This commit is contained in:
Juzlus 2025-02-25 01:49:34 +01:00
parent 68776c3382
commit 576cee8cfb
87 changed files with 4957 additions and 1558 deletions

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using CounterStrikeSharp.API.Core;
namespace jRandomSkills.src.player;
public interface ISkill
{
public static void LoadSkill() { }
public static void EnableSkill(CCSPlayerController player)
{
}
public static void DisableSkill(CCSPlayerController player)
{
}
}
public enum Skills
{
None,
Dwarf,
SwapPosition,
FrozenDecoy,
Soldier,
Armored,
Aimbot,
Retreat,
EnemySpawn,
Zeus,
RadarHack,
QuickShot,
Planter,
Silent,
KillerFlash,
TimeManipulator,
GodMode,
RandomWeapon,
WeaponsSwap,
Wallhack,
Flash,
PawelJumper,
BunnyHop,
Impostor,
OneShot,
Muhammed,
RichBoy,
Rambo,
Medic,
Ghost,
Chicken,
Astronaut,
Disarmament,
AntyFlash,
Behind,
InfiniteAmmo,
Catapult,
Dracula,
Teleporter,
Saper,
Phoenix,
Pilot,
Shade,
AntyHead,
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using System.Text.RegularExpressions;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public static class Event
{
public static void Load()
{
Instance.RegisterEventHandler<EventPlayerConnectFull>((@event, info) =>
{
var player = @event.Userid;
if (player == null || !player.IsValid) return HookResult.Continue;
Instance.skillPlayer.Add(new dSkill_PlayerInfo
{
SteamID = player.SteamID,
PlayerName = player.PlayerName,
Skill = src.player.Skills.None,
IsDrawing = false,
SkillChance = 1,
});
const string defaultWelcomeMsg = "Welcome {PLAYER}, to the {SERVER_NAME} server!\n"
+ "The current version of the jRandomSkills: {VERSION} ({SKILLS_COUNT} skills).\n\n"
+ "Original plugin created by:\n{AUTHOR1}\n"
+ "Modified and improved by:\n{AUTHOR2}";
string langWelcomeMsg = Localization.GetTranslation("welcome_message", "welcome");
string welcomeMsg = Regex.IsMatch(langWelcomeMsg, @"\{AUTHOR1\}", RegexOptions.IgnoreCase) && Regex.IsMatch(langWelcomeMsg, @"\{AUTHOR2\}", RegexOptions.IgnoreCase) ? langWelcomeMsg : defaultWelcomeMsg;
foreach (string line in welcomeMsg.Split("\n"))
player.PrintToChat($" {ChatColors.Green}" + line.Replace("{PLAYER}", $" {ChatColors.Red}{player.PlayerName}{ChatColors.Green}", StringComparison.OrdinalIgnoreCase)
.Replace("{SERVER_NAME}", $" {ChatColors.Red}{ConVar.Find("hostname").StringValue ?? "Default Server"}{ChatColors.Green}", StringComparison.OrdinalIgnoreCase)
.Replace("{VERSION}", $" {ChatColors.Red}v{Instance.ModuleVersion}{ChatColors.Green}", StringComparison.OrdinalIgnoreCase)
.Replace("{SKILLS_COUNT}", $" {ChatColors.Red}{SkillData.Skills.Count - 1}{ChatColors.Green}", StringComparison.OrdinalIgnoreCase)
.Replace("{AUTHOR1}", $" {ChatColors.Red}Jakub Bartosik (D3X){ChatColors.Green} ({ChatColors.Red}https://github.com/jakubbartosik/dRandomSkills{ChatColors.Green})", StringComparison.OrdinalIgnoreCase)
.Replace("{AUTHOR2}", $" {ChatColors.Red}Juzlus{ChatColors.Green} ({ChatColors.Red}https://github.com/Juzlus/jRandomSkills{ChatColors.Green})", StringComparison.OrdinalIgnoreCase));
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerDisconnect>((@event, info) =>
{
var player = @event.Userid;
if (player == null || !player.IsValid) return HookResult.Continue;
var skillPlayer = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (skillPlayer != null)
{
Instance.skillPlayer.Remove(skillPlayer);
}
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundStart>((@event, info) =>
{
foreach (var player in Utilities.GetPlayers())
{
var skillPlayer = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (skillPlayer != null)
skillPlayer.IsDrawing = true;
}
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
foreach (var player in Utilities.GetPlayers())
{
Instance.AddTimer(0.5f, () =>
{
var _players = Utilities.GetPlayers().Where(p => p.IsValid).OrderBy(p => p.Team);
string skillsText = "";
foreach (var _player in _players)
{
var _playerSkill = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == _player.SteamID)?.Skill;
if (_playerSkill != null)
{
var skillInfo = SkillData.Skills.FirstOrDefault(p => p.Skill == _playerSkill);
skillsText += $" {ChatColors.DarkRed}{_player.PlayerName}{ChatColors.Lime}: {skillInfo.Name}\n";
}
}
if (Config.config.Settings.SummaryAfterTheRound && !string.IsNullOrEmpty(skillsText))
{
player.PrintToChat(" ");
player.PrintToChat($" {ChatColors.Lime}{Localization.GetTranslation("summary_start")}");
foreach (string text in skillsText.Split("\n"))
if (!string.IsNullOrEmpty(text))
player.PrintToChat(text);
player.PrintToChat($" {ChatColors.Lime}{Localization.GetTranslation("summary_end")}");
player.PrintToChat(" \n");
}
});
}
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerTeam = player.Team;
var teammates = Utilities.GetPlayers().Where(p => p.Team == playerTeam && p != player);
string teammateSkills = "";
var skillPlayer = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (skillPlayer != null)
{
skillPlayer.IsDrawing = false;
List<dSkill_SkillInfo> skillList = new List<dSkill_SkillInfo>(SkillData.Skills);
skillList.RemoveAll(s => s?.Skill == skillPlayer?.Skill || s?.Skill == src.player.Skills.None);
if (Utilities.GetPlayers().FindAll(p => p.Team == player.Team && p.IsValid && !p.IsBot).Count != 1) {
Config.SkillInfo[] skillsOnly1v1 = Config.config.SkillsInfo.Where(s => s.Only1v1).ToArray();
skillList.RemoveAll(s => skillsOnly1v1.Any(s2 => s2.Name == s.Skill.ToString()));
}
Config.SkillInfo[] terroristSkills = Config.config.SkillsInfo.Where(s => s.Team == 2).ToArray();
Config.SkillInfo[] counterterroristSkills = Config.config.SkillsInfo.Where(s => s.Team == 3).ToArray();
if (player.Team == CsTeam.Terrorist)
skillList.RemoveAll(s => counterterroristSkills.Any(s2 => s2.Name == s.Skill.ToString()));
else
skillList.RemoveAll(s => terroristSkills.Any(s2 => s2.Name == s.Skill.ToString()));
var randomSkill = skillList.Count == 0 ? new dSkill_SkillInfo(Skills.None, "#ffffff", false) : skillList[Instance.Random.Next(skillList.Count)];
skillPlayer.Skill = randomSkill.Skill;
if (randomSkill.Display)
Utils.PrintToChat(player, $"{ChatColors.DarkRed}{randomSkill.Name}{ChatColors.Lime}: {randomSkill.Description}", false);
if(Config.config.Settings.TeamMateSkillInfo)
{
Instance.AddTimer(0.5f, () =>
{
foreach (var teammate in teammates)
{
var teammateSkill = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == teammate.SteamID)?.Skill;
if (teammateSkill != null)
{
var skillInfo = SkillData.Skills.FirstOrDefault(p => p.Skill == teammateSkill);
teammateSkills += $" {ChatColors.DarkRed}{teammate.PlayerName}{ChatColors.Lime}: {skillInfo.Name}\n";
}
}
if (!string.IsNullOrEmpty(teammateSkills))
{
Utils.PrintToChat(player, $" {ChatColors.Lime}{Localization.GetTranslation("teammate_skills")}:", false);
foreach (string text in teammateSkills.Split("\n"))
if (!string.IsNullOrEmpty(text))
player.PrintToChat(text);
}
});
}
}
}
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
{
var victim = @event.Userid;
var attacker = @event.Attacker;
if (victim == null || attacker == null || victim == attacker) return HookResult.Continue;
if(Config.config.Settings.KillerSkillInfo)
{
var attackerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (attackerInfo != null)
{
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == attackerInfo.Skill);
string skillDesc = skillData?.Description;
Utils.PrintToChat(victim, $"{Localization.GetTranslation("enemy_skill")} {ChatColors.DarkRed}{attacker.PlayerName}{ChatColors.Lime}:", false);
Utils.PrintToChat(victim, $"{ChatColors.DarkRed}{skillData.Name}{ChatColors.Lime} - {skillDesc}", false);
}
}
return HookResult.Continue;
});
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public static class PlayerOnTick
{
public static void Load()
{
Instance.RegisterListener<OnTick>(() =>
{
foreach (var player in Utilities.GetPlayers())
{
if (player != null && player.IsValid)
{
UpdatePlayerHud(player);
}
}
});
}
private static void UpdatePlayerHud(CCSPlayerController player)
{
if (player == null) return;
var skillPlayer = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (skillPlayer == null) return;
string infoLine = "";
string skillLine = "";
if (SkillData.Skills.Count == 0)
{
infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("none")}</font> <br>";
}
else if (skillPlayer.IsDrawing)
{
var randomSkill = SkillData.Skills[Instance.Random.Next(SkillData.Skills.Count)];
infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("drawing_skill")}:</font> <br>";
skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{randomSkill.Color}'>{randomSkill.Name}</font> <br>";
}
else if (!skillPlayer.IsDrawing)
{
if (player?.IsValid == true && player?.PawnIsAlive == true)
{
var skillInfo = SkillData.Skills.FirstOrDefault(s => s.Skill == skillPlayer.Skill);
if (skillInfo != null)
{
infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillInfo.Color}'>{skillInfo.Name}</font> <br>";
}
} else if (player?.IsValid == true)
{
var pawn = player.Pawn.Value;
if (pawn == null) return;
var observedPlayer = Utilities.GetPlayers().FirstOrDefault(p => p?.Pawn?.Value?.Handle == pawn?.ObserverServices?.ObserverTarget?.Value?.Handle);
if (observedPlayer == null) return;
var observeredPlayerSkill = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == observedPlayer.SteamID);
if (observeredPlayerSkill == null) return;
var observeredPlayerSkillInfo = SkillData.Skills.FirstOrDefault(s => s.Skill == observeredPlayerSkill.Skill);
if (observeredPlayerSkillInfo == null) return;
infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("observer_skill")} {observeredPlayerSkill.PlayerName}:</font> <br>";
skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{observeredPlayerSkillInfo.Color}'>{observeredPlayerSkillInfo.Name}</font> <br>";
}
}
if (string.IsNullOrEmpty(infoLine) && string.IsNullOrEmpty(skillLine))
return;
var hudContent = infoLine + skillLine;
player.PrintToCenterHtml(hudContent);
}
}
}

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using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using jRandomSkills.src.player;
using System.Runtime.InteropServices;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Aimbot : ISkill
{
private static Skills skillName = Skills.Aimbot;
private static Dictionary<nint, int> hitGroups = new Dictionary<nint, int>();
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#ff0000");
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
}
private static HookResult OnTakeDamage(DynamicHook h)
{
CEntityInstance param = h.GetParam<CEntityInstance>(0);
CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
if (param == null || param2 == null || param2.Attacker == null)
return HookResult.Continue;
CCSPlayerPawn attackerPawn = new CCSPlayerPawn(param2.Attacker.Value.Handle);
CCSPlayerPawn victimPawn = new CCSPlayerPawn(param.Handle);
if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
return HookResult.Continue;
CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
CCSPlayerController victim = victimPawn.Controller.Value.As<CCSPlayerController>();
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (playerInfo == null) return HookResult.Continue;
if (attacker.PawnIsAlive)
{
IntPtr hitGroupPointer = Marshal.ReadIntPtr(param2.Handle, 0x78);
if (hitGroupPointer != nint.Zero)
{
IntPtr hitGroupOffset = Marshal.ReadIntPtr(hitGroupPointer, 16);
if (hitGroupOffset != nint.Zero)
{
if (playerInfo.Skill == skillName)
{
int oldValue = Marshal.ReadInt32(hitGroupOffset, 56);
hitGroups.TryAdd(hitGroupOffset, Marshal.ReadInt32(hitGroupOffset, 56));
Marshal.WriteInt32(hitGroupOffset, 56, (int)HitGroup_t.HITGROUP_HEAD);
} else if (hitGroups.TryGetValue(hitGroupOffset, out var hitGroup))
Marshal.WriteInt32(hitGroupOffset, 56, hitGroup);
}
}
}
return HookResult.Continue;
}
}
}

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using CounterStrikeSharp.API.Core;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class AntyFlash : ISkill
{
private static Skills skillName = Skills.AntyFlash;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#D6E6FF");
Instance.RegisterEventHandler<EventPlayerBlind>((@event, info) =>
{
var player = @event.Userid;
var attacker = @event.Attacker;
var playerPawn = player.PlayerPawn.Value;
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var attackerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (playerInfo?.Skill == skillName)
playerPawn.FlashDuration = 0.0f;
else if (attackerInfo?.Skill == skillName)
playerPawn.FlashDuration = 7.0f;
return HookResult.Continue;
});
}
}
}

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using CounterStrikeSharp.API.Core;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class AntyHead : ISkill
{
private static Skills skillName = Skills.AntyHead;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#8B4513");
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
{
var attacker = @event.Attacker;
var victim = @event.Userid;
int hitgroup = @event.Hitgroup;
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == victim.SteamID);
if (playerInfo?.Skill == skillName && hitgroup == (int)HitGroup_t.HITGROUP_HEAD)
{
ApplyIronHeadEffect(victim, @event.DmgHealth);
return HookResult.Stop;
}
return HookResult.Continue;
});
}
private static void ApplyIronHeadEffect(CCSPlayerController victim, float damage)
{
var playerPawn = victim.PlayerPawn.Value;
var newHealth = playerPawn.Health + damage;
if (newHealth > 100)
newHealth = 100;
playerPawn.Health = (int)newHealth;
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Armored : ISkill
{
private static Skills skillName = Skills.Armored;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#d1430a", false);
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
EnableSkill(player);
}
});
return HookResult.Continue;
});
}
public static void EnableSkill(CCSPlayerController player)
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var skillConfig = Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
if (skillConfig == null) return;
float newScale = (float)Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom;
playerInfo.SkillChance = newScale;
newScale = (float)Math.Round(newScale, 2);
Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("armored")}{ChatColors.Lime}: " + Localization.GetTranslation("armored_desc2", newScale), false);
}
private static HookResult OnTakeDamage(DynamicHook h)
{
CEntityInstance param = h.GetParam<CEntityInstance>(0);
CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
if (param == null || param2 == null || param2.Attacker == null)
return HookResult.Continue;
CCSPlayerPawn attackerPawn = new CCSPlayerPawn(param2.Attacker.Value.Handle);
CCSPlayerPawn victimPawn = new CCSPlayerPawn(param.Handle);
if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
return HookResult.Continue;
CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
CCSPlayerController victim = victimPawn.Controller.Value.As<CCSPlayerController>();
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (playerInfo == null) return HookResult.Continue;
if (playerInfo.Skill == skillName && attacker.PawnIsAlive)
{
param2.Damage *= (float)playerInfo.SkillChance;
}
return HookResult.Continue;
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Astronaut : ISkill
{
private static Skills skillName = Skills.Astronaut;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#7E10AD", false);
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var playerPawn = player.PlayerPawn.Value;
if (playerInfo?.Skill == skillName && playerPawn != null)
{
EnableSkill(player);
}
}
});
return HookResult.Continue;
});
}
public static void EnableSkill(CCSPlayerController player)
{
ApplyGravityModifier(player);
}
public static void DisableSkill(CCSPlayerController player)
{
player.Pawn.Value.GravityScale = 1;
}
private static void ApplyGravityModifier(CCSPlayerController player)
{
var skillConfig = Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
if (skillConfig == null) return;
float gravityModifier = (float)Math.Round(Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom, 1);
Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("astronaut")}{ChatColors.Lime}: " + Localization.GetTranslation("astronaut_desc2", gravityModifier), false);
player.Pawn.Value.GravityScale = gravityModifier;
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Behind : ISkill
{
private static Skills skillName = Skills.Behind;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#00FF00", false);
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
EnableSkill(player);
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
{
var attacker = @event!.Attacker;
var victim = @event!.Userid;
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim)
return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (playerInfo?.Skill == skillName && victim.PawnIsAlive)
{
if (Instance.Random.NextDouble() <= playerInfo.SkillChance)
RotateEnemy(victim);
}
return HookResult.Continue;
});
}
public static void EnableSkill(CCSPlayerController player)
{
var skillConfig = Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
if (skillConfig == null) return;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
float newChance = (float)Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom;
playerInfo.SkillChance = newChance;
newChance = (float)Math.Round(newChance, 2) * 100;
newChance = (float)Math.Round(newChance);
Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("behind")}{ChatColors.Lime}: " + Localization.GetTranslation("behind_desc2", newChance), false);
}
private static void RotateEnemy(CCSPlayerController player)
{
if (player.PlayerPawn.Value.LifeState != (int)LifeState_t.LIFE_ALIVE)
return;
var currentPosition = player.PlayerPawn.Value.AbsOrigin;
var currentAngles = player.PlayerPawn.Value.EyeAngles;
QAngle newAngles = new QAngle(
currentAngles.X,
currentAngles.Y + 180,
currentAngles.Z
);
player.PlayerPawn.Value.Teleport(currentPosition, newAngles, new Vector(0, 0, 0));
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class BunnyHop : ISkill
{
private static Skills skillName = Skills.BunnyHop;
private const float MaxSpeed = 500f;
private const float BunnyHopVelocity = 300f;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#EB4034");
Instance.RegisterListener<OnTick>(OnTick);
}
private static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
GiveBunnyHop(player);
}
}
}
private static void GiveBunnyHop(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn != null)
{
if(Math.Round(playerPawn.AbsVelocity.Length2D()) > MaxSpeed && MaxSpeed != 0)
ChangeVelocity(playerPawn, MaxSpeed);
var flags = (PlayerFlags)playerPawn.Flags;
var buttons = player.Buttons;
if (buttons.HasFlag(PlayerButtons.Jump) && flags.HasFlag(PlayerFlags.FL_ONGROUND) && !playerPawn.MoveType.HasFlag(MoveType_t.MOVETYPE_LADDER))
playerPawn.AbsVelocity.Z = BunnyHopVelocity;
}
}
private static void ChangeVelocity(CCSPlayerPawn? pawn, float vel)
{
if (pawn == null) return;
var currentVelocity = new Vector(pawn.AbsVelocity.X, pawn.AbsVelocity.Y, pawn.AbsVelocity.Z);
var currentSpeed3D = Math.Sqrt(currentVelocity.X * currentVelocity.X + currentVelocity.Y * currentVelocity.Y + currentVelocity.Z * currentVelocity.Z);
pawn.AbsVelocity.X = (float)(currentVelocity.X / currentSpeed3D) * vel;
pawn.AbsVelocity.Y = (float)(currentVelocity.Y / currentSpeed3D) * vel;
pawn.AbsVelocity.Z = (float)(currentVelocity.Z / currentSpeed3D) * vel;
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Catapult : ISkill
{
private static Skills skillName = Skills.Catapult;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#FF4500", false);
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
EnableSkill(player);
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
{
var attacker = @event.Attacker;
var victim = @event.Userid;
if (attacker == null || !attacker.IsValid || victim == null || !victim.IsValid) return HookResult.Continue;
if (attacker == victim) return HookResult.Continue;
var attackerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (attackerInfo?.Skill == skillName && victim.PawnIsAlive)
{
if (Instance.Random.NextDouble() <= attackerInfo.SkillChance)
{
var victimPawn = victim.PlayerPawn?.Value;
if (victimPawn != null)
{
victimPawn.AbsVelocity.Z = 300f;
}
}
}
return HookResult.Continue;
});
}
public static void EnableSkill(CCSPlayerController player)
{
var skillConfig = Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
if (skillConfig == null) return;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
float newChance = (float)Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom;
playerInfo.SkillChance = newChance;
newChance = (float)Math.Round(newChance, 2) * 100;
newChance = (float)Math.Round(newChance);
Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("catapult")}{ChatColors.Lime}: " + Localization.GetTranslation("catapult_desc2", newChance), false);
}
}
}

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using System.Drawing;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Chicken : ISkill
{
private static Skills skillName = Skills.Chicken;
private static string[] pistols =
{
"weapon_deagle",
"weapon_revolver",
"weapon_glock",
"weapon_usp_silencer",
"weapon_cz75a",
"weapon_fiveseven",
"weapon_p250",
"weapon_tec9",
"weapon_elite",
"weapon_hkp2000"
};
private static readonly string defaultCTModel = "characters/models/ctm_sas/ctm_sas.vmdl";
private static readonly string defaultTModel = "characters/models/tm_phoenix_heavy/tm_phoenix_heavy.vmdl";
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#FF8B42");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
EnableSkill(player);
}
});
return HookResult.Continue;
});
Instance.RegisterListener<OnTick>(OnTick);
}
public static void EnableSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn?.Value;
if (playerPawn != null)
{
SetPlayerModel(player, "models/chicken/chicken.vmdl");
playerPawn.CBodyComponent.SceneNode.GetSkeletonInstance().MaterialGroup.Value = (uint)Instance.Random.Next(1, 4);
playerPawn.VelocityModifier = 1.1f;
Utilities.SetStateChanged(player, "CCSPlayerPawn", "m_flVelocityModifier");
playerPawn.Health = 50;
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
}
}
public static void DisableSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn?.Value;
if (playerPawn != null)
{
SetPlayerModel(player, player.Team == CsTeam.CounterTerrorist ? defaultCTModel : defaultTModel);
playerPawn.VelocityModifier = 1f;
Utilities.SetStateChanged(player, "CCSPlayerPawn", "m_flVelocityModifier");
playerPawn.Health += 50;
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
}
}
private static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
var activeWeapon = player.Pawn.Value.WeaponServices?.ActiveWeapon.Value;
if (activeWeapon != null && activeWeapon.IsValid && activeWeapon.Clip1 != 0 && !pistols.Contains(activeWeapon?.DesignerName))
{
activeWeapon.Clip1 = 0;
activeWeapon.Clip2 = 0;
}
}
}
}
public static void SetPlayerModel(CCSPlayerController player, string model)
{
var pawn = player.PlayerPawn?.Value;
if (pawn == null) return;
Server.NextFrame(() =>
{
pawn.SetModel(model);
Color originalRender = pawn.Render;
pawn.Render = Color.FromArgb(255, originalRender.R, originalRender.G, originalRender.B);
});
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Disarmament : ISkill
{
private static Skills skillName = Skills.Disarmament;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#FF4500", false);
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
EnableSkill(player);
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
{
var attacker = @event.Attacker;
var victim = @event.Userid;
if (attacker == null || !attacker.IsValid || victim == null || !victim.IsValid) return HookResult.Continue;
if (attacker == victim) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (playerInfo?.Skill == skillName && victim.PawnIsAlive)
{
if (Instance.Random.NextDouble() <= playerInfo.SkillChance)
{
var weaponServices = victim.PlayerPawn?.Value?.WeaponServices;
if (weaponServices?.ActiveWeapon == null) return HookResult.Continue;
var weaponName = weaponServices?.ActiveWeapon?.Value?.DesignerName;
if (weaponName != null && !weaponName.Contains("weapon_knife") && !weaponName.Contains("weapon_c4"))
victim.DropActiveWeapon();
}
}
return HookResult.Continue;
});
}
public static void EnableSkill(CCSPlayerController player)
{
var skillConfig = Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
if (skillConfig == null) return;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
float newChance = (float)Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom;
playerInfo.SkillChance = newChance;
newChance = (float)Math.Round(newChance, 2) * 100;
newChance = (float)Math.Round(newChance);
Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("disarmament")}{ChatColors.Lime}: " + Localization.GetTranslation("disarmament_desc2", newChance), false);
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Dracula : ISkill
{
private static Skills skillName = Skills.Dracula;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#FA050D");
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
{
var attacker = @event.Attacker;
var victim = @event.Userid;
if (!Instance.IsPlayerValid(attacker) || attacker == victim) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (playerInfo?.Skill == skillName && victim.PawnIsAlive)
{
HealAttacker(attacker, @event.DmgHealth);
}
return HookResult.Continue;
});
}
private static void HealAttacker(CCSPlayerController attacker, float damage)
{
var attackerPawn = attacker.PlayerPawn.Value;
if (attackerPawn == null) return;
int newHealth = (int)(attackerPawn.Health + (damage * 0.3));
attackerPawn.MaxHealth = Math.Max(newHealth, 100);
Utilities.SetStateChanged(attackerPawn, "CBaseEntity", "m_iMaxHealth");
attackerPawn.Health = newHealth;
Utilities.SetStateChanged(attackerPawn, "CBaseEntity", "m_iHealth");
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Dwarf : ISkill
{
private static Skills skillName = Skills.Dwarf;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#ffff00", false);
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
EnableSkill(player);
player.Respawn();
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
DisableSkill(player);
}
});
return HookResult.Continue;
});
}
public static void EnableSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn?.Value;
if (playerPawn != null)
{
var skillConfig = Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
if (skillConfig == null) return;
float newSize = (float)Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom;
newSize = (float)Math.Round(newSize, 2);
playerPawn.CBodyComponent.SceneNode.GetSkeletonInstance().Scale = newSize;
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent");
Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("dwarf")}{ChatColors.Lime}: " + Localization.GetTranslation("dwarf_desc2", newSize), false);
}
}
public static void DisableSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn?.Value;
if (playerPawn != null && playerPawn?.CBodyComponent != null)
{
playerPawn.CBodyComponent.SceneNode.GetSkeletonInstance().Scale = 1;
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent");
}
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class EnemySpawn : ISkill
{
private static Skills skillName = Skills.EnemySpawn;
private static float timerCooldown = (float)(Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Cooldown);
private static readonly Dictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = new Dictionary<ulong, PlayerSkillInfo>();
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#ff8c92");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) return;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
EnableSkill(player);
}
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
SkillPlayerInfo.Clear();
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
{
var player = @event.Userid;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.ContainsKey(player.SteamID))
SkillPlayerInfo.Remove(player.SteamID);
return HookResult.Continue;
});
Instance.RegisterListener<OnTick>(() =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
UpdateHUD(player, skillInfo);
}
});
Instance.AddCommand("css_useSkill", "Use Skill", (player, _) =>
{
if (player == null) return;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
UseSkill(player);
});
}
public static void EnableSkill(CCSPlayerController player)
{
SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo
{
SteamID = player.SteamID,
CanUse = true,
Cooldown = DateTime.MinValue,
LastClick = DateTime.MinValue,
};
}
public static void DisableSkill(CCSPlayerController player)
{
if (SkillPlayerInfo.ContainsKey(player.SteamID))
SkillPlayerInfo.Remove(player.SteamID);
}
public static Vector GetEnemySpawn(CCSPlayerController player)
{
List<CCSPlayerController> enemy = Utilities.GetPlayers().FindAll(p => Instance.IsPlayerValid(p) && p.Team != player.Team && p.PawnIsAlive);
if (enemy.Count == 0)
{
var abs = player.PlayerPawn.Value.AbsOrigin;
return new Vector(abs.X, abs.Y, abs.Z);
}
CCSPlayerController randomEnemy = enemy[Instance.Random.Next(0, enemy.Count)];
var eAbs = randomEnemy.PlayerPawn.Value.AbsOrigin;
return new Vector(eAbs.X, eAbs.Y, eAbs.Z);
}
private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
{
float cooldown = 0;
if (skillInfo != null)
{
float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
cooldown = Math.Max(time, 0);
if (cooldown == 0 && skillInfo?.CanUse == false)
skillInfo.CanUse = true;
}
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
string remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
}
private static void ActiveUse(CCSPlayerController player)
{
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
skillInfo.CanUse = true;
}
}
private static void UseSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
if (!player.IsValid || !player.PawnIsAlive) return;
if (skillInfo.CanUse)
{
skillInfo.CanUse = false;
skillInfo.Cooldown = DateTime.Now;
playerPawn.Teleport(GetEnemySpawnVector(player));
}
else
skillInfo.LastClick = DateTime.Now;
}
}
private static Vector GetEnemySpawnVector(CCSPlayerController player)
{
var abs = player.PlayerPawn.Value.AbsOrigin;
var spawns = Utilities.FindAllEntitiesByDesignerName<SpawnPoint>(player.Team == CsTeam.CounterTerrorist ? "info_player_terrorist" : "info_player_counterterrorist").ToList();
if (spawns.Any())
{
var randomSpawn = spawns[Instance.Random.Next(spawns.Count)];
return randomSpawn.AbsOrigin;
}
return new Vector(abs.X, abs.Y, abs.Z);
}
public class PlayerSkillInfo
{
public ulong SteamID { get; set; }
public bool CanUse { get; set; }
public DateTime Cooldown { get; set; }
public DateTime LastClick { get; set; }
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Flash : ISkill
{
private static Skills skillName = Skills.Flash;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#A31912", false);
Instance.RegisterListener<OnTick>(UpdateSpeed);
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerPawn = player.PlayerPawn?.Value;
playerPawn.VelocityModifier = 1;
Utilities.SetStateChanged(playerPawn, "CCSPlayerPawn", "m_flVelocityModifier");
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
EnableSkill(player);
}
});
return HookResult.Continue;
});
Instance.HookUserMessage(208, um =>
{
var soundevent = um.ReadUInt("soundevent_hash");
var userIndex = um.ReadUInt("source_entity_index");
if (userIndex == 0) return HookResult.Continue;
if (!Instance.footstepSoundEvents.Contains(soundevent)) return HookResult.Continue;
var player = Utilities.GetPlayers().FirstOrDefault(p => p.Pawn.Value.Index == userIndex);
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return HookResult.Continue;
if (player.Buttons.HasFlag(PlayerButtons.Speed) || player.Buttons.HasFlag(PlayerButtons.Duck))
{
um.Recipients.Clear();
return HookResult.Handled;
}
return HookResult.Continue;
}, HookMode.Pre);
}
public static void EnableSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerPawn == null) return;
var skillConfig = Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
if (skillConfig == null) return;
float newSpeed = (float)Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom;
newSpeed = (float)Math.Round(newSpeed, 2);
playerInfo.SkillChance = newSpeed;
playerPawn.VelocityModifier = newSpeed;
Utilities.SetStateChanged(playerPawn, "CCSPlayerPawn", "m_flVelocityModifier");
Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("flash")}{ChatColors.Lime}: " + Localization.GetTranslation("flash_desc2", newSpeed), false);
}
public static void DisableSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn == null) return;
playerPawn.VelocityModifier = 1;
Utilities.SetStateChanged(playerPawn, "CCSPlayerPawn", "m_flVelocityModifier");
}
private static void UpdateSpeed()
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
var playerPawn = player.PlayerPawn?.Value;
if (playerPawn != null && playerPawn.VelocityModifier != 0)
{
playerPawn.VelocityModifier = Math.Max((float)playerInfo?.SkillChance, 1);
Utilities.SetStateChanged(playerPawn, "CCSPlayerPawn", "m_flVelocityModifier");
}
}
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class FrozenDecoy : ISkill
{
private static Skills skillName = Skills.FrozenDecoy;
private static Dictionary<uint, float> gravities = new Dictionary<uint, float>();
private static List<CCSPlayerPawn> players = new List<CCSPlayerPawn>();
private static Dictionary<int, CTriggerMultiple> triggers = new Dictionary<int, CTriggerMultiple>();
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#00eaff");
Instance.RegisterEventHandler<EventRoundStart>((@event, info) =>
{
gravities.Clear();
players.Clear();
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventDecoyStarted>((@event, @info) =>
{
var player = @event.Userid;
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return HookResult.Continue;
var trigger = Utilities.CreateEntityByName<CTriggerMultiple>("trigger_multiple");
if (trigger == null) return HookResult.Continue;
trigger.Collision.SolidType = SolidType_t.SOLID_CAPSULE;
trigger.Collision.SolidFlags = 0;
trigger.Spawnflags = 1;
trigger.Globalname = $"frozen_decoy_{trigger.Index}";
trigger.Collision.SolidFlags = 1;
trigger.AbsOrigin.X = @event.X;
trigger.AbsOrigin.Y = @event.Y;
trigger.AbsOrigin.Z = @event.Z;
trigger.Collision.CapsuleRadius = 150;
trigger.Collision.BoundingRadius = 150;
trigger.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_TRIGGER;
trigger.Collision.EnablePhysics = 1;
trigger.Collision.TriggerBloat = 0;
trigger.Collision.SurroundType = SurroundingBoundsType_t.USE_OBB_COLLISION_BOUNDS;
trigger.Collision.CollisionAttribute.CollisionFunctionMask = 39;
trigger.Collision.CollisionAttribute.CollisionGroup = 2;
trigger.DispatchSpawn();
triggers.Add(@event.Entityid, trigger);
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventDecoyDetonate>((@event, @info) =>
{
var player = @event.Userid;
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
if (triggers.TryGetValue(@event.Entityid, out var existingTrigger))
{
existingTrigger.AcceptInput("Kill");
triggers.Remove(@event.Entityid);
}
return HookResult.Continue;
});
Instance.RegisterListener<OnTick>(() =>
{
foreach (CCSPlayerPawn player in players)
{
player.VelocityModifier = 0;
Utilities.SetStateChanged(player, "CCSPlayerPawn", "m_flVelocityModifier");
if ((player.Flags & (uint)PlayerFlags.FL_ONGROUND) != 0)
player.GravityScale = float.MaxValue;
}
});
VirtualFunctions.CBaseTrigger_StartTouchFunc.Hook(StartTouchFun, HookMode.Post);
VirtualFunctions.CBaseTrigger_EndTouchFunc.Hook(EndTouchFunc, HookMode.Post);
}
private static HookResult StartTouchFun(DynamicHook h)
{
CBaseTrigger trigger = h.GetParam<CBaseTrigger>(0);
CBaseEntity entity = h.GetParam<CBaseEntity>(1);
if (trigger == null || entity == null)
return HookResult.Continue;
;
CCSPlayerPawn player = new CCSPlayerPawn(entity.Handle);
if (player == null) return HookResult.Continue;
if (string.IsNullOrEmpty(trigger?.Globalname) || trigger?.Globalname?.StartsWith("frozen_decoy_") == false)
return HookResult.Continue;
if (!players.Contains(player))
players.Add(player);
gravities.TryAdd(player.Index, player.GravityScale);
return HookResult.Continue;
}
private static HookResult EndTouchFunc(DynamicHook h)
{
var trigger = h.GetParam<CBaseTrigger>(0);
var entity = h.GetParam<CBaseEntity>(1);
if (trigger == null || entity == null) return HookResult.Continue;
CCSPlayerPawn player = new CCSPlayerPawn(entity.Handle);
if (player == null) return HookResult.Continue;
if (string.IsNullOrEmpty(trigger?.Globalname) || trigger?.Globalname?.StartsWith("frozen_decoy_") == false)
return HookResult.Continue;
if (players.Contains(player))
players.Remove(player);
float grav = gravities.GetValueOrDefault(player.Index);
player.GravityScale = Math.Min(grav, 1);
return HookResult.Continue;
}
}
}

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using System.Drawing;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using jRandomSkills.src.player;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Ghost : ISkill
{
private static Skills skillName = Skills.Ghost;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#FFFFFF");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
SetPlayerVisibility(player, false);
}
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
SetPlayerVisibility(player, true);
}
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
{
var player = @event.Userid;
if (!player.IsValid || player.PlayerPawn.Value == null) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
SetPlayerVisibility(player, true);
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventItemEquip>((@event, info) =>
{
var player = @event.Userid;
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return HookResult.Continue;
SetWeaponVisibility(player, false);
return HookResult.Continue;
});
Instance.RegisterListener<OnTick>(OnTick);
}
public static void EnableSkill(CCSPlayerController player)
{
SetPlayerVisibility(player, false);
}
public static void DisableSkill(CCSPlayerController player)
{
SetPlayerVisibility(player, true);
}
private static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
var activeWeapon = player.Pawn.Value.WeaponServices?.ActiveWeapon.Value;
if (activeWeapon != null && activeWeapon.IsValid && activeWeapon.Clip1 != 0)
{
activeWeapon.Clip1 = 0;
activeWeapon.Clip2 = 0;
}
}
}
}
private static void SetPlayerVisibility(CCSPlayerController player, bool visible)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn != null)
{
var color = visible ? Color.FromArgb(255, 255, 255, 255) : Color.FromArgb(0, 255, 255, 255);
var shadowStrength = visible ? 1.0f : 0.0f;
playerPawn.Render = color;
playerPawn.ShadowStrength = shadowStrength;
Utilities.SetStateChanged(playerPawn, "CBaseModelEntity", "m_clrRender");
SetWeaponVisibility(player, visible);
}
}
private static void SetWeaponVisibility(CCSPlayerController player, bool visible)
{
if (!Instance.IsPlayerValid(player)) return;
var playerPawn = player.PlayerPawn.Value;
var color = visible ? Color.FromArgb(255, 255, 255, 255) : Color.FromArgb(0, 255, 255, 255);
var shadowStrength = visible ? 1.0f : 0.0f;
var activeWeapon = playerPawn.WeaponServices?.ActiveWeapon.Value;
if (activeWeapon != null && activeWeapon.IsValid)
{
activeWeapon.Render = color;
activeWeapon.ShadowStrength = shadowStrength;
Utilities.SetStateChanged(activeWeapon, "CBaseModelEntity", "m_clrRender");
}
var myWeapons = playerPawn.WeaponServices?.MyWeapons;
if (myWeapons != null)
{
foreach (var gun in myWeapons)
{
var weapon = gun.Value;
if (weapon != null)
{
weapon.Render = color;
weapon.ShadowStrength = shadowStrength;
Utilities.SetStateChanged(weapon, "CBaseModelEntity", "m_clrRender");
}
}
}
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class GodMode : ISkill
{
private static Skills skillName = Skills.GodMode;
private static float timerCooldown = (float)(Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Cooldown);
private static readonly Dictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = new Dictionary<ulong, PlayerSkillInfo>();
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#e0d83a");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
EnableSkill(player);
}
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
SkillPlayerInfo.Clear();
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
{
var player = @event.Userid;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.ContainsKey(player.SteamID))
SkillPlayerInfo.Remove(player.SteamID);
return HookResult.Continue;
});
Instance.RegisterListener<OnTick>(() =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
UpdateHUD(player, skillInfo);
}
});
Instance.AddCommand("css_useSkill", "Use Skill", (player, _) =>
{
if (player == null) return;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
UseSkill(player);
});
}
public static void EnableSkill(CCSPlayerController player)
{
SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo
{
SteamID = player.SteamID,
CanUse = true,
Cooldown = DateTime.MinValue,
LastClick = DateTime.MinValue,
};
}
public static void DisableSkill(CCSPlayerController player)
{
if (SkillPlayerInfo.ContainsKey(player.SteamID))
SkillPlayerInfo.Remove(player.SteamID);
}
private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
{
float cooldown = 0;
if (skillInfo != null)
{
float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
cooldown = Math.Max(time, 0);
if (cooldown == 0 && skillInfo?.CanUse == false)
skillInfo.CanUse = true;
}
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
string remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
}
private static void ActiveUse(CCSPlayerController player)
{
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
skillInfo.CanUse = true;
}
}
private static void UseSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
if (!player.IsValid || !player.PawnIsAlive) return;
if (skillInfo.CanUse)
{
skillInfo.CanUse = false;
skillInfo.Cooldown = DateTime.Now;
player.PrintToChat($" {ChatColors.Green} {Localization.GetTranslation("godmode_on")}");
player.PlayerPawn.Value.TakesDamage = false;
Instance.AddTimer(2, () => {
if (player.IsValid && player.PawnIsAlive)
{
player.PlayerPawn.Value.TakesDamage = true;
player.PrintToChat($" {ChatColors.Red} {Localization.GetTranslation("godmode_off")}");
}
});
}
else
skillInfo.LastClick = DateTime.Now;
}
}
public class PlayerSkillInfo
{
public ulong SteamID { get; set; }
public bool CanUse { get; set; }
public DateTime Cooldown { get; set; }
public DateTime LastClick { get; set; }
}
}
}

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using System.Drawing;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Impostor : ISkill
{
private static Skills skillName = Skills.Impostor;
private static readonly string defaultCTModel = "characters/models/ctm_sas/ctm_sas.vmdl";
private static readonly string defaultTModel = "characters/models/tm_phoenix_heavy/tm_phoenix_heavy.vmdl";
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#99140B");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
string model = GetEnemyModel(player);
SetPlayerModel(player, model);
}
}
});
return HookResult.Continue;
});
}
public static void EnableSkill(CCSPlayerController player)
{
string model = GetEnemyModel(player);
SetPlayerModel(player, model);
}
public static void DisableSkill(CCSPlayerController player)
{
SetPlayerModel(player, player.Team == CsTeam.Terrorist ? defaultTModel : defaultCTModel);
}
private static string GetEnemyModel(CCSPlayerController player)
{
CCSPlayerController[] models = Utilities.GetPlayers().FindAll(p => p.IsValid && p.PawnIsAlive && p.Team != player.Team).ToArray();
if (models.Length > 0)
{
string modelName = models[Instance.Random.Next(models.Length)].PlayerPawn.Value.CBodyComponent.SceneNode.GetSkeletonInstance().ModelState.ModelName;
if (modelName != null) return modelName;
}
return player.Team == CsTeam.CounterTerrorist ? defaultTModel : defaultCTModel;
}
private static void SetPlayerModel(CCSPlayerController player, string model)
{
var pawn = player.PlayerPawn?.Value;
if (pawn == null) return;
Server.NextFrame(() =>
{
pawn.SetModel(model);
var originalRender = pawn.Render;
pawn.Render = Color.FromArgb(255, originalRender.R, originalRender.G, originalRender.B);
});
}
}
}

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using CounterStrikeSharp.API.Core;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class InfiniteAmmo : ISkill
{
private static Skills skillName = Skills.InfiniteAmmo;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#0000FF");
Instance.RegisterEventHandler<EventWeaponFire>((@event, info) =>
{
var player = @event.Userid;
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
ApplyInfiniteAmmo(player);
}
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventGrenadeThrown>((@event, info) =>
{
var player = @event.Userid;
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
player.GiveNamedItem($"weapon_{@event.Weapon}");
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventWeaponReload>((@event, info) =>
{
var player = @event.Userid;
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
ApplyInfiniteAmmo(player);
}
return HookResult.Continue;
});
}
private static void ApplyInfiniteAmmo(CCSPlayerController player)
{
var activeWeaponHandle = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon;
if (activeWeaponHandle?.Value != null)
{
activeWeaponHandle.Value.Clip1 = 100;
}
}
}
}

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using CounterStrikeSharp.API.Core;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class KillerFlash : ISkill
{
private static Skills skillName = Skills.KillerFlash;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#57bcff");
Instance.RegisterEventHandler<EventPlayerBlind>((@event, info) =>
{
var player = @event.Userid;
var attacker = @event.Attacker;
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var attackerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (attackerInfo?.Skill == skillName && playerInfo?.Skill != Skills.AntyFlash && player?.PlayerPawn.Value.FlashDuration >= 1)
player?.PlayerPawn?.Value?.CommitSuicide(false, true);
return HookResult.Continue;
});
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Medic : ISkill
{
private static Skills skillName = Skills.Medic;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#42FF5F");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
player.RemoveItemByDesignerName("weapon_healthshot");
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
EnableSkill(player);
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
DisableSkill(player);
}
return HookResult.Continue;
});
}
public static void EnableSkill(CCSPlayerController player)
{
int healthshot = Instance.Random.Next(1, 10);
for (int i = 0; i < healthshot; i++)
player.GiveNamedItem("weapon_healthshot");
}
public static void DisableSkill(CCSPlayerController player)
{
player.RemoveItemByDesignerName("weapon_healthshot");
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Muhammed : ISkill
{
private static Skills skillName = Skills.Muhammed;
private const float ExplosionRadius = 500.0f;
private const int ExplosionDamage = 999;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#F5CB42");
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
{
CCSPlayerController player = @event.Userid;
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
SpawnExplosion(player);
}
return HookResult.Continue;
});
}
private static void SpawnExplosion(CCSPlayerController player)
{
var heProjectile = Utilities.CreateEntityByName<CHEGrenadeProjectile>("hegrenade_projectile");
if (heProjectile == null || !heProjectile.IsValid) return;
Vector pos = player.PlayerPawn.Value.AbsOrigin;
pos.Z += 10;
heProjectile.TicksAtZeroVelocity = 100;
heProjectile.TeamNum = player.TeamNum;
heProjectile.Damage = ExplosionDamage;
heProjectile.DmgRadius = (int)ExplosionRadius;
heProjectile.Teleport(pos, null, new Vector(0, 0, -10));
heProjectile.DispatchSpawn();
heProjectile.AcceptInput("InitializeSpawnFromWorld", player.PlayerPawn.Value, player.PlayerPawn.Value, "");
heProjectile.DetonateTime = 0;
Server.PrintToChatAll($" {ChatColors.DarkRed}► {ChatColors.Green}[{ChatColors.DarkRed} qRandomSkills {ChatColors.Green}] {ChatColors.DarkRed}{player.PlayerName}: {ChatColors.Lime}ALLAHU AKBAR!!!");
var fileNames = new[] { "radiobotfallback01", "radiobotfallback02", "radiobotfallback04" };
Instance.AddTimer(0.1f, () =>
{
var randomFile = fileNames[new Random().Next(fileNames.Length)];
player.ExecuteClientCommand($"play vo/agents/balkan/{randomFile}.vsnd");
});
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Mute : ISkill
{
private static Skills skillName = Skills.None;
private const float ExplosionRadius = 500.0f;
private const int ExplosionDamage = 999;
public static void LoadSkill()
{
return;
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#F5CB42");
Instance.RegisterListener<Listeners.OnEntitySpawned>(@event =>
{
var name = @event.DesignerName;
if (!name.EndsWith("_projectile"))
return;
// mp_freezetime 0; mp_warmup_end
Server.PrintToChatAll("-> " + name);
switch (name)
{
case "flashbang_projectile":
var flash = @event.As<CFlashbangProjectile>();
break;
case "smokegrenade_projectile":
var smoke = @event.As<CSmokeGrenadeProjectile>();
Schema.SetSchemaValue<int>(smoke.Handle, "CSmokeGrenadeProjectile", "m_nSmokeEffectTickBegin", int.MaxValue);
Schema.SetSchemaValue<bool>(smoke.Handle, "CSmokeGrenadeProjectile", "m_bDidSmokeEffect", true);
break;
case "hegrenade_projectile":
var hegrenade = @event.As<CHEGrenadeProjectile>();
hegrenade.DetonateTime = 0;
break;
case "molotov_projectile":
var molotov = @event.As<CMolotovProjectile>();
molotov.StillTimer.Timestamp = 0;
break;
case "decoy_projectile":
var decoy = @event.As<CDecoyProjectile>();
break;
}
});
}
}
}

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using jRandomSkills.src.player;
namespace jRandomSkills
{
public class None : ISkill
{
private static Skills skillName = Skills.None;
public static void LoadSkill()
{
Utils.RegisterSkill(skillName, "#FFFFFF", false);
}
}
}

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using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class OneShot : ISkill
{
private static Skills skillName = Skills.OneShot;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#ff5CD9");
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
}
private static HookResult OnTakeDamage(DynamicHook h)
{
CEntityInstance param = h.GetParam<CEntityInstance>(0);
CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
if (param == null || param2 == null || param2.Attacker == null)
return HookResult.Continue;
CCSPlayerPawn attackerPawn = new CCSPlayerPawn(param2.Attacker.Value.Handle);
CCSPlayerPawn victimPawn = new CCSPlayerPawn(param.Handle);
if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
return HookResult.Continue;
CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
CCSPlayerController victim = victimPawn.Controller.Value.As<CCSPlayerController>();
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (playerInfo == null) return HookResult.Continue;
if (playerInfo.Skill == skillName && attacker.PawnIsAlive)
{
param2.Damage = 1000f;
}
return HookResult.Continue;
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class PawelJumper : ISkill
{
private static Skills skillName = Skills.PawelJumper;
private static readonly PlayerFlags[] LF = new PlayerFlags[64];
private static readonly int?[] J = new int?[64];
private static readonly PlayerButtons[] LB = new PlayerButtons[64];
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#FFA500");
Instance.RegisterListener<OnTick>(() =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) return;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
GiveAdditionalJump(player);
}
}
});
}
private static void GiveAdditionalJump(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
var flags = (PlayerFlags)playerPawn.Flags;
var buttons = player.Buttons;
if ((LF[player.Slot] & PlayerFlags.FL_ONGROUND) != 0 && (flags & PlayerFlags.FL_ONGROUND) == 0 && (LB[player.Slot] & PlayerButtons.Jump) == 0 && (buttons & PlayerButtons.Jump) != 0)
{
//J[player.Slot] ++;
}
else if ((flags & PlayerFlags.FL_ONGROUND) != 0)
{
J[player.Slot] = 0;
}
else if ((LB[player.Slot] & PlayerButtons.Jump) == 0 && (buttons & PlayerButtons.Jump) != 0 && J[player.Slot] < 1)
{
J[player.Slot] ++;
playerPawn.AbsVelocity.Z = 300;
}
LF[player.Slot] = flags;
LB[player.Slot] = buttons;
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Phoenix : ISkill
{
private static Skills skillName = Skills.Phoenix;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#ff5C0A", false);
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
EnableSkill(player);
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
{
var player = @event.Userid;
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
if (Instance.Random.NextDouble() <= playerInfo.SkillChance)
{
player.Respawn();
Instance.AddTimer(.2f, () => player.Respawn());
Utils.PrintToChat(player, Localization.GetTranslation("phoenix_respawn"), false); ;
}
}
return HookResult.Continue;
});
}
public static void EnableSkill(CCSPlayerController player)
{
var skillConfig = Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
if (skillConfig == null) return;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
float newChance = (float)Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom;
playerInfo.SkillChance = newChance;
newChance = (float)Math.Round(newChance, 2) * 100;
newChance = (float)Math.Round(newChance);
Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("phoenix")}{ChatColors.Lime}: " + Localization.GetTranslation("phoenix_desc2", newChance), false);
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Pilot : ISkill
{
private static Skills skillName = Skills.Pilot;
private static readonly Dictionary<ulong, Pilot_PlayerInfo> PlayerPilotInfo = new Dictionary<ulong, Pilot_PlayerInfo>();
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#1466F5");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
EnableSkill(player);
}
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
{
var player = @event.Userid;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
if (PlayerPilotInfo.ContainsKey(player.SteamID))
PlayerPilotInfo.Remove(player.SteamID);
}
return HookResult.Continue;
});
Instance.RegisterListener<OnTick>(() =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
HandlePilot(player);
}
});
}
public static void EnableSkill(CCSPlayerController player)
{
PlayerPilotInfo[player.SteamID] = new Pilot_PlayerInfo
{
SteamID = player.SteamID,
PressedUse = false,
CanUsePilot = true,
PilotStartTime = DateTime.MinValue
};
}
public static void DisableSkill(CCSPlayerController player)
{
if (PlayerPilotInfo.ContainsKey(player.SteamID))
PlayerPilotInfo.Remove(player.SteamID);
}
private static void HandlePilot(CCSPlayerController player)
{
var buttons = player.Buttons;
if (PlayerPilotInfo.TryGetValue(player.SteamID, out var pilotInfo))
{
if (buttons.HasFlag(PlayerButtons.Use))
{
if (!pilotInfo.PressedUse)
{
pilotInfo.CanUsePilot = true;
pilotInfo.PressedUse = true;
pilotInfo.PilotStartTime = DateTime.Now;
Instance.AddTimer(4.0f, () => ChangeUsePlayerPilot(player));
}
if (pilotInfo.CanUsePilot)
{
ApplyPilotEffect(player);
}
}
UpdateHUD(player, pilotInfo);
}
}
private static void UpdateHUD(CCSPlayerController player, Pilot_PlayerInfo pilotInfo)
{
var buttons = player.Buttons;
float fuelPercentage = 100.0f;
if (pilotInfo.PressedUse && pilotInfo.CanUsePilot)
{
float elapsedTime = (float)(DateTime.Now - pilotInfo.PilotStartTime).TotalSeconds;
fuelPercentage = Math.Max(0, 100.0f * (4.0f - elapsedTime) / 4.0f);
}
string fuelColor = GetFuelColor(fuelPercentage);
string infoLine = buttons.HasFlag(PlayerButtons.Use) ? $"<font color='#FFFFFF'>{Localization.GetTranslation("pilot")}:</font> <br>" : "";
string remainingLine = buttons.HasFlag(PlayerButtons.Use) ?
(pilotInfo.CanUsePilot ? $"<font color='{fuelColor}'>{fuelPercentage:F0}%</font> <br>" : $"<font color='#FF0000'>{Localization.GetTranslation("pilot_hud_info")}</font> <br>") : "";
if (buttons.HasFlag(PlayerButtons.Use))
{
var hudContent = infoLine + remainingLine;
player.PrintToCenterHtml(hudContent);
}
}
private static string GetFuelColor(float fuelPercentage)
{
if (fuelPercentage > 50) return "#00FF00";
if (fuelPercentage > 25) return "#FFFF00";
return "#FF0000";
}
private static void ChangeUsePlayerPilot(CCSPlayerController player)
{
if (PlayerPilotInfo.TryGetValue(player.SteamID, out var pilotInfo))
{
pilotInfo.CanUsePilot = false;
Instance.AddTimer(2.0f, () =>
{
pilotInfo.PressedUse = false;
pilotInfo.CanUsePilot = true;
});
pilotInfo.PressedUse = true;
}
}
private static void ApplyPilotEffect(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
QAngle eye_angle = playerPawn.EyeAngles;
double pitch = (Math.PI / 180) * eye_angle.X;
double yaw = (Math.PI / 180) * eye_angle.Y;
Vector eye_vector = new Vector((float)(Math.Cos(yaw) * Math.Cos(pitch)), (float)(Math.Sin(yaw) * Math.Cos(pitch)), (float)(-Math.Sin(pitch)));
Vector currentVelocity = playerPawn.AbsVelocity;
Vector jetpackVelocity = new Vector(
eye_vector.X * 5.0f,
eye_vector.Y * 5.0f,
0.80f * 15.0f
);
float newVelocityX = currentVelocity.X + jetpackVelocity.X;
float newVelocityY = currentVelocity.Y + jetpackVelocity.Y;
float newVelocityZ = currentVelocity.Z + jetpackVelocity.Z;
playerPawn.AbsVelocity.X = newVelocityX;
playerPawn.AbsVelocity.Y = newVelocityY;
playerPawn.AbsVelocity.Z = newVelocityZ;
}
public class Pilot_PlayerInfo
{
public ulong SteamID { get; set; }
public bool CanUsePilot { get; set; }
public bool PressedUse { get; set; }
public DateTime PilotStartTime { get; set; }
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Planter : ISkill
{
private static Skills skillName = Skills.Planter;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#7d7d7d");
Instance.RegisterEventHandler<EventRoundStart>((@event, @info) =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
Schema.SetSchemaValue<bool>(player.Pawn.Value.Handle, "CCSPlayerPawn", "m_bInBombZone", false);
}
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventBombPlanted>((@event, info) =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
var plantedBomb = Utilities.FindAllEntitiesByDesignerName<CPlantedC4>("planted_c4").FirstOrDefault();
if (plantedBomb != null)
{
Server.NextFrame(() =>
{
plantedBomb.C4Blow = (float)Server.EngineTime + 60;
});
}
}
return HookResult.Continue;
});
Instance.RegisterListener<OnTick>(OnTick);
}
public static void DisableSkill(CCSPlayerController player)
{
Schema.SetSchemaValue<bool>(player.Pawn.Value.Handle, "CCSPlayerPawn", "m_bInBombZone", false);
}
private static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
Schema.SetSchemaValue<bool>(player.Pawn.Value.Handle, "CCSPlayerPawn", "m_bInBombZone", true);
}
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Modules.Memory;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class QuickShot : ISkill
{
private static Skills skillName = Skills.QuickShot;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#8a42f5");
Instance.RegisterListener<OnTick>(OnTick);
}
private static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
var weapon = player.Pawn.Value.WeaponServices?.ActiveWeapon.Value;
if (weapon == null) continue;
Schema.SetSchemaValue<Int32>(weapon.Handle, "CBasePlayerWeapon", "m_nNextPrimaryAttackTick", Server.TickCount);
Schema.SetSchemaValue<Int32>(weapon.Handle, "CBasePlayerWeapon", "m_nNextSecondaryAttackTick", Server.TickCount);
}
}
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using jRandomSkills.src.player;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class RadarHack : ISkill
{
private static Skills skillName = Skills.RadarHack;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#2effcb");
Instance.RegisterListener<OnTick>(CheckRadarowiec);
}
private static void CheckRadarowiec()
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
SetEnemiesVisibleOnRadar(player);
}
}
}
private static void SetEnemiesVisibleOnRadar(CCSPlayerController player)
{
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null) return;
int playerIndex = (int)player.Index - 1;
foreach (var enemy in Utilities.GetPlayers().FindAll(p => p.Team != player.Team && p.PawnIsAlive))
{
var enemyPawn = enemy.PlayerPawn.Value;
if (enemyPawn == null) continue;
enemyPawn.EntitySpottedState.SpottedByMask[0] |= (1u << (int)(playerIndex % 32));
}
var bombEntities = Utilities.FindAllEntitiesByDesignerName<CC4>("weapon_c4").ToList();
if (bombEntities.Any())
{
var bomb = bombEntities.FirstOrDefault();
if (bomb != null)
bomb.EntitySpottedState.SpottedByMask[0] |= (1u << (int)(playerIndex % 32));
}
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Rambo : ISkill
{
private static Skills skillName = Skills.Rambo;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#009905");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
EnableSkill(player);
}
});
return HookResult.Continue;
});
}
public static void EnableSkill(CCSPlayerController player)
{
int healthBonus = Instance.Random.Next(50, 501);
AddHealth(player, healthBonus);
}
public static void DisableSkill(CCSPlayerController player)
{
ResetHealth(player);
}
public static void AddHealth(CCSPlayerController player, int health)
{
var pawn = player.PlayerPawn?.Value;
if (pawn == null) return;
pawn.MaxHealth = Math.Min(pawn.Health + health, 1000);
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iMaxHealth");
pawn.Health = pawn.MaxHealth;
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
}
public static void ResetHealth(CCSPlayerController player)
{
var pawn = player.PlayerPawn?.Value;
if (pawn == null) return;
pawn.MaxHealth = 100;
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iMaxHealth");
pawn.Health = Math.Min(pawn.Health, 100);
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using System.Collections.Immutable;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class RandomWeapon : ISkill
{
private static Skills skillName = Skills.RandomWeapon;
private static float timerCooldown = (float)(Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Cooldown);
private static readonly Dictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = new Dictionary<ulong, PlayerSkillInfo>();
private static string[] pistols = { "weapon_deagle", "weapon_revolver", "weapon_glock", "weapon_usp_silencer",
"weapon_cz75a", "weapon_fiveseven", "weapon_p250", "weapon_tec9", "weapon_elite", "weapon_hkp2000" };
private static string[] rifles = { "weapon_mp9", "weapon_mac10", "weapon_bizon", "weapon_mp7", "weapon_ump45", "weapon_p90",
"weapon_mp5sd", "weapon_famas", "weapon_galilar", "weapon_m4a1", "weapon_m4a1_silencer", "weapon_ak47",
"weapon_aug", "weapon_sg553", "weapon_ssg08", "weapon_awp", "weapon_scar20", "weapon_g3sg1",
"weapon_nova", "weapon_xm1014", "weapon_mag7", "weapon_sawedoff", "weapon_m249", "weapon_negev" };
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#e0873a");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
EnableSkill(player);
}
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
SkillPlayerInfo.Clear();
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
{
var player = @event.Userid;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.ContainsKey(player.SteamID))
SkillPlayerInfo.Remove(player.SteamID);
return HookResult.Continue;
});
Instance.RegisterListener<OnTick>(() =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
UpdateHUD(player, skillInfo);
}
});
Instance.AddCommand("css_useSkill", "Use Skill", (player, _) =>
{
if (player == null) return;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
UseSkill(player);
});
}
public static void EnableSkill(CCSPlayerController player)
{
SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo
{
SteamID = player.SteamID,
CanUse = true,
Cooldown = DateTime.MinValue,
LastClick = DateTime.MinValue,
};
}
public static void DisableSkill(CCSPlayerController player)
{
if (SkillPlayerInfo.ContainsKey(player.SteamID))
SkillPlayerInfo.Remove(player.SteamID);
}
private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
{
float cooldown = 0;
if (skillInfo != null)
{
float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
cooldown = Math.Max(time, 0);
if (cooldown == 0 && skillInfo?.CanUse == false)
skillInfo.CanUse = true;
}
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
string remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
}
private static void UseSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
if (!player.IsValid || !player.PawnIsAlive) return;
if (skillInfo.CanUse)
{
skillInfo.CanUse = false;
skillInfo.Cooldown = DateTime.Now;
RemoveAndGiveWeapon(player);
}
else
skillInfo.LastClick = DateTime.Now;
}
}
private static void RemoveAndGiveWeapon(CCSPlayerController player)
{
List<string> playerWeapons = new List<string>();
foreach (var item in player?.PlayerPawn?.Value?.WeaponServices?.MyWeapons)
if (!string.IsNullOrEmpty(item?.Value?.DesignerName))
playerWeapons.Add(item?.Value?.DesignerName);
if (playerWeapons.Count == 0)
return;
List<string> weaponList = new List<string>(pistols.Concat(rifles));
weaponList.RemoveAll(w => playerWeapons.Contains(w));
if (weaponList.Count == 0)
return;
string weapon = weaponList[Instance.Random.Next(weaponList.Count)];
bool isPistol = pistols.Contains(weapon);
string? weaponToRemove = playerWeapons.FirstOrDefault(itemName =>
(isPistol && pistols.Contains(itemName)) || (!isPistol && rifles.Contains(itemName)));
if (!string.IsNullOrEmpty(weaponToRemove))
{
foreach (var item in player.PlayerPawn.Value.WeaponServices.MyWeapons)
{
if (item != null && item.Value != null && item.Value.DesignerName == weaponToRemove)
item.Value.Remove();
}
}
Instance.AddTimer(.1f, () =>
{
player.GiveNamedItem(weapon);
});
}
public class PlayerSkillInfo
{
public ulong SteamID { get; set; }
public bool CanUse { get; set; }
public DateTime Cooldown { get; set; }
public DateTime LastClick { get; set; }
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Retreat : ISkill
{
private static Skills skillName = Skills.Retreat;
private static float timerCooldown = (float)(Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Cooldown);
private static readonly Dictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = new Dictionary<ulong, PlayerSkillInfo>();
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#a86eff");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
EnableSkill(player);
}
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
SkillPlayerInfo.Clear();
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
{
var player = @event.Userid;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.ContainsKey(player.SteamID))
SkillPlayerInfo.Remove(player.SteamID);
return HookResult.Continue;
});
Instance.RegisterListener<OnTick>(() =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
UpdateHUD(player, skillInfo);
}
});
Instance.AddCommand("css_useSkill", "Use Skill", (player, _) =>
{
if (player == null) return;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
UseSkill(player);
});
}
public static void EnableSkill(CCSPlayerController player)
{
SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo
{
SteamID = player.SteamID,
CanUse = true,
Cooldown = DateTime.MinValue,
LastClick = DateTime.MinValue,
};
}
public static void DisableSkill(CCSPlayerController player)
{
if (SkillPlayerInfo.ContainsKey(player.SteamID))
SkillPlayerInfo.Remove(player.SteamID);
}
private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
{
float cooldown = 0;
if (skillInfo != null)
{
float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
cooldown = Math.Max(time, 0);
if (cooldown == 0 && skillInfo?.CanUse == false)
skillInfo.CanUse = true;
}
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
string remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
}
private static void ActiveUse(CCSPlayerController player)
{
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
skillInfo.CanUse = true;
}
}
private static void UseSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
if (!player.IsValid || !player.PawnIsAlive) return;
if (skillInfo.CanUse)
{
skillInfo.CanUse = false;
skillInfo.Cooldown = DateTime.Now;
playerPawn.Teleport(GetSpawnVector(player));
}
else
skillInfo.LastClick = DateTime.Now;
}
}
private static Vector GetSpawnVector(CCSPlayerController player)
{
var abs = player.PlayerPawn.Value.AbsOrigin;
var spawns = Utilities.FindAllEntitiesByDesignerName<SpawnPoint>(player.Team == CsTeam.Terrorist ? "info_player_terrorist" : "info_player_counterterrorist").ToList();
if (spawns.Any())
{
var randomSpawn = spawns[Instance.Random.Next(spawns.Count)];
return randomSpawn.AbsOrigin;
}
return new Vector(abs.X, abs.Y, abs.Z);
}
public class PlayerSkillInfo
{
public ulong SteamID { get; set; }
public bool CanUse { get; set; }
public DateTime Cooldown { get; set; }
public DateTime LastClick { get; set; }
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class RichBoy : ISkill
{
private static Skills skillName = Skills.RichBoy;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#D4AF37");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
int moneyBonus = Instance.Random.Next(5000, 15000);
playerInfo.SkillChance = moneyBonus;
AddMoney(player, moneyBonus);
}
}
});
return HookResult.Continue;
});
}
public static void EnableSkill(CCSPlayerController player)
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
int moneyBonus = Instance.Random.Next(5000, 15000);
playerInfo.SkillChance = moneyBonus;
AddMoney(player, moneyBonus);
}
public static void DisableSkill(CCSPlayerController player)
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
AddMoney(player, -(int)playerInfo.SkillChance);
}
private static void AddMoney(CCSPlayerController player, int money)
{
var moneyServices = player?.InGameMoneyServices;
if (moneyServices == null) return;
moneyServices.Account = Math.Max(moneyServices.Account + money, 0);
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInGameMoneyServices");
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Saper : ISkill
{
private static Skills skillName = Skills.Saper;
public static void LoadSkill()
{
Utils.RegisterSkill(skillName, "#8A2BE2");
Instance.RegisterEventHandler<EventBombBeginplant>((@event, info) =>
{
var player = @event.Userid;
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
var bombEntities = Utilities.FindAllEntitiesByDesignerName<CC4>("weapon_c4").ToList();
if (bombEntities.Any())
{
var bomb = bombEntities.FirstOrDefault();
if (bomb != null)
{
bomb.BombPlacedAnimation = false;
bomb.ArmedTime = 0.0f;
}
}
}
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventBombBegindefuse>((@event, info) =>
{
var player = @event.Userid;
if (Instance.IsPlayerValid(player))
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
var plantedBomb = Utilities.FindAllEntitiesByDesignerName<CPlantedC4>("planted_c4").FirstOrDefault();
if (plantedBomb != null)
{
Server.NextFrame(() =>
{
plantedBomb.DefuseCountDown = 0;
});
}
}
}
return HookResult.Continue;
});
}
}
}

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using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Shade : ISkill
{
private static Skills skillName = Skills.Shade;
private const float TeleportDistance = 100.0f;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#18171A");
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
{
var attacker = @event.Attacker;
var victim = @event.Userid;
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim)) return HookResult.Continue;
var victimInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == victim.SteamID);
var attackerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (attackerInfo?.Skill == skillName)
TeleportAttackerBehindVictim(attacker, victim);
return HookResult.Continue;
});
}
private static void TeleportAttackerBehindVictim(CCSPlayerController attacker, CCSPlayerController victim)
{
var victimPawn = victim.PlayerPawn.Value;
var attackerPawn = attacker.PlayerPawn.Value;
if (victimPawn == null || attackerPawn == null) return;
Vector victimPosition = victimPawn.AbsOrigin;
QAngle victimAngles = victimPawn.AbsRotation;
Vector behindPosition = victimPosition - GetForwardVector(victimAngles) * TeleportDistance;
attackerPawn.Teleport(behindPosition, victimAngles, new Vector(0, 0, 0));
}
private static Vector GetForwardVector(QAngle angles)
{
float pitch = angles.X * (float)(Math.PI / 180);
float yaw = angles.Y * (float)(Math.PI / 180);
float x = (float)(Math.Cos(pitch) * Math.Cos(yaw));
float y = (float)(Math.Cos(pitch) * Math.Sin(yaw));
float z = (float)Math.Sin(pitch);
return new Vector(x, y, z);
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Silent : ISkill
{
private static Skills skillName = Skills.Silent;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#333333");
Instance.HookUserMessage(208, um =>
{
var soundevent = um.ReadUInt("soundevent_hash");
var userIndex = um.ReadUInt("source_entity_index");
if (userIndex == 0) return HookResult.Continue;
if (!Instance.footstepSoundEvents.Contains(soundevent) && !Instance.silentSoundEvents.Contains(soundevent))
return HookResult.Continue;
var player = Utilities.GetPlayers().FirstOrDefault(p => p.Pawn.Value.Index == userIndex);
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return HookResult.Continue;
um.Recipients.Clear();
return HookResult.Handled;
}, HookMode.Pre);
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Soldier : ISkill
{
private static Skills skillName = Skills.Soldier;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#09ba00", false);
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
EnableSkill(player);
}
});
return HookResult.Continue;
});
}
public static void EnableSkill(CCSPlayerController player)
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
float newScale = (float)Instance.Random.NextDouble() * (1.35f - 1.15f) + 1.15f;
playerInfo.SkillChance = newScale;
newScale = (float)Math.Round(newScale, 2);
Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("soldier")}{ChatColors.Lime}: " + Localization.GetTranslation("soldier_desc2", newScale), false);
}
private static HookResult OnTakeDamage(DynamicHook h)
{
CEntityInstance param = h.GetParam<CEntityInstance>(0);
CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
if (param == null || param2 == null || param2.Attacker == null)
return HookResult.Continue;
CCSPlayerPawn attackerPawn = new CCSPlayerPawn(param2.Attacker.Value.Handle);
CCSPlayerPawn victimPawn = new CCSPlayerPawn(param.Handle);
if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
return HookResult.Continue;
CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
CCSPlayerController victim = victimPawn.Controller.Value.As<CCSPlayerController>();
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (playerInfo == null) return HookResult.Continue;
if (playerInfo.Skill == skillName && attacker.PawnIsAlive)
{
param2.Damage *= (float)playerInfo.SkillChance;
}
return HookResult.Continue;
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class SwapPosition : ISkill
{
private static Skills skillName = Skills.SwapPosition;
private static float timerCooldown = (float)(Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Cooldown);
private static readonly Dictionary<ulong, ZamianaMiejsc_PlayerInfo> SkillPlayerInfo = new Dictionary<ulong, ZamianaMiejsc_PlayerInfo>();
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#1466F5");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
EnableSkill(player);
}
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
SkillPlayerInfo.Clear();
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
{
var player = @event.Userid;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.ContainsKey(player.SteamID))
SkillPlayerInfo.Remove(player.SteamID);
return HookResult.Continue;
});
Instance.RegisterListener<OnTick>(() =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
if (skillInfo.LastClick.AddSeconds(4) >= DateTime.Now)
UpdateHUD(player, skillInfo, true);
else
UpdateHUD(player, skillInfo, false);
}
});
Instance.AddCommand("css_useSkill", "Use Skill", (player, _) =>
{
if (player == null) return;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
UseSkill(player);
});
}
public static void EnableSkill(CCSPlayerController player)
{
SkillPlayerInfo[player.SteamID] = new ZamianaMiejsc_PlayerInfo
{
SteamID = player.SteamID,
CanUse = true,
Cooldown = DateTime.MinValue,
LastClick = DateTime.MinValue,
FindedEnemy = false,
};
}
public static void DisableSkill(CCSPlayerController player)
{
if (SkillPlayerInfo.ContainsKey(player.SteamID))
SkillPlayerInfo.Remove(player.SteamID);
}
private static void UpdateHUD(CCSPlayerController player, ZamianaMiejsc_PlayerInfo skillInfo, bool showInfo)
{
float cooldown = 0;
if (skillInfo != null)
{
float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
cooldown = Math.Max(time, 0);
if (cooldown == 0 && skillInfo?.CanUse == false)
skillInfo.CanUse = true;
}
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
string remainingLine = "";
if (showInfo)
remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>"
: !skillInfo.FindedEnemy ? $"<font class='fontSize-m' color='#FF0000'>{Localization.GetTranslation("hud_info_no_enemy")}</font> <br>"
: "";
else
remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
}
private static void ActiveUse(CCSPlayerController player)
{
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
skillInfo.CanUse = true;
}
}
private static void UseSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
List<CCSPlayerController> enemy = Utilities.GetPlayers().FindAll(p => Instance.IsPlayerValid(p) && p.Team != player.Team && p.PawnIsAlive);
if (enemy.Count == 0)
{
skillInfo.FindedEnemy = false;
skillInfo.LastClick = DateTime.Now;
return;
}
CCSPlayerController randomEnemy = enemy[Instance.Random.Next(0, enemy.Count)];
if (!player.IsValid || !player.PawnIsAlive || !randomEnemy.IsValid || !randomEnemy.PawnIsAlive) return;
if (skillInfo.CanUse)
{
skillInfo.FindedEnemy = true;
skillInfo.CanUse = false;
skillInfo.Cooldown = DateTime.Now;
TeleportPlayers(player, randomEnemy);
}
else
skillInfo.LastClick = DateTime.Now;
}
}
private static void TeleportPlayers(CCSPlayerController attacker, CCSPlayerController victim)
{
var attackerPawn = attacker.PlayerPawn.Value;
var victimPawn = victim.PlayerPawn.Value;
Vector attackerPosition = new Vector(attackerPawn.AbsOrigin.X, attackerPawn.AbsOrigin.Y, attackerPawn.AbsOrigin.Z);
QAngle attackerAngles = new QAngle(attackerPawn.AbsRotation.X, attackerPawn.AbsRotation.Y, attackerPawn.AbsRotation.Z);
Vector attackerVelocity = new Vector(attackerPawn.AbsVelocity.X, attackerPawn.AbsVelocity.Y, attackerPawn.AbsVelocity.Z);
Vector victimPosition = new Vector(victimPawn.AbsOrigin.X, victimPawn.AbsOrigin.Y, victimPawn.AbsOrigin.Z);
QAngle victimAngles = new QAngle(victimPawn.AbsRotation.X, victimPawn.AbsRotation.Y, victimPawn.AbsRotation.Z);
Vector victimVelocity = new Vector(victimPawn.AbsVelocity.X, victimPawn.AbsVelocity.Y, victimPawn.AbsVelocity.Z);
victimPawn.Teleport(attackerPosition, attackerAngles, attackerVelocity);
attackerPawn.Teleport(victimPosition, victimAngles, victimVelocity);
}
public class ZamianaMiejsc_PlayerInfo
{
public ulong SteamID { get; set; }
public bool CanUse { get; set; }
public DateTime Cooldown { get; set; }
public DateTime LastClick { get; set; }
public bool FindedEnemy { get; set; }
}
}
}

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using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
namespace jRandomSkills
{
public class Teleporter : ISkill
{
private static Skills skillName = Skills.Teleporter;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#8A2BE2");
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
{
var victim = @event.Userid;
var attacker = @event.Attacker;
if (!Instance.IsPlayerValid(victim) || !Instance.IsPlayerValid(attacker)) return HookResult.Continue;
var attackerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (attackerInfo?.Skill == skillName)
{
TeleportPlayers(attacker, victim);
}
return HookResult.Continue;
});
}
private static void TeleportPlayers(CCSPlayerController attacker, CCSPlayerController victim)
{
var attackerPawn = attacker.PlayerPawn.Value;
var victimPawn = victim.PlayerPawn.Value;
Vector attackerPosition = new Vector(attackerPawn.AbsOrigin.X, attackerPawn.AbsOrigin.Y, attackerPawn.AbsOrigin.Z);
QAngle attackerAngles = new QAngle(attackerPawn.AbsRotation.X, attackerPawn.AbsRotation.Y, attackerPawn.AbsRotation.Z);
Vector attackerVelocity = new Vector(attackerPawn.AbsVelocity.X, attackerPawn.AbsVelocity.Y, attackerPawn.AbsVelocity.Z);
Vector victimPosition = new Vector(victimPawn.AbsOrigin.X, victimPawn.AbsOrigin.Y, victimPawn.AbsOrigin.Z);
QAngle victimAngles = new QAngle(victimPawn.AbsRotation.X, victimPawn.AbsRotation.Y, victimPawn.AbsRotation.Z);
Vector victimVelocity = new Vector(victimPawn.AbsVelocity.X, victimPawn.AbsVelocity.Y, victimPawn.AbsVelocity.Z);
victimPawn.Teleport(attackerPosition, attackerAngles, attackerVelocity);
attackerPawn.Teleport(victimPosition, victimAngles, victimVelocity);
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class TimeManipulator : ISkill
{
private static Skills skillName = Skills.TimeManipulator;
private static float timerCooldown = (float)(Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Cooldown);
private static readonly Dictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = new Dictionary<ulong, PlayerSkillInfo>();
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#2ec761");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
EnableSkill(player);
}
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
SkillPlayerInfo.Clear();
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
{
var player = @event.Userid;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.ContainsKey(player.SteamID))
SkillPlayerInfo.Remove(player.SteamID);
return HookResult.Continue;
});
Instance.RegisterListener<OnTick>(() =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
UpdateHUD(player, skillInfo);
}
});
Instance.AddCommand("css_useSkill", "Use Skill", (player, _) =>
{
if (player == null) return;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
UseSkill(player);
});
}
public static void EnableSkill(CCSPlayerController player)
{
SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo
{
SteamID = player.SteamID,
CanUse = true,
Cooldown = DateTime.MinValue,
LastClick = DateTime.MinValue,
};
}
public static void DisableSkill(CCSPlayerController player)
{
if (SkillPlayerInfo.ContainsKey(player.SteamID))
SkillPlayerInfo.Remove(player.SteamID);
}
private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
{
float cooldown = 0;
if (skillInfo != null)
{
float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
cooldown = Math.Max(time, 0);
if (cooldown == 0 && skillInfo?.CanUse == false)
skillInfo.CanUse = true;
}
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
string remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
}
private static void ActiveUse(CCSPlayerController player)
{
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
skillInfo.CanUse = true;
}
}
private static void UseSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
if (!player.IsValid || !player.PawnIsAlive) return;
if (skillInfo.CanUse)
{
skillInfo.CanUse = false;
skillInfo.Cooldown = DateTime.Now;
Server.ExecuteCommand("host_timescale 0.1");
Instance.AddTimer(.6f, () => Server.ExecuteCommand("host_timescale 1"));
}
else
skillInfo.LastClick = DateTime.Now;
}
}
public class PlayerSkillInfo
{
public ulong SteamID { get; set; }
public bool CanUse { get; set; }
public DateTime Cooldown { get; set; }
public DateTime LastClick { get; set; }
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using System.Drawing;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Wallhack : ISkill
{
private static Skills skillName = Skills.Wallhack;
private static List<CDynamicProp> glows = new List<CDynamicProp>();
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#5d00ff");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, @info) =>
{
glows.Clear();
Instance.AddTimer(.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
EnableSkill(player);
}
}
});
return HookResult.Continue;
});
}
public static void EnableSkill(CCSPlayerController player)
{
SetGlowEffectForEnemies(player);
}
public static void DisableSkill(CCSPlayerController player)
{
foreach (var glow in glows)
{
glows.Remove(glow);
glow.Remove();
}
}
private static void SetGlowEffectForEnemies(CCSPlayerController player)
{
foreach (var enemy in Utilities.GetPlayers().FindAll(p => p.Team != player.Team && p.PawnIsAlive))
{
var enemyPawn = enemy.PlayerPawn.Value;
var modelGlow = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
var modelRelay = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
if (modelGlow == null || modelRelay == null)
return;
modelRelay.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(modelRelay.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2));
modelRelay.SetModel(enemyPawn!.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.ModelName);
modelRelay.Spawnflags = 256u;
modelRelay.RenderMode = RenderMode_t.kRenderNone;
modelRelay.DispatchSpawn();
modelGlow.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(modelGlow.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2));
modelGlow.SetModel(enemyPawn!.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.ModelName);
modelGlow.Spawnflags = 256u;
modelGlow.Render = Color.FromArgb(1, 255, 255, 255);
modelGlow.DispatchSpawn();
modelGlow.Glow.GlowColorOverride = enemy.Team == CsTeam.Terrorist ? Color.FromArgb(255, 255, 165, 0) : Color.FromArgb(255, 173, 216, 230);
modelGlow.Glow.GlowRange = 5000;
modelGlow.Glow.GlowTeam = (int)player.Team;
modelGlow.Glow.GlowType = 3;
modelGlow.Glow.GlowRangeMin = 100;
modelRelay.AcceptInput("FollowEntity", enemyPawn, modelRelay, "!activator");
modelGlow.AcceptInput("FollowEntity", modelRelay, modelGlow, "!activator");
glows.Add(modelRelay);
}
}
}
}

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class WeaponsSwap : ISkill
{
private static Skills skillName = Skills.WeaponsSwap;
private static float timerCooldown = (float)(Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Cooldown);
private static readonly Dictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = new Dictionary<ulong, PlayerSkillInfo>();
private static string[] weapons = { "weapon_deagle", "weapon_revolver", "weapon_glock", "weapon_usp_silencer",
"weapon_cz75a", "weapon_fiveseven", "weapon_p250", "weapon_tec9", "weapon_elite", "weapon_hkp2000",
"weapon_mp9", "weapon_mac10", "weapon_bizon", "weapon_mp7", "weapon_ump45", "weapon_p90",
"weapon_mp5sd", "weapon_famas", "weapon_galilar", "weapon_m4a4", "weapon_m4a1_silencer", "weapon_ak47",
"weapon_aug", "weapon_sg553", "weapon_ssg08", "weapon_awp", "weapon_scar20", "weapon_g3sg1",
"weapon_nova", "weapon_xm1014", "weapon_mag7", "weapon_sawedoff", "weapon_m249", "weapon_negev" };
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#c7e03a");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
EnableSkill(player);
}
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
SkillPlayerInfo.Clear();
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
{
var player = @event.Userid;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.ContainsKey(player.SteamID))
SkillPlayerInfo.Remove(player.SteamID);
return HookResult.Continue;
});
Instance.RegisterListener<OnTick>(() =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
if (skillInfo.LastClick.AddSeconds(4) >= DateTime.Now)
UpdateHUD(player, skillInfo, true);
else
UpdateHUD(player, skillInfo, false);
}
});
Instance.AddCommand("css_useSkill", "Use Skill", (player, _) =>
{
if (player == null) return;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
UseSkill(player);
});
}
public static void EnableSkill(CCSPlayerController player)
{
SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo
{
SteamID = player.SteamID,
CanUse = true,
Cooldown = DateTime.MinValue,
LastClick = DateTime.MinValue,
FindedEnemy = true,
HaveWeapon = true,
};
}
public static void DisableSkill(CCSPlayerController player)
{
if (SkillPlayerInfo.ContainsKey(player.SteamID))
SkillPlayerInfo.Remove(player.SteamID);
}
private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo, bool showInfo)
{
float cooldown = 0;
if (skillInfo != null)
{
float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
cooldown = Math.Max(time, 0);
if (cooldown == 0 && skillInfo?.CanUse == false)
skillInfo.CanUse = true;
}
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
string remainingLine = "";
if (showInfo)
remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>"
: !skillInfo.FindedEnemy ? $"<font class='fontSize-m' color='#FF0000'>{Localization.GetTranslation("hud_info_no_enemy")}</font> <br>"
: !skillInfo.HaveWeapon ? $"<font class='fontSize-m' color='#FF0000'>{Localization.GetTranslation("weaponsswap_hud_info")}</font> <br>"
: "";
else
remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
}
private static void ActiveUse(CCSPlayerController player)
{
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
skillInfo.CanUse = true;
}
}
private static void UseSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
if (!player.IsValid || !player.PawnIsAlive) return;
if (skillInfo.CanUse)
{
CCSPlayerController enemy = GetRandomEnemy(player);
if (enemy == null)
{
skillInfo.FindedEnemy = false;
skillInfo.LastClick = DateTime.Now;
return;
}
string[]? playerWeapon = GetWeapons(player);
string[]? enemyWeapon = GetWeapons(enemy);
if (playerWeapon.FirstOrDefault(w => weapons.Contains(w)) == null)
{
skillInfo.FindedEnemy = true;
skillInfo.HaveWeapon = false;
skillInfo.LastClick = DateTime.Now;
return;
}
skillInfo.HaveWeapon = true;
skillInfo.FindedEnemy = true;
skillInfo.CanUse = false;
skillInfo.Cooldown = DateTime.Now;
player.RemoveWeapons();
enemy.RemoveWeapons();
GiveWeapons(player, enemyWeapon, playerWeapon.Contains("weapon_c4"));
GiveWeapons(enemy, playerWeapon, enemyWeapon.Contains("weapon_c4"));
}
else
skillInfo.LastClick = DateTime.Now;
}
}
private static string[]? GetWeapons(CCSPlayerController player)
{
List<string> playerWeapons = new List<string>();
foreach (var weapon in player.PlayerPawn.Value.WeaponServices.MyWeapons)
playerWeapons.Add(weapon?.Value?.DesignerName);
return playerWeapons.Count == 0 ? null : playerWeapons.ToArray();
}
private static void GiveWeapons(CCSPlayerController player, string[] weapons, bool addC4)
{
foreach (var weapon in weapons)
if (weapon != "weapon_c4")
player.GiveNamedItem(weapon);
if (addC4)
player.GiveNamedItem("weapon_c4");
}
private static CCSPlayerController GetRandomEnemy(CCSPlayerController player)
{
CCSPlayerController[] enemies = Utilities.GetPlayers().FindAll(e => e.Team != player.Team).ToArray();
if (enemies.Length == 0) return null;
return enemies[Instance.Random.Next(enemies.Length)];
}
public class PlayerSkillInfo
{
public ulong SteamID { get; set; }
public bool CanUse { get; set; }
public DateTime Cooldown { get; set; }
public DateTime LastClick { get; set; }
public bool FindedEnemy { get; set; }
public bool HaveWeapon { get; set; }
}
}
}

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using CounterStrikeSharp.API.Core;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Zeus : ISkill
{
private static Skills skillName = Skills.Zeus;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#fbff00");
Instance.RegisterEventHandler<EventWeaponFire>((@event, info) =>
{
var player = @event.Userid;
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
var activeWeapon = player.Pawn.Value.WeaponServices.ActiveWeapon.Value;
if (activeWeapon?.DesignerName != "weapon_taser") return HookResult.Continue;
var taser = activeWeapon.As<CWeaponTaser>();
Instance.AddTimer(.1f, () =>
{
if (taser.IsValid)
{
taser.LastAttackTick = 0;
taser.FireTime = 0;
}
});
}
return HookResult.Continue;
});
}
}
}