOwner(playerIndex), KillfeedIcons.Fist);
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}
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lastShot.TryRemove(playerIndex, out _);
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});
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}
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else if (ishitPlayer)
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lastShot.TryUpdate(playerIndex, true, false);
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});
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}
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private static CCSPlayerController? GetSkillOwner(uint targetIndex)
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{
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if (!targetToPlayer.TryGetValue(targetIndex, out uint ownerIndex)) return null;
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var owner = Utilities.GetPlayerFromIndex((int)ownerIndex);
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return owner != null && owner.IsValid ? owner : null;
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}
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public static void OnTakeDamage(DynamicHook h)
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{
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CEntityInstance param = h.GetParam<CEntityInstance>(0);
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CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
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if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null)
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return;
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CCSPlayerPawn attackerPawn = new(param2.Attacker.Value.Handle);
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CCSPlayerPawn victimPawn = new(param.Handle);
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if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
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return;
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if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
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return;
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CCSPlayerController attacker = PlayerManager.GetPlayerEvent(attackerPawn.Controller.Value.As<CCSPlayerController>())!;
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if (attacker == null || !attacker.IsValid) return;
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if (!targetPlayers.ContainsKey(attacker.Index)) return;
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hitPlayer.AddOrUpdate(attacker.Index, Server.TickCount, (_, _) => Server.TickCount);
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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targetPlayers.TryRemove(player.Index, out _);
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lastShot.TryRemove(player.Index, out _);
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hitPlayer.TryRemove(player.Index, out _);
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targetToPlayer.TryRemove(player.Index, out _);
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if (playersToTarget.TryRemove(player.Index, out uint targetIndex))
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{
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targetPlayers.TryRemove(targetIndex, out _);
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lastShot.TryRemove(targetIndex, out _);
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hitPlayer.TryRemove(targetIndex, out _);
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targetToPlayer.TryRemove(targetIndex, out _);
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var target = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)targetIndex));
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if (target != null && target.IsValid && target.PawnIsAlive && !SkillUtils.IsFreezeTime())
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target.PrintToChat($" {ChatColors.Green}" + target.GetTranslation("carefulbullets_disable_info"));
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}
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SkillUtils.CloseMenu(player);
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}
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public static void PlayerDeath(EventPlayerDeath @event)
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{
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var player = @event.Userid;
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if (player == null || !player.IsValid) return;
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targetPlayers.TryRemove(player.Index, out _);
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lastShot.TryRemove(player.Index, out _);
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hitPlayer.TryRemove(player.Index, out _);
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targetToPlayer.TryRemove(player.Index, out _);
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SkillUtils.CloseMenu(player);
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}
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public static void PlayerDisconnect(uint playerIndex)
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{
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lock (setLock)
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{
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Forget(playerIndex);
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if (playersToTarget.TryRemove(playerIndex, out uint targetIndex))
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Forget(targetIndex);
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foreach (var kvp in playersToTarget)
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if (kvp.Value == playerIndex)
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playersToTarget.TryRemove(kvp.Key, out _);
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}
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}
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private static void Forget(uint index)
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{
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targetPlayers.TryRemove(index, out _);
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lastShot.TryRemove(index, out _);
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hitPlayer.TryRemove(index, out _);
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targetToPlayer.TryRemove(index, out _);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#db6c35", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, int damageAfterMiss = 5) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
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{
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public int DamageAfterMiss { get; set; } = damageAfterMiss;
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}
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}
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}
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