WIP
This commit is contained in:
parent
e44af68309
commit
6b8988ade4
77 changed files with 3033 additions and 391 deletions
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@ -1,4 +1,5 @@
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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using jRandomSkills.src.player;
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@ -17,7 +18,7 @@ namespace jRandomSkills
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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Utils.RegisterSkill(skillName, "#ff0000");
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SkillUtils.RegisterSkill(skillName, "#ff0000");
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VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
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}
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@ -26,16 +27,16 @@ namespace jRandomSkills
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CEntityInstance param = h.GetParam<CEntityInstance>(0);
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CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
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if (param == null || param2 == null || param2.Attacker == null)
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if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null)
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return HookResult.Continue;
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CCSPlayerPawn attackerPawn = new CCSPlayerPawn(param2.Attacker.Value.Handle);
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CCSPlayerPawn victimPawn = new CCSPlayerPawn(param.Handle);
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if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
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if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
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return HookResult.Continue;
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if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
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if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
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return HookResult.Continue;
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CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
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@ -45,8 +46,8 @@ namespace jRandomSkills
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if (playerInfo == null) return HookResult.Continue;
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if (attacker.PawnIsAlive)
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{
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IntPtr hitGroupPointer = Marshal.ReadIntPtr(param2.Handle, 0x78);
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{
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IntPtr hitGroupPointer = Marshal.ReadIntPtr(param2.Handle, GameData.GetOffset("CTakeDamageInfo_HitGroup"));
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if (hitGroupPointer != nint.Zero)
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{
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IntPtr hitGroupOffset = Marshal.ReadIntPtr(hitGroupPointer, 16);
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@ -13,7 +13,7 @@ namespace jRandomSkills
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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Utils.RegisterSkill(skillName, "#D6E6FF");
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SkillUtils.RegisterSkill(skillName, "#D6E6FF");
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Instance.RegisterEventHandler<EventPlayerBlind>((@event, info) =>
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{
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@ -13,7 +13,7 @@ namespace jRandomSkills
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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Utils.RegisterSkill(skillName, "#8B4513");
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SkillUtils.RegisterSkill(skillName, "#8B4513");
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Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
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{
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98
jRandomSkills - SRC Files/src/player/skills/AreaReaper.cs
Normal file
98
jRandomSkills - SRC Files/src/player/skills/AreaReaper.cs
Normal file
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@ -0,0 +1,98 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using jRandomSkills.src.utils;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class AreaReaper : ISkill
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{
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private static Skills skillName = Skills.AreaReaper;
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, "#edf5b5", false);
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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Instance.AddTimer(0.1f, () =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) continue;
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EnableSkill(player);
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}
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});
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventRoundStart>((@event, info) =>
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{
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Instance.AddTimer(0.1f, () =>
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{
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EnableBombsite();
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});
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return HookResult.Continue;
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});
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}
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public static void TypeSkill(CCSPlayerController player, string[] commands)
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{
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return;
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if (playerInfo.SkillChance == 1)
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{
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player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
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return;
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}
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int site = new string[]{ "A", "a" }.Contains(commands[0]) ? 0 : new string[] { "B", "b" }.Contains(commands[0]) ? 1 : -1;
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if (site == -1) {
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player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_incorrect_site")}");
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return;
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}
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var bombTargets = Utilities.FindAllEntitiesByDesignerName<CBombTarget>("func_bomb_target").ToArray();
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if (bombTargets.Length == 2)
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{
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bombTargets[site].AcceptInput("Disable");
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playerInfo.SkillChance = 1;
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player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("areareaper_site_disabled", (site == 0 ? 'A' : 'B'))}");
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}
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else
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player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_no_site")}");
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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playerInfo.SkillChance = 0;
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SkillUtils.PrintToChat(player, Localization.GetTranslation("areareaper") + ":", false);
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player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("areareaper_select_info")}");
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player.PrintToChat($" {ChatColors.Green}· {ChatColors.Red}/t {ChatColors.Green}A");
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player.PrintToChat($" {ChatColors.Green}· {ChatColors.Red}/t {ChatColors.Green}B");
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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if (Instance.skillPlayer.FirstOrDefault(p => p.Skill == skillName) != null)
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return;
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EnableBombsite();
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}
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private static void EnableBombsite()
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{
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var bombTargets = Utilities.FindAllEntitiesByDesignerName<CBombTarget>("func_bomb_target");
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foreach (var bombTarget in bombTargets)
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bombTarget.AcceptInput("Enable");
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}
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}
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}
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@ -18,7 +18,7 @@ namespace jRandomSkills
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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Utils.RegisterSkill(skillName, "#d1430a", false);
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SkillUtils.RegisterSkill(skillName, "#d1430a", false);
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VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
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@ -50,7 +50,7 @@ namespace jRandomSkills
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float newScale = (float)Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom;
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playerInfo.SkillChance = newScale;
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newScale = (float)Math.Round(newScale, 2);
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Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("armored")}{ChatColors.Lime}: " + Localization.GetTranslation("armored_desc2", newScale), false);
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SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("armored")}{ChatColors.Lime}: " + Localization.GetTranslation("armored_desc2", newScale), false);
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}
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private static HookResult OnTakeDamage(DynamicHook h)
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CEntityInstance param = h.GetParam<CEntityInstance>(0);
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CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
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if (param == null || param2 == null || param2.Attacker == null)
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if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null)
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return HookResult.Continue;
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CCSPlayerPawn attackerPawn = new CCSPlayerPawn(param2.Attacker.Value.Handle);
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CCSPlayerPawn victimPawn = new CCSPlayerPawn(param.Handle);
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if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
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if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
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return HookResult.Continue;
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if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
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if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
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return HookResult.Continue;
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CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
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@ -16,7 +16,7 @@ namespace jRandomSkills
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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Utils.RegisterSkill(skillName, "#7E10AD", false);
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SkillUtils.RegisterSkill(skillName, "#7E10AD", false);
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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@ -53,7 +53,7 @@ namespace jRandomSkills
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if (skillConfig == null) return;
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float gravityModifier = (float)Math.Round(Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom, 1);
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Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("astronaut")}{ChatColors.Lime}: " + Localization.GetTranslation("astronaut_desc2", gravityModifier), false);
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SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("astronaut")}{ChatColors.Lime}: " + Localization.GetTranslation("astronaut_desc2", gravityModifier), false);
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player.Pawn.Value.GravityScale = gravityModifier;
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}
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}
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@ -16,7 +16,7 @@ namespace jRandomSkills
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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Utils.RegisterSkill(skillName, "#00FF00", false);
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SkillUtils.RegisterSkill(skillName, "#00FF00", false);
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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@ -65,7 +65,7 @@ namespace jRandomSkills
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playerInfo.SkillChance = newChance;
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newChance = (float)Math.Round(newChance, 2) * 100;
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newChance = (float)Math.Round(newChance);
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Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("behind")}{ChatColors.Lime}: " + Localization.GetTranslation("behind_desc2", newChance), false);
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SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("behind")}{ChatColors.Lime}: " + Localization.GetTranslation("behind_desc2", newChance), false);
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}
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private static void RotateEnemy(CCSPlayerController player)
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@ -18,7 +18,7 @@ namespace jRandomSkills
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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Utils.RegisterSkill(skillName, "#EB4034");
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SkillUtils.RegisterSkill(skillName, "#EB4034");
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Instance.RegisterListener<OnTick>(OnTick);
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}
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@ -40,9 +40,9 @@ namespace jRandomSkills
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn != null)
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{
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if(Math.Round(playerPawn.AbsVelocity.Length2D()) > MaxSpeed && MaxSpeed != 0)
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if (Math.Round(playerPawn.AbsVelocity.Length2D()) > MaxSpeed && MaxSpeed != 0)
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ChangeVelocity(playerPawn, MaxSpeed);
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var flags = (PlayerFlags)playerPawn.Flags;
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var buttons = player.Buttons;
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121
jRandomSkills - SRC Files/src/player/skills/C4Camouflage.cs
Normal file
121
jRandomSkills - SRC Files/src/player/skills/C4Camouflage.cs
Normal file
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@ -0,0 +1,121 @@
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using System.Drawing;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using jRandomSkills.src.player;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class C4Camouflage : ISkill
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{
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private static Skills skillName = Skills.C4Camouflage;
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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SkillUtils.RegisterSkill(skillName, "#00911f");
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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Instance.AddTimer(0.1f, () =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) continue;
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var playerPawn = player.PlayerPawn?.Value;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) continue;
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EnableSkill(player);
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}
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});
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
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{
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foreach (var player in Utilities.GetPlayers())
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DisableSkill(player);
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventItemPickup>((@event, info) =>
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{
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var player = @event.Userid;
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if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return HookResult.Continue;
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EnableSkill(player);
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventItemEquip>((@event, info) =>
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{
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var player = @event.Userid;
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var weapon = @event.Item;
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if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return HookResult.Continue;
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if (weapon == "c4")
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{
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SetPlayerVisibility(player, false);
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SetWeaponVisibility(player, false);
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}
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else
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{
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SetPlayerVisibility(player, true);
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SetWeaponVisibility(player, true);
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}
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return HookResult.Continue;
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});
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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var activeWeapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value;
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if (activeWeapon == null || !activeWeapon.IsValid || activeWeapon.DesignerName != "weapon_c4") return;
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SetPlayerVisibility(player, false);
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SetWeaponVisibility(player, false);
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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SetPlayerVisibility(player, true);
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SetWeaponVisibility(player, true);
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}
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private static void SetPlayerVisibility(CCSPlayerController player, bool enabled)
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{
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn != null)
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{
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var color = Color.FromArgb(enabled ? 255 : 0, 255, 255, 255);
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playerPawn.Render = color;
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Utilities.SetStateChanged(playerPawn, "CBaseModelEntity", "m_clrRender");
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}
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}
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private static void SetWeaponVisibility(CCSPlayerController player, bool enabled)
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{
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if (!Instance.IsPlayerValid(player)) return;
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var playerPawn = player.PlayerPawn.Value;
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var color = Color.FromArgb(enabled ? 255 : 0, 255, 255, 255);
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foreach (var weapon in playerPawn.WeaponServices?.MyWeapons)
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{
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if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
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{
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weapon.Value.Render = color;
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Utilities.SetStateChanged(weapon.Value, "CBaseModelEntity", "m_clrRender");
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}
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}
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}
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}
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}
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@ -16,7 +16,7 @@ namespace jRandomSkills
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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Utils.RegisterSkill(skillName, "#FF4500", false);
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SkillUtils.RegisterSkill(skillName, "#FF4500", false);
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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@ -72,7 +72,7 @@ namespace jRandomSkills
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playerInfo.SkillChance = newChance;
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newChance = (float)Math.Round(newChance, 2) * 100;
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newChance = (float)Math.Round(newChance);
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Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("catapult")}{ChatColors.Lime}: " + Localization.GetTranslation("catapult_desc2", newChance), false);
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SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("catapult")}{ChatColors.Lime}: " + Localization.GetTranslation("catapult_desc2", newChance), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3,37 +3,51 @@ using CounterStrikeSharp.API;
|
|||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using jRandomSkills.src.player;
|
||||
using jRandomSkills.src.utils;
|
||||
using static CounterStrikeSharp.API.Core.Listeners;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
using jRandomSkills.src.utils;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class Chicken : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.Chicken;
|
||||
private static string[] pistols =
|
||||
private static string[] disabledWeapons =
|
||||
{
|
||||
"weapon_deagle",
|
||||
"weapon_revolver",
|
||||
"weapon_glock",
|
||||
"weapon_usp_silencer",
|
||||
"weapon_cz75a",
|
||||
"weapon_fiveseven",
|
||||
"weapon_p250",
|
||||
"weapon_tec9",
|
||||
"weapon_elite",
|
||||
"weapon_hkp2000"
|
||||
"weapon_ak47",
|
||||
"weapon_m4a4",
|
||||
"weapon_m4a1",
|
||||
"weapon_m4a1_silencer",
|
||||
"weapon_famas",
|
||||
"weapon_galilar",
|
||||
"weapon_aug",
|
||||
"weapon_sg553",
|
||||
"weapon_mp9",
|
||||
"weapon_mac10",
|
||||
"weapon_bizon",
|
||||
"weapon_mp7",
|
||||
"weapon_ump45",
|
||||
"weapon_p90",
|
||||
"weapon_mp5sd",
|
||||
"weapon_ssg08",
|
||||
"weapon_awp",
|
||||
"weapon_scar20",
|
||||
"weapon_g3sg1",
|
||||
"weapon_nova",
|
||||
"weapon_xm1014",
|
||||
"weapon_mag7",
|
||||
"weapon_sawedoff",
|
||||
"weapon_m249",
|
||||
"weapon_negev"
|
||||
};
|
||||
private static readonly string defaultCTModel = "characters/models/ctm_sas/ctm_sas.vmdl";
|
||||
private static readonly string defaultTModel = "characters/models/tm_phoenix_heavy/tm_phoenix_heavy.vmdl";
|
||||
private static Dictionary<CCSPlayerController, CBaseModelEntity> chickens = new Dictionary<CCSPlayerController, CBaseModelEntity>();
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#FF8B42");
|
||||
SkillUtils.RegisterSkill(skillName, "#FF8B42");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
|
|
@ -52,6 +66,35 @@ namespace jRandomSkills
|
|||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (!Instance.IsPlayerValid(player)) continue;
|
||||
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) continue;
|
||||
DisableSkill(player);
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
|
||||
{
|
||||
DisableSkill(@event.Userid);
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventItemPickup>((@event, info) =>
|
||||
{
|
||||
var player = @event.Userid;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) return HookResult.Continue;
|
||||
SetWeaponAttack(player, true);
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterListener<OnTick>(OnTick);
|
||||
}
|
||||
|
||||
|
|
@ -60,13 +103,21 @@ namespace jRandomSkills
|
|||
var playerPawn = player.PlayerPawn?.Value;
|
||||
if (playerPawn != null)
|
||||
{
|
||||
SetPlayerModel(player, "models/chicken/chicken.vmdl");
|
||||
playerPawn.CBodyComponent.SceneNode.GetSkeletonInstance().MaterialGroup.Value = (uint)Instance.Random.Next(1, 4);
|
||||
playerPawn.VelocityModifier = 1.1f;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerPawn", "m_flVelocityModifier");
|
||||
|
||||
playerPawn.Health = 50;
|
||||
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
|
||||
|
||||
playerPawn.CBodyComponent.SceneNode.Scale = 0.2f;
|
||||
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent");
|
||||
|
||||
playerPawn.Render = Color.FromArgb(0, 255, 255, 255);
|
||||
playerPawn.ShadowStrength = 0.0f;
|
||||
Utilities.SetStateChanged(playerPawn, "CBaseModelEntity", "m_clrRender");
|
||||
|
||||
SetWeaponAttack(player, true);
|
||||
CreateChicken(player);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -75,45 +126,98 @@ namespace jRandomSkills
|
|||
var playerPawn = player.PlayerPawn?.Value;
|
||||
if (playerPawn != null)
|
||||
{
|
||||
SetPlayerModel(player, player.Team == CsTeam.CounterTerrorist ? defaultCTModel : defaultTModel);
|
||||
playerPawn.VelocityModifier = 1f;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerPawn", "m_flVelocityModifier");
|
||||
|
||||
playerPawn.Health += 50;
|
||||
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
|
||||
|
||||
playerPawn.CBodyComponent.SceneNode.Scale = 1f;
|
||||
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent");
|
||||
|
||||
playerPawn.Render = Color.FromArgb(255, 255, 255, 255);
|
||||
playerPawn.ShadowStrength = 1.0f;
|
||||
Utilities.SetStateChanged(playerPawn, "CBaseModelEntity", "m_clrRender");
|
||||
|
||||
SetWeaponAttack(player, false);
|
||||
}
|
||||
|
||||
foreach (var chicken in chickens)
|
||||
{
|
||||
if (chicken.Value != null && chicken.Value.IsValid)
|
||||
chicken.Value.Remove();
|
||||
chickens.Remove(chicken.Key);
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnTick()
|
||||
private static void SetWeaponAttack(CCSPlayerController player, bool disableWeapon)
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
|
||||
if (playerInfo?.Skill == skillName)
|
||||
{
|
||||
var activeWeapon = player.Pawn.Value.WeaponServices?.ActiveWeapon.Value;
|
||||
if (activeWeapon != null && activeWeapon.IsValid && activeWeapon.Clip1 != 0 && !pistols.Contains(activeWeapon?.DesignerName))
|
||||
foreach (var weapon in player.Pawn.Value.WeaponServices?.MyWeapons)
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
if (disabledWeapons.Contains(weapon?.Value?.DesignerName))
|
||||
{
|
||||
activeWeapon.Clip1 = 0;
|
||||
activeWeapon.Clip2 = 0;
|
||||
weapon.Value.NextPrimaryAttackTick = disableWeapon ? int.MaxValue : Server.TickCount;
|
||||
weapon.Value.NextSecondaryAttackTick = disableWeapon ? int.MaxValue : Server.TickCount;
|
||||
|
||||
Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextPrimaryAttackTick");
|
||||
Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextSecondaryAttackTick");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void CreateChicken(CCSPlayerController player)
|
||||
{
|
||||
var playerPawn = player.PlayerPawn.Value;
|
||||
var chickenModel = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
|
||||
if (chickenModel == null)
|
||||
return;
|
||||
Vector pos = new Vector(0, 0, 0);
|
||||
|
||||
chickenModel.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(chickenModel.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2));
|
||||
chickenModel.SetModel("models/chicken/chicken.vmdl");
|
||||
chickenModel.Render = Color.FromArgb(255, 255, 255, 255);
|
||||
chickenModel.Teleport(pos, playerPawn.AbsRotation, null);
|
||||
chickenModel.DispatchSpawn();
|
||||
chickenModel.AcceptInput("InitializeSpawnFromWorld", playerPawn, playerPawn, "");
|
||||
Utilities.SetStateChanged(chickenModel, "CBaseEntity", "m_CBodyComponent");
|
||||
Instance.AddTimer(1f, () => chickens.TryAdd(player, chickenModel));
|
||||
}
|
||||
|
||||
private static async void OnTick()
|
||||
{
|
||||
foreach (var valuePair in chickens)
|
||||
{
|
||||
var player = valuePair.Key;
|
||||
var chicken = valuePair.Value;
|
||||
if (player == null || !player.IsValid) continue;
|
||||
if (chicken == null && !chicken.IsValid) continue;
|
||||
|
||||
var pawn = player.Pawn.Value;
|
||||
if (pawn == null && !pawn.IsValid) continue;
|
||||
|
||||
float X = (float)Math.Round(pawn.AbsOrigin.X, 2);
|
||||
float Y = (float)Math.Round(pawn.AbsOrigin.Y, 2);
|
||||
float Z = (float)Math.Round(pawn.AbsOrigin.Z, 2);
|
||||
Vector pos = new Vector(X, Y, Z);
|
||||
if (chicken.AbsOrigin.X != pos.X || chicken.AbsOrigin.Y != pos.Y || chicken.AbsOrigin.Z != pos.Z)
|
||||
chicken.Teleport(pos, pawn.AbsRotation, null);
|
||||
UpdateHUD(player);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetPlayerModel(CCSPlayerController player, string model)
|
||||
private static void UpdateHUD(CCSPlayerController player)
|
||||
{
|
||||
var pawn = player.PlayerPawn?.Value;
|
||||
if (pawn == null) return;
|
||||
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
|
||||
if (skillData == null) return;
|
||||
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
pawn.SetModel(model);
|
||||
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value;
|
||||
if (weapon == null || !disabledWeapons.Contains(weapon.DesignerName)) return;
|
||||
|
||||
Color originalRender = pawn.Render;
|
||||
pawn.Render = Color.FromArgb(255, originalRender.R, originalRender.G, originalRender.B);
|
||||
});
|
||||
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
|
||||
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
|
||||
string remainingLine = $"<font class='fontSize-m' color='#FF0000'>{Localization.GetTranslation("disabled_weapon")}</font> <br>";
|
||||
|
||||
var hudContent = infoLine + skillLine + remainingLine;
|
||||
player.PrintToCenterHtml(hudContent);
|
||||
}
|
||||
}
|
||||
}
|
||||
121
jRandomSkills - SRC Files/src/player/skills/Deactivator.cs
Normal file
121
jRandomSkills - SRC Files/src/player/skills/Deactivator.cs
Normal file
|
|
@ -0,0 +1,121 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using jRandomSkills.src.player;
|
||||
using jRandomSkills.src.utils;
|
||||
using static CounterStrikeSharp.API.Core.Listeners;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class Deactivator : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.Deactivator;
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
SkillUtils.RegisterSkill(skillName, "#919191", false);
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
Instance.AddTimer(0.1f, () =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (!Instance.IsPlayerValid(player)) continue;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) continue;
|
||||
EnableSkill(player);
|
||||
}
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
DisableSkill(player);
|
||||
}
|
||||
return HookResult.Continue;
|
||||
});
|
||||
}
|
||||
|
||||
public static void TypeSkill(CCSPlayerController player, string[] commands)
|
||||
{
|
||||
if (player == null) return;
|
||||
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) return;
|
||||
|
||||
var playerPawn = player.PlayerPawn.Value;
|
||||
if (playerPawn?.CBodyComponent == null) return;
|
||||
if (!player.IsValid || !player.PawnIsAlive) return;
|
||||
|
||||
string enemyId = commands[0];
|
||||
var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Team != player.Team && p.Index.ToString() == enemyId);
|
||||
|
||||
if (enemy == null)
|
||||
{
|
||||
player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
|
||||
return;
|
||||
}
|
||||
|
||||
DeacitvateSkill(player, enemy);
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
{
|
||||
SkillUtils.PrintToChat(player, Localization.GetTranslation("deactivator") + ":", false);
|
||||
|
||||
player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("deactivator_select_info")}");
|
||||
var enemies = Utilities.GetPlayers().Where(p => p.Team != player.Team && p.IsValid && !p.IsBot).ToArray();
|
||||
if (enemies.Length > 0)
|
||||
{
|
||||
foreach (var enemy in enemies)
|
||||
{
|
||||
var enemyInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
|
||||
if (enemyInfo == null) continue;
|
||||
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
|
||||
player.PrintToChat($" {ChatColors.Green}⠀⠀⠀{ChatColors.Red}{enemy.Index}{ChatColors.Green}] {enemy.PlayerName}: {ChatColors.Red}{skillData.Name}");
|
||||
}
|
||||
}
|
||||
else
|
||||
player.PrintToChat($" {ChatColors.Red}⠀⠀⠀{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
|
||||
player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("selectplayerskill_command")} {ChatColors.Red}index");
|
||||
}
|
||||
|
||||
public static void DisableSkill(CCSPlayerController player)
|
||||
{
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
playerInfo.SpecialSkill = Skills.None;
|
||||
}
|
||||
|
||||
private static void DeacitvateSkill(CCSPlayerController player, CCSPlayerController enemy)
|
||||
{
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
var enemyInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
|
||||
|
||||
if (playerInfo != null)
|
||||
{
|
||||
playerInfo.Skill = Skills.None;
|
||||
playerInfo.SpecialSkill = skillName;
|
||||
player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("deactivator_player_info", enemy.PlayerName));
|
||||
}
|
||||
|
||||
if (enemyInfo != null)
|
||||
{
|
||||
Instance.SkillAction(enemyInfo.Skill.ToString(), "DisableSkill", new object[] { enemy });
|
||||
enemyInfo.SpecialSkill = enemyInfo.Skill;
|
||||
enemyInfo.Skill = Skills.None;
|
||||
enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("deactivator_enemy_info"));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -16,7 +16,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#FF4500", false);
|
||||
SkillUtils.RegisterSkill(skillName, "#FF4500", false);
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
|
|
@ -72,7 +72,7 @@ namespace jRandomSkills
|
|||
playerInfo.SkillChance = newChance;
|
||||
newChance = (float)Math.Round(newChance, 2) * 100;
|
||||
newChance = (float)Math.Round(newChance);
|
||||
Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("disarmament")}{ChatColors.Lime}: " + Localization.GetTranslation("disarmament_desc2", newChance), false);
|
||||
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("disarmament")}{ChatColors.Lime}: " + Localization.GetTranslation("disarmament_desc2", newChance), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -14,7 +14,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#FA050D");
|
||||
SkillUtils.RegisterSkill(skillName, "#FA050D");
|
||||
|
||||
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
|
||||
{
|
||||
|
|
|
|||
102
jRandomSkills - SRC Files/src/player/skills/Duplicator.cs
Normal file
102
jRandomSkills - SRC Files/src/player/skills/Duplicator.cs
Normal file
|
|
@ -0,0 +1,102 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using jRandomSkills.src.player;
|
||||
using jRandomSkills.src.utils;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class Duplicator : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.Duplicator;
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
SkillUtils.RegisterSkill(skillName, "#ffb73b", false);
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
Instance.AddTimer(0.1f, () =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (!Instance.IsPlayerValid(player)) continue;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) continue;
|
||||
EnableSkill(player);
|
||||
}
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
}
|
||||
|
||||
public static void TypeSkill(CCSPlayerController player, string[] commands)
|
||||
{
|
||||
if (player == null) return;
|
||||
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) return;
|
||||
|
||||
var playerPawn = player.PlayerPawn.Value;
|
||||
if (playerPawn?.CBodyComponent == null) return;
|
||||
if (!player.IsValid || !player.PawnIsAlive) return;
|
||||
|
||||
string enemyId = commands[0];
|
||||
var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Index.ToString() == enemyId);
|
||||
|
||||
if (enemy == null)
|
||||
{
|
||||
player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
|
||||
return;
|
||||
}
|
||||
|
||||
DuplicateSkill(player, enemy);
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
{
|
||||
SkillUtils.PrintToChat(player, Localization.GetTranslation("duplicator") + ":", false);
|
||||
|
||||
player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("duplicator_select_info")}");
|
||||
var enemies = Utilities.GetPlayers().Where(p => p != player && p.IsValid && !p.IsBot).ToArray();
|
||||
if (enemies.Length > 0)
|
||||
{
|
||||
foreach (var enemy in enemies)
|
||||
{
|
||||
var enemyInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
|
||||
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
|
||||
player.PrintToChat($" {ChatColors.Green}⠀⠀⠀[{ChatColors.Red}{enemy.Index}{ChatColors.Green}] {enemy.PlayerName}: {ChatColors.Red}{skillData.Name}");
|
||||
}
|
||||
}
|
||||
else
|
||||
player.PrintToChat($" {ChatColors.Red}⠀⠀⠀{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
|
||||
player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("selectplayerskill_command")} {ChatColors.Red}index");
|
||||
}
|
||||
|
||||
public static void DisableSkill(CCSPlayerController player)
|
||||
{
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
playerInfo.SpecialSkill = Skills.None;
|
||||
}
|
||||
|
||||
private static void DuplicateSkill(CCSPlayerController player, CCSPlayerController enemy)
|
||||
{
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
var enemyInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
|
||||
|
||||
if (playerInfo != null)
|
||||
{
|
||||
playerInfo.Skill = enemyInfo.Skill;
|
||||
playerInfo.SpecialSkill = skillName;
|
||||
Instance.SkillAction(enemyInfo.Skill.ToString(), "EnableSkill", new object[] { player });
|
||||
|
||||
player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("duplicator_player_info", enemy.PlayerName));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -16,7 +16,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#ffff00", false);
|
||||
SkillUtils.RegisterSkill(skillName, "#ffff00", false);
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
|
|
@ -49,6 +49,12 @@ namespace jRandomSkills
|
|||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
|
||||
{
|
||||
DisableSkill(@event.Userid);
|
||||
return HookResult.Continue;
|
||||
});
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
|
|
@ -62,10 +68,11 @@ namespace jRandomSkills
|
|||
float newSize = (float)Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom;
|
||||
newSize = (float)Math.Round(newSize, 2);
|
||||
|
||||
playerPawn.CBodyComponent.SceneNode.GetSkeletonInstance().Scale = newSize;
|
||||
// playerPawn.CBodyComponent.SceneNode.GetSkeletonInstance().Scale = newSize;
|
||||
player.PlayerPawn.Value.CBodyComponent.SceneNode.Scale = newSize;
|
||||
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent");
|
||||
|
||||
Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("dwarf")}{ChatColors.Lime}: " + Localization.GetTranslation("dwarf_desc2", newSize), false);
|
||||
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("dwarf")}{ChatColors.Lime}: " + Localization.GetTranslation("dwarf_desc2", newSize), false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -74,7 +81,8 @@ namespace jRandomSkills
|
|||
var playerPawn = player.PlayerPawn?.Value;
|
||||
if (playerPawn != null && playerPawn?.CBodyComponent != null)
|
||||
{
|
||||
playerPawn.CBodyComponent.SceneNode.GetSkeletonInstance().Scale = 1;
|
||||
// playerPawn.CBodyComponent.SceneNode.GetSkeletonInstance().Scale = 1;
|
||||
player.PlayerPawn.Value.CBodyComponent.SceneNode.Scale = 1;
|
||||
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#ff8c92");
|
||||
SkillUtils.RegisterSkill(skillName, "#ff8c92");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
|
|
@ -67,14 +67,6 @@ namespace jRandomSkills
|
|||
UpdateHUD(player, skillInfo);
|
||||
}
|
||||
});
|
||||
|
||||
Instance.AddCommand("css_useSkill", "Use Skill", (player, _) =>
|
||||
{
|
||||
if (player == null) return;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
UseSkill(player);
|
||||
});
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
|
|
@ -139,7 +131,7 @@ namespace jRandomSkills
|
|||
}
|
||||
}
|
||||
|
||||
private static void UseSkill(CCSPlayerController player)
|
||||
public static void UseSkill(CCSPlayerController player)
|
||||
{
|
||||
var playerPawn = player.PlayerPawn.Value;
|
||||
if (playerPawn?.CBodyComponent == null) return;
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#A31912", false);
|
||||
SkillUtils.RegisterSkill(skillName, "#A31912", false);
|
||||
Instance.RegisterListener<OnTick>(UpdateSpeed);
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
|
|
@ -80,7 +80,7 @@ namespace jRandomSkills
|
|||
|
||||
playerPawn.VelocityModifier = newSpeed;
|
||||
Utilities.SetStateChanged(playerPawn, "CCSPlayerPawn", "m_flVelocityModifier");
|
||||
Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("flash")}{ChatColors.Lime}: " + Localization.GetTranslation("flash_desc2", newSpeed), false);
|
||||
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("flash")}{ChatColors.Lime}: " + Localization.GetTranslation("flash_desc2", newSpeed), false);
|
||||
}
|
||||
|
||||
public static void DisableSkill(CCSPlayerController player)
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@ using CounterStrikeSharp.API.Modules.Memory;
|
|||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using jRandomSkills.src.player;
|
||||
using jRandomSkills.src.utils;
|
||||
using static CounterStrikeSharp.API.Core.Listeners;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
|
|
@ -23,7 +22,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#00eaff");
|
||||
SkillUtils.RegisterSkill(skillName, "#00eaff");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundStart>((@event, info) =>
|
||||
{
|
||||
|
|
@ -32,6 +31,22 @@ namespace jRandomSkills
|
|||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
Instance.AddTimer(0.1f, () =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (!Instance.IsPlayerValid(player)) continue;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) continue;
|
||||
EnableSkill(player);
|
||||
}
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventDecoyStarted>((@event, @info) =>
|
||||
{
|
||||
var player = @event.Userid;
|
||||
|
|
@ -99,6 +114,11 @@ namespace jRandomSkills
|
|||
VirtualFunctions.CBaseTrigger_EndTouchFunc.Hook(EndTouchFunc, HookMode.Post);
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
{
|
||||
SkillUtils.TryGiveWeapon(player, CsItem.DecoyGrenade);
|
||||
}
|
||||
|
||||
private static HookResult StartTouchFun(DynamicHook h)
|
||||
{
|
||||
CBaseTrigger trigger = h.GetParam<CBaseTrigger>(0);
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ using System.Drawing;
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using jRandomSkills.src.player;
|
||||
using jRandomSkills.src.utils;
|
||||
using static CounterStrikeSharp.API.Core.Listeners;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
|
|
@ -10,13 +11,51 @@ namespace jRandomSkills
|
|||
public class Ghost : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.Ghost;
|
||||
private static string[] disabledWeapons =
|
||||
{
|
||||
"weapon_deagle",
|
||||
"weapon_revolver",
|
||||
"weapon_glock",
|
||||
"weapon_usp_silencer",
|
||||
"weapon_cz75a",
|
||||
"weapon_fiveseven",
|
||||
"weapon_p250",
|
||||
"weapon_tec9",
|
||||
"weapon_elite",
|
||||
"weapon_hkp2000",
|
||||
"weapon_ak47",
|
||||
"weapon_m4a1",
|
||||
"weapon_m4a4",
|
||||
"weapon_m4a1_silencer",
|
||||
"weapon_famas",
|
||||
"weapon_galilar",
|
||||
"weapon_aug",
|
||||
"weapon_sg553",
|
||||
"weapon_mp9",
|
||||
"weapon_mac10",
|
||||
"weapon_bizon",
|
||||
"weapon_mp7",
|
||||
"weapon_ump45",
|
||||
"weapon_p90",
|
||||
"weapon_mp5sd",
|
||||
"weapon_ssg08",
|
||||
"weapon_awp",
|
||||
"weapon_scar20",
|
||||
"weapon_g3sg1",
|
||||
"weapon_nova",
|
||||
"weapon_xm1014",
|
||||
"weapon_mag7",
|
||||
"weapon_sawedoff",
|
||||
"weapon_m249",
|
||||
"weapon_negev"
|
||||
};
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#FFFFFF");
|
||||
SkillUtils.RegisterSkill(skillName, "#FFFFFF");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
|
|
@ -28,9 +67,7 @@ namespace jRandomSkills
|
|||
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
{
|
||||
SetPlayerVisibility(player, false);
|
||||
}
|
||||
EnableSkill(player);
|
||||
}
|
||||
});
|
||||
|
||||
|
|
@ -44,7 +81,7 @@ namespace jRandomSkills
|
|||
if (!Instance.IsPlayerValid(player)) continue;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
SetPlayerVisibility(player, true);
|
||||
DisableSkill(player);
|
||||
}
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
|
@ -56,12 +93,12 @@ namespace jRandomSkills
|
|||
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
SetPlayerVisibility(player, true);
|
||||
DisableSkill(player);
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventItemEquip>((@event, info) =>
|
||||
Instance.RegisterEventHandler<EventItemPickup>((@event, info) =>
|
||||
{
|
||||
var player = @event.Userid;
|
||||
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
|
||||
|
|
@ -69,6 +106,7 @@ namespace jRandomSkills
|
|||
|
||||
if (playerInfo?.Skill != skillName) return HookResult.Continue;
|
||||
SetWeaponVisibility(player, false);
|
||||
SetWeaponAttack(player, true);
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
|
|
@ -78,11 +116,15 @@ namespace jRandomSkills
|
|||
public static void EnableSkill(CCSPlayerController player)
|
||||
{
|
||||
SetPlayerVisibility(player, false);
|
||||
SetWeaponVisibility(player, false);
|
||||
SetWeaponAttack(player, true);
|
||||
}
|
||||
|
||||
public static void DisableSkill(CCSPlayerController player)
|
||||
{
|
||||
SetPlayerVisibility(player, true);
|
||||
SetWeaponVisibility(player, true);
|
||||
SetWeaponAttack(player, false);
|
||||
}
|
||||
|
||||
private static void OnTick()
|
||||
|
|
@ -90,16 +132,8 @@ namespace jRandomSkills
|
|||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
|
||||
if (playerInfo?.Skill == skillName)
|
||||
{
|
||||
var activeWeapon = player.Pawn.Value.WeaponServices?.ActiveWeapon.Value;
|
||||
if (activeWeapon != null && activeWeapon.IsValid && activeWeapon.Clip1 != 0)
|
||||
{
|
||||
activeWeapon.Clip1 = 0;
|
||||
activeWeapon.Clip2 = 0;
|
||||
}
|
||||
}
|
||||
UpdateHUD(player);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -114,8 +148,6 @@ namespace jRandomSkills
|
|||
playerPawn.Render = color;
|
||||
playerPawn.ShadowStrength = shadowStrength;
|
||||
Utilities.SetStateChanged(playerPawn, "CBaseModelEntity", "m_clrRender");
|
||||
|
||||
SetWeaponVisibility(player, visible);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -127,28 +159,45 @@ namespace jRandomSkills
|
|||
var color = visible ? Color.FromArgb(255, 255, 255, 255) : Color.FromArgb(0, 255, 255, 255);
|
||||
var shadowStrength = visible ? 1.0f : 0.0f;
|
||||
|
||||
var activeWeapon = playerPawn.WeaponServices?.ActiveWeapon.Value;
|
||||
if (activeWeapon != null && activeWeapon.IsValid)
|
||||
foreach (var weapon in playerPawn.WeaponServices?.MyWeapons)
|
||||
{
|
||||
activeWeapon.Render = color;
|
||||
activeWeapon.ShadowStrength = shadowStrength;
|
||||
Utilities.SetStateChanged(activeWeapon, "CBaseModelEntity", "m_clrRender");
|
||||
}
|
||||
|
||||
var myWeapons = playerPawn.WeaponServices?.MyWeapons;
|
||||
if (myWeapons != null)
|
||||
{
|
||||
foreach (var gun in myWeapons)
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
var weapon = gun.Value;
|
||||
if (weapon != null)
|
||||
{
|
||||
weapon.Render = color;
|
||||
weapon.ShadowStrength = shadowStrength;
|
||||
Utilities.SetStateChanged(weapon, "CBaseModelEntity", "m_clrRender");
|
||||
}
|
||||
weapon.Value.Render = color;
|
||||
weapon.Value.ShadowStrength = shadowStrength;
|
||||
Utilities.SetStateChanged(weapon.Value, "CBaseModelEntity", "m_clrRender");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetWeaponAttack(CCSPlayerController player, bool disableWeapon)
|
||||
{
|
||||
foreach (var weapon in player.Pawn.Value.WeaponServices?.MyWeapons)
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
if (disabledWeapons.Contains(weapon?.Value?.DesignerName))
|
||||
{
|
||||
weapon.Value.NextPrimaryAttackTick = disableWeapon ? int.MaxValue : Server.TickCount;
|
||||
weapon.Value.NextSecondaryAttackTick = disableWeapon ? int.MaxValue : Server.TickCount;
|
||||
|
||||
Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextPrimaryAttackTick");
|
||||
Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextSecondaryAttackTick");
|
||||
}
|
||||
}
|
||||
|
||||
private static void UpdateHUD(CCSPlayerController player)
|
||||
{
|
||||
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
|
||||
if (skillData == null) return;
|
||||
|
||||
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value;
|
||||
if (weapon == null || !disabledWeapons.Contains(weapon.DesignerName)) return;
|
||||
|
||||
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
|
||||
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
|
||||
string remainingLine = $"<font class='fontSize-m' color='#FF0000'>{Localization.GetTranslation("disabled_weapon")}</font> <br>";
|
||||
|
||||
var hudContent = infoLine + skillLine + remainingLine;
|
||||
player.PrintToCenterHtml(hudContent);
|
||||
}
|
||||
}
|
||||
}
|
||||
96
jRandomSkills - SRC Files/src/player/skills/Glitch.cs
Normal file
96
jRandomSkills - SRC Files/src/player/skills/Glitch.cs
Normal file
|
|
@ -0,0 +1,96 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using jRandomSkills.src.player;
|
||||
using jRandomSkills.src.utils;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class Glitch : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.Glitch;
|
||||
private static HashSet<CCSPlayerController> glitchedPlayers = new HashSet<CCSPlayerController>();
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
SkillUtils.RegisterSkill(skillName, "#f542ef", false);
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
Instance.AddTimer(0.1f, () =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (!Instance.IsPlayerValid(player)) continue;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) continue;
|
||||
EnableSkill(player);
|
||||
}
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
|
||||
{
|
||||
foreach (var player in glitchedPlayers)
|
||||
DisableSkill(player);
|
||||
return HookResult.Continue;
|
||||
});
|
||||
}
|
||||
|
||||
public static void TypeSkill(CCSPlayerController player, string[] commands)
|
||||
{
|
||||
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) return;
|
||||
|
||||
if (playerInfo.SkillChance == 1)
|
||||
{
|
||||
player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
|
||||
return;
|
||||
}
|
||||
|
||||
string enemyId = commands[0];
|
||||
var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Team != player.Team && p.Index.ToString() == enemyId);
|
||||
|
||||
if (enemy == null)
|
||||
{
|
||||
player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
|
||||
return;
|
||||
}
|
||||
|
||||
glitchedPlayers.Add(enemy);
|
||||
enemy.ReplicateConVar("sv_disable_radar", "1");
|
||||
playerInfo.SkillChance = 1;
|
||||
player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("glitch_player_info", enemy.PlayerName));
|
||||
enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("glitch_enemy_info"));
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
{
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
playerInfo.SkillChance = 0;
|
||||
|
||||
SkillUtils.PrintToChat(player, Localization.GetTranslation("glitch") + ":", false);
|
||||
|
||||
player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("glitch_select_info")}");
|
||||
var enemies = Utilities.GetPlayers().Where(p => p.Team != player.Team && p.IsValid && !p.IsBot).ToArray();
|
||||
if (enemies.Length > 0)
|
||||
{
|
||||
foreach (var enemy in enemies)
|
||||
player.PrintToChat($" {ChatColors.Green}⠀⠀⠀{ChatColors.Red}{enemy.Index}{ChatColors.Green}] {enemy.PlayerName}");
|
||||
}
|
||||
else
|
||||
player.PrintToChat($" {ChatColors.Red}⠀⠀⠀{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
|
||||
player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("selectplayerskill_command")} {ChatColors.Red}index");
|
||||
}
|
||||
|
||||
public static void DisableSkill(CCSPlayerController player)
|
||||
{
|
||||
player.ReplicateConVar("sv_disable_radar", "0");
|
||||
glitchedPlayers.Remove(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -19,7 +19,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#e0d83a");
|
||||
SkillUtils.RegisterSkill(skillName, "#e0d83a");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
|
|
@ -63,17 +63,9 @@ namespace jRandomSkills
|
|||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
|
||||
UpdateHUD(player, skillInfo);
|
||||
UpdateHUD(player, skillInfo);
|
||||
}
|
||||
});
|
||||
|
||||
Instance.AddCommand("css_useSkill", "Use Skill", (player, _) =>
|
||||
{
|
||||
if (player == null) return;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
UseSkill(player);
|
||||
});
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
|
|
@ -119,12 +111,10 @@ namespace jRandomSkills
|
|||
private static void ActiveUse(CCSPlayerController player)
|
||||
{
|
||||
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
|
||||
{
|
||||
skillInfo.CanUse = true;
|
||||
}
|
||||
}
|
||||
|
||||
private static void UseSkill(CCSPlayerController player)
|
||||
public static void UseSkill(CCSPlayerController player)
|
||||
{
|
||||
var playerPawn = player.PlayerPawn.Value;
|
||||
if (playerPawn?.CBodyComponent == null) return;
|
||||
|
|
@ -139,6 +129,7 @@ namespace jRandomSkills
|
|||
|
||||
player.PrintToChat($" {ChatColors.Green} {Localization.GetTranslation("godmode_on")}");
|
||||
player.PlayerPawn.Value.TakesDamage = false;
|
||||
|
||||
Instance.AddTimer(2, () => {
|
||||
if (player.IsValid && player.PawnIsAlive)
|
||||
{
|
||||
|
|
|
|||
83
jRandomSkills - SRC Files/src/player/skills/Hermit.cs
Normal file
83
jRandomSkills - SRC Files/src/player/skills/Hermit.cs
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using jRandomSkills.src.player;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class Hermit : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.Hermit;
|
||||
private static readonly Dictionary<string, int> maxReserveAmmo = new Dictionary<string, int>
|
||||
{
|
||||
{ "weapon_glock", 120 },
|
||||
{ "weapon_usp_silencer", 24 },
|
||||
{ "weapon_hkp2000", 52 },
|
||||
{ "weapon_p250", 26 },
|
||||
{ "weapon_cz75", 12 },
|
||||
{ "weapon_deagle", 35 },
|
||||
{ "weapon_fiveseven", 100 },
|
||||
{ "weapon_elite", 120 },
|
||||
{ "weapon_tec9", 90 },
|
||||
{ "weapon_revolver", 8 },
|
||||
{ "weapon_mac10", 100 },
|
||||
{ "weapon_mp9", 120 },
|
||||
{ "weapon_mp7", 120 },
|
||||
{ "weapon_mp5", 120 },
|
||||
{ "weapon_mp5sd", 120 },
|
||||
{ "weapon_ump45", 100 },
|
||||
{ "weapon_p90", 100 },
|
||||
{ "weapon_bizon", 120 },
|
||||
{ "weapon_ak47", 90 },
|
||||
{ "weapon_m4a1", 90 },
|
||||
{ "weapon_m4a1_silencer", 80 },
|
||||
{ "weapon_galilar", 90 },
|
||||
{ "weapon_famas", 90 },
|
||||
{ "weapon_aug", 90 },
|
||||
{ "weapon_sg556", 90 },
|
||||
{ "weapon_ssg08", 90 },
|
||||
{ "weapon_awp", 30 },
|
||||
{ "weapon_scar20", 90 },
|
||||
{ "weapon_g3sg1", 90 },
|
||||
{ "weapon_nova", 32 },
|
||||
{ "weapon_xm1014", 32 },
|
||||
{ "weapon_sawedoff", 32 },
|
||||
{ "weapon_mag7", 32 },
|
||||
{ "weapon_m249", 200 },
|
||||
{ "weapon_negev", 300 }
|
||||
};
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
SkillUtils.RegisterSkill(skillName, "#ded678");
|
||||
|
||||
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
|
||||
{
|
||||
var attacker = @event.Attacker;
|
||||
if (!Instance.IsPlayerValid(attacker)) return HookResult.Continue;
|
||||
|
||||
var attackerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
|
||||
if (attackerInfo?.Skill != skillName) return HookResult.Continue;
|
||||
|
||||
var pawn = attacker.PlayerPawn.Value;
|
||||
if (pawn == null || !pawn.IsValid) return HookResult.Continue;
|
||||
|
||||
var weapon = pawn.WeaponServices.ActiveWeapon.Value;
|
||||
if (weapon == null || !weapon.IsValid) return HookResult.Continue;
|
||||
|
||||
var maxReserveAmmoClip = maxReserveAmmo.TryGetValue(weapon.DesignerName, out var reserve) ? reserve : 100;
|
||||
weapon.Clip1 = weapon.VData.MaxClip1;
|
||||
weapon.ReserveAmmo.Fill(maxReserveAmmoClip);
|
||||
|
||||
Utilities.SetStateChanged(weapon, "CBasePlayerWeapon", "m_iClip1");
|
||||
Utilities.SetStateChanged(weapon, "CBasePlayerWeapon", "m_pReserveAmmo");
|
||||
SkillUtils.AddHealth(pawn, 25);
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
using jRandomSkills.src.player;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class HolyHandGrenade : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.HolyHandGrenade;
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
SkillUtils.RegisterSkill(skillName, "#ffdd00");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
Instance.AddTimer(0.1f, () =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (!Instance.IsPlayerValid(player)) continue;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) continue;
|
||||
EnableSkill(player);
|
||||
}
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterListener<Listeners.OnEntitySpawned>(@event =>
|
||||
{
|
||||
var name = @event.DesignerName;
|
||||
if (!name.EndsWith("hegrenade_projectile"))
|
||||
return;
|
||||
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
var hegrenade = @event.As<CHEGrenadeProjectile>();
|
||||
var playerPawn = hegrenade.Thrower.Value;
|
||||
|
||||
var player = Utilities.GetPlayers().FirstOrDefault(p => p.PlayerPawn.Index == playerPawn.Index);
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName)
|
||||
return;
|
||||
|
||||
hegrenade.Damage *= 2;
|
||||
hegrenade.DmgRadius *= 2;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
{
|
||||
SkillUtils.TryGiveWeapon(player, CsItem.HEGrenade);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -18,7 +18,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#99140B");
|
||||
SkillUtils.RegisterSkill(skillName, "#99140B");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#0000FF");
|
||||
SkillUtils.RegisterSkill(skillName, "#0000FF");
|
||||
|
||||
Instance.RegisterEventHandler<EventWeaponFire>((@event, info) =>
|
||||
{
|
||||
|
|
|
|||
106
jRandomSkills - SRC Files/src/player/skills/Jammer.cs
Normal file
106
jRandomSkills - SRC Files/src/player/skills/Jammer.cs
Normal file
|
|
@ -0,0 +1,106 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using jRandomSkills.src.player;
|
||||
using jRandomSkills.src.utils;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class Jammer : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.Jammer;
|
||||
private static HashSet<CCSPlayerController> jammedPlayers = new HashSet<CCSPlayerController>();
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
SkillUtils.RegisterSkill(skillName, "#42f5a7", false);
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
Instance.AddTimer(0.1f, () =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (!Instance.IsPlayerValid(player)) continue;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) continue;
|
||||
EnableSkill(player);
|
||||
}
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
|
||||
{
|
||||
foreach (var player in jammedPlayers)
|
||||
SetCrosshair(player, true);
|
||||
jammedPlayers.Clear();
|
||||
return HookResult.Continue;
|
||||
});
|
||||
}
|
||||
|
||||
public static void TypeSkill(CCSPlayerController player, string[] commands)
|
||||
{
|
||||
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) return;
|
||||
|
||||
if (playerInfo.SkillChance == 1)
|
||||
{
|
||||
player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
|
||||
return;
|
||||
}
|
||||
|
||||
string enemyId = commands[0];
|
||||
var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Team != player.Team && p.Index.ToString() == enemyId);
|
||||
|
||||
if (enemy == null)
|
||||
{
|
||||
player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
|
||||
return;
|
||||
}
|
||||
|
||||
jammedPlayers.Add(enemy);
|
||||
SetCrosshair(enemy, false);
|
||||
playerInfo.SkillChance = 1;
|
||||
player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("jammer_player_info", enemy.PlayerName));
|
||||
enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("jammer_enemy_info"));
|
||||
}
|
||||
|
||||
private static void SetCrosshair(CCSPlayerController player, bool enabled)
|
||||
{
|
||||
var pawn = player.PlayerPawn.Value;
|
||||
pawn.HideHUD = (uint)(enabled
|
||||
? (pawn.HideHUD & ~(1 << 8))
|
||||
: (pawn.HideHUD | (1 << 8)));
|
||||
Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_iHideHUD");
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
{
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
playerInfo.SkillChance = 0;
|
||||
|
||||
SkillUtils.PrintToChat(player, Localization.GetTranslation("jammer") + ":", false);
|
||||
|
||||
player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("jammer_select_info")}");
|
||||
var enemies = Utilities.GetPlayers().Where(p => p.Team != player.Team && p.IsValid && !p.IsBot).ToArray();
|
||||
if (enemies.Length > 0)
|
||||
{
|
||||
foreach (var enemy in enemies)
|
||||
player.PrintToChat($" {ChatColors.Green}⠀⠀⠀{ChatColors.Red}{enemy.Index}{ChatColors.Green}] {enemy.PlayerName}");
|
||||
}
|
||||
else
|
||||
player.PrintToChat($" {ChatColors.Red}⠀⠀⠀{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
|
||||
player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("selectplayerskill_command")} {ChatColors.Red}index");
|
||||
}
|
||||
|
||||
public static void DisableSkill(CCSPlayerController player)
|
||||
{
|
||||
SetCrosshair(player, true);
|
||||
jammedPlayers.Remove(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,6 +1,7 @@
|
|||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
using jRandomSkills.src.player;
|
||||
using jRandomSkills.src.utils;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
|
|
@ -14,7 +15,23 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#57bcff");
|
||||
SkillUtils.RegisterSkill(skillName, "#57bcff");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
Instance.AddTimer(0.1f, () =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (!Instance.IsPlayerValid(player)) continue;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) continue;
|
||||
EnableSkill(player);
|
||||
}
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventPlayerBlind>((@event, info) =>
|
||||
{
|
||||
|
|
@ -31,5 +48,10 @@ namespace jRandomSkills
|
|||
return HookResult.Continue;
|
||||
});
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
{
|
||||
SkillUtils.TryGiveWeapon(player, CsItem.FlashbangGrenade);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
using jRandomSkills.src.player;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
|
|
@ -14,7 +15,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#42FF5F");
|
||||
SkillUtils.RegisterSkill(skillName, "#42FF5F");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
|
|
@ -48,8 +49,7 @@ namespace jRandomSkills
|
|||
public static void EnableSkill(CCSPlayerController player)
|
||||
{
|
||||
int healthshot = Instance.Random.Next(1, 10);
|
||||
for (int i = 0; i < healthshot; i++)
|
||||
player.GiveNamedItem("weapon_healthshot");
|
||||
SkillUtils.TryGiveWeapon(player, CsItem.Healthshot, healthshot);
|
||||
}
|
||||
|
||||
public static void DisableSkill(CCSPlayerController player)
|
||||
|
|
|
|||
|
|
@ -17,19 +17,16 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#F5CB42");
|
||||
SkillUtils.RegisterSkill(skillName, "#F5CB42");
|
||||
|
||||
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
|
||||
{
|
||||
CCSPlayerController player = @event.Userid;
|
||||
if (!IsDeadPlayerValid(player)) return HookResult.Continue;
|
||||
|
||||
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
|
||||
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
{
|
||||
SpawnExplosion(player);
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
|
@ -51,7 +48,6 @@ namespace jRandomSkills
|
|||
heProjectile.DispatchSpawn();
|
||||
heProjectile.AcceptInput("InitializeSpawnFromWorld", player.PlayerPawn.Value, player.PlayerPawn.Value, "");
|
||||
heProjectile.DetonateTime = 0;
|
||||
|
||||
Server.PrintToChatAll($" {ChatColors.DarkRed}► {ChatColors.Green}[{ChatColors.DarkRed} qRandomSkills {ChatColors.Green}] {ChatColors.DarkRed}{player.PlayerName}: {ChatColors.Lime}ALLAHU AKBAR!!!");
|
||||
|
||||
var fileNames = new[] { "radiobotfallback01", "radiobotfallback02", "radiobotfallback04" };
|
||||
|
|
@ -61,5 +57,10 @@ namespace jRandomSkills
|
|||
player.ExecuteClientCommand($"play vo/agents/balkan/{randomFile}.vsnd");
|
||||
});
|
||||
}
|
||||
|
||||
private static bool IsDeadPlayerValid(CCSPlayerController player)
|
||||
{
|
||||
return player != null && player.IsValid && player.PlayerPawn?.Value != null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,6 +1,5 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using jRandomSkills.src.player;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
|
|
@ -8,50 +7,57 @@ namespace jRandomSkills
|
|||
{
|
||||
public class Mute : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.None;
|
||||
private const float ExplosionRadius = 500.0f;
|
||||
private const int ExplosionDamage = 999;
|
||||
private static Skills skillName = Skills.AntyHead;
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
return;
|
||||
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#F5CB42");
|
||||
SkillUtils.RegisterSkill(skillName, "#2fc468");
|
||||
|
||||
Instance.RegisterListener<Listeners.OnEntitySpawned>(@event =>
|
||||
{
|
||||
var name = @event.DesignerName;
|
||||
if (!name.EndsWith("_projectile"))
|
||||
if (!name.EndsWith("_projectile") && name != "instanced_scripted_scene")
|
||||
return;
|
||||
|
||||
// mp_freezetime 0; mp_warmup_end
|
||||
Server.PrintToChatAll("-> " + name);
|
||||
|
||||
switch (name)
|
||||
if (@event.DesignerName == "instanced_scripted_scene")
|
||||
{
|
||||
case "flashbang_projectile":
|
||||
var flash = @event.As<CFlashbangProjectile>();
|
||||
break;
|
||||
case "smokegrenade_projectile":
|
||||
var smoke = @event.As<CSmokeGrenadeProjectile>();
|
||||
Schema.SetSchemaValue<int>(smoke.Handle, "CSmokeGrenadeProjectile", "m_nSmokeEffectTickBegin", int.MaxValue);
|
||||
Schema.SetSchemaValue<bool>(smoke.Handle, "CSmokeGrenadeProjectile", "m_bDidSmokeEffect", true);
|
||||
break;
|
||||
case "hegrenade_projectile":
|
||||
var hegrenade = @event.As<CHEGrenadeProjectile>();
|
||||
hegrenade.DetonateTime = 0;
|
||||
break;
|
||||
case "molotov_projectile":
|
||||
var molotov = @event.As<CMolotovProjectile>();
|
||||
molotov.StillTimer.Timestamp = 0;
|
||||
break;
|
||||
case "decoy_projectile":
|
||||
var decoy = @event.As<CDecoyProjectile>();
|
||||
break;
|
||||
@event.AcceptInput("Kill");
|
||||
@event.Remove();
|
||||
return;
|
||||
}
|
||||
|
||||
Server.NextFrame(() => {
|
||||
switch (name)
|
||||
{
|
||||
case "smokegrenade_projectile":
|
||||
var smoke = @event.As<CSmokeGrenadeProjectile>();
|
||||
smoke.SmokeEffectTickBegin = int.MaxValue;
|
||||
break;
|
||||
case "molotov_projectile":
|
||||
var molotov = @event.As<CMolotovProjectile>();
|
||||
molotov.Detonated = true;
|
||||
break;
|
||||
case "decoy_projectile":
|
||||
var decoy = @event.As<CDecoyProjectile>();
|
||||
decoy.ExpireTime = int.MaxValue;
|
||||
decoy.DecoyShotTick = int.MaxValue;
|
||||
decoy.ShotsRemaining = int.MaxValue;
|
||||
break;
|
||||
default:
|
||||
var grenade = @event.As<CBaseCSGrenadeProjectile>();
|
||||
grenade.DetonateTime = float.MaxValue;
|
||||
break;
|
||||
}
|
||||
|
||||
Instance.AddTimer(5f, () =>
|
||||
{
|
||||
if (@event != null && @event.IsValid)
|
||||
@event.Remove();
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
115
jRandomSkills - SRC Files/src/player/skills/Ninja.cs
Normal file
115
jRandomSkills - SRC Files/src/player/skills/Ninja.cs
Normal file
|
|
@ -0,0 +1,115 @@
|
|||
using System.Drawing;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using jRandomSkills.src.player;
|
||||
using static CounterStrikeSharp.API.Core.Listeners;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class Ninja : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.Ninja;
|
||||
private static float idlePercentInvisibility = 0.3f;
|
||||
private static float duckPercentInvisibility = 0.3f;
|
||||
private static float knifePercentInvisibility = 0.3f;
|
||||
private static Dictionary<nint, float> invisibilityChanged = new Dictionary<nint, float>();
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
SkillUtils.RegisterSkill(skillName, "#dedede");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
DisableSkill(player);
|
||||
invisibilityChanged.Clear();
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventItemPickup>((@event, info) =>
|
||||
{
|
||||
var player = @event.Userid;
|
||||
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
|
||||
if (playerInfo?.Skill != skillName) return HookResult.Continue;
|
||||
UpdateNinja(player);
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterListener<OnTick>(OnTick);
|
||||
}
|
||||
|
||||
private static void OnTick()
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
UpdateNinja(player);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DisableSkill(CCSPlayerController player)
|
||||
{
|
||||
SetPlayerVisibility(player, 0);
|
||||
SetWeaponVisibility(player, 0);
|
||||
}
|
||||
|
||||
private static void UpdateNinja(CCSPlayerController player)
|
||||
{
|
||||
var flags = (PlayerFlags)player.PlayerPawn.Value.Flags;
|
||||
var buttons = player.Buttons;
|
||||
var activeWeapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value;
|
||||
float percentInvisibility = 0;
|
||||
|
||||
if (buttons.HasFlag(PlayerButtons.Duck))
|
||||
percentInvisibility += duckPercentInvisibility;
|
||||
if (activeWeapon.DesignerName == "weapon_knife")
|
||||
percentInvisibility += knifePercentInvisibility;
|
||||
if (!buttons.HasFlag(PlayerButtons.Moveleft) && !buttons.HasFlag(PlayerButtons.Moveright) && !buttons.HasFlag(PlayerButtons.Forward) && !buttons.HasFlag(PlayerButtons.Back) && flags.HasFlag(PlayerFlags.FL_ONGROUND))
|
||||
percentInvisibility += idlePercentInvisibility;
|
||||
|
||||
if (invisibilityChanged.TryGetValue(player.Handle, out float oldInvisibility))
|
||||
if (percentInvisibility == oldInvisibility)
|
||||
return;
|
||||
|
||||
invisibilityChanged[player.Handle] = percentInvisibility;
|
||||
SetPlayerVisibility(player, percentInvisibility);
|
||||
SetWeaponVisibility(player, percentInvisibility);
|
||||
}
|
||||
|
||||
private static void SetPlayerVisibility(CCSPlayerController player, float percentInvisibility)
|
||||
{
|
||||
var playerPawn = player.PlayerPawn.Value;
|
||||
if (playerPawn != null)
|
||||
{
|
||||
var color = Color.FromArgb(Math.Max(255 - (int)(255 * percentInvisibility), 0), 255, 255, 255);
|
||||
playerPawn.Render = color;
|
||||
Utilities.SetStateChanged(playerPawn, "CBaseModelEntity", "m_clrRender");
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetWeaponVisibility(CCSPlayerController player, float percentInvisibility)
|
||||
{
|
||||
if (!Instance.IsPlayerValid(player)) return;
|
||||
var playerPawn = player.PlayerPawn.Value;
|
||||
|
||||
var color = Color.FromArgb(Math.Max(255 - (int)(255 * percentInvisibility * 2), 0), 255, 255, 255);
|
||||
|
||||
foreach (var weapon in playerPawn.WeaponServices?.MyWeapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
weapon.Value.Render = color;
|
||||
Utilities.SetStateChanged(weapon.Value, "CBaseModelEntity", "m_clrRender");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
77
jRandomSkills - SRC Files/src/player/skills/NoRecoil.cs
Normal file
77
jRandomSkills - SRC Files/src/player/skills/NoRecoil.cs
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using jRandomSkills.src.player;
|
||||
using static CounterStrikeSharp.API.Core.Listeners;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class NoRecoil : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.NoRecoil;
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
SkillUtils.RegisterSkill(skillName, "#8a42f5");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
Instance.AddTimer(0.1f, () =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (!Instance.IsPlayerValid(player)) continue;
|
||||
player.RemoveItemByDesignerName("weapon_healthshot");
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) continue;
|
||||
EnableSkill(player);
|
||||
}
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
|
||||
{
|
||||
DisableSkill(null);
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterListener<OnTick>(OnTick);
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
{
|
||||
Server.ExecuteCommand("weapon_accuracy_nospread 1");
|
||||
}
|
||||
|
||||
public static void DisableSkill(CCSPlayerController player)
|
||||
{
|
||||
Server.ExecuteCommand("weapon_accuracy_nospread 0");
|
||||
}
|
||||
|
||||
private static void OnTick()
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (!Instance.IsPlayerValid(player)) continue;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
|
||||
if (playerInfo?.Skill == skillName)
|
||||
{
|
||||
var weapon = player.Pawn.Value.WeaponServices?.ActiveWeapon.Value;
|
||||
if (weapon == null) continue;
|
||||
|
||||
var pawn = player.PlayerPawn.Value;
|
||||
pawn.AimPunchTickBase = 0;
|
||||
pawn.AimPunchTickFraction = 0f;
|
||||
pawn.CameraServices.CsViewPunchAngleTick = 0;
|
||||
pawn.CameraServices.CsViewPunchAngleTickRatio = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -8,7 +8,7 @@ namespace jRandomSkills
|
|||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
Utils.RegisterSkill(skillName, "#FFFFFF", false);
|
||||
SkillUtils.RegisterSkill(skillName, "#FFFFFF", false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,5 @@
|
|||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using jRandomSkills.src.player;
|
||||
|
|
@ -15,7 +16,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#ff5CD9");
|
||||
SkillUtils.RegisterSkill(skillName, "#ff5CD9");
|
||||
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
|
||||
}
|
||||
|
||||
|
|
@ -24,16 +25,16 @@ namespace jRandomSkills
|
|||
CEntityInstance param = h.GetParam<CEntityInstance>(0);
|
||||
CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
|
||||
|
||||
if (param == null || param2 == null || param2.Attacker == null)
|
||||
if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null)
|
||||
return HookResult.Continue;
|
||||
|
||||
CCSPlayerPawn attackerPawn = new CCSPlayerPawn(param2.Attacker.Value.Handle);
|
||||
CCSPlayerPawn victimPawn = new CCSPlayerPawn(param.Handle);
|
||||
|
||||
if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
|
||||
if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
|
||||
return HookResult.Continue;
|
||||
|
||||
if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
|
||||
if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
|
||||
return HookResult.Continue;
|
||||
|
||||
CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
|
||||
|
|
|
|||
49
jRandomSkills - SRC Files/src/player/skills/OnlyHead.cs
Normal file
49
jRandomSkills - SRC Files/src/player/skills/OnlyHead.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using jRandomSkills.src.player;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class OnlyHead : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.OnlyHead;
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
SkillUtils.RegisterSkill(skillName, "#3c47de");
|
||||
|
||||
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
|
||||
{
|
||||
var attacker = @event.Attacker;
|
||||
var victim = @event.Userid;
|
||||
int damage = @event.DmgHealth;
|
||||
var hitgroup = (HitGroup_t)@event.Hitgroup;
|
||||
|
||||
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim)) return HookResult.Continue;
|
||||
var victimInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == victim.SteamID);
|
||||
if (victimInfo == null || victimInfo.Skill != skillName) return HookResult.Continue;
|
||||
|
||||
HitGroup_t[] disabledHitbox = { HitGroup_t.HITGROUP_LEFTARM, HitGroup_t.HITGROUP_RIGHTARM, HitGroup_t.HITGROUP_LEFTLEG, HitGroup_t.HITGROUP_RIGHTLEG };
|
||||
if (hitgroup != HitGroup_t.HITGROUP_HEAD)
|
||||
RestoreHealth(victim, damage);
|
||||
return HookResult.Stop;
|
||||
});
|
||||
}
|
||||
|
||||
private static void RestoreHealth(CCSPlayerController victim, float damage)
|
||||
{
|
||||
var playerPawn = victim.PlayerPawn.Value;
|
||||
var newHealth = playerPawn.Health + damage;
|
||||
|
||||
if (newHealth > 100)
|
||||
newHealth = 100;
|
||||
|
||||
playerPawn.Health = (int)newHealth;
|
||||
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -19,7 +19,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#FFA500");
|
||||
SkillUtils.RegisterSkill(skillName, "#FFA500");
|
||||
|
||||
Instance.RegisterListener<OnTick>(() =>
|
||||
{
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#ff5C0A", false);
|
||||
SkillUtils.RegisterSkill(skillName, "#ff5C0A", false);
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
|
|
@ -24,7 +24,7 @@ namespace jRandomSkills
|
|||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (!Instance.IsPlayerValid(player)) continue;
|
||||
if (!IsDeadPlayerValid(player)) continue;
|
||||
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) continue;
|
||||
|
|
@ -48,7 +48,7 @@ namespace jRandomSkills
|
|||
{
|
||||
player.Respawn();
|
||||
Instance.AddTimer(.2f, () => player.Respawn());
|
||||
Utils.PrintToChat(player, Localization.GetTranslation("phoenix_respawn"), false); ;
|
||||
SkillUtils.PrintToChat(player, Localization.GetTranslation("phoenix_respawn"), false); ;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -66,7 +66,12 @@ namespace jRandomSkills
|
|||
playerInfo.SkillChance = newChance;
|
||||
newChance = (float)Math.Round(newChance, 2) * 100;
|
||||
newChance = (float)Math.Round(newChance);
|
||||
Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("phoenix")}{ChatColors.Lime}: " + Localization.GetTranslation("phoenix_desc2", newChance), false);
|
||||
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("phoenix")}{ChatColors.Lime}: " + Localization.GetTranslation("phoenix_desc2", newChance), false);
|
||||
}
|
||||
|
||||
private static bool IsDeadPlayerValid(CCSPlayerController player)
|
||||
{
|
||||
return player != null && player.IsValid && player.PlayerPawn?.Value != null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -18,7 +18,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#1466F5");
|
||||
SkillUtils.RegisterSkill(skillName, "#1466F5");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#7d7d7d");
|
||||
SkillUtils.RegisterSkill(skillName, "#7d7d7d");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundStart>((@event, @info) =>
|
||||
{
|
||||
|
|
|
|||
51
jRandomSkills - SRC Files/src/player/skills/Prosthesis.cs
Normal file
51
jRandomSkills - SRC Files/src/player/skills/Prosthesis.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using jRandomSkills.src.player;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class Prosthesis : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.Prosthesis;
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
SkillUtils.RegisterSkill(skillName, "#9c9c9c");
|
||||
|
||||
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
|
||||
{
|
||||
var attacker = @event.Attacker;
|
||||
var victim = @event.Userid;
|
||||
int damage = @event.DmgHealth;
|
||||
var hitgroup = (HitGroup_t)@event.Hitgroup;
|
||||
|
||||
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim)) return HookResult.Continue;
|
||||
var victimInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == victim.SteamID);
|
||||
if (victimInfo == null || victimInfo.Skill != skillName) return HookResult.Continue;
|
||||
|
||||
HitGroup_t[] disabledHitbox = { HitGroup_t.HITGROUP_LEFTARM, HitGroup_t.HITGROUP_RIGHTARM, HitGroup_t.HITGROUP_LEFTLEG, HitGroup_t.HITGROUP_RIGHTLEG };
|
||||
if (disabledHitbox.Contains(hitgroup))
|
||||
RestoreHealth(victim, damage);
|
||||
return HookResult.Stop;
|
||||
});
|
||||
}
|
||||
|
||||
private static void RestoreHealth(CCSPlayerController victim, float damage)
|
||||
{
|
||||
var playerPawn = victim.PlayerPawn.Value;
|
||||
var newHealth = playerPawn.Health + damage;
|
||||
|
||||
if (newHealth > 100)
|
||||
newHealth = 100;
|
||||
|
||||
playerPawn.Health = (int)newHealth;
|
||||
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,7 +1,6 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using jRandomSkills.src.player;
|
||||
using jRandomSkills.src.utils;
|
||||
using static CounterStrikeSharp.API.Core.Listeners;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
|
|
@ -16,7 +15,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#8a42f5");
|
||||
SkillUtils.RegisterSkill(skillName, "#8a42f5");
|
||||
Instance.RegisterListener<OnTick>(OnTick);
|
||||
}
|
||||
|
||||
|
|
@ -32,6 +31,12 @@ namespace jRandomSkills
|
|||
var weapon = player.Pawn.Value.WeaponServices?.ActiveWeapon.Value;
|
||||
if (weapon == null) continue;
|
||||
|
||||
var pawn = player.PlayerPawn.Value;
|
||||
pawn.AimPunchTickBase = 0;
|
||||
pawn.AimPunchTickFraction = 0f;
|
||||
pawn.CameraServices.CsViewPunchAngleTick = 0;
|
||||
pawn.CameraServices.CsViewPunchAngleTickRatio = 0f;
|
||||
|
||||
Schema.SetSchemaValue<Int32>(weapon.Handle, "CBasePlayerWeapon", "m_nNextPrimaryAttackTick", Server.TickCount);
|
||||
Schema.SetSchemaValue<Int32>(weapon.Handle, "CBasePlayerWeapon", "m_nNextSecondaryAttackTick", Server.TickCount);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#2effcb");
|
||||
SkillUtils.RegisterSkill(skillName, "#2effcb");
|
||||
Instance.RegisterListener<OnTick>(CheckRadarowiec);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#009905");
|
||||
SkillUtils.RegisterSkill(skillName, "#009905");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#e0873a");
|
||||
SkillUtils.RegisterSkill(skillName, "#e0873a");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
|
|
@ -74,14 +74,6 @@ namespace jRandomSkills
|
|||
UpdateHUD(player, skillInfo);
|
||||
}
|
||||
});
|
||||
|
||||
Instance.AddCommand("css_useSkill", "Use Skill", (player, _) =>
|
||||
{
|
||||
if (player == null) return;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
UseSkill(player);
|
||||
});
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
|
|
@ -124,7 +116,7 @@ namespace jRandomSkills
|
|||
player.PrintToCenterHtml(hudContent);
|
||||
}
|
||||
|
||||
private static void UseSkill(CCSPlayerController player)
|
||||
public static void UseSkill(CCSPlayerController player)
|
||||
{
|
||||
var playerPawn = player.PlayerPawn.Value;
|
||||
if (playerPawn?.CBodyComponent == null) return;
|
||||
|
|
|
|||
150
jRandomSkills - SRC Files/src/player/skills/ReactiveArmor.cs
Normal file
150
jRandomSkills - SRC Files/src/player/skills/ReactiveArmor.cs
Normal file
|
|
@ -0,0 +1,150 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using jRandomSkills.src.player;
|
||||
using jRandomSkills.src.utils;
|
||||
using static CounterStrikeSharp.API.Core.Listeners;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class ReactiveArmor : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.ReactiveArmor;
|
||||
private static float timerCooldown = (float)(Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Cooldown);
|
||||
private static readonly Dictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = new Dictionary<ulong, PlayerSkillInfo>();
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
SkillUtils.RegisterSkill(skillName, "#3cded3");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
Instance.AddTimer(0.1f, () =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
EnableSkill(player);
|
||||
}
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
|
||||
{
|
||||
SkillPlayerInfo.Clear();
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
|
||||
{
|
||||
var player = @event.Userid;
|
||||
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
if (SkillPlayerInfo.ContainsKey(player.SteamID))
|
||||
SkillPlayerInfo.Remove(player.SteamID);
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterListener<OnTick>(() =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
|
||||
UpdateHUD(player, skillInfo);
|
||||
}
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
|
||||
{
|
||||
var attacker = @event.Attacker;
|
||||
var victim = @event.Userid;
|
||||
int damage = @event.DmgHealth;
|
||||
|
||||
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim)) return HookResult.Continue;
|
||||
|
||||
if (SkillPlayerInfo.TryGetValue(victim.SteamID, out var skillInfo))
|
||||
{
|
||||
if (!victim.IsValid || !victim.PawnIsAlive || !skillInfo.CanUse) return HookResult.Continue;
|
||||
skillInfo.CanUse = false;
|
||||
skillInfo.Cooldown = DateTime.Now;
|
||||
RestoreHealth(victim, damage);
|
||||
return HookResult.Stop;
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
{
|
||||
SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo
|
||||
{
|
||||
SteamID = player.SteamID,
|
||||
CanUse = true,
|
||||
Cooldown = DateTime.MinValue,
|
||||
LastClick = DateTime.MinValue,
|
||||
};
|
||||
}
|
||||
|
||||
public static void DisableSkill(CCSPlayerController player)
|
||||
{
|
||||
if (SkillPlayerInfo.ContainsKey(player.SteamID))
|
||||
SkillPlayerInfo.Remove(player.SteamID);
|
||||
}
|
||||
|
||||
private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
|
||||
{
|
||||
float cooldown = 0;
|
||||
if (skillInfo != null)
|
||||
{
|
||||
float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
|
||||
cooldown = Math.Max(time, 0);
|
||||
|
||||
if (cooldown == 0 && skillInfo?.CanUse == false)
|
||||
skillInfo.CanUse = true;
|
||||
}
|
||||
|
||||
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
|
||||
if (skillData == null) return;
|
||||
|
||||
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
|
||||
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
|
||||
string remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
|
||||
|
||||
var hudContent = infoLine + skillLine + remainingLine;
|
||||
player.PrintToCenterHtml(hudContent);
|
||||
}
|
||||
|
||||
private static void RestoreHealth(CCSPlayerController victim, float damage)
|
||||
{
|
||||
var playerPawn = victim.PlayerPawn.Value;
|
||||
var newHealth = playerPawn.Health + damage;
|
||||
|
||||
if (newHealth > 100)
|
||||
newHealth = 100;
|
||||
|
||||
playerPawn.Health = (int)newHealth;
|
||||
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
|
||||
}
|
||||
|
||||
public class PlayerSkillInfo
|
||||
{
|
||||
public ulong SteamID { get; set; }
|
||||
public bool CanUse { get; set; }
|
||||
public DateTime Cooldown { get; set; }
|
||||
public DateTime LastClick { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
187
jRandomSkills - SRC Files/src/player/skills/Replicator.cs
Normal file
187
jRandomSkills - SRC Files/src/player/skills/Replicator.cs
Normal file
|
|
@ -0,0 +1,187 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using jRandomSkills.src.player;
|
||||
using jRandomSkills.src.utils;
|
||||
using static CounterStrikeSharp.API.Core.Listeners;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class Replicator : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.Replicator;
|
||||
private static float timerCooldown = (float)(Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Cooldown);
|
||||
private static readonly Dictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = new Dictionary<ulong, PlayerSkillInfo>();
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
SkillUtils.RegisterSkill(skillName, "#a3000b");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
Instance.AddTimer(0.1f, () =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (!Instance.IsPlayerValid(player)) return;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
EnableSkill(player);
|
||||
}
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
|
||||
{
|
||||
SkillPlayerInfo.Clear();
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
|
||||
{
|
||||
var player = @event.Userid;
|
||||
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
if (SkillPlayerInfo.ContainsKey(player.SteamID))
|
||||
SkillPlayerInfo.Remove(player.SteamID);
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterListener<OnTick>(() =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
|
||||
UpdateHUD(player, skillInfo);
|
||||
}
|
||||
});
|
||||
|
||||
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
|
||||
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
{
|
||||
SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo
|
||||
{
|
||||
SteamID = player.SteamID,
|
||||
CanUse = true,
|
||||
Cooldown = DateTime.MinValue,
|
||||
LastClick = DateTime.MinValue,
|
||||
};
|
||||
}
|
||||
|
||||
public static void DisableSkill(CCSPlayerController player)
|
||||
{
|
||||
if (SkillPlayerInfo.ContainsKey(player.SteamID))
|
||||
SkillPlayerInfo.Remove(player.SteamID);
|
||||
}
|
||||
|
||||
private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
|
||||
{
|
||||
float cooldown = 0;
|
||||
if (skillInfo != null)
|
||||
{
|
||||
float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
|
||||
cooldown = Math.Max(time, 0);
|
||||
|
||||
if (cooldown == 0 && skillInfo?.CanUse == false)
|
||||
skillInfo.CanUse = true;
|
||||
}
|
||||
|
||||
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
|
||||
if (skillData == null) return;
|
||||
|
||||
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
|
||||
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
|
||||
string remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
|
||||
|
||||
var hudContent = infoLine + skillLine + remainingLine;
|
||||
player.PrintToCenterHtml(hudContent);
|
||||
}
|
||||
|
||||
public static void UseSkill(CCSPlayerController player)
|
||||
{
|
||||
var playerPawn = player.PlayerPawn.Value;
|
||||
if (playerPawn?.CBodyComponent == null) return;
|
||||
|
||||
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
|
||||
{
|
||||
if (!player.IsValid || !player.PawnIsAlive) return;
|
||||
if (skillInfo.CanUse)
|
||||
{
|
||||
skillInfo.CanUse = false;
|
||||
skillInfo.Cooldown = DateTime.Now;
|
||||
CreateReplica(player);
|
||||
}
|
||||
else
|
||||
skillInfo.LastClick = DateTime.Now;
|
||||
}
|
||||
}
|
||||
|
||||
private static void CreateReplica(CCSPlayerController player)
|
||||
{
|
||||
var playerPawn = player.PlayerPawn.Value;
|
||||
var replica = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
|
||||
if (replica == null)
|
||||
return;
|
||||
|
||||
float distance = 40;
|
||||
Vector pos = playerPawn.AbsOrigin + SkillUtils.GetForwardVector(playerPawn.AbsRotation) * distance;
|
||||
|
||||
if (((PlayerFlags)playerPawn.Flags).HasFlag(PlayerFlags.FL_DUCKING))
|
||||
pos.Z -= 19;
|
||||
|
||||
replica.Flags = playerPawn.Flags;
|
||||
replica.Flags |= (uint)Flags_t.FL_DUCKING;
|
||||
replica.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(replica.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2));
|
||||
replica.SetModel(playerPawn!.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.ModelName);
|
||||
replica.Entity.Name = replica.Globalname = $"Replica_{Server.TickCount}_{(player.Team == CsTeam.CounterTerrorist ? "CT" : "TT")}";
|
||||
replica.Teleport(pos, playerPawn.AbsRotation, null);
|
||||
replica.DispatchSpawn();
|
||||
replica.AcceptInput("EnableCollision");
|
||||
}
|
||||
|
||||
private static HookResult OnTakeDamage(DynamicHook h)
|
||||
{
|
||||
CEntityInstance param = h.GetParam<CEntityInstance>(0);
|
||||
CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
|
||||
|
||||
if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null)
|
||||
return HookResult.Continue;
|
||||
|
||||
CCSPlayerPawn attackerPawn = new CCSPlayerPawn(param2.Attacker.Value.Handle);
|
||||
if (string.IsNullOrEmpty(param.Entity.Name)) return HookResult.Continue;
|
||||
if (!param.Entity.Name.StartsWith("Replica_")) return HookResult.Continue;
|
||||
|
||||
var replica = param.As<CPhysicsPropMultiplayer>();
|
||||
if (replica == null || !replica.IsValid) return HookResult.Continue;
|
||||
replica.EmitSound("GlassBottle.BulletImpact", volume: 1f);
|
||||
|
||||
var attackerTeam = attackerPawn.TeamNum;
|
||||
var replicaTeam = replica.Globalname.EndsWith("CT") ? 3 : 2;
|
||||
SkillUtils.TakeHealth(attackerPawn, attackerTeam != replicaTeam ? 15 : 5);
|
||||
replica.Remove();
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
public class PlayerSkillInfo
|
||||
{
|
||||
public ulong SteamID { get; set; }
|
||||
public bool CanUse { get; set; }
|
||||
public DateTime Cooldown { get; set; }
|
||||
public DateTime LastClick { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -19,7 +19,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#a86eff");
|
||||
SkillUtils.RegisterSkill(skillName, "#a86eff");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
|
|
@ -66,14 +66,6 @@ namespace jRandomSkills
|
|||
UpdateHUD(player, skillInfo);
|
||||
}
|
||||
});
|
||||
|
||||
Instance.AddCommand("css_useSkill", "Use Skill", (player, _) =>
|
||||
{
|
||||
if (player == null) return;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
UseSkill(player);
|
||||
});
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
|
|
@ -116,15 +108,7 @@ namespace jRandomSkills
|
|||
player.PrintToCenterHtml(hudContent);
|
||||
}
|
||||
|
||||
private static void ActiveUse(CCSPlayerController player)
|
||||
{
|
||||
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
|
||||
{
|
||||
skillInfo.CanUse = true;
|
||||
}
|
||||
}
|
||||
|
||||
private static void UseSkill(CCSPlayerController player)
|
||||
public static void UseSkill(CCSPlayerController player)
|
||||
{
|
||||
var playerPawn = player.PlayerPawn.Value;
|
||||
if (playerPawn?.CBodyComponent == null) return;
|
||||
|
|
|
|||
|
|
@ -0,0 +1,65 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using jRandomSkills.src.player;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class ReturnToSender : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.ReturnToSender;
|
||||
private static HashSet<nint> playersToSender = new HashSet<nint>();
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
SkillUtils.RegisterSkill(skillName, "#a68132");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
|
||||
{
|
||||
playersToSender.Clear();
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
|
||||
{
|
||||
var attacker = @event.Attacker;
|
||||
var victim = @event.Userid;
|
||||
int damage = @event.DmgHealth;
|
||||
|
||||
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim)) return HookResult.Continue;
|
||||
var attackerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
|
||||
if (attackerInfo == null || attackerInfo.Skill != skillName) return HookResult.Continue;
|
||||
|
||||
if (playersToSender.TryGetValue(victim.Handle, out _))
|
||||
return HookResult.Continue;
|
||||
|
||||
victim.PlayerPawn.Value.Teleport(GetSpawnVector(victim));
|
||||
playersToSender.Add(victim.Handle);
|
||||
return HookResult.Stop;
|
||||
});
|
||||
}
|
||||
|
||||
public static void DisableSkill(CCSPlayerController player)
|
||||
{
|
||||
playersToSender.Remove(player.Handle);
|
||||
}
|
||||
|
||||
private static Vector GetSpawnVector(CCSPlayerController player)
|
||||
{
|
||||
var abs = player.PlayerPawn.Value.AbsOrigin;
|
||||
var spawns = Utilities.FindAllEntitiesByDesignerName<SpawnPoint>(player.Team == CsTeam.Terrorist ? "info_player_terrorist" : "info_player_counterterrorist").ToList();
|
||||
if (spawns.Any())
|
||||
{
|
||||
var randomSpawn = spawns[Instance.Random.Next(spawns.Count)];
|
||||
return randomSpawn.AbsOrigin;
|
||||
}
|
||||
return new Vector(abs.X, abs.Y, abs.Z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -14,7 +14,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#D4AF37");
|
||||
SkillUtils.RegisterSkill(skillName, "#D4AF37");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
|
|
|
|||
49
jRandomSkills - SRC Files/src/player/skills/RobinHood.cs
Normal file
49
jRandomSkills - SRC Files/src/player/skills/RobinHood.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using jRandomSkills.src.player;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class RobinHood : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.RobinHood;
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
SkillUtils.RegisterSkill(skillName, "#119125");
|
||||
|
||||
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
|
||||
{
|
||||
var victim = @event.Userid;
|
||||
var attacker = @event.Attacker;
|
||||
var damage = @event.DmgHealth;
|
||||
if (!Instance.IsPlayerValid(victim) || !Instance.IsPlayerValid(attacker)) return HookResult.Continue;
|
||||
|
||||
var attackerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
|
||||
if (attackerInfo?.Skill != skillName) return HookResult.Continue;
|
||||
|
||||
int moneyToSteal = damage * 35;
|
||||
StealMoney(victim, attacker, moneyToSteal);
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
}
|
||||
|
||||
private static void StealMoney(CCSPlayerController victim, CCSPlayerController attacker, int money)
|
||||
{
|
||||
var victimMoneyServices = victim?.InGameMoneyServices;
|
||||
var attackerMoneyServices = attacker?.InGameMoneyServices;
|
||||
if (victimMoneyServices == null || attackerMoneyServices == null) return;
|
||||
|
||||
var moneyToAdd = victimMoneyServices.Account < money ? victimMoneyServices.Account : money;
|
||||
victimMoneyServices.Account = Math.Max(victimMoneyServices.Account - money, 0);
|
||||
Utilities.SetStateChanged(victim, "CCSPlayerController", "m_pInGameMoneyServices");
|
||||
|
||||
attackerMoneyServices.Account = Math.Min(attackerMoneyServices.Account + moneyToAdd, 16000);
|
||||
Utilities.SetStateChanged(attacker, "CCSPlayerController", "m_pInGameMoneyServices");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -12,7 +12,7 @@ namespace jRandomSkills
|
|||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
Utils.RegisterSkill(skillName, "#8A2BE2");
|
||||
SkillUtils.RegisterSkill(skillName, "#8A2BE2");
|
||||
|
||||
Instance.RegisterEventHandler<EventBombBeginplant>((@event, info) =>
|
||||
{
|
||||
|
|
|
|||
102
jRandomSkills - SRC Files/src/player/skills/SecondLife.cs
Normal file
102
jRandomSkills - SRC Files/src/player/skills/SecondLife.cs
Normal file
|
|
@ -0,0 +1,102 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using jRandomSkills.src.player;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class SecondLife : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.SecondLife;
|
||||
private static int secondLifeHealth = 50;
|
||||
private static HashSet<nint> secondLifePlayers = new HashSet<nint>();
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
SkillUtils.RegisterSkill(skillName, "#d41c1c");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
Instance.AddTimer(0.1f, () =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null) continue;
|
||||
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) continue;
|
||||
EnableSkill(player);
|
||||
}
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
|
||||
{
|
||||
secondLifePlayers.Clear();
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
|
||||
{
|
||||
var attacker = @event.Attacker;
|
||||
var victim = @event.Userid;
|
||||
int damage = @event.DmgHealth;
|
||||
|
||||
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim)) return HookResult.Continue;
|
||||
var victimInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == victim.SteamID);
|
||||
if (victimInfo == null || victimInfo.Skill != skillName) return HookResult.Continue;
|
||||
|
||||
var victimPawn = victim.PlayerPawn.Value;
|
||||
if (victimPawn.Health - damage >= 0 || secondLifePlayers.TryGetValue(victim.Handle, out _))
|
||||
return HookResult.Continue;
|
||||
|
||||
secondLifePlayers.Add(victim.Handle);
|
||||
SetHealth(victim, secondLifeHealth);
|
||||
victimPawn.Teleport(GetSpawnVector(victim));
|
||||
return HookResult.Stop;
|
||||
});
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
{
|
||||
SetHealth(player, secondLifeHealth);
|
||||
}
|
||||
|
||||
public static void DisableSkill(CCSPlayerController player)
|
||||
{
|
||||
secondLifePlayers.Remove(player.Handle);
|
||||
}
|
||||
|
||||
private static void SetHealth(CCSPlayerController player, int health)
|
||||
{
|
||||
var pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null || !pawn.IsValid) return;
|
||||
|
||||
pawn.Health = health;
|
||||
pawn.MaxHealth = health;
|
||||
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
|
||||
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iMaxHealth");
|
||||
|
||||
pawn.ArmorValue = 0;
|
||||
Utilities.SetStateChanged(pawn, "CCSPlayerPawn", "m_ArmorValue");
|
||||
}
|
||||
|
||||
private static Vector GetSpawnVector(CCSPlayerController player)
|
||||
{
|
||||
var abs = player.PlayerPawn.Value.AbsOrigin;
|
||||
var spawns = Utilities.FindAllEntitiesByDesignerName<SpawnPoint>(player.Team == CsTeam.Terrorist ? "info_player_terrorist" : "info_player_counterterrorist").ToList();
|
||||
if (spawns.Any())
|
||||
{
|
||||
var randomSpawn = spawns[Instance.Random.Next(spawns.Count)];
|
||||
return randomSpawn.AbsOrigin;
|
||||
}
|
||||
return new Vector(abs.X, abs.Y, abs.Z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,6 +1,8 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using jRandomSkills.src.player;
|
||||
using static CounterStrikeSharp.API.Core.Listeners;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
|
|
@ -15,7 +17,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#18171A");
|
||||
SkillUtils.RegisterSkill(skillName, "#18171A");
|
||||
|
||||
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
|
||||
{
|
||||
|
|
@ -32,6 +34,13 @@ namespace jRandomSkills
|
|||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterListener<OnTick>(() =>
|
||||
{
|
||||
var skillInfo = Instance.skillPlayer.FirstOrDefault(p => p.Skill == skillName);
|
||||
if (skillInfo == null) return;
|
||||
var player = Utilities.GetPlayerFromSteamId(skillInfo.SteamID);
|
||||
});
|
||||
}
|
||||
|
||||
private static void TeleportAttackerBehindVictim(CCSPlayerController attacker, CCSPlayerController victim)
|
||||
|
|
@ -44,21 +53,8 @@ namespace jRandomSkills
|
|||
Vector victimPosition = victimPawn.AbsOrigin;
|
||||
QAngle victimAngles = victimPawn.AbsRotation;
|
||||
|
||||
Vector behindPosition = victimPosition - GetForwardVector(victimAngles) * TeleportDistance;
|
||||
|
||||
Vector behindPosition = victimPosition - SkillUtils.GetForwardVector(victimAngles) * TeleportDistance;
|
||||
attackerPawn.Teleport(behindPosition, victimAngles, new Vector(0, 0, 0));
|
||||
}
|
||||
|
||||
private static Vector GetForwardVector(QAngle angles)
|
||||
{
|
||||
float pitch = angles.X * (float)(Math.PI / 180);
|
||||
float yaw = angles.Y * (float)(Math.PI / 180);
|
||||
|
||||
float x = (float)(Math.Cos(pitch) * Math.Cos(yaw));
|
||||
float y = (float)(Math.Cos(pitch) * Math.Sin(yaw));
|
||||
float z = (float)Math.Sin(pitch);
|
||||
|
||||
return new Vector(x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using jRandomSkills.src.player;
|
||||
using jRandomSkills.src.utils;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
|
|
@ -15,7 +14,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#333333");
|
||||
SkillUtils.RegisterSkill(skillName, "#333333");
|
||||
|
||||
Instance.HookUserMessage(208, um =>
|
||||
{
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#09ba00", false);
|
||||
SkillUtils.RegisterSkill(skillName, "#09ba00", false);
|
||||
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
|
|
@ -49,7 +49,7 @@ namespace jRandomSkills
|
|||
float newScale = (float)Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom;
|
||||
playerInfo.SkillChance = newScale;
|
||||
newScale = (float)Math.Round(newScale, 2);
|
||||
Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("soldier")}{ChatColors.Lime}: " + Localization.GetTranslation("soldier_desc2", newScale), false);
|
||||
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("soldier")}{ChatColors.Lime}: " + Localization.GetTranslation("soldier_desc2", newScale), false);
|
||||
}
|
||||
|
||||
private static HookResult OnTakeDamage(DynamicHook h)
|
||||
|
|
@ -57,16 +57,16 @@ namespace jRandomSkills
|
|||
CEntityInstance param = h.GetParam<CEntityInstance>(0);
|
||||
CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
|
||||
|
||||
if (param == null || param2 == null || param2.Attacker == null)
|
||||
if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null)
|
||||
return HookResult.Continue;
|
||||
|
||||
CCSPlayerPawn attackerPawn = new CCSPlayerPawn(param2.Attacker.Value.Handle);
|
||||
CCSPlayerPawn victimPawn = new CCSPlayerPawn(param.Handle);
|
||||
|
||||
if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
|
||||
if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
|
||||
return HookResult.Continue;
|
||||
|
||||
if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
|
||||
if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
|
||||
return HookResult.Continue;
|
||||
|
||||
CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
|
||||
|
|
|
|||
145
jRandomSkills - SRC Files/src/player/skills/SoundMaker.cs
Normal file
145
jRandomSkills - SRC Files/src/player/skills/SoundMaker.cs
Normal file
|
|
@ -0,0 +1,145 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using jRandomSkills.src.player;
|
||||
using jRandomSkills.src.utils;
|
||||
using static CounterStrikeSharp.API.Core.Listeners;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class SoundMaker : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.SoundMaker;
|
||||
private static float timerCooldown = (float)(Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Cooldown);
|
||||
private static readonly Dictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = new Dictionary<ulong, PlayerSkillInfo>();
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
SkillUtils.RegisterSkill(skillName, "#e3ed8c");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
Instance.AddTimer(0.1f, () =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (!Instance.IsPlayerValid(player)) return;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
EnableSkill(player);
|
||||
}
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
|
||||
{
|
||||
SkillPlayerInfo.Clear();
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
|
||||
{
|
||||
var player = @event.Userid;
|
||||
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
if (SkillPlayerInfo.ContainsKey(player.SteamID))
|
||||
SkillPlayerInfo.Remove(player.SteamID);
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterListener<OnTick>(() =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
|
||||
UpdateHUD(player, skillInfo);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
{
|
||||
SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo
|
||||
{
|
||||
SteamID = player.SteamID,
|
||||
CanUse = true,
|
||||
Cooldown = DateTime.MinValue,
|
||||
LastClick = DateTime.MinValue,
|
||||
};
|
||||
}
|
||||
|
||||
public static void DisableSkill(CCSPlayerController player)
|
||||
{
|
||||
if (SkillPlayerInfo.ContainsKey(player.SteamID))
|
||||
SkillPlayerInfo.Remove(player.SteamID);
|
||||
}
|
||||
|
||||
private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
|
||||
{
|
||||
float cooldown = 0;
|
||||
if (skillInfo != null)
|
||||
{
|
||||
float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
|
||||
cooldown = Math.Max(time, 0);
|
||||
|
||||
if (cooldown == 0 && skillInfo?.CanUse == false)
|
||||
skillInfo.CanUse = true;
|
||||
}
|
||||
|
||||
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
|
||||
if (skillData == null) return;
|
||||
|
||||
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
|
||||
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
|
||||
string remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
|
||||
|
||||
var hudContent = infoLine + skillLine + remainingLine;
|
||||
player.PrintToCenterHtml(hudContent);
|
||||
}
|
||||
|
||||
public static void UseSkill(CCSPlayerController player)
|
||||
{
|
||||
var playerPawn = player.PlayerPawn.Value;
|
||||
if (playerPawn?.CBodyComponent == null) return;
|
||||
|
||||
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
|
||||
{
|
||||
if (!player.IsValid || !player.PawnIsAlive) return;
|
||||
if (skillInfo.CanUse)
|
||||
{
|
||||
skillInfo.CanUse = false;
|
||||
skillInfo.Cooldown = DateTime.Now;
|
||||
MakeSound(player);
|
||||
}
|
||||
else
|
||||
skillInfo.LastClick = DateTime.Now;
|
||||
}
|
||||
}
|
||||
|
||||
private static void MakeSound(CCSPlayerController player)
|
||||
{
|
||||
foreach (var enemy in Utilities.GetPlayers().Where(p => p.Team != player.Team))
|
||||
if (enemy != null && enemy.IsValid && enemy.PawnIsAlive)
|
||||
{
|
||||
Server.PrintToChatAll($"Sound event on {enemy.PlayerName}");
|
||||
enemy.PlayerPawn.Value.EmitSound($"weapon.C4Beep.Impact", volume: 1f);
|
||||
}
|
||||
}
|
||||
|
||||
public class PlayerSkillInfo
|
||||
{
|
||||
public ulong SteamID { get; set; }
|
||||
public bool CanUse { get; set; }
|
||||
public DateTime Cooldown { get; set; }
|
||||
public DateTime LastClick { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -19,7 +19,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#1466F5");
|
||||
SkillUtils.RegisterSkill(skillName, "#1466F5");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
|
|
@ -69,14 +69,6 @@ namespace jRandomSkills
|
|||
UpdateHUD(player, skillInfo, false);
|
||||
}
|
||||
});
|
||||
|
||||
Instance.AddCommand("css_useSkill", "Use Skill", (player, _) =>
|
||||
{
|
||||
if (player == null) return;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
UseSkill(player);
|
||||
});
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
|
|
@ -127,7 +119,7 @@ namespace jRandomSkills
|
|||
player.PrintToCenterHtml(hudContent);
|
||||
}
|
||||
|
||||
private static void UseSkill(CCSPlayerController player)
|
||||
public static void UseSkill(CCSPlayerController player)
|
||||
{
|
||||
var playerPawn = player.PlayerPawn.Value;
|
||||
if (playerPawn?.CBodyComponent == null) return;
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#8A2BE2");
|
||||
SkillUtils.RegisterSkill(skillName, "#8A2BE2");
|
||||
|
||||
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
|
||||
{
|
||||
|
|
|
|||
110
jRandomSkills - SRC Files/src/player/skills/Thief.cs
Normal file
110
jRandomSkills - SRC Files/src/player/skills/Thief.cs
Normal file
|
|
@ -0,0 +1,110 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using jRandomSkills.src.player;
|
||||
using jRandomSkills.src.utils;
|
||||
using static CounterStrikeSharp.API.Core.Listeners;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class Thief : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.Thief;
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
SkillUtils.RegisterSkill(skillName, "#adaec7", false);
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
Instance.AddTimer(0.1f, () =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (!Instance.IsPlayerValid(player)) continue;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) continue;
|
||||
EnableSkill(player);
|
||||
}
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
}
|
||||
|
||||
public static void TypeSkill(CCSPlayerController player, string[] commands)
|
||||
{
|
||||
if (player == null) return;
|
||||
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) return;
|
||||
|
||||
var playerPawn = player.PlayerPawn.Value;
|
||||
if (playerPawn?.CBodyComponent == null) return;
|
||||
if (!player.IsValid || !player.PawnIsAlive) return;
|
||||
|
||||
string enemyId = commands[0];
|
||||
var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Index.ToString() == enemyId);
|
||||
|
||||
if (enemy == null)
|
||||
{
|
||||
player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
|
||||
return;
|
||||
}
|
||||
|
||||
DeacitvateSkill(player, enemy);
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
{
|
||||
SkillUtils.PrintToChat(player, Localization.GetTranslation("thief") + ":", false);
|
||||
|
||||
player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("thief_select_info")}");
|
||||
var enemies = Utilities.GetPlayers().Where(p => p.Team != player.Team && p.IsValid && !p.IsBot).ToArray();
|
||||
if (enemies.Length > 0)
|
||||
{
|
||||
foreach (var enemy in enemies)
|
||||
{
|
||||
var enemyInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
|
||||
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
|
||||
player.PrintToChat($" {ChatColors.Green}⠀⠀⠀[{ChatColors.Red}{enemy.Index}{ChatColors.Green}] {enemy.PlayerName}: {ChatColors.Red}{skillData.Name}");
|
||||
}
|
||||
}
|
||||
else
|
||||
player.PrintToChat($" {ChatColors.Red}⠀⠀⠀{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
|
||||
player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("selectplayerskill_command")} {ChatColors.Red}index");
|
||||
}
|
||||
|
||||
public static void DisableSkill(CCSPlayerController player)
|
||||
{
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
playerInfo.SpecialSkill = Skills.None;
|
||||
}
|
||||
|
||||
private static void DeacitvateSkill(CCSPlayerController player, CCSPlayerController enemy)
|
||||
{
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
var enemyInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
|
||||
|
||||
if (playerInfo != null)
|
||||
{
|
||||
playerInfo.Skill = enemyInfo.Skill;
|
||||
playerInfo.SpecialSkill = skillName;
|
||||
Instance.SkillAction(enemyInfo.Skill.ToString(), "EnableSkill", new object[] { player });
|
||||
player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("thief_player_info", enemy.PlayerName));
|
||||
}
|
||||
|
||||
if (enemyInfo != null)
|
||||
{
|
||||
Instance.SkillAction(enemyInfo.Skill.ToString(), "DisableSkill", new object[] { enemy });
|
||||
enemyInfo.SpecialSkill = enemyInfo.Skill;
|
||||
enemyInfo.Skill = Skills.None;
|
||||
enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("thief_enemy_info"));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -18,7 +18,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#2ec761");
|
||||
SkillUtils.RegisterSkill(skillName, "#2ec761");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
|
|
@ -65,14 +65,6 @@ namespace jRandomSkills
|
|||
UpdateHUD(player, skillInfo);
|
||||
}
|
||||
});
|
||||
|
||||
Instance.AddCommand("css_useSkill", "Use Skill", (player, _) =>
|
||||
{
|
||||
if (player == null) return;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
UseSkill(player);
|
||||
});
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
|
|
@ -115,7 +107,7 @@ namespace jRandomSkills
|
|||
player.PrintToCenterHtml(hudContent);
|
||||
}
|
||||
|
||||
private static void UseSkill(CCSPlayerController player)
|
||||
public static void UseSkill(CCSPlayerController player)
|
||||
{
|
||||
var playerPawn = player.PlayerPawn.Value;
|
||||
if (playerPawn?.CBodyComponent == null) return;
|
||||
|
|
|
|||
147
jRandomSkills - SRC Files/src/player/skills/ToxicSmoke.cs
Normal file
147
jRandomSkills - SRC Files/src/player/skills/ToxicSmoke.cs
Normal file
|
|
@ -0,0 +1,147 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using jRandomSkills.src.player;
|
||||
using static CounterStrikeSharp.API.Core.Listeners;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class ToxicSmoke : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.ToxicSmoke;
|
||||
private static List<CCSPlayerPawn> players = new List<CCSPlayerPawn>();
|
||||
private static Dictionary<int, CTriggerMultiple> triggers = new Dictionary<int, CTriggerMultiple>();
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
SkillUtils.RegisterSkill(skillName, "#507529");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundStart>((@event, info) =>
|
||||
{
|
||||
players.Clear();
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventSmokegrenadeDetonate>((@event, @info) =>
|
||||
{
|
||||
var player = @event.Userid;
|
||||
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
|
||||
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) return HookResult.Continue;
|
||||
|
||||
var trigger = Utilities.CreateEntityByName<CTriggerMultiple>("trigger_multiple");
|
||||
if (trigger == null) return HookResult.Continue;
|
||||
|
||||
trigger.Collision.SolidType = SolidType_t.SOLID_CAPSULE;
|
||||
trigger.Collision.SolidFlags = 0;
|
||||
trigger.Spawnflags = 1;
|
||||
trigger.Globalname = $"toxic_smoke_{trigger.Index}";
|
||||
trigger.Collision.SolidFlags = 1;
|
||||
|
||||
trigger.AbsOrigin.X = @event.X;
|
||||
trigger.AbsOrigin.Y = @event.Y;
|
||||
trigger.AbsOrigin.Z = @event.Z;
|
||||
|
||||
trigger.Collision.CapsuleRadius = 160;
|
||||
trigger.Collision.BoundingRadius = 160;
|
||||
|
||||
trigger.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_TRIGGER;
|
||||
trigger.Collision.EnablePhysics = 1;
|
||||
trigger.Collision.TriggerBloat = 0;
|
||||
|
||||
trigger.Collision.SurroundType = SurroundingBoundsType_t.USE_OBB_COLLISION_BOUNDS;
|
||||
trigger.Collision.CollisionAttribute.CollisionFunctionMask = 39;
|
||||
trigger.Collision.CollisionAttribute.CollisionGroup = 2;
|
||||
|
||||
trigger.DispatchSpawn();
|
||||
triggers.Add(@event.Entityid, trigger);
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventSmokegrenadeExpired>((@event, @info) =>
|
||||
{
|
||||
var player = @event.Userid;
|
||||
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
|
||||
|
||||
if (triggers.TryGetValue(@event.Entityid, out var existingTrigger))
|
||||
{
|
||||
existingTrigger.AcceptInput("Kill");
|
||||
triggers.Remove(@event.Entityid);
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterListener<OnTick>(() =>
|
||||
{
|
||||
foreach (CCSPlayerPawn player in players)
|
||||
{
|
||||
if (Server.TickCount % 10 == 0)
|
||||
AddHealth(player, -2);
|
||||
}
|
||||
});
|
||||
|
||||
VirtualFunctions.CBaseTrigger_StartTouchFunc.Hook(StartTouchFun, HookMode.Post);
|
||||
VirtualFunctions.CBaseTrigger_EndTouchFunc.Hook(EndTouchFunc, HookMode.Post);
|
||||
}
|
||||
|
||||
private static void AddHealth(CCSPlayerPawn player, int health)
|
||||
{
|
||||
if (player.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
player.Health += health;
|
||||
Utilities.SetStateChanged(player, "CBaseEntity", "m_iHealth");
|
||||
|
||||
player.EmitSound("");
|
||||
if (player.Health <= 0)
|
||||
player.CommitSuicide(false, true);
|
||||
}
|
||||
|
||||
private static HookResult StartTouchFun(DynamicHook h)
|
||||
{
|
||||
CBaseTrigger trigger = h.GetParam<CBaseTrigger>(0);
|
||||
CBaseEntity entity = h.GetParam<CBaseEntity>(1);
|
||||
|
||||
if (trigger == null || entity == null)
|
||||
return HookResult.Continue;
|
||||
|
||||
CCSPlayerPawn player = new CCSPlayerPawn(entity.Handle);
|
||||
if (player == null) return HookResult.Continue;
|
||||
|
||||
if (string.IsNullOrEmpty(trigger?.Globalname) || trigger?.Globalname?.StartsWith("toxic_smoke_") == false)
|
||||
return HookResult.Continue;
|
||||
|
||||
if (!players.Contains(player))
|
||||
players.Add(player);
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private static HookResult EndTouchFunc(DynamicHook h)
|
||||
{
|
||||
var trigger = h.GetParam<CBaseTrigger>(0);
|
||||
var entity = h.GetParam<CBaseEntity>(1);
|
||||
|
||||
if (trigger == null || entity == null) return HookResult.Continue;
|
||||
|
||||
CCSPlayerPawn player = new CCSPlayerPawn(entity.Handle);
|
||||
if (player == null) return HookResult.Continue;
|
||||
|
||||
if (string.IsNullOrEmpty(trigger?.Globalname) || trigger?.Globalname?.StartsWith("toxic_smoke_") == false)
|
||||
return HookResult.Continue;
|
||||
|
||||
if (players.Contains(player))
|
||||
players.Remove(player);
|
||||
return HookResult.Continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,8 +1,9 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using jRandomSkills.src.player;
|
||||
using jRandomSkills.src.utils;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
|
|
@ -12,18 +13,19 @@ namespace jRandomSkills
|
|||
{
|
||||
private static Skills skillName = Skills.Wallhack;
|
||||
private static List<CDynamicProp> glows = new List<CDynamicProp>();
|
||||
private static Dictionary<CCSPlayerController, byte> orginalTeams = new Dictionary<CCSPlayerController, byte>();
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#5d00ff");
|
||||
SkillUtils.RegisterSkill(skillName, "#5d00ff");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, @info) =>
|
||||
{
|
||||
glows.Clear();
|
||||
Instance.AddTimer(.1f, () =>
|
||||
Instance.AddTimer(2f, () =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
|
|
@ -38,11 +40,19 @@ namespace jRandomSkills
|
|||
});
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundEnd>((@event, @info) =>
|
||||
{
|
||||
DisableSkill(null);
|
||||
return HookResult.Continue;
|
||||
});
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
{
|
||||
SetGlowEffectForEnemies(player);
|
||||
orginalTeams.TryAdd(player, player.TeamNum);
|
||||
player.PlayerPawn.Value.TeamNum = 1;
|
||||
}
|
||||
|
||||
public static void DisableSkill(CCSPlayerController player)
|
||||
|
|
@ -52,12 +62,24 @@ namespace jRandomSkills
|
|||
glows.Remove(glow);
|
||||
glow.Remove();
|
||||
}
|
||||
|
||||
foreach (var orginalTeam in orginalTeams)
|
||||
{
|
||||
if (orginalTeam.Key != null)
|
||||
orginalTeam.Key.PlayerPawn.Value.TeamNum = orginalTeam.Value;
|
||||
orginalTeams.Remove(orginalTeam.Key);
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetGlowEffectForEnemies(CCSPlayerController player)
|
||||
private static async void SetGlowEffectForEnemies(CCSPlayerController player)
|
||||
{
|
||||
foreach (var enemy in Utilities.GetPlayers().FindAll(p => p.Team != player.Team && p.PawnIsAlive))
|
||||
CsTeam originalTeam = player.Team;
|
||||
foreach (var enemy in Utilities.GetPlayers().FindAll(p => p.Team != originalTeam && p.PawnIsAlive))
|
||||
{
|
||||
var enemyInfo = Instance.skillPlayer.FirstOrDefault(e => e.SteamID == enemy.SteamID);
|
||||
if (enemyInfo?.Skill == Skills.Ghost)
|
||||
return;
|
||||
|
||||
var enemyPawn = enemy.PlayerPawn.Value;
|
||||
var modelGlow = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
|
||||
var modelRelay = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
|
||||
|
|
@ -79,7 +101,7 @@ namespace jRandomSkills
|
|||
|
||||
modelGlow.Glow.GlowColorOverride = enemy.Team == CsTeam.Terrorist ? Color.FromArgb(255, 255, 165, 0) : Color.FromArgb(255, 173, 216, 230);
|
||||
modelGlow.Glow.GlowRange = 5000;
|
||||
modelGlow.Glow.GlowTeam = (int)player.Team;
|
||||
modelGlow.Glow.GlowTeam = (int)CsTeam.Spectator;
|
||||
modelGlow.Glow.GlowType = 3;
|
||||
modelGlow.Glow.GlowRangeMin = 100;
|
||||
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#c7e03a");
|
||||
SkillUtils.RegisterSkill(skillName, "#c7e03a");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
|
|
@ -75,14 +75,6 @@ namespace jRandomSkills
|
|||
UpdateHUD(player, skillInfo, false);
|
||||
}
|
||||
});
|
||||
|
||||
Instance.AddCommand("css_useSkill", "Use Skill", (player, _) =>
|
||||
{
|
||||
if (player == null) return;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill == skillName)
|
||||
UseSkill(player);
|
||||
});
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
|
|
@ -126,7 +118,7 @@ namespace jRandomSkills
|
|||
if (showInfo)
|
||||
remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>"
|
||||
: !skillInfo.FindedEnemy ? $"<font class='fontSize-m' color='#FF0000'>{Localization.GetTranslation("hud_info_no_enemy")}</font> <br>"
|
||||
: !skillInfo.HaveWeapon ? $"<font class='fontSize-m' color='#FF0000'>{Localization.GetTranslation("weaponsswap_hud_info")}</font> <br>"
|
||||
: !skillInfo.HaveWeapon ? $"<font class='fontSize-m' color='#FF0000'>{Localization.GetTranslation("weaponsswap_hud_info2")}</font> <br>"
|
||||
: "";
|
||||
else
|
||||
remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
|
||||
|
|
@ -143,7 +135,7 @@ namespace jRandomSkills
|
|||
}
|
||||
}
|
||||
|
||||
private static void UseSkill(CCSPlayerController player)
|
||||
public static void UseSkill(CCSPlayerController player)
|
||||
{
|
||||
var playerPawn = player.PlayerPawn.Value;
|
||||
if (playerPawn?.CBodyComponent == null) return;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,6 @@
|
|||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
using jRandomSkills.src.player;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
|
|
@ -13,7 +15,23 @@ namespace jRandomSkills
|
|||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#fbff00");
|
||||
SkillUtils.RegisterSkill(skillName, "#fbff00");
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
Instance.AddTimer(0.1f, () =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (!Instance.IsPlayerValid(player)) continue;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) continue;
|
||||
EnableSkill(player);
|
||||
}
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventWeaponFire>((@event, info) =>
|
||||
{
|
||||
|
|
@ -40,5 +58,10 @@ namespace jRandomSkills
|
|||
return HookResult.Continue;
|
||||
});
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
{
|
||||
SkillUtils.TryGiveWeapon(player, CsItem.Zeus);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue